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authoreaac <eaac@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-14 00:07:49 +0000
committereaac <eaac@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-14 00:07:49 +0000
commitb69a878e648239e073a422e7cb8d10aea5ba55e3 (patch)
treec1fe04d570442885193a77c7c8c26e5096dd2ea1 /npc/cities
parent0a4f6f534730b25c9a994def0d092c457f36b52f (diff)
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* Added (finally) the official Inn Maid of Rachel. Save and warp points are official aswell, thanks to RockmanEXE [erKURITA]
* Added (finally) the Garrison quest npc. Item requirements are the official ones, but the quest... well you know. Thanks to RockmanEXE [erKURITA] git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8265 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities')
-rw-r--r--npc/cities/einbroch.txt87
1 files changed, 82 insertions, 5 deletions
diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt
index 59d10eeac..4602634f4 100644
--- a/npc/cities/einbroch.txt
+++ b/npc/cities/einbroch.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Nexon
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= eAthena Revision 3000+
//===== Description: =========================================
@@ -24,6 +24,7 @@
//= 1.0 Implemented the Lover's quest. [MasterOfMuppets]
//= 1.1 Split quests into quests/cities_einbroch.txt [Evera]
//= 1.2 Split more quests into above file [Evera]
+//= 1.3 Added (finally) the Garrison quest npc [erKURITA]
//============================================================
@@ -836,13 +837,89 @@ OnTouch:
end;
}
+que_ng.gat,182,85,2 script Garrison 109,{
+
+if (garrisonq == 1) {
+ mes "[Garrison]";
+ mes "Hey, you've comeback, let's see if you brought your items:";
+ if (Zeny < 30000) {
+ mes "You're going to need at least 30,000z. Get some please";
+ close;
+ } else if (countitem(999) < 50) {
+ mes "You need "+(50 - countitem(999))+" steels. Get more please";
+ close;
+ } else if (countitem(985) < 3) {
+ mes "You need "+(3 - countitem(985))+" eluniums. Get more please";
+ close;
+ } else if (countitem(1003) < 50) {
+ mes "You need "+(50 - countitem(1003))+" coals. Get more please";
+ close;
+ } else if (countitem(7317) < 20) {
+ mes "You need "+(20 - countitem(7317))+" Rusty screws. Get more please";
+ close;
+ } else
+ mes "Awesome! You've got them all!";
+ next;
+ mes "[Garrison]";
+ mes "Here's your ^800000Garrison^000000!";
+ delitem 999,50;
+ delitem 985,3;
+ delitem 1003,50;
+ delitem 7317,20;
+ set Zeny,Zeny-30000;
+ getitem 13104,1;
+ set garrisonq,0;
+ next;
+ mes "[Garrison]";
+ mes "Enjoy it and use it wise~~";
+ close;
+}
+mes "[Garrison]";
+mes "Hiya there!~~ Have you ever heard about ''The Garrison''?";
+switch(select("The handgun?:Err, besides you, no")) {
+ case 1:
+ next;
+ mes "[Garrison]";
+ mes "YES YES! That one!. The garrison is a nice overall handgun which combines gunpowder's power and accuracy.";
+ next;
+ mes "[Garrison]";
+ mes "However, it's not publicly made nowadays, but I do know how to make one. It will cost you a few things though... Interested?";
+ switch(select("Yes I am:Nah, guns are not my type")) {
+ case 1:
+ next;
+ mes "[Garrison]";
+ mes "Ok, here's what you need:";
+ mes "^80808050 Steels^000000";
+ mes "^4747473 Eluniums^000000";
+ mes "50 Coals";
+ mes "^80000020 Rusted Screws^000000";
+ mes "^FFAA0030,000 Zeny^000000";
+ next;
+ mes "[Garrison]";
+ mes "Still interested?";
+ if (select("Yes I am:No thanks...") == 1) {
+ next;
+ mes "[Garrison]";
+ mes "Good stuff. Come back with the items then";
+ set garrisonq,1;
+ close;
+ }
+ case 2:
+ next;
+ mes "[Garrison]";
+ mes "Come back anytime then!";
+ close;
+ }
+ case 2:
+ next;
+ mes "[Garrison]";
+ mes "Bad thing then...";
+ close;
+ }
+}
//| Temporal NPC locations until the text inside it has been obtained
-//que_ng.gat,182,85,2 script TempNPC0 109,{
-//end;
-//}
-
//que_ng.gat,187,149,3 script TempNPC1 83,{
//end;
//}