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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-05 22:54:52 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-05 22:54:52 +0000
commit0f4f542db4e6c9cd403508fc4724ec232745c324 (patch)
treeac4a801786c73537de0945fa78a3d148b1098588 /npc/cities
parent4458a9665ad3a22a84d6a79d481640c26f67ddc1 (diff)
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Fixed Umbala, Umbalian Quests (Fabius' Umbalian language, Turban Thief Quest), Niflheim (fixed some bugs and fixed one big exploit 8)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@20 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities')
-rw-r--r--npc/cities/niflheim.txt93
-rw-r--r--npc/cities/umbala.txt134
2 files changed, 126 insertions, 101 deletions
diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt
index 0dbe2f98e..1df1c151b 100644
--- a/npc/cities/niflheim.txt
+++ b/npc/cities/niflheim.txt
@@ -4,7 +4,7 @@
//= Fyrien, Dizzy, PKGINGO
//= Official NPCs translated and re-edited by Celest
//===== Current Version: =====================================
-//= 1.03
+//= 1.05
//===== Compatible With: =====================================
//= Any eAthena Version; Niflheim Required
//===== Description: =========================================
@@ -12,9 +12,15 @@
//= 1.01 Splitted file(guides, shops). Fixed rand() bugs,
//= missing labels bugs, optimization [Lupus]
//= 1.03 fixed end; -> close;
+//= 1.04-1.05 fixed several bugs with missing CLOSE button, wrong var name
+//= in Piano Keys quest
+//= fixed zeny/item, exploit in Sairin, some optimizations [Lupus]
+//=
+//= TODO: remove any save points from Niflheim (from Kafra)
+//= remove or commetn Warpers (they make Niflheim Piano Quest meaningless)
//============================================================
-prontera.gat,164,161,4 script Traveler 68,{
+prontera.gat,164,161,4 script Traveler::NifTrav 68,{
mes "[Traveler]";
mes "I've come across some strange things in my time. Things you'd have to see to belive. Have you heard of Niffleheim, the City of the Dead?";
next;
@@ -27,6 +33,15 @@ M_show:
warp "niflheim.gat",202,171;
close;
}
+- script EDNifTrav -1,{
+OnInit:
+OnMinute00:
+ disablenpc "NifTrav";
+ end;
+OnMinute56:
+ enablenpc "NifTrav";
+ end;
+}
niflheim.gat,52,174,3 script Kirz 796,{
mes "[Kirz]";
@@ -60,6 +75,8 @@ niflheim.gat,184,199,5 script Little Girl 793,{
if(niflheimlost == 1) goto L_foundhim;
if(lostgirl == 1) goto L_sure2;
mes "Sir, will you please help me?";
+ if(Class==Job_Novice) mes "Oh... you are lost, too..."; //Exploit fix
+ if(Class==Job_Novice) close;
next;
menu "Yes",-, "No",M_no;
@@ -85,7 +102,7 @@ L_foundhim:
mes "You found him?";
mes "Oh thank you!";
mes "Please, take this as a token of my appreciation.";
- getitem 642,1;
+ getitem 642,1;//Items: Book of Devil,
set niflheimlost2,1;
close;
L_thanks:
@@ -230,7 +247,7 @@ L_book2:
L_book3:
set nif_t,0;
- set nif_random1,rand(1,10);
+ set @nif_random1,rand(1,10);
mes "[Aesop Bruce]";
mes "Ahahaha.... i see you are brave!!";
mes "Start reading your prayersahahahah!!";
@@ -294,7 +311,7 @@ L_score:
close;
L_sucess1:
- if (nif_random1 == 10) goto L_sucess2;
+ if (@nif_random1 == 10) goto L_sucess2;
mes "[Aesop Bruce]";
mes "Your prayers were correctaaahhhh...";
mes "but your curse still remainsaaahhhh!!";
@@ -323,7 +340,7 @@ niflheim.gat,224,243,3 script Alager 795,{
mes "I'm going to eat you...";
next;
mes "-Chomp bite slurp-";
- if (nif_quest1 == 1) goto L_end;
+ if (nif_quest1 == 1 || nif_q_done == 1) goto L_end;
percentheal -60,0;
next;
mes "[Alager]";
@@ -337,7 +354,7 @@ niflheim.gat,224,243,3 script Alager 795,{
mes "[Alager]";
mes "Ah, let me thank you with this,";
mes "I found it on the ground, hoho~";
- getitem 7184,1;
+ getitem 7184,1;//Items: Piano Key,
set nif_quest1, 1;
close;
L_end:
@@ -357,18 +374,18 @@ nif_in.gat,105,81,3 script Grey 794,{
mes "^FF0000The beautiful melody surrounding thy soul,^000000";
mes "^FF0000Is the key from Lord Death's wrath.^000000";
next;
- if (nif_quest2 == 1) goto L_end;
- set nif_random,rand(1,4);
+ if (nif_quest2 == 1 || nif_q_done == 1) goto L_end;
+ set @nif_random,rand(1,4);
mes "[Grey]";
mes "Heh, let me give you a little exam!";
- mes "Repeat line no. " + nif_random + " of the poem";
+ mes "Repeat line no. " + @nif_random + " of the poem";
mes "that you have just heard to me!";
next;
input @inputstr1$;
- if (nif_random == 2) goto L_RAN_2;
- if (nif_random == 3) goto L_RAN_3;
- if (nif_random == 4) goto L_RAN_4;
- //if (nif_random == 1) goto L_RAN_1;
+ if (@nif_random == 2) goto L_RAN_2;
+ if (@nif_random == 3) goto L_RAN_3;
+ if (@nif_random == 4) goto L_RAN_4;
+ //if (@nif_random == 1) goto L_RAN_1;
L_RAN_1:
set @str1$,"When the sun sets in the western hills,";
goto L_RAN_B;
@@ -400,7 +417,7 @@ nif_in.gat,105,81,3 script Grey 794,{
mes "I am Grey, a wandering poet of yore,";
mes "you are the best audience i have had so far,";
mes "here, take this as a reward.";
- getitem 7184,1;
+ getitem 7184,1;//Items: Piano Key,
set nif_quest2, 1;
next;
mes "[Grey]";
@@ -423,25 +440,24 @@ nif_in.gat,31,20,3 script Kurtz 794,{
mes "Business nowadays is really bad...";
mes "Back when i used to be alive,";
mes "my business was this bad too~!";
- if (nif_quest3 == 1) goto L_end;
+ if (nif_quest3 == 1 || nif_q_done == 1) close;
next;
mes "[Kurtz]";
mes "Hey! You there! Dump this for me";
mes "on the way out will you!";
- getitem 7184,1;
+ getitem 7184,1;//Items: Piano Key,
set nif_quest3, 1;
next;
mes "[Kurtz]";
mes "Why is business so bad lately...";
mes "(mumble mumble)";
close;
-L_end:
- close;
}
niflheim.gat,169,71,5 script #1 111,2,2{
- if (nif_quest4 == 1) goto L_end;
-L_key1:
+ if (nif_q_done == 1) end;
+ if (nif_quest4 == 1) end;
+
mes "- In the nearby tombs -";
mes "- you see something -";
mes "- half buried in the ground -";
@@ -450,17 +466,17 @@ L_key1:
next;
mes "- Pick it up? -";
menu "Yes",-,"No",L_end;
- getitem 7184,1;
+ getitem 7184,1;//Items: Piano Key,
set nif_quest4, 1;
L_end:
close;
}
niflheim.gat,208,103,5 script #2 111,2,2{
+ if (nif_q_done == 1) end;
if (nif_quest5 == 1) goto L_key2;
- if (nif_quest5 >= 2) goto L_end;
+ if (nif_quest5 >= 2) end;
-L_key1:
mes "- In the nearby tombs -";
mes "- you see something -";
mes "- half buried in the ground -";
@@ -469,8 +485,8 @@ L_key1:
next;
mes "- Pick it up? -";
menu "Yes",-,"No",L_end;
- getitem 7184,1;
- set nif_piano, 1;
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest5, 1;
close;
L_key2:
mes "- In the hole you have dug -";
@@ -480,21 +496,30 @@ L_key2:
next;
mes "- Pick it up? -";
menu "Yes",-,"No",L_end;
- getitem 7184,1;
- set nif_piano, 2;
+ getitem 7184,1;//Items: Piano Key,
+ set nif_quest5, 2;
L_end:
close;
}
nif_in.gat,115,181,5 script #4 111,3,3{
mes "- You see a huge old piano -";
- mes "- with a few keys missing -";
- if ((nif_quest6 < 1) && (countitem(7184) > 5)) goto L_event;
+ if if (nif_q_done==0) mes "- with a few keys missing -";
+ if if (nif_q_done==1) mes "- with one key missing -";
+ if (nif_q_done==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key,
close;
L_event:
- delitem 7184,6;
- set nif_quest6, 1;
+ delitem 7184,6;//Items: Piano Key,
+ set nif_quest_done, 1;
+ //clear auxiliary vars now
+ set nif_quest1, 0;
+ set nif_quest2, 0;
+ set nif_quest3, 0;
+ set nif_quest4, 0;
+ set nif_quest5, 0;
+ set nif_random,0; //clear garbage
+ set nif_random1,0; //clear garbage
mes "- You slide the 6 piano keys one -";
mes "- by one into the missing slots -";
mes "- on the piano, but you realise -";
@@ -504,10 +529,8 @@ L_event:
}
nif_in.gat,118,151,5 script #5 111,3,3{
- if (nif_quest6 == 1) goto L_event;
- end;
+ if (nif_q_done != 1) end;
-L_event:
mes "- The very moment the long shadow -";
mes "- of your body falls on the piano -";
next;
diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt
index bd155cf0f..fcb609058 100644
--- a/npc/cities/umbala.txt
+++ b/npc/cities/umbala.txt
@@ -249,11 +249,11 @@ cmd_in01.gat,164,115,1 script Niles 731,{
//Trade money for meat
umbala.gat,70,106,3 script Utan Child#1 781,{
if(event_umbala < 3) goto LumWord;
- mes "[???]";
+ mes "[???]";
mes "Hello! I'm a member of";
mes "the Utan tribe.";
next;
- mes "[???]";
+ mes "[???]";
mes "My name is Hatan! Nice to";
mes "meet you.";
emotion 18;
@@ -283,7 +283,7 @@ if(event_umbala < 3) goto LumWord;
mes "Yay!!";
mes "You're the best!!";
set Zeny,Zeny-1000;
- getitem 517,1;
+ getitem 517,1;//Items: Meat,
emotion 19;
next;
mes "[Hatan]";
@@ -304,11 +304,11 @@ if(event_umbala < 3) goto LumWord;
close;
LumWord:
- mes "[???]";
+ mes "[???]";
mes "Umba!";
mes "Umbaluwababawamuba.";
next;
- mes "[???]";
+ mes "[???]";
mes "Umba! Umbaumba!";
mes "Umbabama Hatan baba.";
emotion 18;
@@ -340,7 +340,7 @@ LumWord:
mes "Um!-babaumba-baumba-.";
mes "Umba-umba-Umbabawamamaba!";
set Zeny,Zeny-1000;
- getitem 517,1;
+ getitem 517,1;//Items: Meat,
emotion 19;
next;
mes "[Hatan]";
@@ -371,15 +371,15 @@ if(event_umbala < 3) goto LumWord;
mes "...Gimme meat!";
next;
menu "Sure",-,"No way!",L2;
- if(countitem(517) < 1) goto LError;
+ if(countitem(517) < 1) goto LError;//Items: Meat,
mes "[Kotan]";
mes "Hey, thanks!";
mes "Take these!";
emotion 10;
- delitem 517,1;
- getitem 909,2;
- getitem 914,2;
- getitem 705,2;
+ delitem 517,1;//Items: Meat,
+ getitem 909,2;//Items: Jellopy,
+ getitem 914,2;//Items: Fluff,
+ getitem 705,2;//Items: Clover,
close;
L2:
mes "[Kotan]";
@@ -396,7 +396,7 @@ LError:
emotion 6;
close;
LumWord:
- mes "[???]";
+ mes "[???]";
mes "....";
mes "....";
mes "...Umbaba!";
@@ -404,25 +404,25 @@ LumWord:
emotion 11;
next;
menu "Umba",-,"Umbabu",Lu2;
- if(countitem(517) < 1) goto LuError;
- mes "[???]";
+ if(countitem(517) < 1) goto LuError;//Items: Meat,
+ mes "[???]";
mes "Umbaumbaumbababa.";
mes "Umbababauma.";
emotion 10;
- delitem 517,1;
- getitem 909,2;
- getitem 914,2;
- getitem 705,2;
+ delitem 517,1;//Items: Meat,
+ getitem 909,2;//Items: Jellopy,
+ getitem 914,2;//Items: Fluff,
+ getitem 705,2;//Items: Clover,
close;
Lu2:
- mes "[???]";
+ mes "[???]";
mes "....";
mes "......Unguba!";
mes "....Umbababa.";
emotion 28;
close;
LuError:
- mes "[???]";
+ mes "[???]";
mes "Umbawamufumabababa!";
mes "Umbabababaumbaumbu!";
emotion 6;
@@ -457,12 +457,12 @@ umbala.gat,221,193,1 script #Skeletal Gate 111,{
goto LRight;
L1_2:
//Blue
- if(countitem(717) < 1) goto L1_2_e;
+ if(countitem(717) < 1) goto L1_2_e;//Items: Blue Gemstone,
mes "^3355FFYou inserted a Blue Gemstone into the";
mes "left socket.^000000";
next;
- delitem 717,1;
- getitem 717,1;
+ delitem 717,1;//Items: Blue Gemstone,
+ getitem 717,1;//Items: Blue Gemstone,
set @ryumon,1;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
@@ -470,12 +470,12 @@ umbala.gat,221,193,1 script #Skeletal Gate 111,{
goto LRight;
L1_3:
//Yellow
- if(countitem(715) < 1) goto L1_3_e;
+ if(countitem(715) < 1) goto L1_3_e;//Items: Yellow Gemstone,
mes "^3355FFYou inserted a Yellow Gemstone into the";
mes "left socket.^000000";
next;
- delitem 715,1;
- getitem 715,1;
+ delitem 715,1;//Items: Yellow Gemstone,
+ getitem 715,1;//Items: Yellow Gemstone,
set @ryumon,2;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
@@ -483,12 +483,12 @@ umbala.gat,221,193,1 script #Skeletal Gate 111,{
goto LRight;
L1_4:
//Red
- if(countitem(716) < 1) goto L1_4_e;
+ if(countitem(716) < 1) goto L1_4_e;//Items: Red Gemstone,
mes "^3355FFYou inserted a Red Gemstone into the";
mes "left socket.^000000";
next;
- delitem 716,1;
- getitem 716,1;
+ delitem 716,1;//Items: Red Gemstone,
+ getitem 716,1;//Items: Red Gemstone,
set @ryumon,3;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
@@ -516,12 +516,12 @@ umbala.gat,221,193,1 script #Skeletal Gate 111,{
goto Lfin;
L2_2:
//Blue
- if(countitem(717) < 1) goto L2_2_e;
+ if(countitem(717) < 1) goto L2_2_e;//Items: Blue Gemstone,
mes "^3355FFYou inserted a Blue Gemstone into the";
mes "left socket.^000000";
next;
- delitem 717,1;
- getitem 717,1;
+ delitem 717,1;//Items: Blue Gemstone,
+ getitem 717,1;//Items: Blue Gemstone,
set @ryumon,@ryumon+10;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
@@ -529,12 +529,12 @@ umbala.gat,221,193,1 script #Skeletal Gate 111,{
goto Lfin;
L2_3:
//Yellow
- if(countitem(715) < 1) goto L2_3_e;
+ if(countitem(715) < 1) goto L2_3_e;//Items: Yellow Gemstone,
mes "^3355FFYou inserted a Yellow Gemstone into the";
mes "left socket.^000000";
next;
- delitem 715,1;
- getitem 715,1;
+ delitem 715,1;//Items: Yellow Gemstone,
+ getitem 715,1;//Items: Yellow Gemstone,
set @ryumon,@ryumon+20;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
@@ -542,12 +542,12 @@ umbala.gat,221,193,1 script #Skeletal Gate 111,{
goto Lfin;
L2_4:
//Red
- if(countitem(716) < 1) goto L2_4_e;
+ if(countitem(716) < 1) goto L2_4_e;//Items: Red Gemstone,
mes "^3355FFYou inserted a Red Gemstone into the";
mes "left socket.^000000";
next;
- delitem 716,1;
- getitem 716,1;
+ delitem 716,1;//Items: Red Gemstone,
+ getitem 716,1;//Items: Red Gemstone,
set @ryumon,@ryumon+30;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
@@ -702,6 +702,8 @@ LStart2:
mes "because sometimes by hiding your";
mes "face, you can express more geniune";
mes "feelings.";
+ //Activate Sphinx Mask Quest (optional)
+ set mask_q,1;
next;
mes "[Karukatan]";
mes "Over time, the mask itself";
@@ -763,7 +765,7 @@ LStart2:
mes "your memories.";
close;
LStart3:
- if ((countitem(7151)>=10) && (countitem(7111)>=5) && (countitem(1024)>=1) && (countitem(916)>=1)) goto Lchkok;
+ if ((countitem(7151)>=10) && (countitem(7111)>=5) && (countitem(1024)>=1) && (countitem(916)>=1)) goto Lchkok;//Items: Oiled Paper, String Paper, Squid Ink, Feather of Birds,
mes "[Karukatan]";
mes "It seems you've not yet prepared the";
mes "proper items. Did you forget what";
@@ -802,10 +804,10 @@ Lchkok:
mes "Try talking to others in the Utan";
mes "tribe. They'll warm up to your quickly";
mes "now that you speak the language.";
- delitem 7151,10;
- delitem 7111,5;
- delitem 1024,1;
- delitem 916,1;
+ delitem 7151,10;//Items: Oiled Paper,
+ delitem 7111,5;//Items: String Paper,
+ delitem 1024,1;//Items: Squid Ink,
+ delitem 916,1;//Items: Feather of Birds,
set event_umbala,3;
next;
mes "[Karukatan]";
@@ -854,7 +856,7 @@ LStart5:
set event_umbala,5;
close;
LStart6:
- if(countitem(2278) > 0) goto Lsmileok;
+ if(countitem(2278) > 0) goto Lsmileok;//Items: Mr. Smile,
mes "[Karukatan]";
mes "Did you find the ^3377FFSmile Mask^000000 yet?";
mes "In order to let you see the shaman,";
@@ -869,7 +871,7 @@ Lsmileok:
mes "on just once, but I promised to";
mes "give this to Putsuchiritan as";
mes "a gift.";
- delitem 2278,1;
+ delitem 2278,1;//Items: Mr. Smile,
set event_umbala,6;
next;
mes "[Karukatan]";
@@ -968,25 +970,25 @@ L1:
next;
menu "Earth",L1_1,"Water",L1_2,"Fire",L1_3,"Wind",L1_4;
L1_1:
- if (countitem(947)<15) goto L1_1e;
+ if (countitem(947)<15) goto L1_1e;//Items: Horn,
set @umchange[1],947;
set @umchange[2],15;
set @umchange[3],993;
goto L1_ketugou;
L1_2:
- if (countitem(946)<20) goto L1_2e;
+ if (countitem(946)<20) goto L1_2e;//Items: Snails Shell,
set @umchange[1],946;
set @umchange[2],20;
set @umchange[3],991;
goto L1_ketugou;
L1_3:
- if (countitem(904)<20) goto L1_3e;
+ if (countitem(904)<20) goto L1_3e;//Items: Scorpion Tail,
set @umchange[1],904;
set @umchange[2],20;
set @umchange[3],990;
goto L1_ketugou;
L1_4:
- if (countitem(1013)<25) goto L1_4e;
+ if (countitem(1013)<25) goto L1_4e;//Items: Rainbow Shell,
set @umchange[1],1013;
set @umchange[2],25;
set @umchange[3],992;
@@ -1087,25 +1089,25 @@ L2:
next;
menu "Earth",L2_1,"Water",L2_2,"Fire",L2_3,"Wind",L2_4;
L2_1:
- if (countitem(997)<1) goto L2_1e;
+ if (countitem(997)<1) goto L2_1e;//Items: Great Nature,
set @umchange[1],997;
set @umchange[2],1;
set @umchange[3],993;
goto L2_bunkai;
L2_2:
- if (countitem(995)<1) goto L2_2e;
+ if (countitem(995)<1) goto L2_2e;//Items: Mystic Frozen,
set @umchange[1],995;
set @umchange[2],1;
set @umchange[3],991;
goto L2_bunkai;
L2_3:
- if (countitem(994)<1) goto L2_3e;
+ if (countitem(994)<1) goto L2_3e;//Items: Flame Heart,
set @umchange[1],994;
set @umchange[2],1;
set @umchange[3],990;
goto L2_bunkai;
L2_4:
- if (countitem(996)<1) goto L2_4e;
+ if (countitem(996)<1) goto L2_4e;//Items: Rough Wind,
set @umchange[1],996;
set @umchange[2],1;
set @umchange[3],992;
@@ -1200,7 +1202,7 @@ L2_empty:
mes "so that the ritual can be completed.";
close;
LumWord:
- mes "[?????]";
+ mes "[?????]";
mes "Umbaumbaumbaba Utan Umbaba";
mes "Umbaumbaumbafumbabauma...";
mes "Umbabaumbaumbabaumbabaumba";
@@ -1327,7 +1329,7 @@ umbala.gat,140,157,6 script Utan Tribe Young Adult#1 785,{
mes "as an adult in the Utan tribe.";
close;
LumWord:
- mes "[?????]";
+ mes "[?????]";
mes "Umbaumbafumba.";
mes "Uwambaunbaumbabaufumba";
mes "Umbababaumbaumba.";
@@ -1344,7 +1346,7 @@ umbala.gat,146,157,4 script Utan Young Adult#2 786,{
mes "gather for a large feast.";
close;
LumWord:
- mes "[????]";
+ mes "[????]";
mes "Umbaumbaumbabaumbaba.";
mes "Umbaumbabaumbababaumufumuba.";
close;
@@ -1361,7 +1363,7 @@ umbala.gat,149,165,4 script Utan Young Adult#3 781,{
mes "member of the Utan tribe.";
close;
LumWord:
- mes "[??????]";
+ mes "[??????]";
mes "Umbaumbaumbababa.";
mes "Umbaumbaumumbabaumfumuba.";
mes "Umbaumbaumumubafumba.";
@@ -1385,12 +1387,12 @@ umbala.gat,92,159,4 script Hartan 785,{
mes "Mmmmmmm...Chocolate...";
close;
LumWord:
- mes "[????]";
+ mes "[????]";
mes "Umbaumbaumba";
mes "Umbaumbaumba";
mes "Umbaumbaumba";
next;
- mes "[????]";
+ mes "[????]";
mes "Umbaumbabaungaha.";
emotion 28;
close;
@@ -1419,17 +1421,17 @@ umbala.gat,194,104,4 script Utan Tribe Child#2 787,{
mes "they'll have to recognize me as an adult!";
close;
LumWord:
- mes "[???]";
+ mes "[???]";
mes "Umbaumbababaumfumuba.";
mes "Umbababaumbabaumbaumba.";
next;
menu "Um...yes?",-,"Nope...",Lu2;
- mes "[???]";
+ mes "[???]";
mes "Umbaumbaumbababa.";
mes "Umbaumbaumubaba.";
close;
Lu2:
- mes "[???]";
+ mes "[???]";
mes "Umbaumbaumuam.";
mes "Umbaumbaumbaba.";
mes "Umbaumfumababaumu.";
@@ -1448,7 +1450,7 @@ umbala.gat,193,208,6 script Utan Child#3 789,{
mes "boys will be boys, don't you think?";
close;
LumWord:
- mes "[????]";
+ mes "[????]";
mes "Umbaumbababa.";
mes "Umbamubafumabaumumbabamua";
mes "Umumbababaumbafuma.";
@@ -1479,14 +1481,14 @@ umbala.gat,139,205,4 script Utan Tribe Young Adult#5 785,{
mes "If you linger underwater, you might die...";
close;
LumWord:
- mes "[????]";
+ mes "[????]";
mes "Umbaumba!";
mes "Umbaumbabababaumumba.";
mes "Babaum Utan Umbaumbaba";
mes "Umbababafumu.";
mes "Umfumubabaumbaumbaumbaba.";
next;
- mes "[????]";
+ mes "[????]";
mes "Umbafumumababaumba.";
mes "Umbabatanumbaumba.";
mes "Umumu. Umbaumbaumbaum.";
@@ -1549,7 +1551,7 @@ um_in.gat,158,71,3 script Utan Tribesman 787,{
mes "not visit it if you're over that way?";
close;
LumWord:
- mes "[????]";
+ mes "[????]";
mes "Umbaumbaumbabaumba!";
mes "Umbaumbaumbababaumba";
mes "Umbaumbaumba";