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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-04 04:28:25 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-04 04:28:25 +0000
commit44256c0db4fb625cef5f08a5530cfae74158cb85 (patch)
tree2d90e0f8a60700d0ef261e134cf1da37ca2b428e /npc/cities
parentc2558f9411857d112cd0dce3f6d7dd920a38e432 (diff)
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Updated NIflheim Town and Quest NPCs
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12472 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities')
-rw-r--r--npc/cities/niflheim.txt455
1 files changed, 297 insertions, 158 deletions
diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt
index 57c202ac9..9b6d52203 100644
--- a/npc/cities/niflheim.txt
+++ b/npc/cities/niflheim.txt
@@ -4,9 +4,10 @@
//= Fyrien, Dizzy, PKGINGO
//= Official NPCs translated and re-edited by Celest
//===== Current Version: =====================================
-//= 1.3a
+//= 1.4
//===== Compatible With: =====================================
-//= Any eAthena Version; Niflheim Required
+//= [Aegis Conversion]
+//= eAthena SVN; Niflheim Required
//===== Description: =========================================
//= Official NPC's for Niflheim
//= 1.01 Splitted file(guides, shops). Fixed rand() bugs,
@@ -22,191 +23,329 @@
//= 1.1 Replaced nif_q_done with MISC_QUEST & 32. nif_t -> @nif_t [Lupus]
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Moved Book of Devil and Piano quest to quests/quests_niflheim.txt [Evera]
+//= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
+//= Removed Cursed Spirits as they were custom.
//============================================================
-
-niflheim,52,174,3 script Kirz 796,{
- mes "[Kirz]";
- mes "Humans are not allowed here!";
- mes "Living things-! are not";
- mes "allowed to pass!";
- close;
-}
-
-niflheim,213,221,0 script Spirit::spirits 802,{
- mes "[Spirit]";
- mes "Welcome to my world...";
- mes "This land we call....";
- mes "Niflheim....";
- percentheal -85,-85;
+niflheim,52,147,3 script Keedz#nif 796,{
+ mes "[Keedz]";
+ mes "I don't allow any living person";
+ mes "to come in this place!";
close;
}
-niflheim,39,146,0 duplicate(spirits) Spirit#2 802
-niflheim,95,61,0 duplicate(spirits) Spirit#3 802
-niflheim,313,187,0 duplicate(spirits) Spirit#4 802
-niflheim,212,264,0 duplicate(spirits) Spirit#5 802
-niflheim,247,72,0 duplicate(spirits) Spirit#6 802
-niflheim,130,176,0 duplicate(spirits) Spirit#7 802
-niflheim,173,110,0 duplicate(spirits) Spirit#8 802
-niflheim,182,167,0 duplicate(spirits) Spirit#9 802
-
-
-niflheim,195,211,5 script Gigantia 796,{
+niflheim,195,211,6 script Gigantia#nif 796,3,3,{
+ if (isequipped(5038) || isequipped(2257) || isequipped(2256)) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "What's up?";
+ next;
+ mes "[Gigantia]";
+ mes "Just...";
+ mes "Come over here.";
+ mes "I have something";
+ mes "I must do for you.";
+ next;
+ mes "[Gigantia]";
+ mes "Your horn is crooked.";
+ mes "Always make sure your horn";
+ mes "is worn straight and neat.";
+ mes "The Lord of Death is always";
+ mes "looking at you.";
+ close;
+ }
mes "[Gigantia]";
- mes "The Lord of Death always sees everything...";
+ mes "The Lord of Death knows";
+ mes "and sees all. It's useless";
+ mes "to hide, and escape from";
+ mes "Death's sweet embrace.";
close;
-}
-niflheim,153,215,3 script Feline 794,{
- mes "[Feline]";
- mes "Why are you in this dangerous village?";
- mes "Better go back fast...";
- close;
+OnTouch:
+ if (isequipped(5038) || isequipped(2257) || isequipped(2256)) {
+ mes "[Gigantia]";
+ mes "Hey, wait!";
+ close;
+ }
+ end;
}
-nif_in,16,27,1 script Dead Cock 800,{
- mes "[Dead Cock]";
- mes "I was eaten by humans when alive,";
- mes "now it's my turn to eat you! Gugugugu~";
- mes "Aaah, I can't believe there's such a world after death, gugugu";
+nif_in,16,27,1 script Undead Chicken#nif 800,{
percentheal -5,0;
+ mes "[Undead Chicken]";
+ mes "I lived a peaceful life as a normal chicken. But then came the day I was tragically killed and eaten by humans. Well... Heh heh~! Now it's my turn! *Cackles*";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Ouch...!";
+ mes "A chicken...";
+ mes "It bit me!";
+ next;
+ mes "[Undead Chicken]";
+ mes "Ho ho~!";
+ mes "I can talk AND feast";
+ mes "on living humans!";
+ mes "Being a zombie is great!";
+ mes "*Cackles*";
close;
}
-nif_in,16,30,4 script Vampire Bat 799,{
- mes "[Vampire Bat]";
- mes "Alive or dead, human blood";
- mes "is always the tastiest!";
- mes "What? You want your blood";
- mes "to be sucked by me? Nice nice-!";
+nif_in,16,30,4 script Undead Familiar#nif 799,{
percentheal -5,0;
- close;
-}
-
-nif_in,156,93,5 script Child 793,{
- mes "[Alakina Ann]";
- mes "Where, is this place? I just woke up";
- mes "and found myself here... mommy...";
- mes "have you seen my mommy, hmm? ... sob...";
- mes "I want to go home...";
+ mes "[Vatoman]";
+ mes "Oooh, how handy, a living";
+ mes "human~! Fresh blood is";
+ mes "always tasty...! I think I'll just";
+ mes "take a liiittle sip.";
next;
- menu "About the witch...",-,"About the curse...",L_Curse,"Stop conversation",L_end;
-
- mes "[Alakina Ann]";
- mes "A witch? I don't know any witches...";
- mes "although I read about them in storybooks,";
- mes "but I don't know if they're real or not,";
- mes "must be really scary if she is real...";
+ mes "[" + strcharinfo(0) + "]";
+ mes "Ow! My vein!";
+ mes "Did you just";
+ mes "suck my blood?!";
next;
- mes "[Alakina Ann]";
- mes "But why is it so cold?";
- if (sex == 1)
- mes "Aren't you cold, brother? Wierd... Hu~";
- else
- mes "Aren't you cold, sister? Wierd... Hu~";
- mes "I miss my warm home,";
- mes "Can you help me please? Hmmm? Hmmm?";
+ mes "[Vatoman]";
+ mes "Mwahahaha~";
+ mes "Foolish mortal!";
+ mes "Beware my powers!";
close;
-
-L_Curse:
- mes "[Alakina Ann]";
- mes "Curse... My grandma told me";
- mes "she has a way to avoid any curse";
- mes "unlifteable by holy blessings...";
- next;
+}
+
+nif_in,156,93,5 script Child#nifflheim 793,{
mes "[Alakina Ann]";
- mes "Klaatu...";
- mes "Verata.....";
- mes "And... something... something... what was it?";
- mes "I can't remember the last one.";
+ mes "Where...where am I...?";
+ mes "I remember I was sleeping";
+ mes "and when I woke up, I was here...";
+ mes "Mommy, have you seen my mommy?";
+ mes "I wanna go home...*Sob*";
next;
- mes "[Alakina Ann]";
- mes "She said if you can pronounce these magic words";
- mes "to escape a cursed fate.";
- mes "Now I can't remember what she said was important...";
- mes "looks like I forgot them too.";
- close;
-
-L_end:
- mes "[Alakina Ann]";
- mes "So cold... so cold... I wish I could";
- mes "go home... if you can please take me with you...";
- mes "it's too scary here...";
- mes "please.... help me....";
- close;
+ switch(select("About the witch:About the curse:Cancel.")) {
+ case 1:
+ mes "[Alakina Ann]";
+ mes "Witch...? I've never seen a witch, but I've read about them in books. I'm not sure if they exist or not, but it would be so horrifying if they did...";
+ next;
+ mes "[Alakina Ann]";
+ mes "Why is it so cold in here...?";
+ mes "A-aren't you cold, or even scared? I wanna go home... It's warm over there. Could you help me get back... Please...? H-help me...";
+ close;
+ case 2:
+ mes "[Alakina Ann]";
+ mes "A c-curse...?";
+ mes "My grandma says that there are lots of curses in the world. Some of them, you can tell it's a curse. But there are other curses that follow you throughout life...";
+ next;
+ mes "[Alakina Ann]";
+ mes "Grandma says curses can take other forms... Like if someone's always mad at you, and won't forgive you, you can see that as a curse too.";
+ next;
+ mes "[Alakina Ann]";
+ mes "My grandma told me there's only one spell that can break a strong curse that you can't lift with Blessings...";
+ next;
+ mes "[Alakina Ann]";
+ mes "Klaatu...";
+ mes "Verata.....";
+ mes "Ne...ni...umm...?";
+ mes "What was the last part?";
+ mes "I-I can't remember";
+ mes "the last part of the spell!";
+ next;
+ mes "[Alakina Ann]";
+ mes "If you repeat the spell in that order, it will release you from someone's anger and hate. And if you do it near a bad spirit, they might get the curse instead.";
+ next;
+ mes "[Alakina Ann]";
+ mes "Why are you asking me about these scary kind of things...? I just wanna go home...";
+ close;
+ case 3:
+ mes "[Alakina Ann]";
+ mes "It's so cold in here...";
+ mes "I'm freezing...";
+ mes "And I wanna go home and";
+ mes "get away from this scary place...";
+ next;
+ mes "[Alakina Ann]";
+ mes "Please... help me.";
+ mes "Could you take me with you...?";
+ close;
+ }
}
-niflheim,350,258,5 script Cursed Soul::cursedsoul 802,{
- killmonster "niflheim","cursedsoul::OnNFMob";
+niflheim,350,258,1 script Cursed Spirit#nif 802,{
+ killmonster "niflheim","Cursed Spirit#nif::OnMyMobDead";
mes "[Ashe Bruce]";
- mes "I feel a strong curse on youaaaahhhhh";
- mes "I shall deny your existanceahhhhhhh";
- mes "Turn back or you will dieeeaaaahhhh";
- mes "Don't touch my boookkssaaaahhhh";
+ mes "I sense you're cursed";
+ mes "by a powerful spell...";
+ mes "Hmm... It's clear what";
+ mes "you must be up to....";
next;
- menu "Pick up 1st book",L_book1,"Pick up 2nd book",L_book2,"Pick up 3rd book",L_book3,"Leave silently",L_back;
-
-L_book1:
mes "[Ashe Bruce]";
- mes "Don't you touch my bookssssahhh!!";
- mes "Ahahaha, I curse you for being bitten, torn and clawed at!!";
- mes "Forever binded to this curse!!";
- monster "niflheim",350,258,"Rideword",1478,1,"cursedsoul::OnNFMob";
- close;
-
-L_book2:
+ mes "You wish to get";
+ mes "rid of your curse....";
+ mes "By giving it to me!!";
+ next;
mes "[Ashe Bruce]";
- mes "I said don't touch my booksssahhh...";
- mes "Get lost....";
- mes "Don't disrupt my restingggaaahh!!";
- warp "niflheim",34,162;
- close;
-
-L_book3:
- set @nif_t,0;
+ mes "Just because I'm a cursed spirit, you adventurers think you can just dump your curses on me?!";
+ emotion e_an;
+ next;
mes "[Ashe Bruce]";
- mes "Ahahaha.... I see you are brave!!";
- mes "Start reading your prayersahahahah!!";
+ mes "I refuse to let";
+ mes "you remain here.....";
+ mes "Leave now, or I will";
+ mes "remove you by force....";
next;
- if(select("Clover.:Klaatu.:Kleitos.")==2)
- set @nif_t,@nif_t + 10;
-
- if(select("Verit.:Veritas.:Verata.")==3)
- set @nif_t,@nif_t + 10;
-
- if(select("Necktie.:Necklace.:Nero.:^FFFFFFNictu.^000000")==4)
- set @nif_t,@nif_t + 10;
-
mes "[Ashe Bruce]";
- if(@nif_t == 30){
- if(rand(9)){
- mes "Your prayers were correctaaahhhh...";
- mes "but your curse still remainsaaahhhh!!";
- mes "Haahahahaha.....!!!";
- close;
+ mes "....And...";
+ mes "....Whatever you do...";
+ mes "....Do NOT touch my books...";
+ next;
+ switch(select("Touch the first book.:Touch the second book.:Touch the third book.:Okay, I am leaving.")) {
+ case 1:
+ monster "niflheim",349,259,"Rideword",1478,1,"Cursed Spirit#nif::OnMyMobDead";
+ mes "[Ashe Bruce]";
+ mes "...!...";
+ mes "How dare you touch my books";
+ mes "when I specifically said";
+ mes "'Don't touch my books!'";
+ next;
+ mes "[Ashe Bruce]";
+ mes "....!...Grrrrr!";
+ mes "I shall tear you apart...!";
+ mes "Be bound by an eternal curse...!";
+ close;
+ case 2:
+ mes "[Ashe Bruce]";
+ mes "...!...";
+ mes "You dare touch my books?!";
+ mes "Right after I said not";
+ mes "to touch them...?!";
+ mes "Foolish mortal!";
+ mes "...BEGONE!";
+ close2;
+ warp "niflheim",34,162;
+ end;
+ case 3:
+ mes "[Ashe Bruce]";
+ mes "Muhahahaha....";
+ mes "Stubborn mortal~!";
+ mes "Fine! I will give you";
+ mes "a fighting chance and let";
+ mes "you cast a spell.";
+ next;
+ mes "[Ashe Bruce]";
+ mes "But Blessings won't";
+ mes "work with the curse";
+ mes "that you have...";
+ mes "And the spell to lift";
+ mes "your curse has been";
+ mes "lost to the ages~!";
+ emotion e_gg;
+ next;
+ if (select("Clover:Klaatu:Klaytos") == 2)
+ set .@spell,.@spell+1;
+ if (select("Verit:Veritas:Verata") == 3)
+ set .@spell,.@spell+1;
+ if (select("Necktie:Necklace:Nero:^FFFFFFNictu!!!^000000") == 4)
+ set .@spell,.@spell+1;
+ if (.@spell == 3) {
+ switch(rand(1,5)) {
+ case 1:
+ if (morison_meat < 15) {
+ set MISC_QUEST,MISC_QUEST | 1;
+ mes "[Ashe Bruce]";
+ mes "You... You broke the curse!";
+ mes "How did you know that spell?!";
+ next;
+ mes "[Ashe Bruce]";
+ mes "I suppose you expect for me to";
+ mes "melt in agony about now, don't";
+ mes "you? Well... Sorry to disappoint";
+ mes "you, mortal, but I can never die!";
+ close;
+ }
+ mes "[Ashe Bruce]";
+ mes "...! You cast the correct spell?!";
+ mes "...!...";
+ mes "But...You're still cursed...";
+ mes "Umhaaaaaaaaaaaaaaaaa.....!";
+ close;
+ case 2:
+ if (thai_head == 1) {
+ set thai_head,2;
+ mes "[Ashe Bruce]";
+ mes "What's...";
+ mes "this feeling?";
+ next;
+ mes "[Ashe Bruce]";
+ mes "No...!";
+ mes "NOOOOOOOOOOOOOOOO!";
+ next;
+ mes "[Ashe Bruce]";
+ mes "Why did your spell have to work?!";
+ close;
+ }
+ mes "[Ashe Bruce]";
+ mes "You...";
+ mes "cast the correct spell?!";
+ next;
+ mes "[Ashe Bruce]";
+ mes "Hoho~";
+ mes "But you're still cursed...";
+ close;
+ case 3:
+ if (thai_head == 8) {
+ set thai_head,7;
+ mes "[Ashe Bruce]";
+ mes "You... You broke the curse!";
+ mes "Who taught you that spell?!";
+ next;
+ mes "[Ashe Bruce]";
+ mes "I suppose you expect for me to";
+ mes "melt in agony about now, don't";
+ mes "you? Well... Sorry to disappoint";
+ mes "you, mortal, but I can never die!";
+ next;
+ mes "[Ashe Bruce]";
+ mes "So long as I'm...";
+ mes "still...";
+ mes "cursed.";
+ next;
+ mes "[Ashe Bruce]";
+ mes "NOOOOOOOOOO!";
+ close;
+ }
+ mes "[Ashe Bruce]";
+ mes "...! You cast the correct spell?!";
+ mes "...!...";
+ mes "But...You're still cursed...";
+ mes "Umhaaaaaaaaaaaaaaaaa.....!";
+ close;
+ case 4:
+ mes "[Ashe Bruce]";
+ mes "...! You cast the correct spell?!";
+ mes "...!...";
+ mes "But...You're still cursed...";
+ mes "Mwahahahaaaa.....!";
+ close;
+ }
}
- mes "Hahahaha!! Your curse has been lifted!!";
- mes "Gahahahaha.....!!!";
- close;
+ monster "niflheim",345,259,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
+ monster "niflheim",347,261,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
+ monster "niflheim",344,253,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
+ monster "niflheim",346,251,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
+ monster "niflheim",349,249,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
+ monster "niflheim",350,260,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
+ monster "niflheim",353,256,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
+ mes "[Ashe Bruce]";
+ mes "Muhahahahahaha!";
+ mes "That's not the right spell!";
+ mes "Now, death awaits you!";
+ mes "You're eternally bound";
+ mes "to the curse...!";
+ close;
+ case 4:
+ mes "[Ashe Bruce]";
+ mes "...";
+ mes ".....";
+ next;
+ mes "[Ashe Bruce]";
+ mes "Well then.";
+ mes "Try not to trip on";
+ mes "your feet in your";
+ mes "rush to leave.";
+ close;
}
- mes "Hahahaha!! Your prayers were wrong!!";
- mes "Time to face deathohohohoho,";
- mes "May you be cursed forevahahahaha!!";
- monster "niflheim",349,256,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
- monster "niflheim",347,258,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
- monster "niflheim",347,254,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
- monster "niflheim",350,252,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
- monster "niflheim",344,255,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
- monster "niflheim",348,252,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
- monster "niflheim",347,259,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
- close;
-
-L_back:
- mes "[Ashe Bruce]";
- mes "Ahahahaha! Not bad thinking at alllhhhaahaaa...";
- mes "I shall pray that you live to returnahhhh....";
- close;
-OnNFMob:
- end;
}