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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Splendide Town
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Town-specific NPCs for Splendide.
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//= 1.1 Added more town NPCs
+//= 1.2 Added more town NPCs
+//============================================================
+
+// cat_enhance
+splendide,218,193,3 script Fairy#ep13_1 441,{
+ if (isequipped(2782) == 1) {
+ mes "[Exhausted Fairy]";
+ mes "Wait, don't come any closer. I can't stand your smell, it makes me feel dizzy.";
+ close;
+ }
+ else {
+ mes "[Exhausted Fairy]";
+ mes "OdesKoUor Ko NuffSharUden Ko CyaVenah An NudNuffser An KoRivehAdor Mu LarseorAnu O DorNe";
+ close;
+ }
+}
+
+splendide,180,223,3 script Fairy#ep13_2 440,{
+ if (isequipped(2782) == 1) {
+ mes "[Kalua]";
+ mes "You don't look sophisticated, but I think you are better than those uncivilized guys who are around the snowfield.";
+ close;
+ }
+ else {
+ mes "[Kalua]";
+ mes "AlahCyamah U MeKoser Ir TimaurRiveh Di LarsRasTi Di AgolKones Or AlahUdenAndu Ee FusRe";
+ close;
+ }
+}
+
+splendide,125,227,3 script Fairy#ep13_3 444,{
+ if (isequipped(2782) == 1) {
+ mes "[Flowa]";
+ mes "No offense, I was not looking at you with sympathy.";
+ mes "I just wondered how you could walk with that heavy body...";
+ close;
+ }
+ else {
+ mes "[Flowa]";
+ mes "AnuFuloUor Ko CyaWosnes Ha WosAnuAsh O WosDuAno O ";
+ mes "FuloAndueo Ie WosGothLars Ee Tinarmaur Or AlahnahVa Or narAnuFulo So KoCya";
+ close;
+ }
+}
+
+// ep13_2_hiki
+splendide,159,164,3 script Fairy#13_2_1 461,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "It is shame that I have to";
+ mes "cope with those fat beasts.";
+ mes "I am just too delicate to fight with them.";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "RiniHirDieb Ie nahImanMe Di Mush";
+ mes "mahnarAsh So HirAnMod O Ras";
+ mes "neaLoDath Ha KoRivehWha So Thusnea";
+ close;
+ }
+}
+
+splendide,229,54,3 script Fairy#13_2_2 439,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Huh? You are a human.";
+ mes "You are better than those fat Saphas, but still you are not a beautiful thing also.";
+ next;
+ mes "[Fairy]";
+ mes "How did you find this wonderful place?";
+ mes "This is a sophisticated place.";
+ mes "I don't think you can be here with us.";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "ImanAnuUor Yee NeUorVer Ir RivehAshOsa";
+ mes "AdorserHir er OsaAlahAno Mu RivehDath";
+ next;
+ mes "[Fairy]";
+ mes "LarsFuloSar Yu VilGotheor Yu nes";
+ mes "Anuneseor Ie remuSeDieb er ";
+ mes "WosLoNud Ko NuffDuIman Ir ";
+ close;
+ }
+}
+
+splendide,89,235,5 script Fairy#13_2_3 446,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Lalalalal~Lala~Lalala~";
+ mes "Let's sing a song~!";
+ mes "My voice is so fantastic!";
+ next;
+ mes "[Fairy]";
+ mes "Don't even think about getting close to me!";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "WehVeldHir Or ThusNorAnu";
+ mes "ReImanWos Yu marFuloNor Yee ";
+ mes "SharneaVrum Ir Ruff";
+ next;
+ mes "[Fairy]";
+ mes "BurKoWeh Ie nesThusLu Ee ";
+ close;
+ }
+}
+
+splendide,245,243,3 script Fairy#13_2_4 462,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "This land was such a waste land.";
+ mes "It was extremely cold and";
+ mes "nothing could live here.";
+ mes "but, once we inhabited this place, it has been changing day by day.";
+ next;
+ mes "[Fairy]";
+ mes "Now, all the problems are gone.";
+ mes "Except those ugly fat Saphas.";
+ mes "How can we be rid of those things?";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "DiebVohlWeh Ko RasVeldFar Ie AshVohl";
+ mes "neaAmanIman Ie DorDuMe No Hireo";
+ mes "tassermaur Yee DorAdorNud Ee ";
+ mes "NohThorVe O FusImanAman";
+ next;
+ mes "[Fairy]";
+ mes "OsaVeldWeh U GothIyazVer Or ";
+ mes "LarsAnDor Yee TurVeldVil";
+ mes "LarsDanaFus An DiebImanmar er Dim";
+ mes "tasLoRini Ir WehAndu";
+ close;
+ }
+}
+
+splendide,230,142,3 script Fairy#13_2_5 439,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Ah-Ha, I am so stunning.";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "AgolWhaNe O LoRini";
+ close;
+ }
+}
+
+splendide,274,203,3 script Fairy#13_2_6 444,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Hey, you~! Human! How did you find us?";
+ mes "What does your human world look like?";
+ mes "Is it fun to be there?";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "AnnarNor So marFarAno Di NudThusNei Ir Ir ";
+ mes "narVaTi Mu SharDimmaur Or Ano";
+ mes "WhaModKo Or eoNeiNor Di ImanDunah O O ";
+ close;
+ }
+}
+
+splendide,275,141,3 script Fairy#13_2_7 447,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Don't talk to me. What do you want?";
+ mes "I know you will blame something on me right?";
+ next;
+ mes "[Fairy]";
+ mes "I don't want to listen to other people...";
+ mes "I am perfect as I am!";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "narnahNoh Di WehRiniLars Yee ModAnu";
+ mes "LuAlahNe Or FarAnduOsa No AgolKo";
+ next;
+ mes "[Fairy]";
+ mes "LarsVilDim No WhaVilFus Ha Ash";
+ mes "ReLarsShar Mu AnduLoLon Ie Nufftas";
+ close;
+ }
+}
+
+splendide,224,230,3 script Fairy#13_2_8 440,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Listen carefully and learn more!";
+ mes "Let's sing and dance!";
+ mes "You can be part of us!";
+ mes "Shake your hips!";
+ mes "Wow~Woo~Wow~";
+ mes "Dance~!";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "NuffMushLars Ra WehVilnah Ra DielWeh";
+ mes "RivehnarWos Ra YurSharRe";
+ mes "TalVaThor O VerWhatas";
+ mes "FuloDimIyaz Mu WhaNoreo U ";
+ mes "AlahNeLo Ra UorOsa";
+ mes "SeAnduMush Ur ";
+ close;
+ }
+}
+
+splendide,223,36,3 script Fairy#13_2_9 462,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "I don't want to touch them at all.";
+ mes "But they are ruining my Yggdrasilberries.";
+ mes "I can't stand it anymore!";
+ next;
+ mes "[Fairy]";
+ mes "Fighting is not my thing...";
+ mes "But for our glory, I will fight!";
+ mes "They should feel honored to be battling with us!";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "AshAmanNei Ir LonVeldremu O ";
+ mes "AnduSarHir No NudAnumaur Ha Veld";
+ mes "Semarmah U VeTingDieb Yu ";
+ mes "mahsertas Ra marAmanAdor Ir ";
+ next;
+ mes "[Fairy]";
+ mes "TingAgolLu So MushAndumah U neseor";
+ mes "WhaDuFulo er ImanThusNe Di Tur";
+ mes "DathUornah Ir MemaurDeh Yu Fulo";
+ mes "CyaMeDor Ko VeLarsAgol";
+ close;
+ }
+}
+
+splendide,305,129,3 script Fairy#13_2_10 436,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Hu...feel sleepy.";
+ mes "I am so bored. I have nothing to do.";
+ mes "Even my friends are fighting with those giants, but it is not really my job to help them.";
+ next;
+ mes "[Fairy]";
+ mes "I better check my make-up";
+ mes "in the dressing room.";
+ mes "Or should I get more beauty sleep?";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "AnduNothUor O eomaurShar Mu AnduVeld";
+ mes "AdorFulotas Ko NorAlahAsh Ie Ala";
+ mes "KoOsaLon Ha AnuNeiNoh Di Ting";
+ mes "tasKoDiel O IyazGoth";
+ next;
+ mes "[Fairy]";
+ mes "OdesmahHir Or mahneaLars So ";
+ mes "HirNudAman O AdorWosDu";
+ mes "DimYurVa So DanaRuYur";
+ close;
+ }
+}
+
+splendide,142,315,3 script Fairy#13_2_11 462,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Flying in the sky is not easy.";
+ mes "But it is better than a walk on the ground.";
+ next;
+ mes "[Fairy]";
+ mes "Are you a human? Poor thing...";
+ mes "You can't have these beautiful wings?";
+ mes "Pathetic lives.";
+ mes "It is obvious that we are the only ones who are blessed.";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "WharemuLars Ur SharUdenWha Yu Agol";
+ mes "LontasSar Ra DathVeAlah Ee Noh";
+ mes "LarsLonnah Ko TalnesIman Ie Diel";
+ next;
+ mes "[Fairy]";
+ mes "tasSarNuff Or WehFarDieb Ir FarRu";
+ mes "FusYurnah So MeAshnar O Noth";
+ mes "YurBurDu Yu VeldVaMush So Thor";
+ mes "AgolDiebUor No TurnahAla O ";
+ close;
+ }
+}
+
+splendide,181,107,5 script Fairy#13_2_12 462,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Fairy]";
+ mes "Neatness, tidiness and cleanness!";
+ mes "Those are the words.";
+ mes "that can describe us!";
+ mes "Others are so dirty and messy!";
+ close;
+ }
+ else {
+ mes "[Fairy]";
+ mes "FusYurnah So M ";
+ mes "WehFarDieb Ir FarRu ";
+ mes "FusYurnah ";
+ mes "AgolDiebUor No Tur";
+ close;
+ }
+}
+
+// ep13_2_tre
+splendide,188,76,5 script Splendide Soldier#tre1 461,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Splendide Soldier]";
+ mes "This is Splendide, the garrison base of the Laphine.";
+ close;
+ }
+ else {
+ mes "[Splendide Soldier]";
+ mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No ";
+ close;
+ }
+}
+
+splendide,201,76,3 script Splendide Soldier#tre2 461,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Splendide Soldier]";
+ mes "This is Splendide, the garrison base of the Laphine.";
+ close;
+ }
+ else {
+ mes "[Splendide Soldier]";
+ mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No ";
+ close;
+ }
+}
+
+splendide,207,97,5 script Middle-Ranked Laphine#1 443,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Middle-Ranked Laphine]";
+ mes "Haap-!";
+ mes "See? Same as a streetlight, right?";
+ specialeffect EF_LEVEL99_4;
+ close;
+ }
+ else {
+ mes "[Middle-Ranked Laphine]";
+ mes "sehrVa";
+ mes "IyazAnman Di TurHirCya";
+ specialeffect EF_LEVEL99_4;
+ close;
+ }
+}
+
+splendide,210,95,3 script Middle-Ranked Laphine#2 442,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Middle-Ranked Laphine]";
+ mes "Wow~ Great!!";
+ emotion e_no1;
+ close;
+ }
+ else {
+ mes "[Middle-Ranked Laphine]";
+ mes "MushIyazTur Ee YurDana";
+ emotion e_no1;
+ close;
+ }
+}
+
+spl_in01,190,314,5 script Security Officer#tre 461,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Security Officer]";
+ mes "This is the underground prison of Splendide.";
+ mes "Those who are guilty and prisoners are detained here.";
+ next;
+ mes "[Security Officer]";
+ mes "If you do something supicious, you must be detained here too, so you'd better to be careful!";
+ close;
+ }
+ else {
+ mes "[Security Officer]";
+ mes "GothremuAman Ha DimDielNuff";
+ mes "GothAnAsh er NohVaAgol Yee CyaOsaDor U Aman U ";
+ mes "TurOdesVrum Ir TalDathOsa Ie WosAgolVrum Ha neaNudHir Ha SeAnVil Di narAlahLars Yu";
+ close;
+ }
+}
+
+spl_in01,281,329,3 script Splendide Guard#tre 447,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Splendide Guard]";
+ mes "If you make too much noise, the prisoners will cause trouble. So try to keep quiet at all times.";
+ close;
+ }
+ else {
+ mes "[Splendide Guard]";
+ mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So ";
+ close;
+ }
+}
+
+spl_in01,287,306,3 script #spl_prs 111,{
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Manuk Prisoner]";
+ mes "My, my body...!!";
+ mes "Injection! Please!! Help me!";
+ close;
+ }
+ else {
+ mes "[Manuk Prisoner]";
+ mes "Gi ha sd I das ";
+ mes "Yda sod ja si dsa";
+ close;
+ }
+}
+
+spl_in01,265,315,0 script #spl_prs1 -1,5,5,{
+OnTouch:
+ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+ mes "[Voice from another side]";
+ mes "Sir, Please!!!";
+ mes "How can I communicate secretly with Manuk!!";
+ mes "I'm innocent. Please.";
+ close;
+ }
+ else {
+ mes "[Voice from another side]";
+ mes "RuffUdeneo Mu VilAsh";
+ mes "YurReDur Ha DielTalNe Ko Lars";
+ mes "HirVerWeh Yu AnuNud";
+ close;
+ }
+}
+
+// ep13_spl_extra
+spl_in01,172,225,3 script Wandering Poet#ep13 51,{
+ cutin "god_nelluad02",2;
+ mes "[Poet Nell]" ;
+ mes "Hi~~ do you hear the beautiful music comeing from afar~?";
+ next;
+ select("Who are you?");
+ cutin "god_nelluad01",2;
+ mes "[Poet Nell]";
+ mes "Who, me...?";
+ mes "I am just a poet enjoying the ambience...";
+ next;
+ mes "[Poet Nell]";
+ mes "I cam here the other day, requesting to take notes of this new world and they allow me to follow the adventurers here.";
+ next;
+ mes "[Poet Nell]";
+ mes "I became familliar with the Lapine.";
+ mes "It was quite awkward at first... Since I didn't knew their language.";
+ mes "But, one I started to play my instruments... they loved it.";
+ next;
+ mes "[Poet Nell]";
+ mes "They're fairies that know how to enjoy their lives..";
+ mes "How happy they are...";
+ mes "They are quite curious... I am honored to have met them...";
+ next;
+ mes "[Poet Nell]";
+ mes "So do you want to listen to my playing?";
+ next;
+ switch(select("Sure.:Not really.")) {
+ case 1:
+ mes "[Poet Nell]";
+ mes "What song do you want??";
+ next;
+ switch(select("Poet of Bragie:Chaos in Eternity:Sunset Assassin:Ring of Nibelungen")) {
+ case 1:
+ cutin "god_nelluad02",2;
+ mes "[Poet Nell]";
+ mes "Poet of Bragie!";
+ mes "You must have a keen ear.";
+ soundeffect "bragis_poem.wav",0;
+ break;
+ case 2:
+ cutin "god_nelluad02",2;
+ mes "[Poet Nell]";
+ mes "Chaos in Eternity...";
+ mes "This is a great piece but I wouldn't reccomend it while dining...";
+ soundeffect "chaos_of_eternity.wav",0;
+ break;
+ case 3:
+ cutin "god_nelluad02",2;
+ mes "[Poet Nell]";
+ mes "Sunset Assassin!";
+ mes "Do you like Assassins?";
+ mes "This song tells of a legendary Assassin Cross that lived in the desert.";
+ soundeffect "assassin_of_sunset.wav",0;
+ break;
+ case 4:
+ cutin "god_nelluad02",2;
+ mes "[Poet Nell]";
+ mes "Ring of Nibelungen...";
+ mes "This song has quite an interesting story~";
+ next;
+ soundeffect "ring_of_nibelungen.wav",0;
+ mes "^4d4dff There was a niver named Rhein that";
+ mes "that would shine as if made of gold.";
+ mes "It's secret hidden from all since";
+ mes "before this story was told...^000000";
+ next;
+ mes "^4d4dff Valhalla was born from the goddess Freya.";
+ mes "The envious Rocky destroyed the goddess of beauty.^000000";
+ mes "^4d4dff Out of it's depths was born a ring made of fire.";
+ mes "A ring so strong it held the god's desires~^000000";
+ next;
+ mes "^4d4dff Alberich's treasure now holds that power.";
+ mes "The power of the ring that held all the god's desires.^000000";
+ next;
+ mes "^4d4dff The treasure was used to buy the world's soul.";
+ mes "A soul purchased with the weight of gold.^000000";
+ next;
+ mes "^4d4dff Rocky afraid of losing control. transforms poor Alberich to the shape of a toad.";
+ next;
+ mes "^4d4dff Alberich swears with the last of his breath, that his treasured ring will curse it's wearer till death.";
+ next;
+ mes "^4d4dff Forever will the bearer be, cursed with Rocky's jealousy." ;
+ break;
+ }
+ break;
+ case 2:
+ cutin "god_nelluad03",2;
+ mes "[Poet Nell]";
+ mes "Why not?";
+ mes "Why would you stare at me like that if you didn't want to listen to my playing";
+ next;
+ select("You look like someone I know.");
+ cutin "god_nelluad04",2;
+ mes "[Poet Nell]";
+ mes "Eh?";
+ mes "No way!";
+ mes "Maybe you're confused..!";
+ next;
+ mes "[Poet Nell]";
+ mes "Yes, I look quite common...";
+ mes "But I doubt we've ever met before." ;
+ next;
+ cutin "god_nelluad01",255;
+ mes "- Nell seems embarrassed, then starts playing very complicated music -";
+ break;
+ }
+ close2;
+ cutin "god_nelluad01",255;
+ end;
+}
+
+spl_in01,182,213,1 script Resting Laphine#ep13_1 438,{
+ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
+ mes "[Resting Laphine]";
+ mes "The poet on the stagie is mysterious.";
+ mes "The moment you came here...";
+ mes "He arrived and started playing music.";
+ next;
+ mes "[Resting Laphine]";
+ mes "This is music from your country yes?";
+ mes "I think it sounds great.";
+ close;
+ }
+ else {
+ mes "[Resting Laphine]";
+ mes "IyazLarsSe Or An.";
+ mes "marLoOsa Yee NeiBur";
+ mes "Rinisehrnea Mu...? ";
+ close;
+ }
+}
+
+spl_in01,181,218,5 script Resting Laphine#ep13_2 446,{
+ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
+ mes "- He is nodding his head to the sound of the music -";
+ next;
+ mes "[Resting Laphine]";
+ mes "Do you know how to play a similar sound?";
+ mes "This tone is unbelievable.";
+ close;
+ }
+ else {
+ mes "- He is nodding his head to the sound of the music -";
+ next;
+ mes "[Resting Laphine]";
+ mes "GothTingNoth Di~ nar..";
+ mes "DiebIyazNud Yu FarAn";
+ mes "nesFarDor U ~";
+ close;
+ }
+}
+
+spl_in01,161,213,7 script Dining Laphine#ep13 447,{
+ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
+ mes "[Dining Laphine]";
+ mes "I got bored eating home cooked food.";
+ mes "The only thing that keeps me coming here is fruit soup...";
+ next;
+ mes "[Dining Laphine]";
+ mes "Hey you!";
+ mes "Why are you staring at me eating dinner?";
+ close;
+ }
+ else {
+ mes "[Dining Laphine]";
+ mes "NothFarLu Ra...? ";
+ mes "RuffYur..!";
+ next;
+ mes "- He is giving me a odd stare as he eats his dinner -";
+ close;
+ }
+}
+
+spl_in01,162,202,5 script Laphine taking notes#1 436,{
+ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
+ mes "[Laphine taking notes]";
+ mes "We are quite impressed by the poet.";
+ mes "We Laphine love music aswell.";
+ mes "I never imagined that I would ever hear such exotic music.";
+ next;
+ mes "[Laphine taking notes]";
+ mes "I want to study music someday.";
+ mes "I plan to write much about the study of instruments and music";
+ next;
+ mes "[Laphine taking notes]";
+ mes "Someday you should listen to mu people's music.";
+ close;
+ }
+ else {
+ mes "[Laphine taking notes]";
+ mes "TiTalLars Ur tasThorNoth O AnImanWha.";
+ mes "FusLuRuff..... Mu TingLuAla Yee AnmanAndu";
+ next;
+ mes "- He seems frustrated that you don't understand him -";
+ close;
+ }
+}
+
+spl_in01,167,207,7 script Silent Laphine#ep13 445,{
+ mes "- He is almost sleeping but he is still managing to hold a cup with a drink in it. He must be really tired-";
+ close;
+}
+
+spl_in01,180,201,3 script Laphine Soldier#ep13_1 461,{
+ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
+ mes "[Laphine Soldier]";
+ mes "You are a stranger here, aren't you?";
+ mes "I am watching him to prevent anything bad from happening.";
+ next;
+ mes "[Laphine Soldier]";
+ mes "Definitely you are involved.";
+ mes "The upper side people allow you to pass here...";
+ mes "But nobody knows what's going to happen in this battlefield.";
+ next;
+ mes "[Laphine Soldier]";
+ mes "Anyway, whats that instrument over there?";
+ mes "We have a similar one...";
+ mes "But it sounds totally different.";
+ close;
+ }
+ else {
+ mes "[Laphine Soldier]";
+ mes "FusVohlAnu Ur Lon.";
+ mes "LoUdenFar Ha Dormaur?";
+ mes "...marAmanYur Mu.";
+ next;
+ mes "-The Laphine Soldier wants to tell you something, but just stops talking as you give him a blank stare -";
+ close;
+ }
+}
+
+spl_in01,189,207,3 script Laphine Staff#ep13_1 439,{
+ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
+ mes "[Laphine Staff]";
+ mes "Hm, what's up?";
+ mes "I'm sorry, but we don't sell food to strangers.";
+ next;
+ mes "[Laphine Staff]";
+ mes "You guys also need to be careful of food here.";
+ mes "Food is scarce here.";
+ next;
+ mes "[Laphine Staff]";
+ mes "You're going to have to find food somewhere else.";
+ close;
+ }
+ else {
+ mes "[Laphine Staff]";
+ mes "VeldAnoWeh Or ";
+ mes "TurWos";
+ mes "......ah...";
+ next;
+ mes "- You just grin and smile. It's frustrating not to be able to understand their language. -";
+ close;
+ }
+}
+
+spl_in01,154,207,5 script Laphine Staff#ep13_2 440,{
+ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
+ mes "[Laphine Staff]";
+ mes "his camp serves a military purpose. But we also have a need for bars.";
+ next;
+ mes "[Laphine Staff]";
+ mes "How else can a soldier release stress if not through drinking...";
+ next;
+ mes "[Laphine Staff]";
+ mes "We are here to support the laphine soldier by giving good drinks and entertainment.";
+ close;
+ }
+ else {
+ mes "[Laphine Staff]";
+ mes "NorVerNuff Ee Re!";
+ mes "remuDurOdes Mu AshFus~!";
+ mes "OdesTalWeh Ur??? ";
+ close;
+ }
+}
+
+spl_in01,122,314,5 script High-Ranked Soldier#ep13 461,{
+ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
+ mes "[High-Ranked Soldier]";
+ mes "Are ther any new supplies?";
+ next;
+ mes "[Laphine Soldier]";
+ mes "This sword just arrived...";
+ mes "This is inspired by stars, and we tested it by cutting the thread floating over the water.";
+ next;
+ mes "[High-Ranked Soldier]";
+ mes "Hmm, we rarely used swords. But it looks great as a decoration.";
+ next;
+ mes "- Seems their busy talking about weapons -";
+ close;
+ }
+ else {
+ mes "[High-Ranked Soldier]";
+ mes "NorVerNuff Ee Re....";
+ next;
+ mes "[Laphine Soldier]";
+ mes "FusVerAlah Di ";
+ mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor.";
+ next;
+ mes "[High-Ranked Soldier]";
+ mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?";
+ close;
+ }
+}
+
+spl_in01,122,311,1 script Laphine Soldier#ep13_2 447,{
+ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) {
+ mes "[Laphine Soldier]";
+ mes "Are you a stranger?";
+ mes "Have you come here to see the Laphine's military storage?";
+ next;
+ mes "[High-Ranked Soldier]";
+ mes "Nevermind. These are useless to them...";
+ mes "How can this delicate sword be used by those brutes...?";
+ next;
+ mes "[Laphine Soldier]";
+ mes "O";
+ close;
+ }
+ else {
+ mes "[High-Ranked Soldier]";
+ mes "NorVerNuff Ee Re....";
+ next;
+ mes "[Laphine Soldier]";
+ mes "FusVerAlah Di ";
+ mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor.";
+ next;
+ mes "[High-Ranked Soldier]";
+ mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?";
+ close;
+ }
+}
+
+// ep33_2_dailybs
+splendide,121,259,3 script Fairy#ep13bs1 436,{
+ if (isequipped(2782) == 1) {
+ mes "[Fairy]";
+ mes "Have you ever gone to the East side?";
+ mes "Theres lots of ice~";
+ mes "How cold...";
+ close;
+ }
+ else {
+ mes "[nes]";
+ mes "VaFuloDor An ";
+ mes "WosNuffremu Ha TurAshTi";
+ mes "VilTiRini O ";
+ close;
+ }
+}
+
+splendide,163,264,3 script Fairy#ep13bs2 438,{
+ if (isequipped(2782) == 1) {
+ mes "[Fairy]";
+ mes "What are you looking at!";
+ next;
+ mes "[Fairy]";
+ mes "Oh me! You know beauty when you see it don't you~?!";
+ close;
+ }
+ else {
+ mes "[nes]";
+ mes "UorVeLars No Ador";
+ next;
+ mes "[nes]";
+ mes "SeGothShar An AshDur";
+ close;
+ }
+}