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authorHaru <haru@dotalux.com>2015-11-16 12:50:40 +0100
committerHaru <haru@dotalux.com>2015-12-15 20:53:52 +0100
commit183cb7642fcd2ec3568c090dc160a3870a569bc6 (patch)
tree82669007dd2f6c324e6896f16b537b8ef97d0b8d /npc/cities/splendide.txt
parent1a6bb87686dd770b3f072fb5d687ba71ff29c51a (diff)
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Standardized header in scripts (part 10)
- Now including GPL-compliant license/copyright info - Restored some missing copyrights - City scripts folders Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/cities/splendide.txt')
-rw-r--r--npc/cities/splendide.txt53
1 files changed, 36 insertions, 17 deletions
diff --git a/npc/cities/splendide.txt b/npc/cities/splendide.txt
index b06bd6487..5c43f9dc5 100644
--- a/npc/cities/splendide.txt
+++ b/npc/cities/splendide.txt
@@ -1,19 +1,38 @@
-//===== Hercules Script ======================================
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) L0ne_W0lf
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
//= Splendide Town
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.2
-//===== Description: =========================================
-//= [Official Conversion]
+//================= Description ===========================================
//= Town-specific NPCs for Splendide.
-//===== Additional Comments: =================================
-//= 1.0 First Version.
-//= 1.1 Added more town NPCs
-//= 1.2 Added more town NPCs
-//============================================================
+//================= Current Version =======================================
+//= 1.2
+//=========================================================================
-// cat_enhance
+//== cat_enhance ===========================================
splendide,218,193,3 script Fairy#ep13_1 4_F_FAIRYKID6,{
if (isequipped(2782) == 1) {
mes "[Exhausted Fairy]";
@@ -55,7 +74,7 @@ splendide,125,227,3 script Fairy#ep13_3 4_M_FAIRYKID3,{
}
}
-// ep13_2_hiki
+//== ep13_2_hiki ===========================================
splendide,159,164,3 script Fairy#13_2_1 4_M_FAIRYSOLDIER2,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Fairy]";
@@ -331,7 +350,7 @@ splendide,181,107,5 script Fairy#13_2_12 4_F_FAIRYSOLDIER,{
}
}
-// ep13_2_tre
+//== ep13_2_tre ============================================
splendide,188,76,5 script Splendide Soldier#tre1 4_M_FAIRYSOLDIER2,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Splendide Soldier]";
@@ -455,7 +474,7 @@ OnTouch:
}
}
-// ep13_spl_extra
+//== ep13_spl_extra ========================================
spl_in01,172,225,3 script Wandering Poet#ep13 1_M_BARD,{
cutin "god_nelluad02",2;
mes "[Poet Nell]";
@@ -791,7 +810,7 @@ spl_in01,122,311,1 script Laphine Soldier#ep13_2 4_M_FAIRYSOLDIER,{
}
}
-// ep33_2_dailybs
+//== ep33_2_dailybs ========================================
splendide,121,259,3 script Fairy#ep13bs1 4_F_FAIRYKID,{
if (isequipped(2782) == 1) {
mes "[Fairy]";