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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-25 21:35:38 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-25 21:35:38 +0000
commit683822cc659024af2d5050e81e02622e0eb01884 (patch)
tree2474a20771e2b97a1f86bd126122c5bd960b1556 /npc/cities/rachel.txt
parent7d65a46135c8b8536f48f58ff2a0a26fd40932b6 (diff)
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- Cleaned up some more the event dequeue code, it will no longer clear out the npc_id if there's no events waiting to be executed (why does it clears the npc_id anyway?)
- Because of possible conflicts with this change and the on-login script, now the on-login script is executed when the player has finished loading into their start-up map rather than as soon as receiving the registry variables from the char-server. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9073 54d463be-8e91-2dee-dedb-b68131a5f0ec
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