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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-25 22:41:48 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-25 22:41:48 +0000 |
commit | 3caa9006c553603e1d28278da4c83991ac87bc7f (patch) | |
tree | f7edf3cf98eabc634d3ec8883e662196d890a05c /npc/cities/rachel.txt | |
parent | 786e158717dec493ff9dfa573220b1084a557953 (diff) | |
download | hercules-3caa9006c553603e1d28278da4c83991ac87bc7f.tar.gz hercules-3caa9006c553603e1d28278da4c83991ac87bc7f.tar.bz2 hercules-3caa9006c553603e1d28278da4c83991ac87bc7f.tar.xz hercules-3caa9006c553603e1d28278da4c83991ac87bc7f.zip |
* Continues replacing of specialeffect/2 numerics with constants.
- A lot of files still remain, but they don't have the proper effect names in commented in beside the ID. ;P
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13238 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/rachel.txt')
-rw-r--r-- | npc/cities/rachel.txt | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/npc/cities/rachel.txt b/npc/cities/rachel.txt index 23d44a109..8a922a93d 100644 --- a/npc/cities/rachel.txt +++ b/npc/cities/rachel.txt @@ -4,7 +4,7 @@ //= First Version: Tsuyuki and Harp //= iRO Version: L0ne_W0lf //===== Current Version: ===================================== -//= 0.8 +//= 0.9 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -16,6 +16,7 @@ //= 0.6 Removed Inn Keeper (it's in inn.txt), name duplicates [Lupus] //= 0.7 Total update of most if not all NPCs. [L0ne_W0lf] //= 0.8 Updated "Frozen Boy" dialog. (euRO) [L0ne_W0lf] +//= 0.9 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ //===== Set 1 ================================================ @@ -291,7 +292,7 @@ rachel,206,30,3 script Freya's Priest#play 920,{ mes "^3355FFYou told her the first"; mes "funny story that you"; mes "could think of.^000000"; - specialeffect2 295; //EF_TALK_FROSTJOKE + specialeffect2 EF_TALK_FROSTJOKE; next; mes "[Freya's Priest]"; mes "That's supposed to"; |