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author | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
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committer | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
commit | f52e1007fe08c67003c0bc4c78231904dd3fd5cc (patch) | |
tree | 99907d827264e501774e58ab4630e41fa7103c02 /npc/cities/prontera.txt | |
parent | 2410110dece79b4598c12f1c953219f1d0d1904a (diff) | |
parent | 769b1d05aa5cfa8cddfe7d21b35d5c5e4da3bbd6 (diff) | |
download | hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.gz hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.bz2 hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.xz hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.zip |
Merge pull request #1 from HerculesWS/master
Update from original
Diffstat (limited to 'npc/cities/prontera.txt')
-rw-r--r-- | npc/cities/prontera.txt | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt index 5c81cadce..792ddc972 100644 --- a/npc/cities/prontera.txt +++ b/npc/cities/prontera.txt @@ -1,13 +1,13 @@ //===== Hercules Script ====================================== //= Prontera Town -//===== By: ================================================== +//===== By: ================================================== //= kobra_k88 -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 2.1 -//===== Description: ========================================= -//= [Aegis Conversion] +//===== Description: ========================================= +//= [Official Conversion] //= NPCs in Prontera -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= Fully working //= +AntiNovice exploit fix [Lupus] 1.2 added baby novice check //= Spellchecked [massdriller] @@ -23,16 +23,16 @@ // Prontera //============================================================ -prontera,160,330,0 script Guard#pront::prtguard 105,{ +prontera,160,330,0 script Guard#pront::prtguard 8W_SOLDIER,{ mes "[Prontera Guard]"; mes "Welcome to Prontera."; close; } -prontera,223,99,1 duplicate(prtguard) Guard#2pront 105 -prontera,229,104,5 duplicate(prtguard) Guard#3pront 105 -prontera,47,339,5 duplicate(prtguard) Guard#4pront 105 +prontera,223,99,1 duplicate(prtguard) Guard#2pront 8W_SOLDIER +prontera,229,104,5 duplicate(prtguard) Guard#3pront 8W_SOLDIER +prontera,47,339,5 duplicate(prtguard) Guard#4pront 8W_SOLDIER -prontera,101,288,3 script Shuger#pront 98,{ +prontera,101,288,3 script Shuger#pront 4W_M_02,{ mes "[Shuger]"; mes "Outside the safety of the city, there is a pink beast known as ^000077Poring^000000."; next; @@ -47,7 +47,7 @@ prontera,101,288,3 script Shuger#pront 98,{ close; } -prontera,54,240,6 script Tono#pront 97,{ +prontera,54,240,6 script Tono#pront 4W_M_01,{ mes "[Tono]"; mes "Did you know?"; next; @@ -65,7 +65,7 @@ prontera,54,240,6 script Tono#pront 97,{ close; } -prontera,106,116,6 script Merideth#pront 91,{ +prontera,106,116,6 script Merideth#pront 4_F_02,{ mes "[Merideth]"; mes "The weather was nice on my day off so my family and I went for a picnic. We chose to go to a slightly secluded area where I saw something really interesting..."; next; @@ -77,7 +77,7 @@ prontera,106,116,6 script Merideth#pront 91,{ close; } -prontera,160,133,2 script YuPi#pront 102,{ +prontera,160,133,2 script YuPi#pront 8_F,{ mes "[YuPi]"; mes "Although many monsters may look the same, be careful! There are variations among monsters that have the same basic form."; next; @@ -89,7 +89,7 @@ prontera,160,133,2 script YuPi#pront 102,{ close; } -prontera,149,202,2 script YuNa#pront 700,{ +prontera,149,202,2 script YuNa#pront 8_F_GIRL,{ mes "[YuNa]"; mes "Behold..."; mes "Mighty Odin!"; @@ -113,7 +113,7 @@ prontera,149,202,2 script YuNa#pront 700,{ close; } -prontera,216,70,2 script Strife#pront 48,{ +prontera,216,70,2 script Strife#pront 1_M_02,{ if (Class == Job_Novice) { if (event_prt_nov_dreamtalk == 0) { mes "[Strife]"; @@ -210,7 +210,7 @@ prontera,216,70,2 script Strife#pront 48,{ } } -prontera,78,150,3 script Dairenne#pront 90,{ +prontera,78,150,3 script Dairenne#pront 4_F_01,{ mes "[Towngirl Dairenne]"; mes "Ahh..."; mes "The streets are too crowded these days. *Cough Cough* Look at all this dust, not everything about living in the capital city is good. Anyway, may I help you?"; @@ -234,8 +234,8 @@ prontera,78,150,3 script Dairenne#pront 90,{ // inside Prontera //============================================================ /* -//This NPC has been disabled officiall. -prt_in,178,92,0 script Curator of Library#pront 57,{ +//This NPC has been disabled officially. +prt_in,178,92,0 script Curator of Library#pront 1_M_LIBRARYMASTER,{ mes "[Curator Guiss]"; mes "Here, in the Western branch of the Prontera Library, "; mes "we keep records of monsters found in various dungeons scattered around the Rune-Midgarts Kingdom."; @@ -251,14 +251,14 @@ prt_in,178,92,0 script Curator of Library#pront 57,{ } */ -prt_in,175,50,0 script Library Girl#pront 71,{ +prt_in,175,50,0 script Library Girl#pront 1_F_LIBRARYGIRL,{ mes "[Library Girl Ellen]"; mes "Here in the Eastern branch of the Prontera Library, we provide Monster Encyclopedias in which creatures are organized by their properties. We also have books on Merchant and Blacksmith skills."; mes "Ooh~! The other branch of our library also has many interesting things to read! So if you get a chance, you just might want to visit."; close; } -prt_in,47,141,0 script An Old Man#pront 56,{ +prt_in,47,141,0 script An Old Man#pront 1_M_KNIGHTMASTER,{ mes "[Old Man]"; mes "The Prontera Culvert sewers have been left unattended for a long time. Now that place is infested with ^000077Thief Bugs^000000!"; next; @@ -267,7 +267,7 @@ prt_in,47,141,0 script An Old Man#pront 56,{ close; } -prt_in,26,31,0 script An Old Man#2pront 54,{ +prt_in,26,31,0 script An Old Man#2pront 1_M_JOBGUIDER,{ mes "[Old Man]"; mes "I dunno if you'll believe me, but I saw the weirdest thing down in the ^000077Culvert Sewers^000000..."; next; @@ -288,7 +288,7 @@ prt_in,26,31,0 script An Old Man#2pront 54,{ close; } -prt_in,180,20,2 script Bartender#pront 61,{ +prt_in,180,20,2 script Bartender#pront 1_M_PUBMASTER,{ mes "[Bartender]"; mes "Sigh...as more and more people coming into Prontera,"; mes "better and better my business has become nowadays. But..."; @@ -339,7 +339,7 @@ prt_in,180,20,2 script Bartender#pront 61,{ } -prt_in,173,24,2 script Shevild#pront 85,{ +prt_in,173,24,2 script Shevild#pront 4_M_03,{ mes "[Shevild]"; mes "Hey, come on over and let's drink! I have lots of interesting stories to tell!"; mes "I know lots of things about Prontera. I have seen many fine views and I also have explored some monster lairs around this city."; @@ -411,7 +411,7 @@ prt_in,173,24,2 script Shevild#pront 85,{ close; } -prt_in,177,20,2 script TenSue#pront 97,{ +prt_in,177,20,2 script TenSue#pront 4W_M_01,{ switch(rand(3)) { case 1: mes "[TenSue]"; @@ -444,7 +444,7 @@ prt_in,177,20,2 script TenSue#pront 97,{ mes "[TenSue]"; mes "The headquarters of Kafra Corporation is also located in Al de Baran. You should really stop by and check it out for yourself."; close; - Default: + default: mes "[TenSue]"; mes "The kingdom of"; mes "Rune-Midgarts is ruled"; @@ -468,12 +468,12 @@ prt_in,177,20,2 script TenSue#pront 97,{ } } -prt_in,177,18,2 script Marvin#pront 80,{ +prt_in,177,18,2 script Marvin#pront 1_F_PUBGIRL,{ mes "[Marvin]"; mes "Whether it's schmoozing with a member of the opposite sex, or battling monsters, I gotta say, it's all about ^333399skills^000000."; next; mes "[Marvin]"; - if (sex) + if (Sex) mes "I can't help you much when it comes to the subject of talking to attractive women such as myself, but I can tell you a little more about skills that help in battle."; else mes "I don't really have any advice for skills when it comes to talking to a cute guy, but I can let you in on what I know about skills that help in battle."; @@ -492,7 +492,7 @@ prt_in,177,18,2 script Marvin#pront 80,{ close; } -prt_in,284,168,3 script Ginedin Rephere#pront 55,{ +prt_in,284,168,3 script Ginedin Rephere#pront 1_M_JOBTESTER,{ mes "[Tailor Ginedin Rephere]"; mes "11..."; mes "12..."; @@ -540,7 +540,7 @@ prt_in,284,168,3 script Ginedin Rephere#pront 55,{ // Prontera Church //============================================================ -prt_church,103,76,0 script Garnet#pront 67,{ +prt_church,103,76,0 script Garnet#pront 1_F_02,{ mes "[Garnet]"; mes "Hello there~"; mes "Are you interested in learning more about helping and supporting other people?"; @@ -631,14 +631,14 @@ prt_church,103,76,0 script Garnet#pront 67,{ mes "Alright, I've"; mes "heard enough."; close2; - set .@SkilLChat,0; + set .@SkillChat,0; break; } } end; } -prt_church,103,71,0 script Henson#pront 120,{ +prt_church,103,71,0 script Henson#pront 2_M_PHARMACIST,{ mes "[Henson]"; mes "We Priests and Acolytes are not only limited to easing the suffering of our fellow man..."; next; @@ -649,7 +649,7 @@ prt_church,103,71,0 script Henson#pront 120,{ mes "Did you have any questions about Acolyte and Priest skills?"; next; set .@SkillChat,1; - while(.@Skillchat) { + while(.@SkillChat) { switch(select("About Divine Protection:About Demon Bane:About Decrease AGI:About Signum Crusis :About Pneuma:About Ruwach:About Teleport:End conversation.")) { case 1: mes "[Henson]"; @@ -729,7 +729,7 @@ prt_church,103,71,0 script Henson#pront 120,{ mes "[Henson]"; mes "If you wish to understand more about an Acolyte or Priest skill, you are welcome to visit me at any time."; close2; - set .@SkilLChat,0; + set .@SkillChat,0; break; } } @@ -738,7 +738,7 @@ prt_church,103,71,0 script Henson#pront 120,{ // Hidden Temple //============================================================ -prt_maze02,100,69,0 script Soldier#pront 105,{ +prt_maze02,100,69,0 script Soldier#pront 8W_SOLDIER,{ mes "[Soldier]"; mes "H-hey!"; mes "What are"; @@ -750,7 +750,7 @@ prt_maze02,100,69,0 script Soldier#pront 105,{ close; } -prt_maze02,110,69,0 script Soldier#2pront 105,{ +prt_maze02,110,69,0 script Soldier#2pront 8W_SOLDIER,{ mes "[Soldier]"; mes "*Sigh...* The last guy that entered this place haven't come back at all. He didn't listen to me and went in to gather Herbs or something dumb like that..."; next; |