summaryrefslogtreecommitdiff
path: root/npc/cities/morocc.txt
diff options
context:
space:
mode:
authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/cities/morocc.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
downloadhercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/cities/morocc.txt')
-rw-r--r--npc/cities/morocc.txt68
1 files changed, 34 insertions, 34 deletions
diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt
index 6060a2555..d2afe9d8d 100644
--- a/npc/cities/morocc.txt
+++ b/npc/cities/morocc.txt
@@ -27,7 +27,7 @@
// Morroc
//============================================================
-morocc,150,120,5 script Soldier - Morroc#01::MocSoldier 707,3,3,{
+morocc,150,120,5 script Soldier - Morroc#01::MocSoldier 4_M_MOC_SOLDIER,3,3,{
mes "[Morroc Soldier]";
mes "Hey, you! Stop there.";
next;
@@ -44,7 +44,7 @@ OnTouch:
close;
}
-morocc,202,244,0 script Volunteer - Morroc#01 745,{
+morocc,202,244,0 script Volunteer - Morroc#01 4_F_CRU,{
mes "[Morroc Volunteer]";
mes "After that terrible incident wiped out the entire Morroc, Rune-Midgard Kingdom has gathered us valunteers to help restorations.";
next;
@@ -53,7 +53,7 @@ morocc,202,244,0 script Volunteer - Morroc#01 745,{
close;
}
-morocc,88,133,3 script Volunteer - Morroc#02 748,{
+morocc,88,133,3 script Volunteer - Morroc#02 4_M_ALCHE_A,{
mes "[Morroc Volunteer]";
mes "We're... We're flooded with work...";
next;
@@ -66,7 +66,7 @@ morocc,88,133,3 script Volunteer - Morroc#02 748,{
close;
}
-morocc,202,110,0 script Volunteer - Morroc#03 730,{
+morocc,202,110,0 script Volunteer - Morroc#03 4_M_JOB_ASSASSIN,{
mes "[Morroc Volunteer]";
mes "We're still unable to estimate the overall damage.";
next;
@@ -78,7 +78,7 @@ morocc,202,110,0 script Volunteer - Morroc#03 730,{
close;
}
-morocc,268,287,3 script Volunteer - Morroc#04 727,{
+morocc,268,287,3 script Volunteer - Morroc#04 4_F_JOB_HUNTER,{
mes "[Morroc Volunteer]";
mes "As bad as it seems, we can't even ask for more support.";
mes "This sure must be the worst thing ever happened in Rune-Midgard's history.";
@@ -88,7 +88,7 @@ morocc,268,287,3 script Volunteer - Morroc#04 727,{
close;
}
-morocc,37,287,0 script Volunteer - Morroc#05 79,{
+morocc,37,287,0 script Volunteer - Morroc#05 1_F_PRIEST,{
mes "[Morroc Volunteer]";
mes "The town's all shattered, but the real problem is the towners.";
next;
@@ -100,7 +100,7 @@ morocc,37,287,0 script Volunteer - Morroc#05 79,{
close;
}
-morocc,223,102,0 script Volunteer - Morroc#06::MocVolunteer 741,{
+morocc,223,102,0 script Volunteer - Morroc#06::MocVolunteer 2_M_BARD_ORIENT,{
mes "[Morroc Volunteer]";
mes "Ugh.. It's kinda spooky, here.. Even this dry wind of the desert seems to have a dark nature.";
next;
@@ -139,9 +139,9 @@ morocc,223,102,0 script Volunteer - Morroc#06::MocVolunteer 741,{
close;
}
-morocc,226,102,4 duplicate(MocVolunteer) Volunteer - Morroc#07 726
+morocc,226,102,4 duplicate(MocVolunteer) Volunteer - Morroc#07 4_F_JOB_BLACKSMITH
-moc_ruins,123,154,0 script Young Man#moc01 99,{
+moc_ruins,123,154,0 script Young Man#moc01 4W_M_03,{
mes "[Young Man]";
mes "The town's completely destroyed, but that giant triangular structure hasn't been harmed at all. Maybe it's protected by some kinda special power.";
next;
@@ -159,7 +159,7 @@ moc_ruins,123,154,0 script Young Man#moc01 99,{
close;
}
-moc_ruins,128,153,0 script Grampa#moc 61,{
+moc_ruins,128,153,0 script Grampa#moc 1_M_PUBMASTER,{
mes "[Old Scholar]";
mes "I've devoted my life to researching the mysterious pyramids near Morroc. I haven't been able to concretely confirm anything yet, but...";
next;
@@ -168,7 +168,7 @@ moc_ruins,128,153,0 script Grampa#moc 61,{
close;
}
-moc_ruins,132,144,0 script Wolf Young Man#moc 85,{
+moc_ruins,132,144,0 script Wolf Young Man#moc 4_M_03,{
mes "[Young Man]";
mes "I remember I said the bandits of desert are the desert wolves.. Those bastards always roam around in a bunch and they would get so cruel and outrageous if one of them got attacked.";
next;
@@ -181,7 +181,7 @@ moc_ruins,132,144,0 script Wolf Young Man#moc 85,{
close;
}
-moc_ruins,115,144,3 script Muka Young Man#moc 83,{
+moc_ruins,115,144,3 script Muka Young Man#moc 4_M_01,{
mes "[Young Man]";
mes "I work in the trading business, so I always have to cross the hot, dry Morroc Desert on business.";
next;
@@ -200,7 +200,7 @@ moc_ruins,115,144,3 script Muka Young Man#moc 83,{
close;
}
-moc_ruins,109,138,0 script Diamond Young Man#moc 99,{
+moc_ruins,109,138,0 script Diamond Young Man#moc 4W_M_03,{
mes "[Young Man]";
mes "The undisputed queen of jewels has to be the Diamond. After looking at it just once, no one can deny its beauty.";
next;
@@ -218,7 +218,7 @@ moc_ruins,109,138,0 script Diamond Young Man#moc 99,{
close;
}
-morocc,54,251,0 script Young Man#moc02 89,{
+morocc,54,251,0 script Young Man#moc02 4_M_ORIENT02,{
mes "[Drunken Young Man]";
mes "Wait a second..! Are you perhaps an adventurer? Welcome! How's your trip?";
mes "Heh heh~ Let me tell you a story. You know I just got out of that Tavern, there, huh?";
@@ -238,7 +238,7 @@ morocc,54,251,0 script Young Man#moc02 89,{
close;
}
-moc_ruins,94,117,0 script Pale Looking Young Man 48,{
+moc_ruins,94,117,0 script Pale Looking Young Man 1_M_02,{
mes "[Pale-looking Young Man]";
mes "... That day... I saw the bloody moon in the sky. It was too silent that it felt so spooky.";
next;
@@ -259,7 +259,7 @@ moc_ruins,94,117,0 script Pale Looking Young Man 48,{
close;
}
-moc_ruins,115,82,0 script Little Girl#moc 703,{
+moc_ruins,115,82,0 script Little Girl#moc 4_F_KID2,{
mes "[Little Girl]";
mes "-Crying-";
next;
@@ -274,7 +274,7 @@ moc_ruins,115,82,0 script Little Girl#moc 703,{
close;
}
-moc_ruins,118,82,1 script Little Boy#moc 706,{
+moc_ruins,118,82,1 script Little Boy#moc 4_M_KID1,{
mes "[Little Boy]";
mes "............... Let's stop crying, Eliese...";
next;
@@ -292,7 +292,7 @@ moc_ruins,118,82,1 script Little Boy#moc 706,{
close;
}
-moc_ruins,121,116,4 script Picky Lady#moc 66,{
+moc_ruins,121,116,4 script Picky Lady#moc 1_F_01,{
mes "[Syvia]";
mes "The fields of Rune-Midgard are infested with wild and dangerous monsters..But, you've got to admit a bunch of them are soooo cute!";
mes "You know, like how Spore sticks out its tongue after you kill it..";
@@ -342,7 +342,7 @@ moc_ruins,121,116,4 script Picky Lady#moc 66,{
}
}
-moc_ruins,155,107,4 script Ant Man#moc 47,{
+moc_ruins,155,107,4 script Ant Man#moc 1_M_01,{
mes "[Akira]";
mes "Hey, you. Did you cross the desert?";
next;
@@ -394,7 +394,7 @@ moc_ruins,155,107,4 script Ant Man#moc 47,{
}
}
-moc_ruins,143,43,4 script Assassin Boy#moc 118,{
+moc_ruins,143,43,4 script Assassin Boy#moc 2_M_THIEFMASTER,{
mes "[Slayer Kid]";
mes "Unbeatable in man-to-man fights, Assassins always overcome their enemies! Erm, always overcome their enemies without a trace.";
next;
@@ -447,7 +447,7 @@ moc_ruins,143,43,4 script Assassin Boy#moc 118,{
}
}
-moc_ruins,173,141,4 script Dimitri#moc 49,{
+moc_ruins,173,141,4 script Dimitri#moc 1_M_03,{
mes "[Dimitri]";
mes "The desert of Morroc has the highest average temperature in Midgard. You might as well think twice before you sit on the sand in the middle of the desert, cause your ass will be toasted.";
next;
@@ -489,7 +489,7 @@ moc_ruins,173,141,4 script Dimitri#moc 49,{
}
}
-moc_ruins,174,120,4 script Fly Man#moc 54,{
+moc_ruins,174,120,4 script Fly Man#moc 1_M_JOBGUIDER,{
mes "[Armani]";
mes "Ooh, Woooowwww.";
next;
@@ -521,7 +521,7 @@ moc_ruins,174,120,4 script Fly Man#moc 54,{
}
}
-moc_ruins,173,70,4 script Uncle Morroc#moc 48,{
+moc_ruins,173,70,4 script Uncle Morroc#moc 1_M_02,{
mes "[Phlanette]";
mes "Morroc is located in an extremely dry region, surrounded by desert.";
mes "No place in the world is as hot as Morroc.";
@@ -561,7 +561,7 @@ moc_ruins,173,70,4 script Uncle Morroc#moc 48,{
}
}
-moc_fild16,199,212,4 script Uncle Assassin#moc 55,{
+moc_fild16,199,212,4 script Uncle Assassin#moc 1_M_JOBTESTER,{
mes "[Hashisid]";
mes "...Assassins are trained";
mes "to approach their enemies steathily,";
@@ -621,7 +621,7 @@ moc_fild16,199,212,4 script Uncle Assassin#moc 55,{
}
}
-moc_fild16,211,254,4 script Assassin#07rhea_30 118,{
+moc_fild16,211,254,4 script Assassin#07rhea_30 2_M_THIEFMASTER,{
mes "[La Conte]";
mes "Once Thiefs are promoted";
mes "to Assassins, which is very professional";
@@ -715,7 +715,7 @@ moc_fild16,211,254,4 script Assassin#07rhea_30 118,{
//============================================================
//Bartender
/*
-morocc_in,166,76,3 script Bartender#02 46,{
+morocc_in,166,76,3 script Bartender#02 1_ETC_01,{
mes "[Bartender]";
mes "What are you going to order?";
next;
@@ -756,7 +756,7 @@ morocc_in,166,76,3 script Bartender#02 46,{
// Assassin Guild Guards
//===================================================
-moc_fild16,195,281,4 script Assassin Guardian#1::SinGuard 707,{
+moc_fild16,195,281,4 script Assassin Guardian#1::SinGuard 4_M_MOC_SOLDIER,{
mes "[Assassin Guardian]";
if(BaseJob == Job_Assassin) {
mes "Welcome.";
@@ -770,11 +770,11 @@ moc_fild16,195,281,4 script Assassin Guardian#1::SinGuard 707,{
close;
}
-moc_fild16,204,281,4 duplicate(SinGuard) Assassin Guardian#2 707
-moc_fild16,207,281,4 duplicate(SinGuard) Assassin Guardian#3 707
-moc_fild16,216,281,4 duplicate(SinGuard) Assassin Guardian#4 707
-moc_fild16,200,231,4 duplicate(SinGuard) Assassin Guardian#5 707
-moc_fild16,211,231,4 duplicate(SinGuard) Assassin Guardian#6 707
-moc_fild16,200,257,4 duplicate(SinGuard) Assassin Guardian#7 707
-moc_fild16,211,257,4 duplicate(SinGuard) Assassin Guardian#8 707
+moc_fild16,204,281,4 duplicate(SinGuard) Assassin Guardian#2 4_M_MOC_SOLDIER
+moc_fild16,207,281,4 duplicate(SinGuard) Assassin Guardian#3 4_M_MOC_SOLDIER
+moc_fild16,216,281,4 duplicate(SinGuard) Assassin Guardian#4 4_M_MOC_SOLDIER
+moc_fild16,200,231,4 duplicate(SinGuard) Assassin Guardian#5 4_M_MOC_SOLDIER
+moc_fild16,211,231,4 duplicate(SinGuard) Assassin Guardian#6 4_M_MOC_SOLDIER
+moc_fild16,200,257,4 duplicate(SinGuard) Assassin Guardian#7 4_M_MOC_SOLDIER
+moc_fild16,211,257,4 duplicate(SinGuard) Assassin Guardian#8 4_M_MOC_SOLDIER