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authorMysteries <mysteriousragnarok@hotmail.com>2013-02-03 14:34:42 -0500
committerMysteries <mysteriousragnarok@hotmail.com>2013-02-03 14:34:42 -0500
commita8240276644fe5e80ad41c53143bdc87cf953c31 (patch)
tree6cf124d13210c3bf652ffdd9690c479d931744ae /npc/cities/lighthalzen.txt
parenta467ff90f829414dd1ef29688423498bd528866d (diff)
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Updated more placeholders and fixed some spacing issues.
Diffstat (limited to 'npc/cities/lighthalzen.txt')
-rw-r--r--npc/cities/lighthalzen.txt68
1 files changed, 35 insertions, 33 deletions
diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt
index 9ba02bca3..35af28b2d 100644
--- a/npc/cities/lighthalzen.txt
+++ b/npc/cities/lighthalzen.txt
@@ -1,44 +1,12 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Lighthalzen City
//===== By: ==================================================
//= erKURITA, Au{R}oN (Translated by Alan), $ephiroth
//===== Current Version: =====================================
//= 2.2
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= Lighthalzen NPCs (Temporal names for now) [erKURITA]
//===== Additional Comments: ==================================
-//= 0.1 Placed temporal names, why there weren't on the SVN before? [erKURITA]
-//= 0.2 Implemented some crap NPCs [MasterOfMuppets]
-//= 0.3 Another load of NPCs. Scripted by Kargha [MasterOfMuppets]
-//= 0.4 More Town NPCs. [Musashiden]
-//= 0.5 Added a BIG load of Lighthalzen NPCs. [musashiden]
-//= 0.6 Fixed some typos+Coordinates. [Musashiden]
-//= 0.7 Implemented some more crap NPCs and the second entrance to biolabs [MasterOfMuppets]
-//= 0.8 Removed Duplicates [Silent]
-//= 0.9 Removed Duplicates [Toms]
-//= 1.0 Added a missing feature to the donation NPC [MasterOfMuppets]
-//= 1.0a added constants to emotions, minor optimization [Lupus]
-//= 1.0b npcid fix [KarLaeda]
-//= 1.1 Added new NPC by $ephiroth and merged other NPCs
-//= from npc\other\lighthalzen_???.txt [Lupus]
-//= 1.2 Moved some NPCs to Lighthalzen quests. [SinSloth]
-//= 1.3 Moved some other NPCs for quests purposes. [SinSloth]
-//= 1.4 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
-//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
-//= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf]
-//= added missing dialogs, fixed indentation, corrected some NPC
-//= facing positions, NPC names are more unique now. Removed
-//= whitespace (empty lines after header and before end curly)
-//= reduced usage of the command "goto", grammatical corrections.
-//= Added additional missing NPCs.
-//= 1.7 Removed Auciton Staff as the offical auction file has been added. [L0ne_W0lf]
-//= Corrected Lucius so he checks the donation variable. (bugreport:1103) [L0ne_W0lf]
-//= 1.7a Another fix to Lucius. (bugreport:1118) [L0ne_W0lf]
-//= 1.7b Another fix to Lucius (trivial). (bugreport:1125)
-//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
-//= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf]
//= 2.0 Added missing Lab Staff#amano08 NPC. (bugreport:4319) [Gepard]
//= 2.1 Commented out Duplicate NPCs. (bugreport:4555)
//= 2.2 Added missing NPC found in AEGIS files. [L0ne_W0lf]
@@ -3213,3 +3181,37 @@ lhz_in01,221,131,7 script Scientist#li_01 865,{
// Lighthalzen Mushroom.
// Don't really understand why it's there, but it's funny regardless.
lhz_in01,157,54,0,0 monster Red Mushroom 1085,1,120000,100000,0
+
+//=========================
+// Older Comments
+//=========================
+//= 0.1 Placed temporal names, why there weren't on the SVN before? [erKURITA]
+//= 0.2 Implemented some crap NPCs [MasterOfMuppets]
+//= 0.3 Another load of NPCs. Scripted by Kargha [MasterOfMuppets]
+//= 0.4 More Town NPCs. [Musashiden]
+//= 0.5 Added a BIG load of Lighthalzen NPCs. [musashiden]
+//= 0.6 Fixed some typos+Coordinates. [Musashiden]
+//= 0.7 Implemented some more crap NPCs and the second entrance to biolabs [MasterOfMuppets]
+//= 0.8 Removed Duplicates [Silent]
+//= 0.9 Removed Duplicates [Toms]
+//= 1.0 Added a missing feature to the donation NPC [MasterOfMuppets]
+//= 1.0a added constants to emotions, minor optimization [Lupus]
+//= 1.0b npcid fix [KarLaeda]
+//= 1.1 Added new NPC by $ephiroth and merged other NPCs
+//= from npc\other\lighthalzen_???.txt [Lupus]
+//= 1.2 Moved some NPCs to Lighthalzen quests. [SinSloth]
+//= 1.3 Moved some other NPCs for quests purposes. [SinSloth]
+//= 1.4 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
+//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
+//= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf]
+//= added missing dialogs, fixed indentation, corrected some NPC
+//= facing positions, NPC names are more unique now. Removed
+//= whitespace (empty lines after header and before end curly)
+//= reduced usage of the command "goto", grammatical corrections.
+//= Added additional missing NPCs.
+//= 1.7 Removed Auciton Staff as the offical auction file has been added. [L0ne_W0lf]
+//= Corrected Lucius so he checks the donation variable. (bugreport:1103) [L0ne_W0lf]
+//= 1.7a Another fix to Lucius. (bugreport:1118) [L0ne_W0lf]
+//= 1.7b Another fix to Lucius (trivial). (bugreport:1125)
+//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
+//= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf]