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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2018-05-18 18:34:04 +0300 |
commit | 298e0192cab927b532bff1567796434c295e55d4 (patch) | |
tree | 6bfecccd68468742306cdff29457a9e22f2bc255 /npc/cities/einbech.txt | |
parent | 4e4d5c4b7126dac7f9e285f4f9c034d5ce0f41a6 (diff) | |
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diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt deleted file mode 100644 index 33ba55ee0..000000000 --- a/npc/cities/einbech.txt +++ /dev/null @@ -1,1037 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= Copyright (C) DZeroX -//= Copyright (C) Evera -//= Copyright (C) Silent -//= Copyright (C) Lupus -//= Copyright (C) MasterOfMuppets -//= Copyright (C) Muad_Dib -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Einbech Town -//================= Description =========================================== -//= Einbech Town NPCs -//================= Current Version ======================================= -//= 1.5 -//========================================================================= - -einbech,172,113,4 script Nemuk#ein 4_M_EINMAN,{ - mes "[Nemuk]"; - mes "You seem to be an"; - mes "outsider, so let me"; - mes "ask you something."; - mes "What do you think "; - mes "of Einbech?"; - next; - switch(select("It's fine.", "It looks tough to live here.")) { - case 1: - mes "[Nemuk]"; - mes "Huh...?"; - mes "I'm not sure what"; - mes "you've seen, but I'm"; - mes "surprised to hear you"; - mes "say something like that."; - next; - mes "[Nemuk]"; - mes "It's been ten years since"; - mes "I've started to think about"; - mes "moving out. However, I'm still"; - mes "debating it. Now, if I were rich, I'd leave in no time, but it's hard getting the money to move out."; - next; - mes "[Nemuk]"; - mes "^333333*Sigh...*^000000"; - mes "Maybe if I had been"; - mes "an adventurer when I was"; - mes "younger, I wouldn't have"; - mes "these problems today..."; - close; - case 2: - mes "[Nemuk]"; - mes "I thought so."; - mes "Well, I apologize if"; - mes "I put you on the spot."; - next; - mes "[Nemuk]"; - mes "Everyone here has been"; - mes "having a tough time just"; - mes "living day to day for as long"; - mes "as I can remember. It's like"; - mes "things never seem to get any"; - mes "better, no matter what we do."; - next; - mes "[Nemuk]"; - mes "I really want to leave,"; - mes "but it's just an empty"; - mes "wish. My body is trapped"; - mes "here while my heart longs"; - mes "for a much better life. ^333333*Sigh*^000000"; - mes "Is it hopeless? What can I do?"; - close; - } -} - -einbech,197,139,4 script Young Man#air2 4_M_EINMAN,{ - mes "[Heinz]"; - mes "Wow..."; - mes "An adventurer from"; - mes "Rune-Midgarts, eh?"; - mes "What brings you here?"; - next; - mes "[Heinz]"; - mes "Einbech doesn't offer much"; - mes "in terms of sight-seeing, but"; - mes "have you come to see the mine?"; - mes "Right now, it's swarming with"; - mes "monsters and we can't dig any"; - mes "ores because it's so dangerous."; - next; - mes "[Heinz]"; - mes "Now, if some adventurers were"; - mes "generous enough to hunt down"; - mes "those evil creatures, we'd be able to mine again and they could earn some extra zeny. It's like killing two birds with one stone. Hahaha!"; - next; - mes "[Heinz]"; - mes "Oh wait... I'm sorry."; - mes "I don't know what's wrong"; - mes "with me, asking complete"; - mes "strangers to do favors for"; - mes "me. It's completely rude!"; - mes "I mean, who would do that?"; - next; - mes "[Heinz]"; - mes "But... I'm beyond caring"; - mes "about my pride. For the sake"; - mes "of all that is good and holy, I'm begging you, please kill those foul and evil creatures. Please~!"; - close; -} - -einbech,128,238,5 script Mogan#ein 4_M_EINMINER,{ - mes "[Mogan]"; - mes "Recently, there were a few"; - mes "cave-ins where many miners"; - mes "were injured. It was discussed"; - mes "in the Town Council and in my"; - mes "opinion, I think the miners dug"; - mes "too deep and disturbed... ^FF0000it^000000."; - next; - mes "[Mogan]"; - mes "Yes, they awoke Ungoliant,"; - mes "the master of the caves that"; - mes "has existed since ancient time."; - mes "I don't know how many more will"; - mes "be victimized by Ungoliant in the"; - mes "future. There's no telling..."; - next; - mes "[Mogan]"; - mes "Adventurer, be careful"; - mes "if you travel inside the"; - mes "mines, lest your footsteps"; - mes "disturb Ungoliant's slumber."; - close; -} - -einbech,129,234,5 script Hander#ein 4_M_EINMINER,{ - mes "[Hander]"; - mes "Those Einbroch bastards!"; - mes "Living off the resources we"; - mes "dig up while we keep working"; - mes "for them like suckers! Damn!"; - next; - mes "[Hander]"; - mes "Everyday, we risk our"; - mes "freakin' lives just so we"; - mes "can make a living! Why don't"; - mes "the elders do something about"; - mes "this, like raise our ore prices?"; - next; - mes "[Hander]"; - mes "The work schedule's"; - mes "unreasonable, Cavitar's"; - mes "wife was attacked by a mine"; - mes "creature, the hospital's too"; - mes "far away and we don't have"; - mes "any food to eat! Why...?!"; - close; -} - -einbech,105,218,5 script Gushenmu#ein 4_M_EINMINER,{ - mes "[Gushenmu]"; - mes "I've lived here a long time"; - mes "and, believe it or not, things"; - mes "weren't as tough in the past"; - mes "as they are right now."; - next; - mes "[Gushenmu]"; - mes "For lots of different reasons,"; - mes "the work is more dangerous"; - mes "and we're running real low on"; - mes "manpower. And the factories in"; - mes "Einbroch make so much smog,"; - mes "we can't even see sunlight here."; - next; - mes "[Gushenmu]"; - mes "The sad reality of mining"; - mes "life right now is that we"; - mes "wake up, go to work, and at"; - mes "the end of the day, some of us"; - mes "are injured while a few others never come to work the next day."; - next; - mes "[Gushenmu]"; - mes "And as Einbech and Einbroch"; - mes "have grown, I hear more and"; - mes "more rumors that unfamiliar"; - mes "monsters are beginning to"; - mes "swarm outside of town. This"; - mes "is really Einbech's worst time..."; - close; -} - -einbech,39,215,5 script Train Station Staff#ein3 4_M_EIN_SOLDIER,{ - mes "[Staff]"; - mes "Welcome to"; - mes "the Train Station."; - mes "The fare to take the"; - mes "train to Einbroch is"; - mes "200 zeny. Would"; - mes "you like to ride?"; - next; - switch(select("Yes.", "No.")) { - case 1: - if (Zeny > 199) { - mes "[Staff]"; - mes "Thank you and"; - mes "we hope you enjoy"; - mes "the ride. All aboard!"; - close2; - Zeny -= 200; - warp "einbroch",226,276; - end; - } - else { - mes "[Staff]"; - mes "I'm sorry,"; - mes "but you don't"; - mes "have enough zeny"; - mes "to pay the train fare."; - close; - } - case 2: - mes "[Staff]"; - mes "Please enjoy"; - mes "your stay here"; - mes "in Einbech."; - close; - } -} - -einbech,157,215,3 script Train Station Manager#ei 4_M_EIN_SOLDIER,{ - mes "[Train Station Manager]"; - mes "This train station"; - mes "is strictly for trains"; - mes "running from Einbech"; - mes "to Einbroch. Please speak"; - mes "to the staff in the 11 'o clock direction if you'd like to board."; - close; -} - -einbech,151,168,3 script Tollaf#ein 4_M_EINMAN,{ - mes "[Tollaf]"; - mes "Ah...!"; - mes "This is killing me!"; - mes "I don't have the money"; - mes "to move, but I don't wanna"; - mes "live in this town anymore!"; - next; - mes "[Tollaf]"; - mes "People everywhere else"; - mes "live so much better than we"; - mes "do, especially those snobs in"; - mes "Einbroch! Einbech must be the"; - mes "worst town Schwaltzvalt Republic. No, it's the worst in the world!"; - close; -} - -einbech,93,139,5 script Raust#ein 4_M_EINOLD,{ - mes "[Raust]"; - mes "I don't get it!"; - mes "Einbroch gets bigger"; - mes "and fancier and our"; - mes "town gets dirtier and"; - mes "nastier. What the hell?!"; - next; - mes "[Raust]"; - mes "Not only do the people"; - mes "here look more ragged, we're"; - mes "more tired and older looking"; - mes "even! It's dirty, it's crowded,"; - mes "everything in this city is total crap! What, you want a list?!"; - next; - mes "[Raust]"; - mes "The food, literally, is"; - mes "garbage! The jobs here have"; - mes "to be violations of human rights. There's barely any women here and the ones we do have are all stank anyway! Are you convinced yet?!"; - next; - mes "[Raust]"; - mes "Why is everything"; - mes "that's good over in"; - mes "Einbroch?! I hate this!"; - mes "^333333*Grumble*^000000"; - close; -} - -einbech,149,154,3 script Mjunia#ein 4_F_EINWOMAN,{ - mes "[Mjunia]"; - mes "It's hard being a woman"; - mes "in this town. By being born"; - mes "here, it's like fate just decided to be especially cruel to me."; - next; - mes "[Mjunia]"; - mes "My skin and hands are"; - mes "rough from all the work"; - mes "I have to do. But worst of"; - mes "all... I... I... I've developed"; - mes "bigger muscles than most"; - mes "guys! Waaaaaah~!"; - next; - mes "[Mjunia]"; - mes "I wish I could find"; - mes "a nice guy from Einbroch"; - mes "and get married so I can"; - mes "get away from this town."; - mes "But it doesn't look like"; - mes "that will happen..."; - next; - mes "[Mjunia]"; - mes "And I'd never marry"; - mes "anyone from Einbech!"; - mes "I'd rather die cold and"; - mes "alone than cold and married"; - mes "to some Einbech hooligan."; - next; - mes "[Mjunia]"; - mes "Look at these"; - mes "muscles. What do"; - mes "you think? Am I pretty?"; - mes "^333333*Sniff*^000000 I gave up trying"; - mes "to be feminine years ago."; - mes "I have to work so hard..."; - close; -} - -einbech,130,253,1 script Ekuri#ein 4_M_EINMINER,{ - mes "[Ekuri]"; - mes "Yo-heave-ho!"; - mes "Yo-heave-ho~!"; - next; - mes "[Ekuri]"; - mes "What am I doing here?"; - mes "Heck, I'm scared to death"; - mes "of entering the mine! But"; - mes "I can make a living here at"; - mes "the entrance by gathering"; - mes "scrap metal! Smart, huh?"; - next; - mes "[Ekuri]"; - mes "Sometimes, I get lucky"; - mes "and score an entire ore!"; - mes "Sure, I'm a coward, but"; - mes "at least I'm alive. Well,"; - mes "for the time being."; - next; - mes "[Ekuri]"; - mes "Now you know what"; - mes "I'm doing here. So why"; - mes "don't you leave me to"; - mes "my work? Heave-ho!"; - mes "Ores, come to me!"; - close; -} - -einbech,135,250,5 script Bulletin Board#einbech11 4_BULLETIN_BOARD2,{ - mes " "; - mes " Mine Dungeon Entrance "; - mes " "; - close; -} - -einbech,90,214,5 script Bulletin Board#einbech22 4_BULLETIN_BOARD2,{ - mes " "; - mes " Train Station "; - mes " "; - close; -} - -einbech,158,189,4 script Bulletin Board#einbech33 4_BULLETIN_BOARD2,{ - mes " "; - mes " Freight Train Station "; - mes " "; - close; -} - -einbech,180,136,5 script Bulletin Board#einbech44 4_BULLETIN_BOARD2,{ - mes " "; - mes " Tool Shop "; - mes " "; - close; -} - -einbech,133,114,5 script Bulletin Board#einbech55 4_BULLETIN_BOARD2,{ - mes " "; - mes " Tavern "; - mes " "; - close; -} - -einbech,77,105,5 script Bulletin Board#einbech01 4_BULLETIN_BOARD2,{ - mes "Welcome to 'Einbech'."; - next; - mes "East - Tavern, Tool Shop"; - mes "North - Train Station, Mine Dungeon"; - close; -} - -einbech,181,127,5 script Bulletin Board#einbech03 4_BULLETIN_BOARD2,{ - mes "Northwest - Train Station"; - mes "South - Tavern"; - mes "North - Tool Shop, Mine Dungeon"; - close; -} - -ein_in01,279,92,3 script Tavern Lady#ein 4_M_EINMAN2,{ - mes "[Tavern Lady]"; - mes "Most Einbech men are"; - mes "crude and primitive male"; - mes "chauvinists! They disgust me!"; - next; - mes "[Tavern Lady]"; - mes "I mean, there's nothing"; - mes "good about them! They're"; - mes "wild, violent, simple minded"; - mes "and ignorant. They settle all"; - mes "their arguments with brawn"; - mes "and they're so... close minded!"; - next; - mes "[Tavern Lady]"; - mes "How can they not know"; - mes "that women want gentle,"; - mes "sensitive men with whom"; - mes "they can share their feelings"; - mes "and drink chamoille tea over"; - mes "freshly knit doilies?"; - close; -} - -ein_in01,277,95,7 script Ryan Danger#air#einbech 4_M_EINMAN,{ - mes "[R.D. Kim]"; - mes "Oooh..."; - next; - mes "[R.D. Kim]"; - mes "Oooh..."; - mes "Momma."; - next; - mes "[R.D. Kim]"; - mes "Oooh..."; - mes "Momma."; - mes "You are so..."; - next; - mes "[R.D. Kim]"; - mes "Oooh..."; - mes "Momma."; - mes "You are so..."; - mes "^FF0000Hot^000000!"; - next; - mes "[R.D. Kim]"; - mes "Why don't you take off"; - mes "those heavy, uncomfortable"; - mes "clothes? I'll buy you whatever"; - mes "you want, it's on me! C'mon~"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "N-no...!"; - mes "I-I-I-I..."; - mes "^666666(This is the"; - mes "shadiest guy"; - mes "I've ever seen!)^000000"; - next; - mes "[R.D. Kim]"; - mes "Hm? No...?"; - mes "Absolutely no?"; - mes "Are you sure?"; - mes "Alright, alright."; - mes "I'm sorry, I apologize."; - mes "I was totally out of line."; - next; - mes "[R.D. Kim]"; - mes "..."; - mes "Or am I?"; - mes "Bwahahahaha!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "(Th-this guy"; - mes "must be drunk out"; - mes "of his freakin' mind!)"; - close; -} - -ein_in01,281,85,3 script Drunken Man#einbech 4_M_DIEMAN,{ - mes "[Drunken Man]"; - mes "...^333333*Hiccup*^000000..."; - mes "^333333*Hiccup*^000000..."; - mes "^333333*Yawn*^000000....."; - mes "................."; - mes "..^333333*Hiccup*^000000....."; - mes "^333333*Hiccup*^000000.."; - close; -} - -einbech,46,107,6 script Shena#ein::EinMonsters 4_F_EINOLD,{ - mes "[Shena]"; - mes "I think it's weird!"; - mes "How do you youngsters"; - mes "not learn all of this?"; - next; - mes "[Luda]"; - mes "Well, I'm sure the"; - mes "generation gap has"; - mes "something to do with it,"; - mes "but I'm surprised that elder"; - mes "people would know so much~"; - next; - switch(select("What are you guys talking about?", "Pass on by")) { - case 1: - mes "[Shena]"; - mes "Oh? Well, well!"; - mes "Aren't you the most"; - mes "adorable little girl?"; - mes "Hello, dearie~"; - next; - if (Sex == SEX_MALE) { - select("Excuse me, but I'm actually a guy."); - mes "[Shena]"; - mes "Oh, oh are you now?"; - mes "Perhaps my eyes are"; - mes "getting bad in my old"; - mes "age. Getting harder to"; - mes "tell the difference nowadays..."; - next; - } - mes "[Shena]"; - mes "Anyway, me and Luda"; - mes "were just having a little"; - mes "chat about all the monsters"; - mes "near Einbroch. Apparently,"; - mes "you youngsters don't know as"; - mes "much about them as you should."; - next; - mes "[Shena]"; - mes "If adventuring is your"; - mes "business, you should"; - mes "know what you're up against."; - mes "Did you have any questions"; - mes "about the monsters around"; - mes "here, young lady?"; - next; - if (Sex == SEX_MALE) { - select("I told you, I'm a dude...!"); - mes "[Shena]"; - mes "Hmm. ''Dude.'' I think"; - mes "I've heard that before."; - mes "Ho ho~ You'll have to "; - mes "forgive this old biddy. "; - mes "I don't quite have a grasp"; - mes "on all the words you kids use."; - next; - mes "[Shena]"; - mes "So dearie,"; - mes "which monster"; - mes "would you like"; - mes "to hear about?"; - next; - } - while(1) { - switch(select("Metalling", "Mineral", "Pit Man", "Old Stove", "Quit")) { - case 1: - mes "[Shena]"; - mes "Well, the Metallings"; - mes "were created during"; - mes "the time when the gods"; - mes "ruled over this world."; - next; - mes "[Shena]"; - mes "I'm not sure if you knew"; - mes "this or not, but according"; - mes "to myth, Porings and Drops"; - mes "were created from Odin's"; - mes "saliva. You might not want"; - mes "to know about Poporing..."; - next; - mes "[Shena]"; - mes "Metallings, on the"; - mes "other hand, were made"; - mes "from the blood of living"; - mes "machines that I believe"; - mes "were called ''Gigantes.''"; - next; - mes "[Shena]"; - mes "Metalling is still like"; - mes "those other hopping"; - mes "blobs of gelatin in that"; - mes "they'll swallow whatever"; - mes "might be lying on the ground."; - next; - mes "[Shena]"; - mes "If you defeat a Metalling,"; - mes "it could drop Large Jellopy,"; - mes "Iron Ore or even Iron. That"; - mes "might be good to know, right?"; - next; - mes "[Shena]"; - mes "Is there"; - mes "anything else"; - mes "you'd like to"; - mes "ask, dearie?"; - next; - break; - case 2: - mes "[Shena]"; - mes "Did you know that"; - mes "stalactites and cave"; - mes "crystals grow for thousands"; - mes "and thousands of years?"; - next; - mes "[Shena]"; - mes "Now, if something's been"; - mes "growing for thousands of"; - mes "years, it would make sense"; - mes "if it were actually alive. Now,"; - mes "Mineral monsters are actually living stalactites."; - next; - mes "[Shena]"; - mes "It's rumored that they"; - mes "are grown in a dark cave"; - mes "in which something inside"; - mes "has some sort of malicious"; - mes "influence over them."; - next; - mes "[Shena]"; - mes "Minerals can defend themselves,"; - mes "but they might drop Crystal Piece, Topaz or Emvertacon if you defeat one. There's also a slim chance that they may drop a rare jewel, but I'm not quite sure."; - next; - mes "[Shena]"; - mes "Are there any"; - mes "other monsters"; - mes "around here that"; - mes "you'd want to learn"; - mes "more about?"; - next; - break; - case 3: - mes "[Shena]"; - mes "Pit Men are the ghosts"; - mes "of dead miners that haunt"; - mes "old and rusted mine cars."; - mes "For some reason, they can't"; - mes "leave this world so they just"; - mes "wander around the mines."; - next; - mes "[Shena]"; - mes "If you can defeat"; - mes "them, they'll drop"; - mes "Old Pick, Lantern, Iron,"; - mes "Steel, Coal, Flashlight"; - mes "and Old Iron Plate."; - next; - mes "[Shena]"; - mes "Did you want"; - mes "to ask me about"; - mes "any other of the"; - mes "local monsters?"; - next; - break; - case 4: - mes "[Shena]"; - mes "It's just an evil,"; - mes "man-eating stove."; - next; - switch(select("...That's it?", "H-horrifying!")) { - case 1: - mes "[Shena]"; - mes "Now, you know the importance"; - mes "of recycling and preserving our"; - mes "natural resources, right? Now,"; - mes "it would do my heart good if you were to recycle the scrap iron"; - mes "from those Old Stove monsters."; - next; - mes "[Shena]"; - mes "Old Stoves will usually"; - mes "drop Battered Pot, Burnt Tree,"; - mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch."; - next; - break; - case 2: - mes "[Shena]"; - mes "Yes. God's creation,"; - mes "that creature is cruel"; - mes "and merciless, perhaps"; - mes "a symbol of purest evil"; - mes "if I ever saw one."; - next; - mes "[Shena]"; - mes "Unlike newer appliances,"; - mes "Old Stoves were hand made by"; - mes "master craftsmen that, I guess,"; - mes "developed their own souls. They"; - mes "used to be benevolent machines, content to provide loving warmth."; - next; - mes "[Shena]"; - mes "For years they would serve"; - mes "their owners with loyalty. But"; - mes "as technology advanced and"; - mes "they became obsolete, they were"; - mes "discarded like pieces of trash. This twisted their hearts to ^FF0000evil^000000."; - next; - mes "[Shena]"; - mes "Old Stoves will usually"; - mes "drop Battered Pot, Burnt Tree,"; - mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch."; - next; - break; - } - mes "[Shena]"; - mes "So, is there"; - mes "anything else"; - mes "you'd like me to"; - mes "share with you?"; - next; - break; - case 5: - mes "[Shena]"; - mes "Alright then."; - mes "Have a good"; - mes "day, young lady."; - next; - mes "[Luda]"; - mes "I'm sorry about my"; - mes "mother! She can be"; - mes "overly friendly, I suppose."; - mes "But if you're bored, please"; - mes "feel free to visit. Be safe"; - mes "on your travels, adventurer~"; - close; - } - } - case 2: - mes "[Shena]"; - mes "Luda..."; - mes "You don't live"; - mes "to be as old as"; - mes "I am and not learn"; - mes "a little something"; - mes "about this world of ours~"; - close; - } -} - -einbech,48,107,4 duplicate(EinMonsters) Luda#ein 4_F_EINWOMAN,{ - -einbech,148,242,5 script Jung#ein 4_M_EINMAN,{ - mes "[Jung]"; - mes "I'm one of the few"; - mes "people who's lived"; - mes "in both Einbech and"; - mes "Einbrock for a long time."; - mes "So I guess I'm one of the"; - mes "best guides of this area."; - next; - mes "[Jung]"; - mes "Say, if you're thinking of"; - mes "entering the Mine Dungeon,"; - mes "I can tell you all I know about"; - mes "the monsters in that place so"; - mes "that you'll be better prepared."; - next; - switch(select("Sure, why not?", "No, thanks.")) { - case 1: - mes "[Jung]"; - mes "Let's see. Ah, the monsters that are unique to the Mine Dungeon"; - mes "are Noxious, Venomous, Pollcellio and Obsidian. Which one do you"; - mes "want to know more about?"; - next; - switch(select("Noxious and Venomous", "Pollcellio", "Obsidian")) { - case 1: - mes "[Jung]"; - mes "You know, no one seems"; - mes "to know where Noxious and"; - mes "Venomous have come from."; - mes "It's like they appeared out of"; - mes "nowhere when Einbroch"; - mes "started to industrialize."; - next; - mes "[Jung]"; - mes "Now that I think about it,"; - mes "I don't think they're naturally created monsters. They have"; - mes "this fixed look of despair and"; - mes "suffering and tend to act like they want their enemies to kill them."; - next; - mes "[Jung]"; - mes "Still, you'd better be careful!"; - mes "careful! Noxious and Venomous"; - mes "are stealthy monsters that can"; - mes "glide quietly through the air"; - mes "and attack you before"; - mes "you even notice..."; - next; - mes "[Jung]"; - mes "You should know that"; - mes "Noxious is Ghost property"; - mes "and Venomous is Poison."; - mes "Both are medium sized,"; - mes "formless monsters."; - next; - mes "[Jung]"; - mes "Both of them drop Apple,"; - mes "Dust Pollutant, Toxic Gas,"; - mes "Poisonous Powder, Bacillus,"; - mes "Mold Powder and Anodyne."; - next; - mes "[Jung]"; - mes "That's all for now."; - mes "Feel free to ask me"; - mes "if you have any questions"; - mes "about monsters in the Mine"; - mes "Dungeon. Be safe, adventurer."; - close; - case 2: - mes "[Jung]"; - mes "Pollcellio is an insect that"; - mes "lives in caves and drinks water"; - mes "dripped from stalactites. It's"; - mes "different from Ungoliant since"; - mes "it likes to be near different"; - mes "kinds of minerals and ores."; - next; - mes "[Jung]"; - mes "Pollcellio drops Jubilee,"; - mes "Insect Antenna, Single Cell,"; - mes "Moss of Morning Dew, Neon"; - mes "Liquid and a few other things"; - mes "I can't quite remember."; - next; - mes "[Jung]"; - mes "Lastly, Pollcellio is an"; - mes "Earth property monster."; - mes "That's all I know about it."; - mes "But if you want to know more"; - mes "about some other monster in the"; - mes "Mine Dungeon, feel free to ask."; - close; - case 3: - mes "[Jung]"; - mes "Do you know about the"; - mes "belief that underground"; - mes "minerals that contain huge"; - mes "amounts of energy actually"; - mes "have souls? Obsidian is"; - mes "one of these living rocks."; - next; - mes "[Jung]"; - mes "Supposedly, just a piece of an Obsidian in a Jung Processor has enough energy to light up the night sky. Unfortunately, it's impossible to capture one alive and hunting them isn't so easy."; - next; - mes "[Jung]"; - mes "Obsidian is a small,"; - mes "shapeless monster that"; - mes "drops Clear Jewel, Piece of"; - mes "Black Crystal, Coal, Elunium,"; - mes "Iron and Steel."; - next; - mes "[Jung]"; - mes "That's all for Obsidian."; - mes "If you have any questions"; - mes "about other monsters living"; - mes "in the Mine Dungeon, feel"; - mes "free to ask me."; - close; - } - case 2: - mes "[Jung]"; - mes "I understand if you're"; - mes "kind of in a hurry. Still,"; - mes "if you're pretty new around"; - mes "here, you should learn as"; - mes "much as you can before"; - mes "entering any dungeons."; - next; - mes "[Jung]"; - mes "Alright then,"; - mes "be safe on your"; - mes "adventures, alright?"; - close; - } -} - -einbech,148,246,5 script Franz#ein 4_M_REPAIR,{ - mes "[Franz]"; - mes "So bored..."; - mes "Starving for..."; - mes "Conversation."; - mes "S-somebody..."; - next; - mes "[Franz]"; - mes "Hey, a traveller!"; - mes "Are you planning to explore"; - mes "the Mine Dungeon or the fields"; - mes "around here? Let's chat for a bit and maybe you'll learn something."; - next; - switch(select("Okay, fine.", "No, thanks.")) { - case 1: - mes "[Franz]"; - mes "Ooh, have you heard"; - mes "about the creature in the"; - mes "Mine Dungeon or what's"; - mes "happened in town recently?"; - mes "Which would you like to"; - mes "know more about?"; - next; - switch(select("Creature of Mine Dungeon", "Town Incident")) { - case 1: - mes "[Franz]"; - mes "The creature I'm talking about is Ungoliant, which also called the Master of the Caves around here."; - mes "It's said to live deep in the caves where it guards peculiar ores and minerals with strange powers."; - next; - mes "[Franz]"; - mes "At first I thought it was"; - mes "just an old fairy tale, but it"; - mes "actually started appearing"; - mes "again about ten years ago"; - mes "when the tunnel cave-ins"; - mes "started to happen."; - next; - mes "[Franz]"; - mes "As sightings of Ungoliant"; - mes "increased, more and more"; - mes "tunnel cave-ins occurred."; - mes "I guess the miners have"; - mes "inadvertently intruded"; - mes "into its territory."; - next; - mes "[Franz]"; - mes "According to legend,"; - mes "ancient giants snuck into"; - mes "a mine to steal coal from"; - mes "humans. But they made too"; - mes "much noise while they were"; - mes "digging and awoke Ungoliant."; - next; - mes "[Franz]"; - mes "When the miners went to work"; - mes "the next morning, they found the bloodied bodies of those giants."; - mes "After that, people have feared"; - mes "the threat that Ungoliant poses"; - mes "to anyone entering the mines."; - next; - mes "[Franz]"; - mes "Now, an adventurer that"; - mes "managed to kill an Ungoliant"; - mes "has told me that it drops Ant's"; - mes "Jaw, Colorful Shell, Very Hard"; - mes "Shell, Long Leg, Neon Liquid"; - mes "and Zilcon."; - close; - case 2: - mes "[Franz]"; - mes "In Einbroch, there was"; - mes "a short lived teddy bear"; - mes "fad. However, a series of"; - mes "mysterious accidents and"; - mes "murders where entire familes"; - mes "were killed also occurred."; - next; - mes "[Franz]"; - mes "It turns out that every family"; - mes "that had been murdered had"; - mes "bought one of these teddy bears. There were even rumors that these teddy bears were coming to life."; - next; - mes "[Franz]"; - mes "After an investigation, the"; - mes "authorities learned that all the merchants who sold these bears"; - mes "had purchased them from the"; - mes "same wholesaler, an outsider"; - mes "no one knew anything about."; - next; - mes "[Franz]"; - mes "Since the teddy bears were"; - mes "clearly not made to be mere,"; - mes "harmless toys, troops were"; - mes "sent to secure all the teddy"; - mes "bears and dispose of them"; - mes "outside of town."; - next; - mes "[Franz]"; - mes "But as soon as the teddy"; - mes "bears were set outside of"; - mes "town, they sprang to life and"; - mes "started rioting! This is clear"; - mes "proof that these bears are"; - mes "controlled by some evil force. "; - next; - mes "[Franz]"; - mes "Now those aggressive teddy"; - mes "bears are scattered all over"; - mes "the place and the government"; - mes "has classified them as monsters. Kill with extreme prejudice!"; - next; - mes "[Franz]"; - mes "According to adventurers"; - mes "who have caught these bears,"; - mes "they're small, neutral monsters"; - mes "which drop Honey, Screw, Well-baked Cookie and Oridecon Hammer."; - next; - mes "[Franz]"; - mes "That's all I know"; - mes "about it. Watch out"; - mes "for those bears if you"; - mes "go exploring, okay? They"; - mes "may be cute, but they're"; - mes "known to be extremely vicious!"; - close; - } - case 2: - mes "[Franz]"; - mes "Oh, okay."; - mes "You're busy and you have"; - mes "things to do, I understand."; - mes "You probably have to head"; - mes "off somewhere right away."; - mes "Right. Got it."; - next; - mes "[Franz]"; - mes "I..."; - mes "I've got stuff"; - mes "I should be working"; - mes "on. Yes. So very busy."; - close; - } -} |