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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-08-09 20:08:47 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-08-09 20:08:47 +0000
commitc5fa6396f9cbb8e5e6e4deb0bb1cbf926d21c6e1 (patch)
tree6fd3c09c49fb1f253c65a020766fe76a5a72d28d /npc/cities/brasilis.txt
parentea24a3d2a2130ebfd16b310f24b47c6c2cf72e7a (diff)
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* Implemented remaining Brasilis NPCs.
* Added remaining database modifications for Brasilis. - Added the skills for the Brasilis monsters. - Added remaining entries for Bathroom Ghost quest. - Added stats for the Suspicious Hydra monsters. - Corrected the capture rate for Suspicious Hydra. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14928 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/brasilis.txt')
-rw-r--r--npc/cities/brasilis.txt147
1 files changed, 109 insertions, 38 deletions
diff --git a/npc/cities/brasilis.txt b/npc/cities/brasilis.txt
index 4d97694fc..45581fe6e 100644
--- a/npc/cities/brasilis.txt
+++ b/npc/cities/brasilis.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -12,79 +12,150 @@
//===== Additional Comments: =================================
//= 1.0 First version. Transportation and Basic NPCs.
//= 1.1 Fixed Zeny not being removed for payment. [Kisuka]
+//= 1.2 Updated dialog, added Ice Cream Maker. [L0ne_W0lf]
//============================================================
-alberta,247,115,3 script Brute Sailor#bra2 100,{
- mes "[Brute Sailor]";
- mes "Hey, have you heard of the place called Brasilis?";
- mes "It's a place that's as hot as the Morroc desert, and as dense as the forests of Payon.";
+alberta,247,115,3 script Crewman#bra2 100,{
+ mes "[Crewman]";
+ mes "Hey, have you heard of a place called Brasilis?";
+ mes "It's a tropical city that's hot like the desert but also rainy. It is a very mysterious place.";
next;
- mes "[Brute Sailor]";
- mes "I have a map to get there, if you want I can take you to Brasilis.";
- mes "It will only cost you 10,000 zeny. What do you say?";
+ mes "[Crewman]";
+ mes "We recently found a new ocean route to get there easily.";
+ mes "It's just 10,000 zeny for a round trip! So do you want to go?";
next;
- switch(select("Let's go to Brasilis!:Cancel.")) {
+ switch(select("Take me to Brasilis!:I'll stay here.")) {
case 1:
- if (Zeny > 9999 ) {
- mes "[Brute Sailor]";
- mes "Great! Let's Go!";
+ if (Zeny > 9999) {
+ mes "[Crewman]";
+ mes "Cool~!! Let's go~!";
+ set zeny,zeny-10000;
close2;
- set Zeny,Zeny-10000;
warp "brasilis",314,60;
end;
}
else {
- mes "[Brute Sailor]";
- mes "I'm sorry but you don't have";
- mes "enough zeny now";
- mes "You need 10,000 zeny";
- mes "to go to Brasilis";
- mes "Thank you.";
+ mes "[Crewman]";
+ mes "I said 10,000 zeny.";
close;
}
case 2:
- mes "[Brute Sailor]";
- mes "Let me know if you change your mind.";
+ mes "[Crewman]";
+ mes "Well if you're ever interested, let me know and I can take you there.";
close;
}
}
-brasilis,316,57,3 script Brute Sailor#bra1 100,{
- mes "[Brute Sailor]";
- mes "My ship will be heading back to Alberta soon, would you like to go back?";
+brasilis,316,57,3 script Crewman#bra1 100,{
+ mes "[Crewman]";
+ mes "My ship is going to back to Alberta, do you want to join us?";
next;
- switch(select("Return to Alberta.:Cancel.")) {
+ switch(select("Go back to Alberta.:Not yet~.")) {
case 1:
- mes "[Brute Sailor]";
- mes "Alright, lets get going!";
+ mes "[Crewman]";
+ mes "I sure do miss home.";
close2;
warp "alberta",244,115;
end;
case 2:
- mes "[Brute Sailor]";
- mes "Let me know if you change your mind.";
+ mes "[Crewman]";
+ mes "Ok, suit yourself. We'll see you when we get back then.";
close;
}
}
-brasilis,278,137,3 script Bulletin Board#bra1 858,{
- mes ":: Happy Toucan Inn ::";
+brasilis,155,165,3 script Signpost#bra1 858,{
+ mes ":: Art Museum ::";
close;
}
-brasilis,244,248,1 script Bulletin Board#bra2 858,{
- mes ":: Brasilis Market ::";
+brasilis,195,231,3 script Signpost#bra2 858,{
+ mes ":: Verass Monument ::";
close;
}
-brasilis,155,165,3 script Bulletin Board#bra3 858,{
- mes ":: Brasilis Art Museum ::";
+brasilis,240,247,3 script Signpost#bra3 858,{
+ mes ":: Market ::";
+ mes " ";
+ mes "- For your Potions and Weaponry -";
close;
}
-brasilis,303,309,3 script Bulletin Board#bra4 858,{
+brasilis,303,309,3 script Signpost#bra4 858,{
mes ":: Jungle Cable ::";
- mes " ";
- mes "- Not recommended for the faint hearted! -";
+ mes "";
+ mes "- Not for the faint of heart -";
+ close;
+}
+
+brasilis,278,137,3 script Signpost#bra5 858,{
+ mes ":: Brasilis Hotel ::";
close;
}
+
+brasilis,137,77,5 script Ice-Cream Maker 85,{
+ mes "[Ice Cream Maker]";
+ mes "Come~come~";
+ mes "Ice cream is the perfect snack for a hot day~";
+ mes "It's just ^3355FF100 Zeny^000000~";
+ mes "Ice Cream~";
+ mes "Get 'yer Ice Cream!";
+ next;
+ switch(select("Give me one!:Ice Cream?:Cancel.")) {
+ case 1:
+ mes "[Ice Cream Maker]";
+ mes "Since there are so many people want to get a cool ice cream you can order only 5 at a time.";
+ mes "So how many d'ya want?";
+ next;
+ while(1) {
+ input .@input; //,1,5;
+ if (.@input == 0) {
+ mes "[Ice Cream Maker]";
+ mes "None?";
+ mes "Fine get outta the way, I have customers to serve.";
+ close;
+ }
+ else if ((.@input < 0) || (.@input > 5)) {
+ mes "[Ice Cream Maker]";
+ mes "Wow.";
+ mes "You ordered too much.";
+ mes "If you eat over 5 you might need to fight with a monster in your stomach. Calm down buddy.";
+ next;
+ }
+ else
+ break;
+ }
+ set .@icecream_hap,.@input*100;
+ if (Zeny < .@icecream_hap) {
+ mes "[Ice Cream Maker]";
+ mes "Dood~! You don't have enough money.";
+ mes "It's only ^3355FF100 Zeny^000000~ Seriously!";
+ close;
+ }
+ if (!checkweight(536,.@input)) {
+ mes "[Ice Cream Maker]";
+ mes "You seem to have too much stuff.";
+ mes "Lighten your pack before buying this.";
+ close;
+ }
+ set zeny,zeny-.@icecream_hap;
+ getitem 536,.@input; //Ice_Cream
+ close;
+ case 2:
+ mes "[Ice Cream Maker]";
+ mes "'Ice cream is...";
+ mes "Wait, don't you know";
+ mes "what Ice Cream is?";
+ mes "What rock have you";
+ mes "been living under?";
+ next;
+ mes "[Ice Cream Maker]";
+ mes "I'm not going to even start with how weird that sounds.";
+ mes "Anyway, get 'yer Ice Cream right here while it's nice and cold.";
+ close;
+ case 3:
+ mes "[Ice Cream Maker]";
+ mes "Don't miss your chance to eat the greatest Ice Cream in all the land~!";
+ close;
+ }
+}