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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-15 20:32:55 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-15 20:32:55 +0000
commit788a65d41bce37aad857e5b5202d0293e84963a2 (patch)
tree2070539f8f2ed0a635ff39a18194c21a76595848 /npc/cities/alberta.txt
parenta50476a588b2d7bc819cf0235a093dcddef9f2bf (diff)
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removed all .GAT from all the scripts and tested
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10018 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/alberta.txt')
-rw-r--r--npc/cities/alberta.txt36
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt
index 7f297bf61..25cdf6d52 100644
--- a/npc/cities/alberta.txt
+++ b/npc/cities/alberta.txt
@@ -13,7 +13,7 @@
//= 1.1 Negative input bug fixed [Lupus]
//= 1.2 Fixed typos in script [massdriller]
//= 1.3 Ran through spellcheck system [massdriller]
-//= 1.4 Someone forget a .gat in an NPC header [Fredzilla]
+//= 1.4 Someone forget a in an NPC header [Fredzilla]
//= 1.5 Fixed typo in script. [massdriller]
//= 1.6 Fixed some typos, optimized, added Gotanblue#2 to be able to return back to Alberta [Lupus]
//= 1.7 Fixed Phelix bugs [Lupus]
@@ -24,19 +24,19 @@
//============================================================
//NewsPaper(?)
-alberta.gat,148,53,1 script Newspaper Girl 831,{end;}
+alberta,148,53,1 script Newspaper Girl 831,{end;}
//???
-alberta.gat,148,60,3 script Man#03 833,{end;}
+alberta,148,60,3 script Man#03 833,{end;}
// Young Man -----------------------------------------------------------
-alberta_in.gat,20,183,6 script Young Man 49,{
+alberta_in,20,183,6 script Young Man 49,{
mes "[Merchant]";
mes "People say that ^0000ffGungnir^000000 is the legendary spear that never misses its target. If that's true, then it's simply amazing.";
close;
}
// Merchant -------------------------------------------------
-alberta.gat,97,51,7 script Merchant#01 84,{
+alberta,97,51,7 script Merchant#01 84,{
mes "[Merchant]";
mes "When you travel to many places like I do, you often hear a lot of rumors. There is one rumor I heard that is really interesting.";
next;
@@ -50,7 +50,7 @@ alberta.gat,97,51,7 script Merchant#01 84,{
}
// Merchant ---------------------------------------------------------
-alberta.gat,53,39,8 script Merchant#02 74,{
+alberta,53,39,8 script Merchant#02 74,{
mes "[Merchant]";
mes "Oh, you look like a stranger. Welcome to Alberta.";
emotion e_gasp;
@@ -69,7 +69,7 @@ alberta.gat,53,39,8 script Merchant#02 74,{
}
// Merchant -------------------------------------------------
-alberta.gat,58,80,8 script Merchant#03 99,{
+alberta,58,80,8 script Merchant#03 99,{
mes "[Merchant]";
if(rand(2)) goto R_1;
mes "We merchants can open a roadside stand and do business. With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices.";
@@ -87,7 +87,7 @@ alberta.gat,58,80,8 script Merchant#03 99,{
}
// Phina -------------------------------------------------------
-alberta.gat,62,156,2 script Phina 102,{
+alberta,62,156,2 script Phina 102,{
set @TEMP,rand(3);
mes "[Phina]";
if(@TEMP == 1) goto R_1;
@@ -127,7 +127,7 @@ alberta.gat,62,156,2 script Phina 102,{
}
// Grandma -----------------------------------------------------
-alberta.gat,93,174,2 script Grandma 103,{
+alberta,93,174,2 script Grandma 103,{
mes "[Grandma]";
mes "Some time ago a derelict ship drifted into the Alberta harbor. Some of the town's young people went into the ship to find survivors.";
next;
@@ -158,7 +158,7 @@ alberta.gat,93,174,2 script Grandma 103,{
}
// Drunken old man ----------------------------------------------------------------
-alberta.gat,131,139,4 script Drunken old man 709,{
+alberta,131,139,4 script Drunken old man 709,{
mes "[Drunken old man]";
mes "(~hiccup~)... Huh?... Wh-what are you staring at? Get lost!!";
next;
@@ -199,7 +199,7 @@ alberta.gat,131,139,4 script Drunken old man 709,{
}
// Soda Man ----------------------------------------------------
-alberta.gat,90,71,3 script Soda Man 89,{
+alberta,90,71,3 script Soda Man 89,{
mes "[Soda Man]";
mes "Ummm.... delicious....";
emotion e_ok;
@@ -228,7 +228,7 @@ alberta.gat,90,71,3 script Soda Man 89,{
//<=================================================== Marina (Docks/Port) ===================================================>\\
// Sailor Fisk ----------------------------------------------------------------
-alberta.gat,189,151,5 script Sailor Fisk 100,{
+alberta,189,151,5 script Sailor Fisk 100,{
mes "[Sailor Fisk]";
mes "Ahoy matey, where'd ya wanna go?";
next;
@@ -236,7 +236,7 @@ alberta.gat,189,151,5 script Sailor Fisk 100,{
if(Zeny < 500) goto L_NoZeny;
set Zeny, Zeny - 500;
- warp "izlude.gat",176,182;
+ warp "izlude",176,182;
close;
L_NoZeny:
@@ -248,7 +248,7 @@ alberta.gat,189,151,5 script Sailor Fisk 100,{
}
// Phelix ------------------------------------------------------------------
-alberta.gat,190,173,4 script Phelix 85,{
+alberta,190,173,4 script Phelix 85,{
mes "[Phelix]";
mes "What the hell are you doing here?";
@@ -314,7 +314,7 @@ alberta.gat,190,173,4 script Phelix 85,{
//<=================================================== Sunken Ship ======================================================>\\
// Paul ----------------------------------------------------------------
-alberta.gat,195,151,3 script Paul 86,{
+alberta,195,151,3 script Paul 86,{
mes "[Paul]";
mes "Good day. Would you like be part of the Sunken Ship event, provided by Cool Event Corp.?";
next;
@@ -329,7 +329,7 @@ alberta.gat,195,151,3 script Paul 86,{
if(Zeny < 200) goto L_NoZeny;
set Zeny, Zeny - 200;
- warp "alb2trea.gat",62,69;
+ warp "alb2trea",62,69;
close;
M_End:
mes "[Paul]";
@@ -344,13 +344,13 @@ alberta.gat,195,151,3 script Paul 86,{
}
// Sailor --------------------------------------------------
-alb2trea.gat,39,50,5 script Sailor 100,{
+alb2trea,39,50,5 script Sailor 100,{
mes "[Sailor]";
mes "Do you wanna return?";
next;
menu "Return to Alberta",-,"Quit",MEnd;
- warp "alberta.gat",192,169;
+ warp "alberta",192,169;
MEnd:
close;
} \ No newline at end of file