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authorKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-09-05 03:51:49 +0000
committerKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-09-05 03:51:49 +0000
commit0a4dce9f566ae2a992625acd0f75b565fc37f3b5 (patch)
treeba4af0534de804ef0a992c5af5dabd12842e7f6d /npc/cities/alberta.txt
parent9ebb20f8aed2448adc755c4f8a4977cfff49a39d (diff)
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- Updates to several npc files to match AEGIS standards.
- Added Cash Hair Stylist (disabled by default). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14040 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/alberta.txt')
-rw-r--r--npc/cities/alberta.txt374
1 files changed, 117 insertions, 257 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt
index 1417552a2..7140477ab 100644
--- a/npc/cities/alberta.txt
+++ b/npc/cities/alberta.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= DZeroX
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -15,27 +15,18 @@
//= 1.2b More pregression clean up provided by Barron-Monster. [L0ne_W0lf]
//= 1.3 Removed npc "Tourist#al" as it's a quest NPC. [L0ne_W0lf]
//= 1.4 Removed "Fastidious Old Man" duplicate. [L0ne_W0lf]
+//= 1.5 Updated to match AEGIS script. [Kisuka]
//============================================================
alberta,97,51,0 script Fabian 84,{
mes "[Fabian]";
- mes "Man... When you travel all around";
- mes "the world, you'll hear of some";
- mes "crazy things.";
+ mes "Man... When you travel all around the world, you'll hear of some crazy things.";
next;
mes "[Fabian]";
- mes "Once, I heard that there are Cards";
- mes "which contain the power of";
- mes "monsters. If someone happens to get";
- mes "their hands on a card, they'll be";
- mes "able to use that monster's power.";
+ mes "Once, I heard that there are Cards which contain the power of monsters. If someone happens to get their hands on a card, they'll be able to use that monster's power.";
next;
mes "[Fabian]";
- mes "I'm guessing it's some sort of fad";
- mes "or scam, where they make you";
- mes "collect all the cards or whatever.";
- mes "I mean, how can a card really hold";
- mes "the power of a monster?!";
+ mes "I'm guessing it's some sort of fad or scam, where they make you collect all the cards or whatever. I mean, how can a card really hold the power of a monster?!";
next;
mes "[Fabian]";
mes "Seriously...";
@@ -49,32 +40,19 @@ alberta,53,39,0 script Steiner 100,{
mes "young adventurer!";
next;
mes "[Steiner]";
- mes "Pardon me if I seem distracted.";
- mes "I'm milling about, trying to";
- mes "make a plan.";
- mes" You see, I hear that there is";
- mes "a store in Geffen that sells";
- mes "armour that is resistant to magic.";
+ mes "Pardon me if I seem distracted. I'm milling about, trying to make a plan. You see, I hear that there is a store in Geffen that sells armor that is resistant to magic.";
next;
mes "[Steiner]";
- mes "If I buy a lot of them in bulk,";
- mes "and then resell them here for a";
- mes "higher price...";
+ mes "If I buy a lot of them in bulk, and then resell them here for a higher price...";
close;
}
alberta,20,183,0 script Chad 49,{
mes "[Chad]";
- mes "People say the legendary weapon";
- mes "Gungnir never misses its target. I";
- mes "wonder if it's possibly true...";
+ mes "People say the legendary weapon Gungnir never misses its target. I wonder if it's possibly true...";
next;
mes "[Chad]";
- mes "People also say that babies are";
- mes "assembled by the storks before";
- mes "delivery, girls dig guys who act";
- mes "like jerks, and that Santa Claus";
- mes "exists! But only in Lutie.";
+ mes "People also say that babies are assembled by the storks before delivery, girls dig guys who act like jerks, and that Santa Claus exists! But only in Lutie.";
next;
mes "[Chad]";
mes "I wonder...";
@@ -84,109 +62,43 @@ alberta,20,183,0 script Chad 49,{
close;
}
-alberta,189,151,5 script Fisk 100,{
- mes "[Fisk]";
- mes "Ahoy mate,";
- mes "where'd ya";
- mes "wanna go?";
- next;
- switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) {
- case 1:
- if (Zeny < 250) {
- mes "[Fisk]";
- mes "Hey now, don't try to cheat me!";
- mes "I said 250 zeny!";
- close;
- }
- set Zeny,Zeny - 250;
- warp "alb2trea",43,53;
- end;
- case 2:
- if (Zeny < 500) {
- mes "[Fisk]";
- mes "Ain't no way yer getting there";
- mes "without the 500 zeny first!";
- close;
- }
- set Zeny,Zeny - 500;
- warp "izlude",176,182;
- end;
- case 3:
- mes "[Fisk]";
- mes "Alright...";
- mes "Landlubber.";
- close;
- }
-}
-
-alb2trea,39,50,6 script Fisk#a2t 100,{
- mes "[Fisk]";
- mes "So you wanna head back to the";
- mes "mainland in Alberta, eh?";
- next;
- if(select("Yes please.","I changed my mind.")==1)
- warp "alberta",192,169;
- close;
-}
-
alberta,131,139,2 script Drunken Old Man 54,{
mes "[Deagle]";
- mes "*^CCCCCCHiccup^000000*";
+ mes "^666666*Hiccup*^000000";
mes "Wh-what are you";
mes "staring at? Get lost!!";
next;
switch(select("Say nothing.","Leave him alone.")) {
case 1:
mes "[Deagle]";
- mes "Hahahahaha *^CCCCCChiccup^000000*... You've got";
- mes "some nerve. I may look worthless";
- mes "now, but I used to be a sailor on";
- mes "the 'Going Mary.'";
+ mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'";
next;
switch(select("Never heard of it.","Really? No kidding!")) {
case 1:
mes "[Deagle]";
- mes "Never heard of it?! Everybody knows";
- mes "th'notorious pirate ship 'Going";
- mes "Mary!' *^CCCCCCHiccup~^000000*";
+ mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000";
next;
mes "[Deagle]";
- mes "Ah~ The ol'days. If only... if only";
- mes "we hadn't run into that";
- mes "STORM... *^CCCCCChiccup^000000*";
+ mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000";
next;
mes "[Deagle]";
- mes "AH~ Captain. I miss our cap'n more";
- mes "than anything... No foe survived";
- mes "before cap'n's sword.";
+ mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword.";
close;
case 2:
mes "[Deagle]";
- mes "That's right! NOBODY meshes with";
- mes "the crew of the 'Going Mary!' And";
- mes "nobody can beat our cap'n in a";
- mes "sword fight!";
+ mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!";
next;
mes "[Deagle]";
- mes "CAPTAIN~!!! *^CCCCCCHICCUP~^000000* He would";
- mes "swing his sword like this, then";
- mes "THEN!!";
+ mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!";
next;
mes "[Deagle]";
- mes "The bastard the captain was";
- mes "fighting, and anyone of his friends";
- mes "near him, were surrounded in";
- mes "flame!";
+ mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!";
next;
mes "[Deagle]";
- mes "Man, that sword must have had some";
- mes "sort of mysterious power, or the";
- mes "captain was just that good...!";
+ mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!";
next;
mes "[Deagle]";
- mes "Phew~~ *^CCCCCCSob^000000* *^CCCCCCSob...^000000* God, I miss";
- mes "everyone! Now I'm depressed!";
- mes "Please, go away now.";
+ mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now.";
close;
}
case 2:
@@ -200,44 +112,26 @@ alberta,131,139,2 script Drunken Old Man 54,{
alberta,58,80,2 script Shakir 99,{
mes "[Shakir]";
if (rand(2)) {
- mes "We Merchants have our own";
- mes "negotiating skill when we sell";
- mes "goods. This skill can get us more";
- mes "money than when other people sell";
- mes "goods.";
+ mes "We Merchants have our own negotiating skill when we sell goods. This skill can get us more money than when other people sell goods.";
next;
mes "[Shakir]";
- mes "It's more than just yelling 'You'll";
- mes "have to give more money please!'";
- mes "You need to have charisma, and";
- mes "master rhetoric!";
+ mes "It's more than just yelling 'You'll have to give more money please!' You need to have charisma, and master rhetoric!";
next;
mes "[Shakir]";
- mes "We can get up to 24% more zeny";
- mes "with this incredible skill. But";
- mes "remember to train hard to acquire";
- mes "it!";
+ mes "We can get up to 24 % more zeny with this incredible skill. But remember to train hard to acquire it!!";
} else {
mes "We Merchants can";
mes "open roadside stands";
mes "to do business.";
next;
mes "[Shakir]";
- mes "With the Discount skill, we can buy";
- mes "goods really cheap from the stores";
- mes "in towns and load them into the";
- mes "cart we rent.";
+ mes "With the Discount skill, we can buy goods really cheap from the stores in towns and load them into the cart we rent.";
next;
mes "[Shakir]";
- mes "Then afterwards, we can travel";
- mes "anywhere, and sell our goods to";
- mes "make a profit!";
+ mes "Then afterwards, we can travel anywhere, and sells our goods to make a profit!";
next;
mes "[Shakir]";
- mes "This way, business is more";
- mes "convenient and safe. Don't fall";
- mes "asleep, although it's too easy to";
- mes "do that.";
+ mes "This way, business is more convenient and safe. Don't fall asleep, although it's too easy to do that.";
}
close;
}
@@ -246,58 +140,34 @@ alberta,62,156,2 script Sonya 102,{
mes "[Sonya]";
switch(rand(3)){
case 0:
- mes "You know those lazy looking bears";
- mes "that live in the forest on the way";
- mes "to Payon?";
+ mes "Hey, you know, this one time I was walking through the forest and I saw this little green stem moving around.";
next;
mes "[Sonya]";
- mes "Just for fun, I threw a rock at it";
- mes "and all of a sudden it rushed at me!";
- mes "I was soooooo scared, I started to";
- mes "run away, then BAM!!!";
+ mes "I went to see what it was and when I went to touch it. The stem actually slapped my hand!";
next;
mes "[Sonya]";
- mes "It ran into a low tree branch and";
- mes "knocked itself out! I swear, I'll";
- mes "never provoke an animal for fun";
- mes "again!";
- close;
- case 1:
- mes "Hey, you know, this one time I was";
- mes "walking through the forest and I";
- mes "saw this little green stem moving";
- mes "around.";
+ mes "It startled me, so I jumped back a bit and then I realized it wasn't a stem, but a very small animal.";
next;
mes "[Sonya]";
- mes "I went to see what it was and when";
- mes "I went to touch it, the stem";
- mes "actually slapped my hand!";
+ mes "I was lucky I didn't upset it. Even the smallest animal can be dangerous if angered.";
+ close;
+ case 1:
+ mes "You know those lazy looking bears that live in the forest on the way to Payon?";
next;
mes "[Sonya]";
- mes "It startled me, so I jumped back a";
- mes "bit and then I realised it wasn't a";
- mes "stem, but a very small animal.";
+ mes "Just for fun, I threw a rock at it and all of sudden it rushed at me! I was sooooo scared, I started to run away, then BAM!!!";
next;
mes "[Sonya]";
- mes "I was lucky I didn't upset it. Even";
- mes "the smallest animal can be";
- mes "dangerous if angered.";
+ mes "It ran into a low tree branch and knocked itself out! I swear, I'll never provoke an animal for fun again!";
close;
case 2:
- mes "I once saw a pack of wolves take on";
- mes "one of those huge, lazy bears!";
+ mes "I once saw a pack of wolves take on one of those huge, lazy bears!";
next;
mes "[Sonya]";
- mes "Wolves are much more cooperative";
- mes "than they may seem. If one of them";
- mes "is attacked, then any nearby wolves";
- mes "will run to help.";
+ mes "Wolves are much more cooperative than they may seem. If one of them is attacked, then any nearby wolves will run to help.";
next;
mes "[Sonya]";
- mes "I'd think twice if you ever want to";
- mes "fight one when others of its kind";
- mes "are around. Be careful: don't get";
- mes "ganged up on!";
+ mes "I'd think twice if you ever want to fight one when others of its kind are around. Be careful: don't get ganged up on!";
close;
}
}
@@ -310,31 +180,58 @@ alberta,93,174,2 script Grandmother Alma 103,{
mes "Alberta harbour.";
next;
mes "[Grandmother Alma]";
- mes "Hoping to save any survivors, some";
- mes "of the townspeople ventured into";
- mes "the ship. However, they all ran out";
- mes "terrified, saying that corpses were";
- mes "walking around inside the ship.";
+ mes "Hoping to save any survivors, some of the townspeople ventured into the ship. However, they all ran out terrified, saying that corpses were walking around inside the ship.";
next;
mes "[Grandmother Alma]";
- mes "The ship was also packed with";
- mes "dangerous marine organisms, and";
- mes "they couldn't get inside, even if";
- mes "they wanted to.";
+ mes "The ship was also packed with dangerous marine organisms, and they couldn't get inside, even if they wanted to.";
next;
mes "[Grandmother Alma]";
- mes "We couldn't do anything about that";
- mes "ominous looking ship, and just left";
- mes "it as it was. Nowadays, exploration";
- mes "teams try to enter that ship and";
- mes "wipe out its monsters.";
+ mes "We couldn't do anything about that ominous looking ship, and just left it as it was. Nowadays, exploration teams try to enter that ship and wipe out its monsters.";
next;
mes "[Grandmother Alma]";
- mes "So it might be a good experience";
- mes "for a young person like yourself to";
- mes "be a recruit. But, it's still not";
- mes "worth risking your life if you're";
- mes "not strong enough.";
+ mes "So it might be a good experience for a young person like yourself to be a recruit. But, it's still not worth risking your life if you're not strong enough.";
+ close;
+}
+
+alberta,189,151,5 script Fisk 100,{
+ mes "[Fisk]";
+ mes "Ahoy mate,";
+ mes "where'd ya";
+ mes "wanna go?";
+ next;
+ switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) {
+ case 1:
+ if (Zeny < 250) {
+ mes "[Fisk]";
+ mes "Hey now, don't try to cheat me! I said 250 zeny!";
+ close;
+ }
+ set Zeny,Zeny - 250;
+ warp "alb2trea",43,53;
+ end;
+ case 2:
+ if (Zeny < 500) {
+ mes "[Fisk]";
+ mes "Ain't no way yer getting there without the 500 zeny first!";
+ close;
+ }
+ set Zeny,Zeny - 500;
+ warp "izlude",176,182;
+ end;
+ case 3:
+ mes "[Fisk]";
+ mes "Alright...";
+ mes "Landlubber.";
+ close;
+ }
+}
+
+alb2trea,39,50,6 script Fisk#a2t 100,{
+ mes "[Fisk]";
+ mes "So you wanna head back to the mainland in Alberta, eh?";
+ next;
+ if(select("Yes please.","I changed my mind.")==1)
+ warp "alberta",192,169;
close;
}
@@ -347,9 +244,7 @@ alberta,195,151,2 script Paul 86,{
mes "of the Sunken Ship?";
next;
mes "[Paul]";
- mes "Oh! Before you join, I must warn";
- mes "you. If you're not that strong, you";
- mes "may not want to go.";
+ mes "Oh! Before you join, I must warn you. If you're not that strong, you may not want to go.";
next;
mes "[Paul]";
mes "So, want";
@@ -362,9 +257,7 @@ alberta,195,151,2 script Paul 86,{
case 1:
if (Zeny < 200) {
mes "[Paul]";
- mes "It seems you don't have the money,";
- mes "my friend. But please come back";
- mes "when you're able to pay.";
+ mes "It seems you don't have the money, my friend. But please come back when you're able to pay.";
close;
} else {
set Zeny,Zeny - 200;
@@ -394,27 +287,18 @@ alberta,190,173,4 script Phelix 85,{
}
if (@event_zelopy == 0) {
mes "The hell are you doing here?";
- mes "There is nothing you can get for";
- mes "free on this ship, if you want";
- mes "somethin', work for it!!";
+ mes "There is nothing you can get for free on this ship, if you want somethin', work for it!!";
next;
mes "[Phelix]";
- mes "Hmm, so why don't you bring me";
- mes "10 jellopies and I will give 1";
- mes "potion. How's that sound?";
- mes "Or if that's too hard for your";
- mes "pansy ass, 3 jellopies for 1";
- mes "Carrot.";
+ mes "Hmm, so why don't you bring me 10 jellopies and I will give 1 potion. How's that sound?";
+ mes "Or if that's too hard for your pansy ass, 3 jellopies for 1 Carrot.";
next;
mes "[Phelix]";
- mes "If you're interested in my offer,";
- mes "get me the stuff I mentioned.";
+ mes "If you're interested in my offer, get me the stuff I mentioned.";
set @event_zelopy,1;
close;
} else {
- mes "Hmm... you want to exchange";
- mes "jellopies for Red Potions or some";
- mes "Carrots eh? Well... which one?";
+ mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?";
next;
switch(select("Red Potions please.","Carrots please.")) {
case 1:
@@ -425,9 +309,7 @@ alberta,190,173,4 script Phelix 85,{
next;
mes "[Phelix]";
if (countitem(909) < 10) {
- mes "Hey! Weren't you listening? I said";
- mes "10 jellopies for 1 Red Potion.. are";
- mes "ya deaf?";
+ mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?";
close;
} else {
set .@max,countitem(909)/10;
@@ -437,20 +319,13 @@ alberta,190,173,4 script Phelix 85,{
next;
switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) {
case 1:
- delitem 909,.@max*10;
- getitem 501,.@max;
- mes "[Phelix]";
- mes "There you go! As I promised. Don't";
- mes "go suckin' them all down at once.";
- close;
+ delitem 909,.@max*10; // Jellopy
+ getitem 501,.@max; // Red_Potion
+ break;
case 2:
mes "[Phelix]";
- mes "I'm not giving you more than 100";
- mes "at a time so don't bother, OK? If";
- mes "you don't want any, just say '0'.";
- mes "Right now, the most you can get is";
- mes ""+.@max+" but remember, 100 at most,";
- mes "you want to break my back?";
+ mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
+ mes "Right now, the most you can get is " + gap + " but remember, 100 at most, you want to break my back?.";
input .@amount;
next;
mes "[Phelix]";
@@ -459,29 +334,25 @@ alberta,190,173,4 script Phelix 85,{
close;
}
if (.@amount > 100) {
- mes "Hey, what'd I say? 100 at a time at";
- mes "most, you're trying to kill me";
- mes "aren't you!";
+ mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!";
close;
}
if (countitem(909) < .@amount*10) {
- mes "Hmmm, it looks like you don't have";
- mes "enough. Go get more jellopies if";
- mes "you want anything else from me.";
+ mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me.";
close;
}
- delitem 909,.@amount*10;
- getitem 501,.@amount;
- mes "[Phelix]";
- mes "There you go! As I promised. Don't";
- mes "go suckin' them all down at once.";
- close;
+ delitem 909,.@amount*10; // Jellopy
+ getitem 501,.@amount; // Red_Potion
+ break;
case 3:
mes "[Phelix]";
mes "No problem,";
mes "see you next time.";
close;
}
+ mes "[Phelix]";
+ mes "There you go! As I promised. Don't go suckin' them all down at once.";
+ close;
}
case 2:
mes "[Phelix]";
@@ -489,8 +360,7 @@ alberta,190,173,4 script Phelix 85,{
next;
mes "[Phelix]";
if (countitem(909) < 3) {
- mes "Hmm, look pansy ass, I said 3";
- mes "jellopies for 1 Carrot.. got it?";
+ mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?";
close;
} else {
set .@max,countitem(909)/3;
@@ -499,18 +369,12 @@ alberta,190,173,4 script Phelix 85,{
next;
switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) {
case 1:
- delitem 909,.@max*3;
- getitem 515,.@max;
- mes "[Phelix]";
- mes "There you go~! As I promised. Try";
- mes "not to stuff yer face.";
- close;
+ delitem 909,.@max*3; // Jellopy
+ getitem 515,.@max; // Carrot
+ break;
case 2:
mes "[Phelix]";
- mes "Right I'm not giving you more than";
- mes "100 at a time so don't bother,";
- mes "okay? If you don't want any, just";
- mes "say '0'.";
+ mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
input .@amount;
next;
mes "[Phelix]";
@@ -519,28 +383,24 @@ alberta,190,173,4 script Phelix 85,{
close;
}
if (.@amount > 100) {
- mes "Hey pansy ass, I said 100 at most,";
- mes "no more than that! I'm not going to";
- mes "break my back for the likes of you!";
+ mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!";
close;
}
if (countitem(909) < .@amount*10) {
- mes "Seems you don't have enough. Go get";
- mes "some more if you want anything";
- mes "else.";
+ mes "Seems you don't have enough. Go get some more if you want anything else.";
close;
}
- delitem 909,.@amount*3;
- getitem 515,.@amount;
- mes "[Phelix]";
- mes "There you go~! As I promised. Try";
- mes "not to stuff yer face.";
- close;
+ delitem 909,.@amount*3; // Jellopy
+ getitem 515,.@amount; // Carrot
+ break;
case 3:
mes "[Phelix]";
mes "Catch'ya later.";
close;
}
+ mes "[Phelix]";
+ mes "There you go~! As I promised. Try not to stuff yer face.";
+ close;
}
}
}