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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/battleground/tierra/tierra02.txt | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
download | hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.gz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.bz2 hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.xz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.zip |
Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/battleground/tierra/tierra02.txt')
-rw-r--r-- | npc/battleground/tierra/tierra02.txt | 71 |
1 files changed, 36 insertions, 35 deletions
diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt index aa5f09215..008944955 100644 --- a/npc/battleground/tierra/tierra02.txt +++ b/npc/battleground/tierra/tierra02.txt @@ -1,18 +1,20 @@ //===== Hercules Script ====================================== // BattleGround System - Tierra Gorge 2 -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.2 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Current Version: ===================================== +//= 1.4 +//===== Description: ========================================= +//= [Official Conversion] //= Second Tierra Gorge Battleground. //= - Winning Team: 3 badges //= - Losing Team: 1 badge -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] //= 1.2 Removed MaxLvl check in waitingrooms. +//= 1.3 Label standardization. [Euphy] +//= 1.4 Added GM management function. [Euphy] //============================================================ // Waiting Room NPCs @@ -44,7 +46,7 @@ OnEnterBG: bat_room,1,151,3 script #bat_a02_timer 844,{ end; -onInit: +OnInit: OnEnable: initnpctimer; end; @@ -95,18 +97,18 @@ OnInit: end; OnEnable: - donpcevent "OBJ#bat_a02_a::Onkill"; + donpcevent "OBJ#bat_a02_a::OnKill"; donpcevent "OBJ#bat_a02_a::OnEnable"; - donpcevent "OBJ#bat_a02_b::Onkill"; + donpcevent "OBJ#bat_a02_b::OnKill"; donpcevent "OBJ#bat_a02_b::OnEnable"; - donpcevent "barricade#bat_a02_a::Onkill"; + donpcevent "barricade#bat_a02_a::OnKill"; donpcevent "barricade#bat_a02_a::OnEnable"; - donpcevent "barricade#bat_a02_b::Onkill"; + donpcevent "barricade#bat_a02_b::OnKill"; donpcevent "barricade#bat_a02_b::OnEnable"; - donpcevent "OBJ#bat_a02_n::Onkill"; + donpcevent "OBJ#bat_a02_n::OnKill"; donpcevent "OBJ#bat_a02_n::OnEnable"; - donpcevent "NOBJ_mob#bat_a02_a::Onkill"; - donpcevent "NOBJ_mob#bat_a02_b::Onkill"; + donpcevent "NOBJ_mob#bat_a02_a::OnKill"; + donpcevent "NOBJ_mob#bat_a02_b::OnKill"; donpcevent "Battle Therapist#a02_a::OnEnable"; donpcevent "Battle Therapist#a02_b::OnEnable"; donpcevent "countdown#bat_a02::OnEnable"; @@ -135,7 +137,7 @@ OnReadyCheck: set $@TierraBG2,1; donpcevent "Lieutenant Rundel::OnEnterBG"; donpcevent "Lieutenant Guerrit::OnEnterBG"; - donpcevent "start#bat_a02::onEnable"; + donpcevent "start#bat_a02::OnEnable"; bg_warp $@TierraBG2_id1,"bat_a02",352,342; bg_warp $@TierraBG2_id2,"bat_a02",353,52; initnpctimer; @@ -152,7 +154,7 @@ OnEnable: bg_monster $@TierraBG2_id1,"bat_a02",177,345,"Food Storage",1909,"OBJ#bat_a02_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_a02","OBJ#bat_a02_a::OnMyMobDead"; end; @@ -175,7 +177,7 @@ OnEnable: bg_monster $@TierraBG2_id2,"bat_a02",167,50,"Food Depot",1910,"OBJ#bat_a02_b::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_a02","OBJ#bat_a02_b::OnMyMobDead"; end; @@ -200,7 +202,7 @@ OnEnable: setwall "bat_a02",186,266,16,6,1,"bat_a02_c1"; end; -Onkill: +OnKill: killmonster "bat_a02","barricade#bat_a02_a::OnMyMobDead"; delwall "bat_a02_c1"; end; @@ -222,7 +224,7 @@ OnEnable: setwall "bat_a02",170,129,16,6,1,"bat_a02_g1"; end; -Onkill: +OnKill: killmonster "bat_a02","barricade#bat_a02_b::OnMyMobDead"; delwall "bat_a02_g1"; end; @@ -242,7 +244,7 @@ OnEnable: monster "bat_a02",273,203,"Neutrality Flag",1911,1,"OBJ#bat_a02_n::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_a02","OBJ#bat_a02_n::OnMyMobDead"; end; @@ -263,13 +265,13 @@ OnMyMobDead: bat_a02,15,21,3 script NOBJ_mob#bat_a02_a 844,{ OnEnable: - donpcevent "NOBJ_mob#bat_a02_b::Onkill"; + donpcevent "NOBJ_mob#bat_a02_b::OnKill"; bg_monster $@TierraBG2_id1,"bat_a02",272,204,"Guillaume Camp Guardian",1949,"NOBJ_mob#bat_a02_a::OnMyMobDead"; bg_monster $@TierraBG2_id1,"bat_a02",272,213,"Guillaume Camp Guardian",1949,"NOBJ_mob#bat_a02_a::OnMyMobDead"; bg_monster $@TierraBG2_id1,"bat_a02",273,197,"Guillaume Camp Guardian",1950,"NOBJ_mob#bat_a02_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_a02","NOBJ_mob#bat_a02_a::OnMyMobDead"; end; @@ -279,13 +281,13 @@ OnMyMobDead: bat_a02,15,22,3 script NOBJ_mob#bat_a02_b 844,{ OnEnable: - donpcevent "NOBJ_mob#bat_a02_a::Onkill"; + donpcevent "NOBJ_mob#bat_a02_a::OnKill"; bg_monster $@TierraBG2_id2,"bat_a02",272,204,"Croix Camp Guardian",1949,"NOBJ_mob#bat_a02_a::OnMyMobDead"; bg_monster $@TierraBG2_id2,"bat_a02",272,213,"Croix Camp Guardian",1949,"NOBJ_mob#bat_a02_a::OnMyMobDead"; bg_monster $@TierraBG2_id2,"bat_a02",273,197,"Croix Camp Guardian",1950,"NOBJ_mob#bat_a02_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_a02","NOBJ_mob#bat_a02_b::OnMyMobDead"; end; @@ -480,7 +482,7 @@ OnEnable: enablenpc "Battle Therapist#a02_a"; end; -Onstop: +OnStop: disablenpc "bat_a02_rp1_a_warp"; disablenpc "Battle Therapist#a02_a"; stopnpctimer; @@ -530,7 +532,7 @@ OnEnable: enablenpc "Battle Therapist#a02_b"; end; -Onstop: +OnStop: disablenpc "bat_a02_rp1_b_warp"; disablenpc "Battle Therapist#a02_b"; stopnpctimer; @@ -870,7 +872,7 @@ OnEnable: initnpctimer; end; -Onstop: +OnStop: stopnpctimer; end; @@ -904,7 +906,7 @@ OnTimer1825000: OnTimer1830000: mapwarp "bat_a02","bat_room",154,150; - donpcevent "countdown#bat_a02::Onstop"; + donpcevent "countdown#bat_a02::OnStop"; end; } @@ -920,14 +922,14 @@ bat_a02,356,326,3 script Guillaume Camp Soldier#bat_a02_guide 934,{ } */ -/* bat_a02,1,1,3 script Release all#a02 81,{ - input .@input,0,2000; - if (.@input == 0) { + set .@i, callfunc("F_GM_NPC",1854,0); + if (.@i == -1) { mes "Cancelled."; close; - } - else if (.@input == 1854) { + } else if (.@i == 0) { + end; + } else { mes "May I help you?"; next; switch(select("Release all.:Cancel.")) { @@ -938,8 +940,7 @@ bat_a02,1,1,3 script Release all#a02 81,{ end; case 2: mes "Cancelled."; + close; } } } -*/ - |