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authorHaru <haru@dotalux.com>2014-10-26 02:06:46 +0100
committerHaru <haru@dotalux.com>2014-11-02 01:36:50 +0100
commitbf4b0a281207e46a9b21a9c9f779aeafaa739b62 (patch)
tree0230ee95510255548ebb7f4080460b466c9e2ca6 /npc/battleground/kvm
parent6b20c5b6988c889df35b890d93c338f8b87fa430 (diff)
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Replaced 'set' with direct assignment where applicable (common folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/battleground/kvm')
-rw-r--r--npc/battleground/kvm/kvm01.txt76
-rw-r--r--npc/battleground/kvm/kvm02.txt72
-rw-r--r--npc/battleground/kvm/kvm03.txt76
-rw-r--r--npc/battleground/kvm/kvm_item_pay.txt8
4 files changed, 113 insertions, 119 deletions
diff --git a/npc/battleground/kvm/kvm01.txt b/npc/battleground/kvm/kvm01.txt
index b4888be88..d5ecdfa31 100644
--- a/npc/battleground/kvm/kvm01.txt
+++ b/npc/battleground/kvm/kvm01.txt
@@ -27,7 +27,7 @@ OnInit:
end;
OnEnterBG:
- set $@KvM01BG_id1, waitingroom2bg("bat_c01",52,129,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
+ $@KvM01BG_id1 = waitingroom2bg("bat_c01",52,129,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
end;
}
@@ -41,7 +41,7 @@ OnInit:
end;
OnEnterBG:
- set $@KvM01BG_id2, waitingroom2bg("bat_c01",147,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
+ $@KvM01BG_id2 = waitingroom2bg("bat_c01",147,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
end;
}
@@ -93,7 +93,7 @@ OnDisable:
end;
OnTouch:
- set Bat_Team,1;
+ Bat_Team = 1;
setquest 6025;
end;
}
@@ -114,7 +114,7 @@ OnDisable:
end;
OnTouch:
- set Bat_Team,2;
+ Bat_Team = 2;
setquest 6025;
end;
}
@@ -139,11 +139,10 @@ OnCroixJoin:
end;
OnGuillaumeQuit:
- //set BG_Delay_Tick, gettimetick(2) + 1200;
+ //BG_Delay_Tick = gettimetick(2) + 1200;
OnGuillaumeDie:
- if( $@KvM01BG == 2 )
- {
- set .Guillaume_Count, .Guillaume_Count - 1;
+ if ($@KvM01BG == 2) {
+ --.Guillaume_Count;
bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
else {
@@ -154,11 +153,10 @@ OnGuillaumeDie:
end;
OnCroixQuit:
- //set BG_Delay_Tick, gettimetick(2) + 1200;
+ //BG_Delay_Tick = gettimetick(2) + 1200;
OnCroixDie:
- if( $@KvM01BG == 2 )
- {
- set .Croix_Count, .Croix_Count - 1;
+ if ($@KvM01BG == 2) {
+ --.Croix_Count;
bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
else {
@@ -171,13 +169,13 @@ OnCroixDie:
OnReadyCheck:
if( $@KvM01BG )
end;
- set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"KvM01R_Croix");
+ .@Guillaume = getwaitingroomstate(0,"KvM01R_Guillaume");
+ .@Croix = getwaitingroomstate(0,"KvM01R_Croix");
if( .@Guillaume < 5 || .@Croix < 5 )
end;
- set $@KvM01BG, 1; // Starting
+ $@KvM01BG = 1; // Starting
donpcevent "KvM01R_Croix::OnEnterBG";
donpcevent "KvM01R_Guillaume::OnEnterBG";
donpcevent "KvM01_BG::OnStart";
@@ -186,7 +184,7 @@ OnReadyCheck:
OnStart:
disablenpc "KVM Officer#KVM01A";
disablenpc "KVM Officer#KVM01B";
- set $@KvM01BG_Victory, 0;
+ $@KvM01BG_Victory = 0;
// Warp Teams
bg_warp $@KvM01BG_id1,"bat_c01",53,128;
bg_warp $@KvM01BG_id2,"bat_c01",146,55;
@@ -239,18 +237,18 @@ OnTimer59000:
OnTimer61000:
// Team Members
- set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0);
- set .Croix_Count, bg_get_data($@KvM01BG_id2, 0);
+ .Guillaume_Count = bg_get_data($@KvM01BG_id1, 0);
+ .Croix_Count = bg_get_data($@KvM01BG_id2, 0);
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
{
- set $@KvM01BG_Victory, 3;
- set $@KvM01BG, 3;
+ $@KvM01BG_Victory = 3;
+ $@KvM01BG = 3;
mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969;
stopnpctimer;
donpcevent "KvM01_BG::OnStop";
end;
}
- set $@KvM01BG, 2; // Playing
+ $@KvM01BG = 2; // Playing
bg_warp $@KvM01BG_id1,"bat_c01",61,120;
bg_warp $@KvM01BG_id2,"bat_c01",138,63;
end;
@@ -283,8 +281,8 @@ OnTimer360000:
donpcevent "KvM01_BG::OnGuillaumeWin";
else
{ // Draw Game
- set $@KvM01BG, 3;
- set $@KvM01BG_Victory, 3;
+ $@KvM01BG = 3;
+ $@KvM01BG_Victory = 3;
mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c01", "This battle has ended in a draw.",bc_map,"0x00ff00";
@@ -293,8 +291,8 @@ OnTimer360000:
end;
OnGuillaumeWin:
- set $@KvM01BG, 3;
- set $@KvM01BG_Victory, 1;
+ $@KvM01BG = 3;
+ $@KvM01BG_Victory = 1;
mapannounce "bat_c01", "Guillaume wins!",bc_map,"0x00ff00";
mapannounce "bat_c01", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
@@ -302,8 +300,8 @@ OnGuillaumeWin:
end;
OnCroixWin:
- set $@KvM01BG, 3;
- set $@KvM01BG_Victory, 2;
+ $@KvM01BG = 3;
+ $@KvM01BG_Victory = 2;
mapannounce "bat_c01", "Croix wins!",bc_map,"0x00ff00";
mapannounce "bat_c01", "Congratulations to Croix members.",bc_map,"0x00ff00";
mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
@@ -321,17 +319,17 @@ OnStop:
end;
OnReset:
- set .Croix_Count, 0;
- set .Guillaume_Count, 0;
- set $@KvM01BG_Victory, 0;
- if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; }
- if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; }
+ .Croix_Count = 0;
+ .Guillaume_Count = 0;
+ $@KvM01BG_Victory = 0;
+ if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; $@KvM01BG_id1 = 0; }
+ if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; $@KvM01BG_id2 = 0; }
disablenpc "KVM Officer#KVM01A";
disablenpc "KVM Officer#KVM01B";
mapwarp "bat_c01","bat_room",154,150;
maprespawnguildid "bat_c01",0,3; // Just in case someone else
bg_updatescore "bat_c01",5,5;
- set $@KvM01BG, 0;
+ $@KvM01BG = 0;
donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
}
@@ -374,14 +372,14 @@ bat_c01,51,130,5 script KVM Officer#KVM01A 4_M_KY_HEAD,{
{
if( $@KvM01BG_Victory == Bat_Team )
{ // Victory
- set kvm_point,kvm_point + 5;
+ kvm_point += 5;
mes "[KVM Officer]";
mes "Good Game.";
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 5";
close2;
} else {
- set kvm_point,kvm_point + 1;
+ ++kvm_point;
mes "[KVM Officer]";
mes "I am so sorry.";
mes "I wish you better luck next time.";
@@ -389,7 +387,7 @@ bat_c01,51,130,5 script KVM Officer#KVM01A 4_M_KY_HEAD,{
close2;
}
bg_leave;
- set Bat_Team,0;
+ Bat_Team = 0;
warp "bat_room",154,150;
end;
}
@@ -401,14 +399,14 @@ bat_c01,148,53,1 script KVM Officer#KVM01B 4_M_CRU_HEAD,{
{
if( $@KvM01BG_Victory == Bat_Team )
{ // Victory
- set kvm_point,kvm_point + 5;
+ kvm_point += 5;
mes "[KVM Officer]";
mes "Good Game.";
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 5";
close2;
} else {
- set kvm_point,kvm_point + 1;
+ ++kvm_point;
mes "[KVM Officer]";
mes "I am so sorry.";
mes "I wish you better luck next time.";
@@ -416,7 +414,7 @@ bat_c01,148,53,1 script KVM Officer#KVM01B 4_M_CRU_HEAD,{
close2;
}
bg_leave;
- set Bat_Team,0;
+ Bat_Team = 0;
warp "bat_room",154,150;
end;
}
diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt
index 06f3a2dcf..bf41528cc 100644
--- a/npc/battleground/kvm/kvm02.txt
+++ b/npc/battleground/kvm/kvm02.txt
@@ -29,7 +29,7 @@ OnInit:
end;
OnEnterBG:
- set $@KvM02BG_id1, waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
+ $@KvM02BG_id1 = waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
end;
}
@@ -43,7 +43,7 @@ OnInit:
end;
OnEnterBG:
- set $@KvM02BG_id2, waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
+ $@KvM02BG_id2 = waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
end;
}
@@ -95,7 +95,7 @@ OnDisable:
end;
OnTouch:
- set Bat_Team,1;
+ Bat_Team = 1;
setquest 6025;
end;
}
@@ -116,7 +116,7 @@ OnDisable:
end;
OnTouch:
- set Bat_Team,2;
+ Bat_Team = 2;
setquest 6025;
end;
}
@@ -141,11 +141,10 @@ OnCroixJoin:
end;
OnGuillaumeQuit:
- //set BG_Delay_Tick, gettimetick(2) + 1200;
+ //BG_Delay_Tick = gettimetick(2) + 1200;
OnGuillaumeDie:
- if( $@KvM02BG == 2 )
- {
- set .Guillaume_Count, .Guillaume_Count - 1;
+ if ($@KvM02BG == 2) {
+ --.Guillaume_Count;
bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
else {
@@ -156,11 +155,10 @@ OnGuillaumeDie:
end;
OnCroixQuit:
- //set BG_Delay_Tick, gettimetick(2) + 1200;
+ //BG_Delay_Tick = gettimetick(2) + 1200;
OnCroixDie:
- if( $@KvM02BG == 2 )
- {
- set .Croix_Count, .Croix_Count - 1;
+ if ($@KvM02BG == 2) {
+ --.Croix_Count;
bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
else {
@@ -173,13 +171,13 @@ OnCroixDie:
OnReadyCheck:
if( $@KvM02BG )
end;
- set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"KvM02R_Croix");
+ .@Guillaume = getwaitingroomstate(0,"KvM02R_Guillaume");
+ .@Croix = getwaitingroomstate(0,"KvM02R_Croix");
if( .@Guillaume < 5 || .@Croix < 5 )
end;
- set $@KvM02BG, 1; // Starting
+ $@KvM02BG = 1; // Starting
donpcevent "KvM02R_Croix::OnEnterBG";
donpcevent "KvM02R_Guillaume::OnEnterBG";
donpcevent "KvM02_BG::OnStart";
@@ -188,7 +186,7 @@ OnReadyCheck:
OnStart:
disablenpc "KVM Officer#KVM02A";
disablenpc "KVM Officer#KVM02B";
- set $@KvM02BG_Victory, 0;
+ $@KvM02BG_Victory = 0;
// Warp Teams
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
@@ -241,18 +239,18 @@ OnTimer59000:
OnTimer61000:
// Team Members
- set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0);
- set .Croix_Count, bg_get_data($@KvM02BG_id2, 0);
+ .Guillaume_Count = bg_get_data($@KvM02BG_id1, 0);
+ .Croix_Count = bg_get_data($@KvM02BG_id2, 0);
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
{
- set $@KvM02BG_Victory, 3;
- set $@KvM02BG, 3;
+ $@KvM02BG_Victory = 3;
+ $@KvM02BG = 3;
mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080;
stopnpctimer;
donpcevent "KvM02_BG::OnStop";
end;
}
- set $@KvM02BG, 2; // Playing
+ $@KvM02BG = 2; // Playing
bg_warp $@KvM02BG_id1,"bat_c02",62,119;
bg_warp $@KvM02BG_id2,"bat_c02",137,64;
end;
@@ -285,8 +283,8 @@ OnTimer360000:
donpcevent "KvM02_BG::OnGuillaumeWin";
else
{ // Draw Game
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 3;
+ $@KvM02BG = 3;
+ $@KvM02BG_Victory = 3;
mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c02", "This battle has ended in a draw.",bc_map,"0x00ff00";
@@ -295,8 +293,8 @@ OnTimer360000:
end;
OnGuillaumeWin:
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 1;
+ $@KvM02BG = 3;
+ $@KvM02BG_Victory = 1;
mapannounce "bat_c02", "Guillaume wins!",bc_map,"0x00ff00";
mapannounce "bat_c02", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
@@ -304,8 +302,8 @@ OnGuillaumeWin:
end;
OnCroixWin:
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 2;
+ $@KvM02BG = 3;
+ $@KvM02BG_Victory = 2;
mapannounce "bat_c02", "Croix wins!",bc_map,"0x00ff00";
mapannounce "bat_c02", "Congratulations to Croix members.",bc_map,"0x00ff00";
mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
@@ -323,17 +321,17 @@ OnStop:
end;
OnReset:
- set .Croix_Count, 0;
- set .Guillaume_Count, 0;
- set $@KvM02BG_Victory, 0;
- if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
- if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
+ .Croix_Count = 0;
+ .Guillaume_Count = 0;
+ $@KvM02BG_Victory = 0;
+ if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; $@KvM02BG_id1 = 0; }
+ if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; $@KvM02BG_id2 = 0; }
disablenpc "KVM Officer#KVM02A";
disablenpc "KVM Officer#KVM02B";
mapwarp "bat_c02","bat_room",154,150;
maprespawnguildid "bat_c02",0,3; // Just in case someone else
bg_updatescore "bat_c02",5,5;
- set $@KvM02BG, 0;
+ $@KvM02BG = 0;
donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
}
@@ -376,7 +374,7 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 4_M_KY_HEAD,{
{
if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
- set kvm_point,kvm_point + 1;
+ ++kvm_point;
mes "[KVM Officer]";
mes "Good Game.";
mes "May the glory of KVM be with you.";
@@ -390,7 +388,7 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 4_M_KY_HEAD,{
close2;
}
bg_leave;
- set Bat_Team,0;
+ Bat_Team = 0;
warp "bat_room",154,150;
end;
}
@@ -402,7 +400,7 @@ bat_c02,148,53,1 script KVM Officer#KVM02B 4_M_CRU_HEAD,{
{
if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
- set kvm_point,kvm_point + 1;
+ ++kvm_point;
mes "[KVM Officer]";
mes "Good Game.";
mes "May the glory of KVM be with you.";
@@ -416,7 +414,7 @@ bat_c02,148,53,1 script KVM Officer#KVM02B 4_M_CRU_HEAD,{
close2;
}
bg_leave;
- set Bat_Team,0;
+ Bat_Team = 0;
warp "bat_room",154,150;
end;
}
diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt
index ea7dc3d47..f4bd49d4f 100644
--- a/npc/battleground/kvm/kvm03.txt
+++ b/npc/battleground/kvm/kvm03.txt
@@ -28,7 +28,7 @@ OnInit:
end;
OnEnterBG:
- set $@KvM03BG_id1, waitingroom2bg("bat_c03",52,129,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
+ $@KvM03BG_id1 = waitingroom2bg("bat_c03",52,129,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
end;
}
@@ -42,7 +42,7 @@ OnInit:
end;
OnEnterBG:
- set $@KvM03BG_id2, waitingroom2bg("bat_c03",147,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
+ $@KvM03BG_id2 = waitingroom2bg("bat_c03",147,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
end;
}
@@ -94,7 +94,7 @@ OnDisable:
end;
OnTouch:
- set Bat_Team,1;
+ Bat_Team = 1;
setquest 6025;
end;
}
@@ -115,7 +115,7 @@ OnDisable:
end;
OnTouch:
- set Bat_Team,2;
+ Bat_Team = 2;
setquest 6025;
end;
}
@@ -140,11 +140,10 @@ OnCroixJoin:
end;
OnGuillaumeQuit:
- //set BG_Delay_Tick, gettimetick(2) + 1200;
+ //BG_Delay_Tick = gettimetick(2) + 1200;
OnGuillaumeDie:
- if( $@KvM03BG == 2 )
- {
- set .Guillaume_Count, .Guillaume_Count - 1;
+ if ($@KvM03BG == 2) {
+ --.Guillaume_Count;
bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count;
if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin";
else {
@@ -155,11 +154,10 @@ OnGuillaumeDie:
end;
OnCroixQuit:
- //set BG_Delay_Tick, gettimetick(2) + 1200;
+ //BG_Delay_Tick = gettimetick(2) + 1200;
OnCroixDie:
- if( $@KvM03BG == 2 )
- {
- set .Croix_Count, .Croix_Count - 1;
+ if ($@KvM03BG == 2) {
+ --.Croix_Count;
bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count;
if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin";
else {
@@ -172,13 +170,13 @@ OnCroixDie:
OnReadyCheck:
if( $@KvM03BG )
end;
- set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"KvM03R_Croix");
+ .@Guillaume = getwaitingroomstate(0,"KvM03R_Guillaume");
+ .@Croix = getwaitingroomstate(0,"KvM03R_Croix");
if( .@Guillaume < 5 || .@Croix < 5 )
end;
- set $@KvM03BG, 1; // Starting
+ $@KvM03BG = 1; // Starting
donpcevent "KvM03R_Croix::OnEnterBG";
donpcevent "KvM03R_Guillaume::OnEnterBG";
donpcevent "KvM03_BG::OnStart";
@@ -187,7 +185,7 @@ OnReadyCheck:
OnStart:
disablenpc "KVM Officer#KVM03A";
disablenpc "KVM Officer#KVM03B";
- set $@KvM01BG_Victory, 0;
+ $@KvM01BG_Victory = 0;
// Warp Teams
bg_warp $@KvM03BG_id1,"bat_c03",53,128;
bg_warp $@KvM03BG_id2,"bat_c03",146,55;
@@ -240,18 +238,18 @@ OnTimer59000:
OnTimer61000:
// Team Members
- set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0);
- set .Croix_Count, bg_get_data($@KvM03BG_id2, 0);
+ .Guillaume_Count = bg_get_data($@KvM03BG_id1, 0);
+ .Croix_Count = bg_get_data($@KvM03BG_id2, 0);
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
{
- set $@KvM03BG_Victory, 3;
- set $@KvM03BG, 3;
+ $@KvM03BG_Victory = 3;
+ $@KvM03BG = 3;
mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0;
stopnpctimer;
donpcevent "KvM03_BG::OnStop";
end;
}
- set $@KvM03BG, 2; // Playing
+ $@KvM03BG = 2; // Playing
bg_warp $@KvM03BG_id1,"bat_c03",62,119;
bg_warp $@KvM03BG_id2,"bat_c03",137,64;
end;
@@ -284,8 +282,8 @@ OnTimer360000:
donpcevent "KvM03_BG::OnGuillaumeWin";
else
{ // Draw Game
- set $@KvM03BG, 3;
- set $@KvM03BG_Victory, 3;
+ $@KvM03BG = 3;
+ $@KvM03BG_Victory = 3;
mapannounce "bat_c03", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c03", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c03", "This battle has ended in a draw.",bc_map,"0x00ff00";
@@ -294,8 +292,8 @@ OnTimer360000:
end;
OnGuillaumeWin:
- set $@KvM03BG, 3;
- set $@KvM03BG_Victory, 1;
+ $@KvM03BG = 3;
+ $@KvM03BG_Victory = 1;
mapannounce "bat_c03", "Guillaume wins!",bc_map,"0x00ff00";
mapannounce "bat_c03", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
mapannounce "bat_c03", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
@@ -303,8 +301,8 @@ OnGuillaumeWin:
end;
OnCroixWin:
- set $@KvM03BG, 3;
- set $@KvM03BG_Victory, 2;
+ $@KvM03BG = 3;
+ $@KvM03BG_Victory = 2;
mapannounce "bat_c03", "Croix wins!",bc_map,"0x00ff00";
mapannounce "bat_c03", "Congratulations to Croix members.",bc_map,"0x00ff00";
mapannounce "bat_c03", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
@@ -322,17 +320,17 @@ OnStop:
end;
OnReset:
- set .Croix_Count, 0;
- set .Guillaume_Count, 0;
- set $@KvM03BG_Victory, 0;
- if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; }
- if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; }
+ .Croix_Count = 0;
+ .Guillaume_Count = 0;
+ $@KvM03BG_Victory = 0;
+ if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; $@KvM03BG_id1 = 0; }
+ if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; $@KvM03BG_id2 = 0; }
disablenpc "KVM Officer#KVM03A";
disablenpc "KVM Officer#KVM03B";
mapwarp "bat_c03","bat_room",154,150;
maprespawnguildid "bat_c03",0,3; // Just in case someone else
bg_updatescore "bat_c03",5,5;
- set $@KvM03BG, 0;
+ $@KvM03BG = 0;
donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
}
@@ -375,14 +373,14 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 4_M_KY_HEAD,{
{
if( $@KvM03BG_Victory == Bat_Team )
{ // Victory
- set kvm_point,kvm_point + 2;
+ kvm_point += 2;
mes "[KVM Officer]";
mes "Good Game.";
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 2";
close2;
} else {
- set kvm_point,kvm_point + 1;
+ ++kvm_point;
mes "[KVM Officer]";
mes "I am so sorry.";
mes "I wish you better luck next time.";
@@ -390,7 +388,7 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 4_M_KY_HEAD,{
close2;
}
bg_leave;
- set Bat_Team,0;
+ Bat_Team = 0;
warp "bat_room",154,150;
end;
}
@@ -402,14 +400,14 @@ bat_c03,148,53,1 script KVM Officer#KVM03B 4_M_CRU_HEAD,{
{
if( $@KvM03BG_Victory == Bat_Team )
{ // Victory
- set kvm_point,kvm_point + 2;
+ kvm_point +=2;
mes "[KVM Officer]";
mes "Good Game.";
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 2";
close2;
} else {
- set kvm_point,kvm_point + 1;
+ ++kvm_point;
mes "[KVM Officer]";
mes "I am so sorry.";
mes "I wish you better luck next time.";
@@ -417,7 +415,7 @@ bat_c03,148,53,1 script KVM Officer#KVM03B 4_M_CRU_HEAD,{
close2;
}
bg_leave;
- set Bat_Team,0;
+ Bat_Team = 0;
warp "bat_room",154,150;
end;
}
diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt
index fa14455d6..ed6190690 100644
--- a/npc/battleground/kvm/kvm_item_pay.txt
+++ b/npc/battleground/kvm/kvm_item_pay.txt
@@ -18,9 +18,9 @@
bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
if (countitem(7773)) {
- set .@pointstoadd,countitem(7773);
+ .@pointstoadd = countitem(7773);
delitem 7773,.@pointstoadd;
- set kvm_point,kvm_point+.@pointstoadd;
+ kvm_point += .@pointstoadd;
mes "[Logistics]";
mes "Are those "+getitemname(7773)+"s I see?";
mes "We no longer accept that currency,";
@@ -45,7 +45,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
mes "be reversed. Please be carefull.";
mes "Select the next step please.";
next;
- set .@name$,strcharinfo(0);
+ .@name$ = strcharinfo(0);
switch(select("Read the KVM Catalogue.:Purchase KVM Items.:Confirm KVM Points.:Explanation of KVM Rewards.:Explanation of KVM Points.")) {
case 1:
mes "[Logistics]";
@@ -283,7 +283,7 @@ PurchaseItem:
break;
case 2:
if (kvm_point >= .@prices[getarg(1)]) {
- set kvm_point,kvm_point-.@prices[getarg(1)];
+ kvm_point -= .@prices[getarg(1)];
getitem getarg(0),1;
mes "[Logistics]";
mes "You have purchased a "+getitemname(getarg(0))+".";