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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-08-03 18:27:00 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-08-03 18:27:00 +0000
commit2c9cbc9cc309ec61a4a62c59ac2a6c678fd8b478 (patch)
tree47af6729a0757215798873f52b9c62971336df4a /npc/battleground/kvm/kvm_item_pay.txt
parent419927ac9f5ea5b71b21b52728bb56925b797937 (diff)
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* A rather large overhaul of the battlegrounds.
- in bg_common.txt, stripped out KvM npcs, fixed coordinates. - Needs to be tested, none of the BG files are on by default. - Created subfolder battleground/KvM/ which now holds KVM files. - Added kvm_enter.txt, which warps players to the waiting rooms. - Added kvm_item_pay.txt, which holds the point redemption NPC. - Made the KvM battlegrounds work closer to official, needs work. * Corrected variable typos in the acolyte arena. (bugreport:4374) * Corrected donpcevent typo in the party arena. (bugreport:4374) * Added two global functions which will return equip data as strings. - F_GetWeaponType: returns the type of weapon by 'look', (ie "Dagger") - F_GetArmorType: returns the kind of armor via 'equip loc'. (ie "Armor") * Fixed duplicate documentation for getitemslot. (bugreport:4362) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14369 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+// BattleGround System - KvM Item Dealer
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Kreiger Von Midgard Battleground Point redemption NPC
+//= * NOTE *
+//= KvM Does NOT use items, but a character variable to
+//= keep track of points. This NPC when talked to will
+//= convert already-given tokens and convert them to points.
+//= under the player variable kvm_point.
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//============================================================
+
+bat_room,151,144,3 script KVM Logistic Officer#a 734,{
+ if (countitem(7773)) {
+ set .@pointstoadd,countitem(7773);
+ delitem 7773,.@pointstoadd;
+ set kvm_point,kvm_point+.@pointstoadd;
+ mes "[Logistics]";
+ mes "Are those "+getitemname(7773)+"s I see?";
+ mes "We no longer accept that currency,";
+ mes "but I can exchange those for you,";
+ mes "So you have "+.@pointstoadd+" "+getitemname(7773)+"s?";
+ mes "Alright, all set, you now have ^580080"+ kvm_point +"^000000 KVM Points.";
+ next;
+ }
+ if (checkweight(1201,1) == 0) {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you loose some weight. -";
+ close;
+ }
+ mes "[Logistics]";
+ mes "Hello?";
+ mes "I am in charge of distributing";
+ mes "reward items for KVM points. Any";
+ mes "wrong selection of items will not";
+ mes "be reversed. Please be carefull.";
+ mes "Select the next step please.";
+ next;
+ set .@name$,strcharinfo(0);
+ switch(select("Read the KVM Catalogue.:Purchase KVM Items.:Confirm KVM Points.:Explanation of KVM Rewards.:Explanation of KVM Points.")) {
+ case 1:
+ mes "[Logistics]";
+ mes "Here is the catalogue of KVM items.";
+ mes "Each weapon requires 2,000 points";
+ mes "and each armor from 10 to 1,200";
+ mes "points. So, be carefull when";
+ mes "selecting a reward.";
+ close2;
+ ReadBook 11017,1;
+ end;
+ case 2:
+ mes "[Logistics]";
+ mes "Wich items do you want to see? As";
+ mes "for the detailed specification of";
+ mes "the items, please refer to the";
+ mes "^3131FFCatalogue^000000.";
+ next;
+ switch(select("Weapon:Armor/Accessory:Mass-Production Armor/Accessory:Popularized Armor/Accessory")) {
+ case 1:
+ mes "[Logistics]";
+ mes "You have selected the Weapon Category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Dagger/Sword/Spear:Staff/Mace/Axe/Shuriken:Bow/Katar/Instrument/Whip:Book/Knuckle:Revolver/Rifle/Gun/Grenade Launcher")) {
+ case 1:
+ mes "[Logistics]";
+ mes "You have selected the Dagger/Sword/Spear category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Dagger:One-handed Sword:Two-handed Sword:One-handed Spear:Two-handed Spear")) {
+ case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1
+ case 2:
+ mes "[Logistics]";
+ mes "You have selected the 'One-handed Sword' category.";
+ mes "There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger.";
+ mes "If you want their details, please refer to the KVM Catalogue.";
+ mes "Please select one of them.";
+ next;
+ switch(select("Glorious Flamberge:Glorious Rapier:Glorious Holy Avenger")) {
+ case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1
+ case 2: callsub PurchaseItem,13417,0,0; //Krieger_Onehand_Sword2
+ case 3: callsub PurchaseItem,13418,0,0; //Krieger_Onehand_Sword3
+ }
+ case 3: callsub PurchaseItem,1187,0,1; //Krieger_Twohand_Sword1
+ case 4: callsub PurchaseItem,1426,0,1; //Krieger_Onehand_Spear1
+ case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1
+ }
+ case 2:
+ mes "[Logistics]";
+ mes "You have selected the 'Staff/Mace/Axe/Shuriken' category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Staff:Mace:One-handed Axe:Two-handed Axe:Shuriken")) {
+ case 1:
+ mes "[Logistics]";
+ mes "You have selected the 'Staff' category.";
+ mes "There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff.";
+ mes "If you want their details, please refer to the KVM Catalogue.";
+ mes "Please select one of them.";
+ next;
+ switch(select("Glorious Destruction Staff:Glorious Arc Wand:Glorious Healing Staff")) {
+ case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1
+ case 2: callsub PurchaseItem,1640,0,0; //Krieger_Onehand_Staff1
+ case 3: callsub PurchaseItem,1641,0,0; //Krieger_Onehand_Staff2
+ }
+ case 2: callsub PurchaseItem,1546,0,1; //Krieger_Onehand_Mace1
+ case 3: callsub PurchaseItem,1310,0,1; //Krieger_Onehand_Axe1
+ case 4: callsub PurchaseItem,1382,0,1; //Krieger_Twohand_Axe1
+ case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1
+ }
+ case 3:
+ mes "[Logistics]";
+ mes "You have selected the Bow/Katar/Instrument/Whip category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Bow:Katar:Instrument:Whip")) {
+ case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1
+ case 2:
+ mes "[Logistics]";
+ mes "You have selected the 'Katar' category.";
+ mes "There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar.";
+ mes "If you want their details, please refer to the KVM Catalogue.";
+ mes "Please select one of them.";
+ next;
+ switch(select("Glorious Bloody Roar:Glorious Jamadhar")) {
+ case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1
+ case 2: callsub PurchaseItem,1282,0,0; //Krieger_Katar2
+ }
+ case 3: callsub PurchaseItem,1927,0,1; //Krieger_Instrument1
+ case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1
+ }
+ case 4:
+ mes "[Logistics]";
+ mes "You have selected the Book/Knuckle category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Book:Knuckle")) {
+ case 1:
+ mes "[Logistics]";
+ mes "You have selected 'Book'.";
+ mes "There are 2 Books: Glorious Tablet and Glorious Apocalypse.";
+ mes "If you want their details, please refer to the KVM Catalogue.";
+ mes "Please select one of them.";
+ next;
+ switch(select("Glorious Tablet:Glorious Apocalypse")) {
+ case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1
+ case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2
+ }
+ case 2:
+ mes "[Logistics]";
+ mes "You have selected the 'Knuckle' category.";
+ mes "There are 2 Knuckles: Glorious Claw and Glorious Fist.";
+ mes "If you want their details, please refer to the KVM Catalogue.";
+ mes "Please select one of them.";
+ next;
+ switch(select("Glorious Claw:Glorious Fist")) {
+ case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1
+ case 2: callsub PurchaseItem,1827,0,0; //Krieger_Knuckle2
+ }
+ }
+ case 5:
+ mes "[Logistics]";
+ mes "You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher")) {
+ case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1
+ case 2: callsub PurchaseItem,13176,0,1; //Krieger_Rifle1
+ case 3: callsub PurchaseItem,13177,0,1; //Krieger_Gatling1
+ case 4: callsub PurchaseItem,13178,0,1; //Krieger_Shotgun1
+ case 5: callsub PurchaseItem,13179,0,1; //Krieger_Launcher1
+ }
+ }
+ case 2:
+ mes "[Logistics]";
+ mes "You have selected the 'Armor/Accessory' category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Armor:Cloak:Shoes:Accessory")) {
+ case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1
+ case 2: callsub PurchaseItem,2549,2,2; //Krieger_Muffler1
+ case 3: callsub PurchaseItem,2444,3,2; //Krieger_Shoes1
+ case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1
+ }
+ case 3:
+ mes "[Logistics]";
+ mes "You have selected the 'Mass-Production Armor/Accessory' category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Mass-Production Armor:Mass-Production Shoes:Mass-Production Accessory")) {
+ case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2
+ case 2: callsub PurchaseItem,2445,6,3; //Krieger_Shoes2
+ case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2
+ }
+ case 4:
+ mes "[Logistics]";
+ mes "You have selected the 'Popularized Armor/Accessory' category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Popularized Armor:Popularized Shoes:Popularized Accessory")) {
+ case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3
+ case 2: callsub PurchaseItem,2446,9,4; //Krieger_Shoes3
+ case 3: callsub PurchaseItem,2774,10,4; //Krieger_Ring3
+ }
+ }
+ case 3:
+ mes "[Logistics]";
+ mes ""+ .@name$ +", your current points are ^580080"+ kvm_point +"^000000 KVM Points.";
+ close;
+ case 4:
+ mes "[Logistics]";
+ mes "There are 3 categories in KVM Rewards: Weapon/Armor.Accessory.";
+ next;
+ mes "[Logistics]";
+ mes "Weapon rewards require 2,000 KVM points for each.";
+ mes "There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each.";
+ mes "Accessory rewards require 1,200 KVM points for each.";
+ next;
+ mes "[Logistics]";
+ mes "Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing.";
+ next;
+ mes "[Logistics]";
+ mes "When you can wear all 3 armors, you can have a special set of options.";
+ mes "Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards.";
+ next;
+ mes "[Logistics]";
+ mes "Finally, there are Mass-Production Armor and Accessory rewards.";
+ mes "Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well.";
+ close;
+ case 5:
+ mes "[Logistics]";
+ mes "KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM).";
+ mes "You can have special Rewards by using these points.";
+ close;
+ }
+
+PurchaseItem:
+ // Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3
+ setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30;
+
+ mes "[Logistics]";
+
+ if (!getarg(2))
+ mes "You have selected ^ff0000"+getitemname(getarg(0))+"^000000.";
+ else if (getarg(2) == 1)
+ mes "There is only one "+callfunc("F_GetWeaponType",getarg(0))+": "+getitemname(getarg(0))+".";
+ else if (getarg(2) == 2) {
+ mes "You have selected '"+callfunc("F_GetArmorType",getarg(0))+"'.";
+ mes "The armor for one whose Lvl is more than 80 is: ^ff0000"+getitemname(getarg(0))+"^000000.";
+ }
+ else if (getarg(2) == 3) {
+ mes "You have selected 'Mass-Production "+callfunc("F_GetArmorType",getarg(0))+"'.";
+ mes "There is only one Mass-Production "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000.";
+ }
+ else if (getarg(2) == 4) {
+ mes "You have selected 'Popularized "+callfunc("F_GetArmorType",getarg(0))+"'.";
+ mes "There is only one Popularized "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000.";
+ }
+
+ if (!getarg(1))
+ mes "It requires ^0000ff2,000^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
+ else if (getarg(1) == 4)
+ mes "It requires ^0000ff1,200^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
+ else
+ mes "It requires ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
+
+ mes "Are you sure you want this item?";
+ next;
+ switch(select("No, I won't purchase it.:Yes, I will purchase it.")) {
+ case 1:
+ mes "[Logistics]";
+ mes "You have selected 'I won't purchase it'.";
+ mes "When purchasing an item, please be careful there are no refunds.";
+ break;
+ case 2:
+ if (kvm_point >= .@prices[getarg(1)]) {
+ set kvm_point,kvm_point-.@prices[getarg(1)];
+ getitem getarg(0),1;
+ mes "[Logistics]";
+ mes "You have purchased a "+getitemname(getarg(0))+".";
+ if (!getarg(1))
+ mes "Your KVM Points are reduced by ^0000ff"+getarg(1)+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
+ if (getarg(1) == 4)
+ mes "Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
+ else
+ mes "Your KVM Points are reduced by ^0000ff"+.@prices[getarg(1)]+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
+ }
+ else {
+ mes "[Logistics]";
+ if (!getarg(1))
+ mes "You need ^0000ff2,000^000000 KVM Points to purchase this item.";
+ else if (getarg(1) == 4)
+ mes "You need ^0000ff1,200^000000 KVM Points to purchase this item.";
+ else
+ mes "You need ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points to purchase this item.";
+ mes "However, your KVM Points are now ^580080"+ kvm_point +"^000000.";
+ mes "Which are not enough to buy it.";
+ mes "When you get enough points, please come back again.";
+ }
+ }
+ close;
+}