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author | Haru <haru@dotalux.com> | 2016-07-10 15:43:44 +0200 |
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committer | Haru <haru@dotalux.com> | 2016-07-10 16:12:36 +0200 |
commit | c0981a1b7966302311c4194bbfbcc9a3c07f65aa (patch) | |
tree | ddba93b22d4107780ae90b9853d82df126f7130c /npc/battleground/kvm/kvm_item_pay.txt | |
parent | 84d645aa668b0e284c20c325269a3b018bcd6039 (diff) | |
download | hercules-c0981a1b7966302311c4194bbfbcc9a3c07f65aa.tar.gz hercules-c0981a1b7966302311c4194bbfbcc9a3c07f65aa.tar.bz2 hercules-c0981a1b7966302311c4194bbfbcc9a3c07f65aa.tar.xz hercules-c0981a1b7966302311c4194bbfbcc9a3c07f65aa.zip |
HULD-compliance: updated npc/battleground/
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/battleground/kvm/kvm_item_pay.txt')
-rw-r--r-- | npc/battleground/kvm/kvm_item_pay.txt | 258 |
1 files changed, 129 insertions, 129 deletions
diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt index d3bf777ab..92771f14b 100644 --- a/npc/battleground/kvm/kvm_item_pay.txt +++ b/npc/battleground/kvm/kvm_item_pay.txt @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) 2012-2016 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify @@ -41,69 +41,69 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ .@pointstoadd = countitem(War_Badge); delitem 7773,.@pointstoadd; kvm_point += .@pointstoadd; - mes "[Logistics]"; - mes "Are those "+getitemname(7773)+"s I see?"; - mes "We no longer accept that currency,"; - mes "but I can exchange those for you,"; - mes "So you have "+.@pointstoadd+" "+getitemname(7773)+"s?"; - mes "Alright, all set, you now have ^580080"+ kvm_point +"^000000 KVM Points."; + mes("[Logistics]"); + mesf("Are those %ss I see?", getitemname(7773)); + mes("We no longer accept that currency,\r" + "but I can exchange those for you."); + mesf("So you have %d %ss?", .@pointstoadd, getitemname(7773)); + mesf("Alright, all set, you now have ^580080%d^000000 KVM Points.", kvm_point); next; } if (checkweight(Knife,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; + mes("- Wait a minute !! -"); + mes("- Currently you're carrying -"); + mes("- too many items with you. -"); + mes("- Please try again -"); + mes("- after you loose some weight. -"); close; } - mes "[Logistics]"; - mes "Hello?"; - mes "I am in charge of distributing"; - mes "reward items for KVM points. Any"; - mes "wrong selection of items will not"; - mes "be reversed. Please be carefull."; - mes "Select the next step please."; + mes("[Logistics]"); + mes("Hello?"); + mes("I am in charge of distributing\r" + "reward items for KVM points. Any\r" + "wrong selection of items will not\r" + "be reversed. Please be carefull."); + mes("Select the next step please."); next; .@name$ = strcharinfo(0); switch(select("Read the KVM Catalogue.", "Purchase KVM Items.", "Confirm KVM Points.", "Explanation of KVM Rewards.", "Explanation of KVM Points.")) { case 1: - mes "[Logistics]"; - mes "Here is the catalogue of KVM items."; - mes "Each weapon requires 2,000 points"; - mes "and each armor from 10 to 1,200"; - mes "points. So, be carefull when"; - mes "selecting a reward."; + mes("[Logistics]"); + mes("Here is the catalogue of KVM items."); + mes("Each weapon requires 2,000 points\r" + "and each armor from 10 to 1,200\r" + "points. So, be carefull when\r" + "selecting a reward."); close2; readbook 11017,1; end; case 2: - mes "[Logistics]"; - mes "Wich items do you want to see? As"; - mes "for the detailed specification of"; - mes "the items, please refer to the"; - mes "^3131FFCatalogue^000000."; + mes("[Logistics]"); + mes("Wich items do you want to see? As\r" + "for the detailed specification of\r" + "the items, please refer to the\r" + "^3131FFCatalogue^000000."); next; switch(select("Weapon", "Armor/Accessory", "Mass-Production Armor/Accessory", "Popularized Armor/Accessory")) { case 1: - mes "[Logistics]"; - mes "You have selected the Weapon Category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the Weapon Category."); + mes("Please select a sub-category."); next; switch(select("Dagger/Sword/Spear", "Staff/Mace/Axe/Shuriken", "Bow/Katar/Instrument/Whip", "Book/Knuckle", "Revolver/Rifle/Gun/Grenade Launcher")) { case 1: - mes "[Logistics]"; - mes "You have selected the Dagger/Sword/Spear category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the Dagger/Sword/Spear category."); + mes("Please select a sub-category."); next; switch(select("Dagger", "One-handed Sword", "Two-handed Sword", "One-handed Spear", "Two-handed Spear")) { case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1 case 2: - mes "[Logistics]"; - mes "You have selected the 'One-handed Sword' category."; - mes "There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger."; - mes "If you want their details, please refer to the KVM Catalogue."; - mes "Please select one of them."; + mes("[Logistics]"); + mes("You have selected the 'One-handed Sword' category."); + mes("There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger."); + mes("If you want their details, please refer to the KVM Catalogue."); + mes("Please select one of them."); next; switch(select("Glorious Flamberge", "Glorious Rapier", "Glorious Holy Avenger")) { case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1 @@ -115,17 +115,17 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1 } case 2: - mes "[Logistics]"; - mes "You have selected the 'Staff/Mace/Axe/Shuriken' category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the 'Staff/Mace/Axe/Shuriken' category."); + mes("Please select a sub-category."); next; switch(select("Staff", "Mace", "One-handed Axe", "Two-handed Axe", "Shuriken")) { case 1: - mes "[Logistics]"; - mes "You have selected the 'Staff' category."; - mes "There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff."; - mes "If you want their details, please refer to the KVM Catalogue."; - mes "Please select one of them."; + mes("[Logistics]"); + mes("You have selected the 'Staff' category."); + mes("There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff."); + mes("If you want their details, please refer to the KVM Catalogue."); + mes("Please select one of them."); next; switch(select("Glorious Destruction Staff", "Glorious Arc Wand", "Glorious Healing Staff")) { case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1 @@ -138,18 +138,18 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1 } case 3: - mes "[Logistics]"; - mes "You have selected the Bow/Katar/Instrument/Whip category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the Bow/Katar/Instrument/Whip category."); + mes("Please select a sub-category."); next; switch(select("Bow", "Katar", "Instrument", "Whip")) { case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1 case 2: - mes "[Logistics]"; - mes "You have selected the 'Katar' category."; - mes "There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar."; - mes "If you want their details, please refer to the KVM Catalogue."; - mes "Please select one of them."; + mes("[Logistics]"); + mes("You have selected the 'Katar' category."); + mes("There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar."); + mes("If you want their details, please refer to the KVM Catalogue."); + mes("Please select one of them."); next; switch(select("Glorious Bloody Roar", "Glorious Jamadhar")) { case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1 @@ -159,28 +159,28 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1 } case 4: - mes "[Logistics]"; - mes "You have selected the Book/Knuckle category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the Book/Knuckle category."); + mes("Please select a sub-category."); next; switch(select("Book", "Knuckle")) { case 1: - mes "[Logistics]"; - mes "You have selected 'Book'."; - mes "There are 2 Books: Glorious Tablet and Glorious Apocalypse."; - mes "If you want their details, please refer to the KVM Catalogue."; - mes "Please select one of them."; + mes("[Logistics]"); + mes("You have selected 'Book'."); + mes("There are 2 Books: Glorious Tablet and Glorious Apocalypse."); + mes("If you want their details, please refer to the KVM Catalogue."); + mes("Please select one of them."); next; switch(select("Glorious Tablet", "Glorious Apocalypse")) { case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1 case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2 } case 2: - mes "[Logistics]"; - mes "You have selected the 'Knuckle' category."; - mes "There are 2 Knuckles: Glorious Claw and Glorious Fist."; - mes "If you want their details, please refer to the KVM Catalogue."; - mes "Please select one of them."; + mes("[Logistics]"); + mes("You have selected the 'Knuckle' category."); + mes("There are 2 Knuckles: Glorious Claw and Glorious Fist."); + mes("If you want their details, please refer to the KVM Catalogue."); + mes("Please select one of them."); next; switch(select("Glorious Claw", "Glorious Fist")) { case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1 @@ -188,9 +188,9 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ } } case 5: - mes "[Logistics]"; - mes "You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category."); + mes("Please select a sub-category."); next; switch(select("Revolver", "Rifle", "Gatling Gun", "Shotgun", "Grenade Launcher")) { case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1 @@ -201,9 +201,9 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ } } case 2: - mes "[Logistics]"; - mes "You have selected the 'Armor/Accessory' category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the 'Armor/Accessory' category."); + mes("Please select a sub-category."); next; switch(select("Armor", "Cloak", "Shoes", "Accessory")) { case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1 @@ -212,9 +212,9 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1 } case 3: - mes "[Logistics]"; - mes "You have selected the 'Mass-Production Armor/Accessory' category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the 'Mass-Production Armor/Accessory' category."); + mes("Please select a sub-category."); next; switch(select("Mass-Production Armor", "Mass-Production Shoes", "Mass-Production Accessory")) { case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2 @@ -222,9 +222,9 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2 } case 4: - mes "[Logistics]"; - mes "You have selected the 'Popularized Armor/Accessory' category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the 'Popularized Armor/Accessory' category."); + mes("Please select a sub-category."); next; switch(select("Popularized Armor", "Popularized Shoes", "Popularized Accessory")) { case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3 @@ -233,33 +233,33 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ } } case 3: - mes "[Logistics]"; - mes ""+ .@name$ +", your current points are ^580080"+ kvm_point +"^000000 KVM Points."; + mes("[Logistics]"); + mesf("%s, your current points are ^580080%d^000000 KVM Points.", .@name$, kvm_point); close; case 4: - mes "[Logistics]"; - mes "There are 3 categories in KVM Rewards: Weapon/Armor.Accessory."; + mes("[Logistics]"); + mes("There are 3 categories in KVM Rewards: Weapon/Armor.Accessory."); next; - mes "[Logistics]"; - mes "Weapon rewards require 2,000 KVM points for each."; - mes "There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each."; - mes "Accessory rewards require 1,200 KVM points for each."; + mes("[Logistics]"); + mes("Weapon rewards require 2,000 KVM points for each."); + mes("There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each."); + mes("Accessory rewards require 1,200 KVM points for each."); next; - mes "[Logistics]"; - mes "Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing."; + mes("[Logistics]"); + mes("Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing."); next; - mes "[Logistics]"; - mes "When you can wear all 3 armors, you can have a special set of options."; - mes "Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards."; + mes("[Logistics]"); + mes("When you can wear all 3 armors, you can have a special set of options."); + mes("Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards."); next; - mes "[Logistics]"; - mes "Finally, there are Mass-Production Armor and Accessory rewards."; - mes "Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well."; + mes("[Logistics]"); + mes("Finally, there are Mass-Production Armor and Accessory rewards."); + mes("Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well."); close; case 5: - mes "[Logistics]"; - mes "KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM)."; - mes "You can have special Rewards by using these points."; + mes("[Logistics]"); + mes("KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM)."); + mes("You can have special Rewards by using these points."); close; } @@ -267,64 +267,64 @@ PurchaseItem: // Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3 setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30; - mes "[Logistics]"; + mes("[Logistics]"); if (!getarg(2)) - mes "You have selected ^ff0000"+getitemname(getarg(0))+"^000000."; + mesf("You have selected ^ff0000%s^000000.", getitemname(getarg(0))); else if (getarg(2) == 1) - mes "There is only one "+callfunc("F_GetWeaponType",getarg(0))+": "+getitemname(getarg(0))+"."; + mesf("There is only one %s: %s.", callfunc("F_GetWeaponType",getarg(0)), getitemname(getarg(0))); else if (getarg(2) == 2) { - mes "You have selected '"+callfunc("F_GetArmorType",getarg(0))+"'."; - mes "The armor for one whose Lvl is more than 80 is: ^ff0000"+getitemname(getarg(0))+"^000000."; + mesf("You have selected '%s'.", callfunc("F_GetArmorType",getarg(0))); + mesf("The armor for one whose Lvl is more than 80 is: ^ff0000%s^000000.", getitemname(getarg(0))); } else if (getarg(2) == 3) { - mes "You have selected 'Mass-Production "+callfunc("F_GetArmorType",getarg(0))+"'."; - mes "There is only one Mass-Production "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000."; + mesf("You have selected 'Mass-Production %s'.", callfunc("F_GetArmorType",getarg(0))); + mesf("There is only one Mass-Production %s: ^ff0000%s^000000.", callfunc("F_GetArmorType",getarg(0)), getitemname(getarg(0))); } else if (getarg(2) == 4) { - mes "You have selected 'Popularized "+callfunc("F_GetArmorType",getarg(0))+"'."; - mes "There is only one Popularized "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000."; + mesf("You have selected 'Popularized %s'.", callfunc("F_GetArmorType",getarg(0))); + mesf("There is only one Popularized %s: ^ff0000%s^000000.", callfunc("F_GetArmorType",getarg(0)), getitemname(getarg(0))); } if (!getarg(1)) - mes "It requires ^0000ff2,000^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; + mesf("It requires ^0000ff2,000^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@name$, kvm_point); else if (getarg(1) == 4) - mes "It requires ^0000ff1,200^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; + mesf("It requires ^0000ff1,200^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@name$, kvm_point); else - mes "It requires ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; + mesf("It requires ^0000ff%d^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@prices[getarg(1)], .@name$, kvm_point); - mes "Are you sure you want this item?"; + mes("Are you sure you want this item?"); next; switch(select("No, I won't purchase it.", "Yes, I will purchase it.")) { case 1: - mes "[Logistics]"; - mes "You have selected 'I won't purchase it'."; - mes "When purchasing an item, please be careful there are no refunds."; + mes("[Logistics]"); + mes("You have selected 'I won't purchase it'."); + mes("When purchasing an item, please be careful there are no refunds."); break; case 2: if (kvm_point >= .@prices[getarg(1)]) { kvm_point -= .@prices[getarg(1)]; getitem getarg(0),1; - mes "[Logistics]"; - mes "You have purchased a "+getitemname(getarg(0))+"."; + mes("[Logistics]"); + mesf("You have purchased a %s.", getitemname(getarg(0))); if (!getarg(1)) - mes "Your KVM Points are reduced by ^0000ff"+getarg(1)+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; + mesf("Your KVM Points are reduced by ^0000ff%d^000000 points, your KVM Points are now ^580080%d^000000.", getarg(1), kvm_point); if (getarg(1) == 4) - mes "Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; + mesf("Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080%d^000000.", kvm_point); else - mes "Your KVM Points are reduced by ^0000ff"+.@prices[getarg(1)]+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; + mesf("Your KVM Points are reduced by ^0000ff%d^000000 points, your KVM Points are now ^580080%d^000000.", .@prices[getarg(1)], kvm_point); } else { - mes "[Logistics]"; + mes("[Logistics]"); if (!getarg(1)) - mes "You need ^0000ff2,000^000000 KVM Points to purchase this item."; + mes("You need ^0000ff2,000^000000 KVM Points to purchase this item."); else if (getarg(1) == 4) - mes "You need ^0000ff1,200^000000 KVM Points to purchase this item."; + mes("You need ^0000ff1,200^000000 KVM Points to purchase this item."); else - mes "You need ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points to purchase this item."; - mes "However, your KVM Points are now ^580080"+ kvm_point +"^000000."; - mes "Which are not enough to buy it."; - mes "When you get enough points, please come back again."; + mesf("You need ^0000ff%d^000000 KVM Points to purchase this item.", .@prices[getarg(1)]); + mesf("However, your KVM Points are now ^580080%d^000000.", kvm_point); + mes("Which are not enough to buy it."); + mes("When you get enough points, please come back again."); } } close; |