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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2019-03-11 21:55:00 +0300 |
commit | 2f6d4516113059d9edbe71b085540c9cda92fa03 (patch) | |
tree | 4b9a4d9d3ddbff7d478f3f7363f395fd44036ecc /npc/battleground/kvm/kvm_item_pay.txt | |
parent | d8215077643025d10527cbab22d6949a59d3258c (diff) | |
download | hercules-2f6d4516113059d9edbe71b085540c9cda92fa03.tar.gz hercules-2f6d4516113059d9edbe71b085540c9cda92fa03.tar.bz2 hercules-2f6d4516113059d9edbe71b085540c9cda92fa03.tar.xz hercules-2f6d4516113059d9edbe71b085540c9cda92fa03.zip |
Remove conf dir.
Diffstat (limited to 'npc/battleground/kvm/kvm_item_pay.txt')
-rw-r--r-- | npc/battleground/kvm/kvm_item_pay.txt | 331 |
1 files changed, 0 insertions, 331 deletions
diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt deleted file mode 100644 index f9dac0766..000000000 --- a/npc/battleground/kvm/kvm_item_pay.txt +++ /dev/null @@ -1,331 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2016 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// BattleGround System - KvM Item Dealer -//================= Description =========================================== -//= Kreiger Von Midgard Battleground Point redemption NPC -//================= Current Version ======================================= -//= 1.0 -//================= Additional Comments =================================== -//= KvM Does NOT use items, but a character variable to keep track of -//= points. This NPC when talked to will convert already-given tokens and -//= convert them to points under the player variable kvm_point. -//========================================================================= - -bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ - if (countitem(War_Badge)) { - .@pointstoadd = countitem(War_Badge); - delitem 7773,.@pointstoadd; - kvm_point += .@pointstoadd; - mes("[Logistics]"); - mesf("Are those %ss I see?", getitemname(7773)); - mes("We no longer accept that currency,\r" - "but I can exchange those for you."); - mesf("So you have %d %ss?", .@pointstoadd, getitemname(7773)); - mesf("Alright, all set, you now have ^580080%d^000000 KVM Points.", kvm_point); - next; - } - if (checkweight(Knife,1) == 0) { - mes("- Wait a minute !! -"); - mes("- Currently you're carrying -"); - mes("- too many items with you. -"); - mes("- Please try again -"); - mes("- after you loose some weight. -"); - close; - } - mes("[Logistics]"); - mes("Hello?"); - mes("I am in charge of distributing\r" - "reward items for KVM points. Any\r" - "wrong selection of items will not\r" - "be reversed. Please be carefull."); - mes("Select the next step please."); - next; - .@name$ = strcharinfo(PC_NAME); - switch(select("Read the KVM Catalogue.", "Purchase KVM Items.", "Confirm KVM Points.", "Explanation of KVM Rewards.", "Explanation of KVM Points.")) { - case 1: - mes("[Logistics]"); - mes("Here is the catalogue of KVM items."); - mes("Each weapon requires 2,000 points\r" - "and each armor from 10 to 1,200\r" - "points. So, be carefull when\r" - "selecting a reward."); - close2; - readbook 11017,1; - end; - case 2: - mes("[Logistics]"); - mes("Wich items do you want to see? As\r" - "for the detailed specification of\r" - "the items, please refer to the\r" - "^3131FFCatalogue^000000."); - next; - switch(select("Weapon", "Armor/Accessory", "Mass-Production Armor/Accessory", "Popularized Armor/Accessory")) { - case 1: - mes("[Logistics]"); - mes("You have selected the Weapon Category."); - mes("Please select a sub-category."); - next; - switch(select("Dagger/Sword/Spear", "Staff/Mace/Axe/Shuriken", "Bow/Katar/Instrument/Whip", "Book/Knuckle", "Revolver/Rifle/Gun/Grenade Launcher")) { - case 1: - mes("[Logistics]"); - mes("You have selected the Dagger/Sword/Spear category."); - mes("Please select a sub-category."); - next; - switch(select("Dagger", "One-handed Sword", "Two-handed Sword", "One-handed Spear", "Two-handed Spear")) { - case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1 - case 2: - mes("[Logistics]"); - mes("You have selected the 'One-handed Sword' category."); - mes("There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger."); - mes("If you want their details, please refer to the KVM Catalogue."); - mes("Please select one of them."); - next; - switch(select("Glorious Flamberge", "Glorious Rapier", "Glorious Holy Avenger")) { - case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1 - case 2: callsub PurchaseItem,13417,0,0; //Krieger_Onehand_Sword2 - case 3: callsub PurchaseItem,13418,0,0; //Krieger_Onehand_Sword3 - } - case 3: callsub PurchaseItem,1187,0,1; //Krieger_Twohand_Sword1 - case 4: callsub PurchaseItem,1426,0,1; //Krieger_Onehand_Spear1 - case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1 - } - case 2: - mes("[Logistics]"); - mes("You have selected the 'Staff/Mace/Axe/Shuriken' category."); - mes("Please select a sub-category."); - next; - switch(select("Staff", "Mace", "One-handed Axe", "Two-handed Axe", "Shuriken")) { - case 1: - mes("[Logistics]"); - mes("You have selected the 'Staff' category."); - mes("There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff."); - mes("If you want their details, please refer to the KVM Catalogue."); - mes("Please select one of them."); - next; - switch(select("Glorious Destruction Staff", "Glorious Arc Wand", "Glorious Healing Staff")) { - case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1 - case 2: callsub PurchaseItem,1640,0,0; //Krieger_Onehand_Staff1 - case 3: callsub PurchaseItem,1641,0,0; //Krieger_Onehand_Staff2 - } - case 2: callsub PurchaseItem,1546,0,1; //Krieger_Onehand_Mace1 - case 3: callsub PurchaseItem,1310,0,1; //Krieger_Onehand_Axe1 - case 4: callsub PurchaseItem,1382,0,1; //Krieger_Twohand_Axe1 - case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1 - } - case 3: - mes("[Logistics]"); - mes("You have selected the Bow/Katar/Instrument/Whip category."); - mes("Please select a sub-category."); - next; - switch(select("Bow", "Katar", "Instrument", "Whip")) { - case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1 - case 2: - mes("[Logistics]"); - mes("You have selected the 'Katar' category."); - mes("There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar."); - mes("If you want their details, please refer to the KVM Catalogue."); - mes("Please select one of them."); - next; - switch(select("Glorious Bloody Roar", "Glorious Jamadhar")) { - case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1 - case 2: callsub PurchaseItem,1282,0,0; //Krieger_Katar2 - } - case 3: callsub PurchaseItem,1927,0,1; //Krieger_Instrument1 - case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1 - } - case 4: - mes("[Logistics]"); - mes("You have selected the Book/Knuckle category."); - mes("Please select a sub-category."); - next; - switch(select("Book", "Knuckle")) { - case 1: - mes("[Logistics]"); - mes("You have selected 'Book'."); - mes("There are 2 Books: Glorious Tablet and Glorious Apocalypse."); - mes("If you want their details, please refer to the KVM Catalogue."); - mes("Please select one of them."); - next; - switch(select("Glorious Tablet", "Glorious Apocalypse")) { - case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1 - case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2 - } - case 2: - mes("[Logistics]"); - mes("You have selected the 'Knuckle' category."); - mes("There are 2 Knuckles: Glorious Claw and Glorious Fist."); - mes("If you want their details, please refer to the KVM Catalogue."); - mes("Please select one of them."); - next; - switch(select("Glorious Claw", "Glorious Fist")) { - case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1 - case 2: callsub PurchaseItem,1827,0,0; //Krieger_Knuckle2 - } - } - case 5: - mes("[Logistics]"); - mes("You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category."); - mes("Please select a sub-category."); - next; - switch(select("Revolver", "Rifle", "Gatling Gun", "Shotgun", "Grenade Launcher")) { - case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1 - case 2: callsub PurchaseItem,13176,0,1; //Krieger_Rifle1 - case 3: callsub PurchaseItem,13177,0,1; //Krieger_Gatling1 - case 4: callsub PurchaseItem,13178,0,1; //Krieger_Shotgun1 - case 5: callsub PurchaseItem,13179,0,1; //Krieger_Launcher1 - } - } - case 2: - mes("[Logistics]"); - mes("You have selected the 'Armor/Accessory' category."); - mes("Please select a sub-category."); - next; - switch(select("Armor", "Cloak", "Shoes", "Accessory")) { - case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1 - case 2: callsub PurchaseItem,2549,2,2; //Krieger_Muffler1 - case 3: callsub PurchaseItem,2444,3,2; //Krieger_Shoes1 - case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1 - } - case 3: - mes("[Logistics]"); - mes("You have selected the 'Mass-Production Armor/Accessory' category."); - mes("Please select a sub-category."); - next; - switch(select("Mass-Production Armor", "Mass-Production Shoes", "Mass-Production Accessory")) { - case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2 - case 2: callsub PurchaseItem,2445,6,3; //Krieger_Shoes2 - case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2 - } - case 4: - mes("[Logistics]"); - mes("You have selected the 'Popularized Armor/Accessory' category."); - mes("Please select a sub-category."); - next; - switch(select("Popularized Armor", "Popularized Shoes", "Popularized Accessory")) { - case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3 - case 2: callsub PurchaseItem,2446,9,4; //Krieger_Shoes3 - case 3: callsub PurchaseItem,2774,10,4; //Krieger_Ring3 - } - } - case 3: - mes("[Logistics]"); - mesf("%s, your current points are ^580080%d^000000 KVM Points.", .@name$, kvm_point); - close; - case 4: - mes("[Logistics]"); - mes("There are 3 categories in KVM Rewards: Weapon/Armor.Accessory."); - next; - mes("[Logistics]"); - mes("Weapon rewards require 2,000 KVM points for each."); - mes("There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each."); - mes("Accessory rewards require 1,200 KVM points for each."); - next; - mes("[Logistics]"); - mes("Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing."); - next; - mes("[Logistics]"); - mes("When you can wear all 3 armors, you can have a special set of options."); - mes("Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards."); - next; - mes("[Logistics]"); - mes("Finally, there are Mass-Production Armor and Accessory rewards."); - mes("Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well."); - close; - case 5: - mes("[Logistics]"); - mes("KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM)."); - mes("You can have special Rewards by using these points."); - close; - } - -PurchaseItem: - // Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3 - setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30; - - mes("[Logistics]"); - - if (!getarg(2)) - mesf("You have selected ^ff0000%s^000000.", getitemname(getarg(0))); - else if (getarg(2) == 1) - mesf("There is only one %s: %s.", callfunc("F_GetWeaponType",getarg(0)), getitemname(getarg(0))); - else if (getarg(2) == 2) { - mesf("You have selected '%s'.", callfunc("F_GetArmorType",getarg(0))); - mesf("The armor for one whose Lvl is more than 80 is: ^ff0000%s^000000.", getitemname(getarg(0))); - } - else if (getarg(2) == 3) { - mesf("You have selected 'Mass-Production %s'.", callfunc("F_GetArmorType",getarg(0))); - mesf("There is only one Mass-Production %s: ^ff0000%s^000000.", callfunc("F_GetArmorType",getarg(0)), getitemname(getarg(0))); - } - else if (getarg(2) == 4) { - mesf("You have selected 'Popularized %s'.", callfunc("F_GetArmorType",getarg(0))); - mesf("There is only one Popularized %s: ^ff0000%s^000000.", callfunc("F_GetArmorType",getarg(0)), getitemname(getarg(0))); - } - - if (!getarg(1)) - mesf("It requires ^0000ff2,000^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@name$, kvm_point); - else if (getarg(1) == 4) - mesf("It requires ^0000ff1,200^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@name$, kvm_point); - else - mesf("It requires ^0000ff%d^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@prices[getarg(1)], .@name$, kvm_point); - - mes("Are you sure you want this item?"); - next; - switch(select("No, I won't purchase it.", "Yes, I will purchase it.")) { - case 1: - mes("[Logistics]"); - mes("You have selected 'I won't purchase it'."); - mes("When purchasing an item, please be careful there are no refunds."); - break; - case 2: - if (kvm_point >= .@prices[getarg(1)]) { - kvm_point -= .@prices[getarg(1)]; - getitem getarg(0),1; - mes("[Logistics]"); - mesf("You have purchased a %s.", getitemname(getarg(0))); - if (!getarg(1)) - mesf("Your KVM Points are reduced by ^0000ff%d^000000 points, your KVM Points are now ^580080%d^000000.", getarg(1), kvm_point); - if (getarg(1) == 4) - mesf("Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080%d^000000.", kvm_point); - else - mesf("Your KVM Points are reduced by ^0000ff%d^000000 points, your KVM Points are now ^580080%d^000000.", .@prices[getarg(1)], kvm_point); - } - else { - mes("[Logistics]"); - if (!getarg(1)) - mes("You need ^0000ff2,000^000000 KVM Points to purchase this item."); - else if (getarg(1) == 4) - mes("You need ^0000ff1,200^000000 KVM Points to purchase this item."); - else - mesf("You need ^0000ff%d^000000 KVM Points to purchase this item.", .@prices[getarg(1)]); - mesf("However, your KVM Points are now ^580080%d^000000.", kvm_point); - mes("Which are not enough to buy it."); - mes("When you get enough points, please come back again."); - } - } - close; -} |