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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2019-03-11 21:55:00 +0300
commit2f6d4516113059d9edbe71b085540c9cda92fa03 (patch)
tree4b9a4d9d3ddbff7d478f3f7363f395fd44036ecc /npc/battleground/kvm/kvm_item_pay.txt
parentd8215077643025d10527cbab22d6949a59d3258c (diff)
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Remove conf dir.
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2016 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// BattleGround System - KvM Item Dealer
-//================= Description ===========================================
-//= Kreiger Von Midgard Battleground Point redemption NPC
-//================= Current Version =======================================
-//= 1.0
-//================= Additional Comments ===================================
-//= KvM Does NOT use items, but a character variable to keep track of
-//= points. This NPC when talked to will convert already-given tokens and
-//= convert them to points under the player variable kvm_point.
-//=========================================================================
-
-bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
- if (countitem(War_Badge)) {
- .@pointstoadd = countitem(War_Badge);
- delitem 7773,.@pointstoadd;
- kvm_point += .@pointstoadd;
- mes("[Logistics]");
- mesf("Are those %ss I see?", getitemname(7773));
- mes("We no longer accept that currency,\r"
- "but I can exchange those for you.");
- mesf("So you have %d %ss?", .@pointstoadd, getitemname(7773));
- mesf("Alright, all set, you now have ^580080%d^000000 KVM Points.", kvm_point);
- next;
- }
- if (checkweight(Knife,1) == 0) {
- mes("- Wait a minute !! -");
- mes("- Currently you're carrying -");
- mes("- too many items with you. -");
- mes("- Please try again -");
- mes("- after you loose some weight. -");
- close;
- }
- mes("[Logistics]");
- mes("Hello?");
- mes("I am in charge of distributing\r"
- "reward items for KVM points. Any\r"
- "wrong selection of items will not\r"
- "be reversed. Please be carefull.");
- mes("Select the next step please.");
- next;
- .@name$ = strcharinfo(PC_NAME);
- switch(select("Read the KVM Catalogue.", "Purchase KVM Items.", "Confirm KVM Points.", "Explanation of KVM Rewards.", "Explanation of KVM Points.")) {
- case 1:
- mes("[Logistics]");
- mes("Here is the catalogue of KVM items.");
- mes("Each weapon requires 2,000 points\r"
- "and each armor from 10 to 1,200\r"
- "points. So, be carefull when\r"
- "selecting a reward.");
- close2;
- readbook 11017,1;
- end;
- case 2:
- mes("[Logistics]");
- mes("Wich items do you want to see? As\r"
- "for the detailed specification of\r"
- "the items, please refer to the\r"
- "^3131FFCatalogue^000000.");
- next;
- switch(select("Weapon", "Armor/Accessory", "Mass-Production Armor/Accessory", "Popularized Armor/Accessory")) {
- case 1:
- mes("[Logistics]");
- mes("You have selected the Weapon Category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Dagger/Sword/Spear", "Staff/Mace/Axe/Shuriken", "Bow/Katar/Instrument/Whip", "Book/Knuckle", "Revolver/Rifle/Gun/Grenade Launcher")) {
- case 1:
- mes("[Logistics]");
- mes("You have selected the Dagger/Sword/Spear category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Dagger", "One-handed Sword", "Two-handed Sword", "One-handed Spear", "Two-handed Spear")) {
- case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1
- case 2:
- mes("[Logistics]");
- mes("You have selected the 'One-handed Sword' category.");
- mes("There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger.");
- mes("If you want their details, please refer to the KVM Catalogue.");
- mes("Please select one of them.");
- next;
- switch(select("Glorious Flamberge", "Glorious Rapier", "Glorious Holy Avenger")) {
- case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1
- case 2: callsub PurchaseItem,13417,0,0; //Krieger_Onehand_Sword2
- case 3: callsub PurchaseItem,13418,0,0; //Krieger_Onehand_Sword3
- }
- case 3: callsub PurchaseItem,1187,0,1; //Krieger_Twohand_Sword1
- case 4: callsub PurchaseItem,1426,0,1; //Krieger_Onehand_Spear1
- case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1
- }
- case 2:
- mes("[Logistics]");
- mes("You have selected the 'Staff/Mace/Axe/Shuriken' category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Staff", "Mace", "One-handed Axe", "Two-handed Axe", "Shuriken")) {
- case 1:
- mes("[Logistics]");
- mes("You have selected the 'Staff' category.");
- mes("There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff.");
- mes("If you want their details, please refer to the KVM Catalogue.");
- mes("Please select one of them.");
- next;
- switch(select("Glorious Destruction Staff", "Glorious Arc Wand", "Glorious Healing Staff")) {
- case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1
- case 2: callsub PurchaseItem,1640,0,0; //Krieger_Onehand_Staff1
- case 3: callsub PurchaseItem,1641,0,0; //Krieger_Onehand_Staff2
- }
- case 2: callsub PurchaseItem,1546,0,1; //Krieger_Onehand_Mace1
- case 3: callsub PurchaseItem,1310,0,1; //Krieger_Onehand_Axe1
- case 4: callsub PurchaseItem,1382,0,1; //Krieger_Twohand_Axe1
- case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1
- }
- case 3:
- mes("[Logistics]");
- mes("You have selected the Bow/Katar/Instrument/Whip category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Bow", "Katar", "Instrument", "Whip")) {
- case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1
- case 2:
- mes("[Logistics]");
- mes("You have selected the 'Katar' category.");
- mes("There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar.");
- mes("If you want their details, please refer to the KVM Catalogue.");
- mes("Please select one of them.");
- next;
- switch(select("Glorious Bloody Roar", "Glorious Jamadhar")) {
- case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1
- case 2: callsub PurchaseItem,1282,0,0; //Krieger_Katar2
- }
- case 3: callsub PurchaseItem,1927,0,1; //Krieger_Instrument1
- case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1
- }
- case 4:
- mes("[Logistics]");
- mes("You have selected the Book/Knuckle category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Book", "Knuckle")) {
- case 1:
- mes("[Logistics]");
- mes("You have selected 'Book'.");
- mes("There are 2 Books: Glorious Tablet and Glorious Apocalypse.");
- mes("If you want their details, please refer to the KVM Catalogue.");
- mes("Please select one of them.");
- next;
- switch(select("Glorious Tablet", "Glorious Apocalypse")) {
- case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1
- case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2
- }
- case 2:
- mes("[Logistics]");
- mes("You have selected the 'Knuckle' category.");
- mes("There are 2 Knuckles: Glorious Claw and Glorious Fist.");
- mes("If you want their details, please refer to the KVM Catalogue.");
- mes("Please select one of them.");
- next;
- switch(select("Glorious Claw", "Glorious Fist")) {
- case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1
- case 2: callsub PurchaseItem,1827,0,0; //Krieger_Knuckle2
- }
- }
- case 5:
- mes("[Logistics]");
- mes("You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Revolver", "Rifle", "Gatling Gun", "Shotgun", "Grenade Launcher")) {
- case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1
- case 2: callsub PurchaseItem,13176,0,1; //Krieger_Rifle1
- case 3: callsub PurchaseItem,13177,0,1; //Krieger_Gatling1
- case 4: callsub PurchaseItem,13178,0,1; //Krieger_Shotgun1
- case 5: callsub PurchaseItem,13179,0,1; //Krieger_Launcher1
- }
- }
- case 2:
- mes("[Logistics]");
- mes("You have selected the 'Armor/Accessory' category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Armor", "Cloak", "Shoes", "Accessory")) {
- case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1
- case 2: callsub PurchaseItem,2549,2,2; //Krieger_Muffler1
- case 3: callsub PurchaseItem,2444,3,2; //Krieger_Shoes1
- case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1
- }
- case 3:
- mes("[Logistics]");
- mes("You have selected the 'Mass-Production Armor/Accessory' category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Mass-Production Armor", "Mass-Production Shoes", "Mass-Production Accessory")) {
- case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2
- case 2: callsub PurchaseItem,2445,6,3; //Krieger_Shoes2
- case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2
- }
- case 4:
- mes("[Logistics]");
- mes("You have selected the 'Popularized Armor/Accessory' category.");
- mes("Please select a sub-category.");
- next;
- switch(select("Popularized Armor", "Popularized Shoes", "Popularized Accessory")) {
- case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3
- case 2: callsub PurchaseItem,2446,9,4; //Krieger_Shoes3
- case 3: callsub PurchaseItem,2774,10,4; //Krieger_Ring3
- }
- }
- case 3:
- mes("[Logistics]");
- mesf("%s, your current points are ^580080%d^000000 KVM Points.", .@name$, kvm_point);
- close;
- case 4:
- mes("[Logistics]");
- mes("There are 3 categories in KVM Rewards: Weapon/Armor.Accessory.");
- next;
- mes("[Logistics]");
- mes("Weapon rewards require 2,000 KVM points for each.");
- mes("There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each.");
- mes("Accessory rewards require 1,200 KVM points for each.");
- next;
- mes("[Logistics]");
- mes("Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing.");
- next;
- mes("[Logistics]");
- mes("When you can wear all 3 armors, you can have a special set of options.");
- mes("Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards.");
- next;
- mes("[Logistics]");
- mes("Finally, there are Mass-Production Armor and Accessory rewards.");
- mes("Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well.");
- close;
- case 5:
- mes("[Logistics]");
- mes("KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM).");
- mes("You can have special Rewards by using these points.");
- close;
- }
-
-PurchaseItem:
- // Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3
- setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30;
-
- mes("[Logistics]");
-
- if (!getarg(2))
- mesf("You have selected ^ff0000%s^000000.", getitemname(getarg(0)));
- else if (getarg(2) == 1)
- mesf("There is only one %s: %s.", callfunc("F_GetWeaponType",getarg(0)), getitemname(getarg(0)));
- else if (getarg(2) == 2) {
- mesf("You have selected '%s'.", callfunc("F_GetArmorType",getarg(0)));
- mesf("The armor for one whose Lvl is more than 80 is: ^ff0000%s^000000.", getitemname(getarg(0)));
- }
- else if (getarg(2) == 3) {
- mesf("You have selected 'Mass-Production %s'.", callfunc("F_GetArmorType",getarg(0)));
- mesf("There is only one Mass-Production %s: ^ff0000%s^000000.", callfunc("F_GetArmorType",getarg(0)), getitemname(getarg(0)));
- }
- else if (getarg(2) == 4) {
- mesf("You have selected 'Popularized %s'.", callfunc("F_GetArmorType",getarg(0)));
- mesf("There is only one Popularized %s: ^ff0000%s^000000.", callfunc("F_GetArmorType",getarg(0)), getitemname(getarg(0)));
- }
-
- if (!getarg(1))
- mesf("It requires ^0000ff2,000^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@name$, kvm_point);
- else if (getarg(1) == 4)
- mesf("It requires ^0000ff1,200^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@name$, kvm_point);
- else
- mesf("It requires ^0000ff%d^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@prices[getarg(1)], .@name$, kvm_point);
-
- mes("Are you sure you want this item?");
- next;
- switch(select("No, I won't purchase it.", "Yes, I will purchase it.")) {
- case 1:
- mes("[Logistics]");
- mes("You have selected 'I won't purchase it'.");
- mes("When purchasing an item, please be careful there are no refunds.");
- break;
- case 2:
- if (kvm_point >= .@prices[getarg(1)]) {
- kvm_point -= .@prices[getarg(1)];
- getitem getarg(0),1;
- mes("[Logistics]");
- mesf("You have purchased a %s.", getitemname(getarg(0)));
- if (!getarg(1))
- mesf("Your KVM Points are reduced by ^0000ff%d^000000 points, your KVM Points are now ^580080%d^000000.", getarg(1), kvm_point);
- if (getarg(1) == 4)
- mesf("Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080%d^000000.", kvm_point);
- else
- mesf("Your KVM Points are reduced by ^0000ff%d^000000 points, your KVM Points are now ^580080%d^000000.", .@prices[getarg(1)], kvm_point);
- }
- else {
- mes("[Logistics]");
- if (!getarg(1))
- mes("You need ^0000ff2,000^000000 KVM Points to purchase this item.");
- else if (getarg(1) == 4)
- mes("You need ^0000ff1,200^000000 KVM Points to purchase this item.");
- else
- mesf("You need ^0000ff%d^000000 KVM Points to purchase this item.", .@prices[getarg(1)]);
- mesf("However, your KVM Points are now ^580080%d^000000.", kvm_point);
- mes("Which are not enough to buy it.");
- mes("When you get enough points, please come back again.");
- }
- }
- close;
-}