diff options
author | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
---|---|---|
committer | Happy <markaizer@gmail.com> | 2014-08-21 04:50:46 +0800 |
commit | f52e1007fe08c67003c0bc4c78231904dd3fd5cc (patch) | |
tree | 99907d827264e501774e58ab4630e41fa7103c02 /npc/battleground/kvm/kvm03.txt | |
parent | 2410110dece79b4598c12f1c953219f1d0d1904a (diff) | |
parent | 769b1d05aa5cfa8cddfe7d21b35d5c5e4da3bbd6 (diff) | |
download | hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.gz hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.bz2 hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.tar.xz hercules-f52e1007fe08c67003c0bc4c78231904dd3fd5cc.zip |
Merge pull request #1 from HerculesWS/master
Update from original
Diffstat (limited to 'npc/battleground/kvm/kvm03.txt')
-rw-r--r-- | npc/battleground/kvm/kvm03.txt | 68 |
1 files changed, 32 insertions, 36 deletions
diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt index 05cf76dc0..ea7dc3d47 100644 --- a/npc/battleground/kvm/kvm03.txt +++ b/npc/battleground/kvm/kvm03.txt @@ -1,15 +1,15 @@ //===== Hercules Script ====================================== // BattleGround System - KvM 60-80 -//===== By: ================================================== +//===== By: ================================================== //= ???, L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.3 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Description: ========================================= +//= [Official Conversion] //= Kreiger Von Midgard Battleground for levels 60 to 80 //= - Winning Team: 2 points //= - Losing Team: 1 point -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Updated using official Aegis files. [L0ne_W0lf] //= 1.2 Upated some announces and dialogs from iRO. @@ -20,7 +20,7 @@ // Waiting Room NPCs //============================================================ -bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 418,{ +bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 4_M_KY_KNT,{ end; OnInit: @@ -34,7 +34,7 @@ OnEnterBG: bat_room,225,220,0 warp #kvm701 2,2,bat_room,154,150 -bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 414,{ +bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 4_M_CRU_KNT,{ end; OnInit: @@ -53,32 +53,32 @@ bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150 - script KVM03::CellEffect3 -1,{ end; -OnKvM03One: - misceffect EF_CHANGECOLD; +OnKvM03One: + specialeffect EF_CHANGECOLD; end; -OnKvM03Two: - misceffect EF_CHANGEPOISON; +OnKvM03Two: + specialeffect EF_CHANGEPOISON; end; } -bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 139 -bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 139 -bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 139 -bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 139 -bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 139 -bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 139 -bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 139 +bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 HIDDEN_WARP_NPC +bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 HIDDEN_WARP_NPC +bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 HIDDEN_WARP_NPC +bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 HIDDEN_WARP_NPC +bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 HIDDEN_WARP_NPC +bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 HIDDEN_WARP_NPC +bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 HIDDEN_WARP_NPC -bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 139 -bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 139 -bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 139 -bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 139 -bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 139 -bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 139 -bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 139 +bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 HIDDEN_WARP_NPC +bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 HIDDEN_WARP_NPC +bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 HIDDEN_WARP_NPC +bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 HIDDEN_WARP_NPC +bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 HIDDEN_WARP_NPC +bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 HIDDEN_WARP_NPC +bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 HIDDEN_WARP_NPC -bat_c03,54,128,3 script #A_camp_start03 139,4,4,{ +bat_c03,54,128,3 script #A_camp_start03 HIDDEN_WARP_NPC,4,4,{ end; OnInit: @@ -99,7 +99,7 @@ OnTouch: end; } -bat_c03,146,56,3 script #B_camp_start03 139,4,4,{ +bat_c03,146,56,3 script #B_camp_start03 HIDDEN_WARP_NPC,4,4,{ end; OnInit: @@ -358,7 +358,7 @@ OnTimer5000: mapannounce "bat_c03", "Please be careful.",bc_map,"0x00ff00"; end; -OnTimer:55000: +OnTimer55000: mapannounce "bat_c03", "You will be sent back.",bc_map,"0x00ff00"; end; @@ -370,7 +370,7 @@ OnTimer60000: // Battleground rewards //============================================================ -bat_c03,51,130,5 script KVM Officer#KVM03A 419,{ +bat_c03,51,130,5 script KVM Officer#KVM03A 4_M_KY_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM03BG_Victory == Bat_Team ) @@ -381,9 +381,7 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 419,{ mes "May the glory of KVM be with you."; mes "You aquire the winning points: 2"; close2; - } - else - { // + } else { set kvm_point,kvm_point + 1; mes "[KVM Officer]"; mes "I am so sorry."; @@ -399,7 +397,7 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 419,{ end; } -bat_c03,148,53,1 script KVM Officer#KVM03B 415,{ +bat_c03,148,53,1 script KVM Officer#KVM03B 4_M_CRU_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM03BG_Victory == Bat_Team ) @@ -410,9 +408,7 @@ bat_c03,148,53,1 script KVM Officer#KVM03B 415,{ mes "May the glory of KVM be with you."; mes "You aquire the winning points: 2"; close2; - } - else - { // + } else { set kvm_point,kvm_point + 1; mes "[KVM Officer]"; mes "I am so sorry."; |