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authorHaru <haru@dotalux.com>2014-10-26 02:06:46 +0100
committerHaru <haru@dotalux.com>2014-11-02 01:36:50 +0100
commitbf4b0a281207e46a9b21a9c9f779aeafaa739b62 (patch)
tree0230ee95510255548ebb7f4080460b466c9e2ca6 /npc/battleground/kvm/kvm02.txt
parent6b20c5b6988c889df35b890d93c338f8b87fa430 (diff)
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Replaced 'set' with direct assignment where applicable (common folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/battleground/kvm/kvm02.txt')
-rw-r--r--npc/battleground/kvm/kvm02.txt72
1 files changed, 35 insertions, 37 deletions
diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt
index 06f3a2dcf..bf41528cc 100644
--- a/npc/battleground/kvm/kvm02.txt
+++ b/npc/battleground/kvm/kvm02.txt
@@ -29,7 +29,7 @@ OnInit:
end;
OnEnterBG:
- set $@KvM02BG_id1, waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
+ $@KvM02BG_id1 = waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
end;
}
@@ -43,7 +43,7 @@ OnInit:
end;
OnEnterBG:
- set $@KvM02BG_id2, waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
+ $@KvM02BG_id2 = waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
end;
}
@@ -95,7 +95,7 @@ OnDisable:
end;
OnTouch:
- set Bat_Team,1;
+ Bat_Team = 1;
setquest 6025;
end;
}
@@ -116,7 +116,7 @@ OnDisable:
end;
OnTouch:
- set Bat_Team,2;
+ Bat_Team = 2;
setquest 6025;
end;
}
@@ -141,11 +141,10 @@ OnCroixJoin:
end;
OnGuillaumeQuit:
- //set BG_Delay_Tick, gettimetick(2) + 1200;
+ //BG_Delay_Tick = gettimetick(2) + 1200;
OnGuillaumeDie:
- if( $@KvM02BG == 2 )
- {
- set .Guillaume_Count, .Guillaume_Count - 1;
+ if ($@KvM02BG == 2) {
+ --.Guillaume_Count;
bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
else {
@@ -156,11 +155,10 @@ OnGuillaumeDie:
end;
OnCroixQuit:
- //set BG_Delay_Tick, gettimetick(2) + 1200;
+ //BG_Delay_Tick = gettimetick(2) + 1200;
OnCroixDie:
- if( $@KvM02BG == 2 )
- {
- set .Croix_Count, .Croix_Count - 1;
+ if ($@KvM02BG == 2) {
+ --.Croix_Count;
bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
else {
@@ -173,13 +171,13 @@ OnCroixDie:
OnReadyCheck:
if( $@KvM02BG )
end;
- set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"KvM02R_Croix");
+ .@Guillaume = getwaitingroomstate(0,"KvM02R_Guillaume");
+ .@Croix = getwaitingroomstate(0,"KvM02R_Croix");
if( .@Guillaume < 5 || .@Croix < 5 )
end;
- set $@KvM02BG, 1; // Starting
+ $@KvM02BG = 1; // Starting
donpcevent "KvM02R_Croix::OnEnterBG";
donpcevent "KvM02R_Guillaume::OnEnterBG";
donpcevent "KvM02_BG::OnStart";
@@ -188,7 +186,7 @@ OnReadyCheck:
OnStart:
disablenpc "KVM Officer#KVM02A";
disablenpc "KVM Officer#KVM02B";
- set $@KvM02BG_Victory, 0;
+ $@KvM02BG_Victory = 0;
// Warp Teams
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
@@ -241,18 +239,18 @@ OnTimer59000:
OnTimer61000:
// Team Members
- set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0);
- set .Croix_Count, bg_get_data($@KvM02BG_id2, 0);
+ .Guillaume_Count = bg_get_data($@KvM02BG_id1, 0);
+ .Croix_Count = bg_get_data($@KvM02BG_id2, 0);
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
{
- set $@KvM02BG_Victory, 3;
- set $@KvM02BG, 3;
+ $@KvM02BG_Victory = 3;
+ $@KvM02BG = 3;
mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080;
stopnpctimer;
donpcevent "KvM02_BG::OnStop";
end;
}
- set $@KvM02BG, 2; // Playing
+ $@KvM02BG = 2; // Playing
bg_warp $@KvM02BG_id1,"bat_c02",62,119;
bg_warp $@KvM02BG_id2,"bat_c02",137,64;
end;
@@ -285,8 +283,8 @@ OnTimer360000:
donpcevent "KvM02_BG::OnGuillaumeWin";
else
{ // Draw Game
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 3;
+ $@KvM02BG = 3;
+ $@KvM02BG_Victory = 3;
mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
mapannounce "bat_c02", "This battle has ended in a draw.",bc_map,"0x00ff00";
@@ -295,8 +293,8 @@ OnTimer360000:
end;
OnGuillaumeWin:
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 1;
+ $@KvM02BG = 3;
+ $@KvM02BG_Victory = 1;
mapannounce "bat_c02", "Guillaume wins!",bc_map,"0x00ff00";
mapannounce "bat_c02", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
@@ -304,8 +302,8 @@ OnGuillaumeWin:
end;
OnCroixWin:
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 2;
+ $@KvM02BG = 3;
+ $@KvM02BG_Victory = 2;
mapannounce "bat_c02", "Croix wins!",bc_map,"0x00ff00";
mapannounce "bat_c02", "Congratulations to Croix members.",bc_map,"0x00ff00";
mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
@@ -323,17 +321,17 @@ OnStop:
end;
OnReset:
- set .Croix_Count, 0;
- set .Guillaume_Count, 0;
- set $@KvM02BG_Victory, 0;
- if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
- if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
+ .Croix_Count = 0;
+ .Guillaume_Count = 0;
+ $@KvM02BG_Victory = 0;
+ if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; $@KvM02BG_id1 = 0; }
+ if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; $@KvM02BG_id2 = 0; }
disablenpc "KVM Officer#KVM02A";
disablenpc "KVM Officer#KVM02B";
mapwarp "bat_c02","bat_room",154,150;
maprespawnguildid "bat_c02",0,3; // Just in case someone else
bg_updatescore "bat_c02",5,5;
- set $@KvM02BG, 0;
+ $@KvM02BG = 0;
donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
}
@@ -376,7 +374,7 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 4_M_KY_HEAD,{
{
if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
- set kvm_point,kvm_point + 1;
+ ++kvm_point;
mes "[KVM Officer]";
mes "Good Game.";
mes "May the glory of KVM be with you.";
@@ -390,7 +388,7 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 4_M_KY_HEAD,{
close2;
}
bg_leave;
- set Bat_Team,0;
+ Bat_Team = 0;
warp "bat_room",154,150;
end;
}
@@ -402,7 +400,7 @@ bat_c02,148,53,1 script KVM Officer#KVM02B 4_M_CRU_HEAD,{
{
if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
- set kvm_point,kvm_point + 1;
+ ++kvm_point;
mes "[KVM Officer]";
mes "Good Game.";
mes "May the glory of KVM be with you.";
@@ -416,7 +414,7 @@ bat_c02,148,53,1 script KVM Officer#KVM02B 4_M_CRU_HEAD,{
close2;
}
bg_leave;
- set Bat_Team,0;
+ Bat_Team = 0;
warp "bat_room",154,150;
end;
}