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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/battleground/bg_common.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/battleground/bg_common.txt')
-rw-r--r--npc/battleground/bg_common.txt46
1 files changed, 23 insertions, 23 deletions
diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt
index 76eed3733..2c286e8f5 100644
--- a/npc/battleground/bg_common.txt
+++ b/npc/battleground/bg_common.txt
@@ -22,10 +22,10 @@
// Generals
//============================================================
-bat_room,161,158,3 script Gen. Guillaume's Aide#01 419,{ end; }
-bat_room,161,160,3 script Gen. Guillaume's Aide#03 419,{ end; }
+bat_room,161,158,3 script Gen. Guillaume's Aide#01 4_M_KY_HEAD,{ end; }
+bat_room,161,160,3 script Gen. Guillaume's Aide#03 4_M_KY_HEAD,{ end; }
-bat_room,160,141,3 script Prince Croix 416,{
+bat_room,160,141,3 script Prince Croix 4_M_CRU_CRUA,{
cutin "bat_crua1",2;
mes "[Prince Croix]";
mes "Wise adventurer, why don't you lend us your power for victory?";
@@ -89,10 +89,10 @@ bat_room,160,141,3 script Prince Croix 416,{
end;
}
-bat_room,161,140,3 script Prince Croix's Aide#01 415,{ end; }
-bat_room,161,142,3 script Prince Croix's Aide#02 415,{ end; }
+bat_room,161,140,3 script Prince Croix's Aide#01 4_M_CRU_HEAD,{ end; }
+bat_room,161,142,3 script Prince Croix's Aide#02 4_M_CRU_HEAD,{ end; }
-bat_room,160,159,3 script General Guillaume 420,{
+bat_room,160,159,3 script General Guillaume 4_M_KY_KIYOM,{
cutin "bat_kiyom2",2;
mes "[General Guillaume]";
mes "Hot-blooded adventurer, we need your ability to win this battle.";
@@ -172,14 +172,14 @@ bat_room,160,159,3 script General Guillaume 420,{
// Flags
//============================================================
-//bat_room,140,160,3 script Guillaume Base#roomflag1 973,{ end; }
-//bat_room,167,160,3 script Guillaume Base#roomflag2 973,{ end; }
-//bat_room,140,139,3 script Croix Base#roomflag1 974,{ end; }
-//bat_room,167,139,3 script Croix Base#roomflag2 974,{ end; }
+//bat_room,140,160,3 script Guillaume Base#roomflag1 1_FLAG_LION,{ end; }
+//bat_room,167,160,3 script Guillaume Base#roomflag2 1_FLAG_LION,{ end; }
+//bat_room,140,139,3 script Croix Base#roomflag1 1_FLAG_EAGLE,{ end; }
+//bat_room,167,139,3 script Croix Base#roomflag2 1_FLAG_EAGLE,{ end; }
// BattleGround Warper
//============================================================
-bat_room,148,150,5 script Teleporter#Battlefield 124,{
+bat_room,148,150,5 script Teleporter#Battlefield 4_F_TELEPORTER,{
mes "[Teleporter]";
mes "Do you wish to leave the battlefield? Use my services to return to town.";
next;
@@ -229,7 +229,7 @@ bat_room,148,150,5 script Teleporter#Battlefield 124,{
end;
}
-- script Maroll Battle Recruiter::BatRecruit 728,{
+- script Maroll Battle Recruiter::BatRecruit 4_F_JOB_KNIGHT,{
mes "[Maroll Battle Recruiter]";
mes "Good day, adventurer.";
mes "I'm a knight from a far country called Maroll Kingdom.";
@@ -270,13 +270,13 @@ bat_room,148,150,5 script Teleporter#Battlefield 124,{
end;
}
-prontera,123,83,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit1 728
-moc_ruins,75,162,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit2 728
-aldebaran,146,109,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit3 728
-geffen,109,66,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit4 728
-payon,189,105,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit5 728
-lighthalzen,153,86,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit6 728
-rachel,149,138,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit7 728
+prontera,123,83,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit1 4_F_JOB_KNIGHT
+moc_ruins,75,162,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit2 4_F_JOB_KNIGHT
+aldebaran,146,109,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit3 4_F_JOB_KNIGHT
+geffen,109,66,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit4 4_F_JOB_KNIGHT
+payon,189,105,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit5 4_F_JOB_KNIGHT
+lighthalzen,153,86,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit6 4_F_JOB_KNIGHT
+rachel,149,138,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit7 4_F_JOB_KNIGHT
// Additional warps
// Empty
@@ -309,21 +309,21 @@ bat_room,253,211,0 warp bat32 1,1,bat_room,154,149
// Kafra
//============================================================
-bat_room,148,147,4 script Kafra Staff::kaf_bat 861,{
+bat_room,148,147,4 script Kafra Staff::kaf_bat 4_F_KAFRA9,{
cutin "kafra_09",2;
callfunc "F_Kafra",0,2,1,150,0;
}
// Repairman
//============================================================
-bat_room,138,144,4 script Repairman#bg 86,{
+bat_room,138,144,4 script Repairman#bg 4_M_04,{
callfunc "repairmain","Repairman";
end;
}
// GM Management NPC
//============================================================
-bat_room,1,151,3 script Switch#batgnd 81,{
+bat_room,1,151,3 script Switch#batgnd 4_DOG01,{
set .@i, callfunc("F_GM_NPC",1854,0);
if (.@i == -1) {
mes "The command has been cancelled.";
@@ -374,7 +374,7 @@ bat_room,1,151,3 script Switch#batgnd 81,{
// Badges Exchange
//============================================================
-bat_room,160,150,3 script Erundek 109,{
+bat_room,160,150,3 script Erundek 4_M_MANAGER,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";