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authorMichieru <Michieru@users.noreply.github.com>2014-08-06 15:07:26 +0100
committerMichieru <Michieru@users.noreply.github.com>2014-08-06 15:07:26 +0100
commit356a83b11ae56778992b27b0c9b358d7d79722cd (patch)
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- Fix 3rd class skills on pre-renewal.
- When under Mind Break Matk Effect and Mdef reduction should not show on ALT Q(bug:7915) - Plagiarism should not copy New 3rd class skills. Thanks to OmegaRed (bug:8118) - Update Runstone Lux Anima to official formula (bug:8285) - Add official formula for Demonic Fire - Update damage formula for Unlimit, apply Def and Mdef to 1 during the skill and adjust the cooldown to official. (bug:8227) - Flash Combo should not consume hp-sp and the skill not ignore the distance. - Fix a bug with Full Throttle that not consuming sp correctly and adjust the cooldown to official. - All WoE items are inactive outside WoE or PVP - Add bonus3 bSPVanishRate for Vellum Items. - Script Vellum Items. - Add 2 new bonus bSetDefRace and bSetMDefRace for the Vellum Items. (rAthena c046668034) - Fixed Bowling Bash, Brandish Spear, Grand Darkness and Meteor Assault reducing def during cast; the only skill that does this officially is Grand Cross (rAthena 694719048e) - Implemented official Bowling Bash with all its special behaviors including the gutter line * As many servers probably want to remove the gutter line problem, it is configurable; just adjust the bowling_bash_area setting in skill.conf (Bug:4209) - Sonic Blow now has a fixed range of 1, even for monsters; a monster can't use this skill if you tank it from farther away (rAthena a15cee063d)
Diffstat (limited to 'doc')
-rw-r--r--doc/item_bonus.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 7a37060d7..1f96362d1 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -147,6 +147,7 @@ bonus2 bIgnoreMdefRate,n,x; Disregard x% of the target's MDEF if the ta
bonus2 bHPDrainRate,n,x; n/10 % probability to drain x% HP when attacking
bonus2 bSPDrainRate,n,x; n/10 % probability to drain x% SP when attacking
bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's SP (player) amount by x% when attacking
+bonus3 bSPVanishRate,n,x,t; Same as bonus2 but works only if trigger t activates (see BF_* flags) when attacking.
bonus2 bAddMonsterDropItem,n,x; Adds a x/100% chance for item n to be dropped, when killing any monster.
If 'x' is negative value, then it's a part of formula
chance = -x*(killed_mob_level/10)+1
@@ -413,3 +414,5 @@ bonus2 bSkillFixedCast,s,x; Increases fixed cast time of skill s by x milliseco
bonus2 bSkillVariableCast,s,x; Increases variable cast time of skill s by x milliseconds. (supports skill names.)
bonus2 bVariableCastrate,s,x; Increases variable cast time of skill s by x%. (supports skill names.)
bonus2 bFixedCastrate,s,x; Increases fixed cast time of skill s by x%. (supports skill names.)
+bonus4 bSetDefRace,r,n,t,y; Set DEF to y of an enemy of race r at n% for t milliseconds with normal attack
+bonus4 bSetMDefRace,r,n,t,y; Set MDEF to y of an enemy of race r at n% for t milliseconds with normal attack \ No newline at end of file