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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-09-03 16:50:10 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-09-03 16:50:10 +0000
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* Some optimization of Sealed Shrine instance (npc\instances\SealedShrine.txt)
* Updated 'waitingroom' documentation, bugreport:6610 (doc\script_commands.txt) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16740 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt19
1 files changed, 10 insertions, 9 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 7186fdb28..d87c66cf4 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -5904,10 +5904,11 @@ This command will create a chat room, owned by the NPC object running this
script and displayed above the NPC sprite.
The maximum length of a chat room name is 60 letters.
-The limit is the maximum number of people allowed to enter the chat room. If the
-optional event and trigger parameters are given, the event label
-("<NPC object name>::<label name>") will be invoked as if with a 'doevent' upon
-the number of people in the chat room reaching the given triggering amount.
+The limit is the maximum number of people allowed to enter the chat room.
+The attached NPC is included in this count. If the optional event and trigger
+parameters are given, the event label ("<NPC object name>::<label name>")
+will be invoked as if with a 'doevent' upon the number of people in the chat
+room reaching the given triggering amount.
// The NPC will just show a box above its head that says "Hello World", clicking
// it will do nothing, since the limit is zero.
@@ -5915,18 +5916,18 @@ the number of people in the chat room reaching the given triggering amount.
// The NPC will have a box above its head, it will say "Disco - Waiting Room"
// and will have 8 waiting slots. Clicking this will enter the chat room, where
-// the player will be able to wait until 8 people accumulate. Once this happens,
-// it will cause the NPC "Bouncer" run the label "OnStart"
+// the player will be able to wait until 7 players accumulate. Once this happens,
+// it will cause the NPC "Bouncer" run the label "OnStart".
waitingroom "Disco - Waiting Room",8,"Bouncer::OnStart",8;
// The NPC will have a box above its head, it will say "Party - Waiting Room"
// and will have 8 waiting slots. Clicking this will allow a player who has
// 5000 zeny and lvl 50~99 to enter the chat room, where the player will be
-// able to wait until 8 people accumulate. Once this happens, it will cause
-// the NPC "Bouncer" run the label "OnStart"
+// able to wait until 7 players accumulate. Once this happens, it will cause
+// the NPC "Bouncer" run the label "OnStart".
- waitingroom "Party - Waiting Room",5,"Bouncer::OnStart",8,5000,50,99;
+ waitingroom "Party - Waiting Room",8,"Bouncer::OnStart",8,5000,50,99;
Creating a waiting room does not stop the execution of the script and it will
continue to the next line.