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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-29 22:30:29 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-29 22:30:29 +0000
commit777113f0520a1b9c1e8a9caa2682218b27c8e06a (patch)
tree41896ffe011ea1e52e33082ae3483b6ad40391ca /doc
parent46e72fc8f9aa45151646986aae20869749121a2a (diff)
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Implemented THE official Steal skill equation and game mechanics (basically version from /stable plus a few tweaks) (see topic:116540).
Added missing bAddStealRate reference to doc/item_bonus.txt. Removed skill_steal_rate, as it was never used in the code (see r231). Removed skill_steal_type, it's just a one-liner source mod (see r231). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11992 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/item_bonus.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index d31862254..0effdff43 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -270,3 +270,5 @@ bonus3 bAddMonsterDropItemGroup,n,x,y; y% chance to get an item of group type n
bonus2 bWeaponComaRace,x,y; y/100% chance to cause Coma when attacking a
monster of race x with a normal attack
+
+bAddStealRate,n; n/100% increase to Steal skill success chance