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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-07 16:42:25 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-07 16:42:25 +0000
commit09d10f90af78019f690853ef3079f19122433262 (patch)
treeb5cbb464f3cc4178a2f0c1b47fcf3121fce9bfc6 /doc
parent322bbe35455b4c423ca8a1ff695a2c68808f5be9 (diff)
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- Cleaned up implementation of NPC_EMOTION/NPC_EMOTION_ON. Now val0 is the emotion, val1 sets the mode, val2 adds to the mode, val3 removes from the mode. val4 asks to remove the previous mode change.
- Updated the mob skill reading code so it accepts hexadecimals in the 'val' fields. Also, it will optimize the NPC values so that when you set a mob's mode to their db mode, it will just remove the previous mode. - NPC_EMOTION_ON will now automatically move it's new mode to val2 since it should add a mode, and if this mode doesn't has the aggressive bit, it will remove it. See this "ancient" hypothesis on how NPC_EMOTION_ON should work for the details: http://www.eathena.ws/board/index.php?showtopic=63606 - Updated mob_skill_db to account for the updated mob modes on NPC_EMOTION skills. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9433 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/mob_db_mode_list.txt12
1 files changed, 7 insertions, 5 deletions
diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt
index f5c5e8fa4..c01de2051 100644
--- a/doc/mob_db_mode_list.txt
+++ b/doc/mob_db_mode_list.txt
@@ -69,15 +69,17 @@ Aegis/eA (description)
03: 0x1089 (passive, assist and change-target melee)
04: 0x3885 (angry, change-target melee/chase)
05: 0x2085 (aggro, change-target chase)
-06: 0x0000 (plants)
+06: 0x0000 (passive, immobile, can't attack) [plants]
07: 0x108B (aggro, immobile, assist, change-target melee)
+09: 0x3095 (aggro, change-target melee/chase, cast sensor idle) [Guardian]
10: 0x0084 (aggro, immobile)
-12: 0x0085 (aggro)
-13: 0x018D (aggro, assist, detector)
+11: 0x0084 (aggro, immobile) [Guardian]
+12: 0x2085 (aggro, change-target chase) [Guardian]
+13: 0x308D (aggro, change-target melee/chase, assist)
17: 0x0091 (passive, cast sensor idle)
19: 0x3095 (aggro, change-target melee/chase, cast sensor idle)
20: 0x3295 (aggro, change-target melee/chase, cast sensor idle/chase)
21: 0x3695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target)
-- Note that the detector bit due to being Insect/Demon and Boss mode bits need to
- be added independently of this list.
+- Note that the detector bit due to being Insect/Demon, plant and Boss mode
+ bits need to be added independently of this list.