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authorDastgir <dastgirpojee@rocketmail.com>2016-01-11 19:37:02 +0530
committerHaru <haru@dotalux.com>2016-02-28 22:22:30 +0100
commit6fccf18b6112475d00c3abc63804043df8cb4df6 (patch)
tree89305c9080421768ceea19bc7cfd78293dc691cf /doc
parent21f992314cde9243474bb171d09ec3d971b07214 (diff)
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Added NoKnockback Mode for monsters
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'doc')
-rw-r--r--doc/mob_db_mode_list.txt35
1 files changed, 19 insertions, 16 deletions
diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt
index 08abf800d..32e7a0e8d 100644
--- a/doc/mob_db_mode_list.txt
+++ b/doc/mob_db_mode_list.txt
@@ -11,22 +11,23 @@
Bit Legend:
-------------------------------------------------------------------------------
-MD_CANMOVE | 0x0001 | 1
-MD_LOOTER | 0x0002 | 2
-MD_AGGRESSIVE | 0x0004 | 4
-MD_ASSIST | 0x0008 | 8
-MD_CASTSENSOR_IDLE | 0x0010 | 16
-MD_BOSS | 0x0020 | 32
-MD_PLANT | 0x0040 | 64
-MD_CANATTACK | 0x0080 | 128
-MD_DETECTOR | 0x0100 | 256
-MD_CASTSENSOR_CHASE | 0x0200 | 512
-MD_CHANGECHASE | 0x0400 | 1024
-MD_ANGRY | 0x0800 | 2048
-MD_CHANGETARGET_MELEE | 0x1000 | 4096
-MD_CHANGETARGET_CHASE | 0x2000 | 8192
-MD_TARGETWEAK | 0x4000 | 16384
-MD_RANDOMTARGET | 0x8000 | 32768 (not implemented)
+MD_CANMOVE | 0x00001 | 1
+MD_LOOTER | 0x00002 | 2
+MD_AGGRESSIVE | 0x00004 | 4
+MD_ASSIST | 0x00008 | 8
+MD_CASTSENSOR_IDLE | 0x00010 | 16
+MD_BOSS | 0x00020 | 32
+MD_PLANT | 0x00040 | 64
+MD_CANATTACK | 0x00080 | 128
+MD_DETECTOR | 0x00100 | 256
+MD_CASTSENSOR_CHASE | 0x00200 | 512
+MD_CHANGECHASE | 0x00400 | 1024
+MD_ANGRY | 0x00800 | 2048
+MD_CHANGETARGET_MELEE | 0x01000 | 4096
+MD_CHANGETARGET_CHASE | 0x02000 | 8192
+MD_TARGETWEAK | 0x04000 | 16384
+MD_NOKNOCKBACK | 0x08000 | 32768
+MD_RANDOMTARGET | 0x10000 | 65536 (not implemented)
Explanation for modes:
-------------------------------------------------------------------------------
@@ -74,6 +75,8 @@ Target Weak: Allows aggressive monsters to only be aggressive against
characters that are five levels below it's own level.
For example, a monster of level 104 will not pick fights with a level 99.
+NoKnockback: Monsters will be immune to Knockback's.
+
Random Target: Picks a new random target in range on each attack / skill.
(not implemented)