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authorkenpachi2k11 <kenpachi2k11@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-02-07 22:08:53 +0000
committerkenpachi2k11 <kenpachi2k11@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-02-07 22:08:53 +0000
commita5a50d59bade8e712ab765ce2e65342f8bc6e002 (patch)
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Updated some monster slaves. (bugreport:4689)
Added description for monster spawn event in monster() script command. (bugreport:5251) Removed some items from db/item_trade.txt. (bugreport:5301) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index c9bc08bf1..e2a0af548 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4889,6 +4889,12 @@ and upon the monster being killed, it will execute the script inside of the
specified NPC object starting from the label given. The RID of the player
attached at this execution will be the RID of the killing character.
+The Event field can be used alternatively to specify other mob properties. Use
+2 to specify that the mob should be small, 4 for big monsters, and 8 for
+special ai mobs (which by default attack other monsters instead of players).
+You can add these, so using 10 will spawn small monsters that attack other
+mobs (if you specify both 2 and 4, the small version takes priority).
+
monster "place",60,100,"Poring",1002,1,"NPCNAME::OnLabel";
The coordinates of 0,0 will spawn the monster on a random place on the map.