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authorHaru <haru@dotalux.com>2019-03-11 03:38:01 +0100
committerGitHub <noreply@github.com>2019-03-11 03:38:01 +0100
commit22ec5d452d4abdfa0da335992607757a9cb2e2d1 (patch)
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Merge pull request #2391 from AnnieRuru/64-setunitdata_phase_1
setunitdata/getunitdata clean up. Phase 1
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt204
1 files changed, 100 insertions, 104 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 9655e907c..a03fb1768 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -10062,131 +10062,127 @@ Returns the amount of still-available <Item_ID> in the shop (on a NST_MARKET tra
---------------------------------------
-*setunitdata(<GUID>, <DataType>, <Val1> {,<Val2>,<Val3>})
+*setunitdata(<GID>, <DataType>, <Val>)
Sets or alters the data in real-time for game objects of the following types -
NPCs, Pets, Monsters, Homunuculus', Mercenaries, Elementals.
Applicable Data Types (available as constants) -
Data Types Description (parameter type)
- UDT_SIZE: Unit Size (int)
- UDT_LEVEL: Level (int)
- UDT_HP: Current HP (int)
- UDT_MAXHP: Max HP (int)
- UDT_SP: SP (int)
- UDT_MAXSP: MAX SP (int)
- UDT_MASTERAID: Master Account ID (for Summons) (int)
- UDT_MASTERCID: Master Char ID (for Summons) (int)
- UDT_MAPIDXY: Warp a Unit to a map. (Val1 = (string) MapName, Val2 = (int) x, Val3 = (int) y)
- UDT_WALKTOXY: Make a unit walk to certain co-ordinates. (Val1 = (int) x, Val2 = (int) y)
- UDT_SPEED: Unit Speed. (int)
- UDT_MODE: Mode (Mobs only) (int)
+ UDT_SIZE: Unit Size
+ UDT_LEVEL: Level
+ UDT_HP: Current HP
+ UDT_MAXHP: Max HP
+ UDT_SP: SP
+ UDT_MAXSP: MAX SP
+ UDT_MASTERAID: Master Account ID (for Summons)
+ UDT_MASTERCID: Master Char ID (for Summons)
+ UDT_SPEED: Unit Speed.
+ UDT_MODE: Mode (Mobs only)
UDT_AI: Unit AI Type (see doc/constants.md for Unit AI Types)
UDT_SCOPTION: Status Options. (see doc/constants.md for Unit Option Types)
UDT_SEX: Gender of the unit. (see doc/constants.md for Genders)
- UDT_CLASS: Class of the unit. (Monster ID) (int)
- UDT_HAIRSTYLE: Hair Style ID. (int)
- UDT_HAIRCOLOR: Hair Color ID. (int)
- UDT_HEADBOTTOM: Headgear Bottom Sprite ID. (int)
- UDT_HEADMIDDLE: Headgear Middle Sprite ID. (int)
- UDT_HEADTOP: Headgear Top Sprite ID. (int)
- UDT_CLOTHCOLOR: Cloth Color ID. (int)
- UDT_SHIELD: Shield Sprite ID. (int)
- UDT_WEAPON: Weapon Sprite ID. (int)
- UDT_LOOKDIR: Face direction. (int)
- UDT_CANMOVETICK: Stop a unit from move for n seconds. (int)
- UDT_STR: Unit STR. (int)
- UDT_AGI: Unit AGI. (int)
- UDT_VIT: Unit VIT. (int)
- UDT_INT: Unit INT. (int)
- UDT_DEX: Unit DEX. (int)
- UDT_LUK: Unit LUK. (int)
- UDT_ATKRANGE: Attack range of a unit. (int)
- UDT_ATKMIN: Min Atk of a unit. (int)
- UDT_ATKMAX: Max Atk of a unit. (int)
- UDT_MATKMIN: Min MATK of a unit. (int)
- UDT_MATKMAX: Max MATK of a unit. (int)
- UDT_DEF: DEF. (int)
- UDT_MDEF: MDEF. (int)
- UDT_HIT: HIT. (int)
- UDT_FLEE: FLEE. (int)
- UDT_PDODGE: Perfect Dodge. (int)
- UDT_CRIT: Critical Rate. (int)
- UDT_RACE: Race. (Eg. string constants RC_DemiHuman or Integer 7).
- UDT_ELETYPE: Element. (Eg. string constants Ele_Neutral or Integer 0).
- UDT_ELELEVEL: Element Level (int).
- UDT_AMOTION: AMotion Rate (int).
- UDT_ADELAY: ADelay Rate (int).
- UDT_DMOTION: DMotion Rate (int).
- UDT_HUNGER: Hunger Rate (int) - for summons.
- UDT_INTIMACY: Intimacy Rate (int) - for summons.
- UDT_LIFETIME: LifeTime (int) - for summons.
- UDT_MERC_KILLCOUNT: Kill count for mercenaries (int).
- UDT_STATADD: Status Points (int) - for NPCs.
+ UDT_CLASS: Class of the unit. (Monster ID)
+ UDT_HAIRSTYLE: Hair Style ID.
+ UDT_HAIRCOLOR: Hair Color ID.
+ UDT_HEADBOTTOM: Headgear Bottom Sprite ID.
+ UDT_HEADMIDDLE: Headgear Middle Sprite ID.
+ UDT_HEADTOP: Headgear Top Sprite ID.
+ UDT_CLOTHCOLOR: Cloth Color ID.
+ UDT_SHIELD: Shield Sprite ID.
+ UDT_WEAPON: Weapon Sprite ID.
+ UDT_LOOKDIR: Face direction.
+ UDT_CANMOVETICK: Stop a unit from move for n seconds.
+ UDT_STR: Unit STR.
+ UDT_AGI: Unit AGI.
+ UDT_VIT: Unit VIT.
+ UDT_INT: Unit INT.
+ UDT_DEX: Unit DEX.
+ UDT_LUK: Unit LUK.
+ UDT_ATKRANGE: Attack range of a unit.
+ UDT_ATKMIN: Min Atk of a unit.
+ UDT_ATKMAX: Max Atk of a unit.
+ UDT_MATKMIN: Min MATK of a unit.
+ UDT_MATKMAX: Max MATK of a unit.
+ UDT_DEF: DEF.
+ UDT_MDEF: MDEF.
+ UDT_HIT: HIT.
+ UDT_FLEE: FLEE.
+ UDT_PDODGE: Perfect Dodge.
+ UDT_CRIT: Critical Rate.
+ UDT_RACE: Race. (Eg. constants RC_DemiHuman or Integer 7).
+ UDT_ELETYPE: Element. (Eg. constants Ele_Neutral or Integer 0).
+ UDT_ELELEVEL: Element Level.
+ UDT_AMOTION: AMotion Rate.
+ UDT_ADELAY: ADelay Rate.
+ UDT_DMOTION: DMotion Rate.
+ UDT_HUNGER: Hunger Rate - for summons.
+ UDT_INTIMACY: Intimacy Rate - for summons.
+ UDT_LIFETIME: LifeTime - for summons.
+ UDT_MERC_KILLCOUNT: Kill count for mercenaries
+ UDT_STATADD: Status Points - for NPCs.
returns 0 if value could not be set, 1 if successful.
---------------------------------------
-*getunitdata (<GUID>,<DataType>{,<Variable>})
+*getunitdata (<GID>,<DataType>)
-Retrieves real-time data of a game object. For data with multiple return values,
-an array variable may be passed to store the data in.
+Retrieves real-time data of a game object.
Applicable Data types (available as constants) -
Data Types Description (return type)
- UDT_SIZE: Unit Size (int)
- UDT_LEVEL: Level (int)
- UDT_HP: Current HP (int)
- UDT_MAXHP: Max HP (int)
- UDT_SP: SP (int)
- UDT_MAXSP: MAX SP (int)
- UDT_MASTERAID: Master Account ID (for Summons) (int)
- UDT_MASTERCID: Master Char ID (for Summons) (int)
- UDT_MAPIDXY: Warp a Unit to a map. (Val1 = (string) MapName, Val2 = (int) x, Val3 = (int) y)
- UDT_SPEED: Unit Speed. (int)
- UDT_MODE: Mode (Mobs only) (int)
+ UDT_SIZE: Unit Size
+ UDT_LEVEL: Level
+ UDT_HP: Current HP
+ UDT_MAXHP: Max HP
+ UDT_SP: SP
+ UDT_MAXSP: MAX SP
+ UDT_MASTERAID: Master Account ID (for Summons)
+ UDT_MASTERCID: Master Char ID (for Summons)
+ UDT_SPEED: Unit Speed.
+ UDT_MODE: Mode (Mobs only)
UDT_AI: Unit AI Type (see doc/constants.md for Unit AI Types)
UDT_SCOPTION: Status Options. (see doc/constants.md for Unit Option Types)
UDT_SEX: Gender of the unit. (see doc/constants.md for Genders)
- UDT_CLASS: Class of the unit. (Monster ID) (int)
- UDT_HAIRSTYLE: Hair Style ID. (int)
- UDT_HAIRCOLOR: Hair Color ID. (int)
- UDT_HEADBOTTOM: Headgear Bottom Sprite ID. (int)
- UDT_HEADMIDDLE: Headgear Middle Sprite ID. (int)
- UDT_HEADTOP: Headgear Top Sprite ID. (int)
- UDT_CLOTHCOLOR: Cloth Color ID. (int)
- UDT_SHIELD: Shield Sprite ID. (int)
- UDT_WEAPON: Weapon Sprite ID. (int)
- UDT_LOOKDIR: Face direction. (int)
- UDT_CANMOVETICK: Stop a unit from move for n seconds. (int)
- UDT_STR: Unit STR. (int)
- UDT_AGI: Unit AGI. (int)
- UDT_VIT: Unit VIT. (int)
- UDT_INT: Unit INT. (int)
- UDT_DEX: Unit DEX. (int)
- UDT_LUK: Unit LUK. (int)
- UDT_ATKRANGE: Attack range of a unit. (int)
- UDT_ATKMIN: Min Atk of a unit. (int)
- UDT_ATKMAX: Max Atk of a unit. (int)
- UDT_MATKMIN: Min MATK of a unit. (int)
- UDT_MATKMAX: Max MATK of a unit. (int)
- UDT_DEF: DEF. (int)
- UDT_MDEF: MDEF. (int)
- UDT_HIT: HIT. (int)
- UDT_FLEE: FLEE. (int)
- UDT_PDODGE: Perfect Dodge. (int)
- UDT_CRIT: Critical Rate. (int)
- UDT_RACE: Race. (Eg. string constants RC_DemiHuman or Integer 7).
- UDT_ELETYPE: Element. (Eg. string constants Ele_Neutral or Integer 0).
- UDT_ELELEVEL: Element Level (int).
- UDT_AMOTION: AMotion Rate (int).
- UDT_ADELAY: ADelay Rate (int).
- UDT_DMOTION: DMotion Rate (int).
- UDT_HUNGER: Hunger Rate (int) - for summons.
- UDT_INTIMACY: Intimacy Rate (int) - for summons.
- UDT_LIFETIME: LifeTime (int) - for summons.
- UDT_MERC_KILLCOUNT: Kill count for mercenaries (int).
+ UDT_CLASS: Class of the unit. (Monster ID)
+ UDT_HAIRSTYLE: Hair Style ID.
+ UDT_HAIRCOLOR: Hair Color ID.
+ UDT_HEADBOTTOM: Headgear Bottom Sprite ID.
+ UDT_HEADMIDDLE: Headgear Middle Sprite ID.
+ UDT_HEADTOP: Headgear Top Sprite ID.
+ UDT_CLOTHCOLOR: Cloth Color ID.
+ UDT_SHIELD: Shield Sprite ID.
+ UDT_WEAPON: Weapon Sprite ID.
+ UDT_LOOKDIR: Face direction.
+ UDT_CANMOVETICK: Stop a unit from move for n seconds.
+ UDT_STR: Unit STR.
+ UDT_AGI: Unit AGI.
+ UDT_VIT: Unit VIT.
+ UDT_INT: Unit INT.
+ UDT_DEX: Unit DEX.
+ UDT_LUK: Unit LUK.
+ UDT_ATKRANGE: Attack range of a unit.
+ UDT_ATKMIN: Min Atk of a unit.
+ UDT_ATKMAX: Max Atk of a unit.
+ UDT_MATKMIN: Min MATK of a unit.
+ UDT_MATKMAX: Max MATK of a unit.
+ UDT_DEF: DEF.
+ UDT_MDEF: MDEF.
+ UDT_HIT: HIT.
+ UDT_FLEE: FLEE.
+ UDT_PDODGE: Perfect Dodge.
+ UDT_CRIT: Critical Rate.
+ UDT_RACE: Race. (Eg. constants RC_DemiHuman or Integer 7).
+ UDT_ELETYPE: Element. (Eg. constants Ele_Neutral or Integer 0).
+ UDT_ELELEVEL: Element Level.
+ UDT_AMOTION: AMotion Rate.
+ UDT_ADELAY: ADelay Rate.
+ UDT_DMOTION: DMotion Rate.
+ UDT_HUNGER: Hunger Rate - for summons.
+ UDT_INTIMACY: Intimacy Rate - for summons.
+ UDT_LIFETIME: LifeTime - for summons.
+ UDT_MERC_KILLCOUNT: Kill count for mercenaries.
returns -1 if value could not be retrieved.