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authorHaru <haru@dotalux.com>2017-06-03 18:43:44 +0200
committerGitHub <noreply@github.com>2017-06-03 18:43:44 +0200
commit3061bb8257578bc88b9873f1ecebb05f8508bd0f (patch)
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Merge pull request #1684 from Smokexyz/refine-update
Enriched refine chance correction
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt21
1 files changed, 16 insertions, 5 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 28e25679f..4252ad5e2 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -3008,21 +3008,32 @@ Examples:
---------------------------------------
-*getequippercentrefinery(<equipment slot>)
+*getequippercentrefinery(<equipment slot>{, <type>})
This function calculates and returns the percent value chance to
successfully refine the item found in the specified equipment slot of the
-invoking character by +1. There is no actual formula, the success rate for
-a given weapon level of a certain refine level is found in the
-db/refine_db.txt file. For a list of equipment slots see getequipid().
+invoking character by +1. Refine rates are defined in the db/<re/pre-re>/refine_db.conf
+files. For a list of equipment slots see getequipid().
These values can be displayed for the player to see, or used to calculate
the random change of a refine succeeding or failing and then going through
with it (which is what the official NPC refinery scripts use it for).
+Refine Chance Type Constants -
+REFINE_CHANCE_TYPE_NORMAL: 0 (Normal Ores)
+REFINE_CHANCE_TYPE_ENRICHED: 1 (Enriched Ores)
+REFINE_CHANCE_TYPE_E_NORMAL: 2 (Event Normal Ores)
+REFINE_CHANCE_TYPE_E_ENRICHED: 3 (Event Enriched Ores)
+
+Refine rate information -
+Normal Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941553&curpage=1
+Enriched Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941565&curpage=1
+Event Normal Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941558&curpage=1
+Event Enriched Ores: http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941567&curpage=1
+
// This will find a random number from 0 - 99 and if that is equal to or
// more than the value recovered by this command it will show a message
- if (getequippercentrefinery(EQI_HAND_L) <= rand(100))
+ if (getequippercentrefinery(EQI_HAND_L, REFINE_CHANCE_TYPE_NORMAL) <= rand(100))
mes("Aww");
---------------------------------------