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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-09-20 07:20:19 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-09-20 07:20:19 +0000
commitb793bb7e9eb87a9dddfb1f78c3ae0d795bdb14f8 (patch)
treeef1d9f4f3e3b04bda60bd68fc25178f785ed8284 /doc
parent0d5c334c08846eedabacdabb4d4de04c90ec6b76 (diff)
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- Updated strnpcinfo documentation, following r14929.
- Fixed some script typos. (bugreport:5047, bugreport:5049, bugreport:5056) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14960 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt30
1 files changed, 21 insertions, 9 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 9328cfa56..1afff5377 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -577,7 +577,9 @@ Variables
---------
The meat of every programming language is variables - places where you store
-data.
+data.
+
+In the eAthena scripting language, variable names are not case sensitive.
Variables are divided into and uniquely identified by the combination of:
prefix - determines the scope and extent (or lifetime) of the variable
@@ -614,7 +616,9 @@ nothing - A permanent variable attached to the character, the default variable
"." - A NPC variable.
They exist in the NPC and disappear when the server restarts or the
NPC is reloaded. Can be accessed from inside the NPC or by calling
- 'getvariableofnpc'.
+ 'getvariableofnpc'. Function objects can also have .variables which
+ are accessible from inside the function, however 'getvariableofnpc'
+ does NOT work on function objects.
".@" - A scope variable.
They are unique to the instance and scope. Each instance has it's
own scope that ends when the script ends. Calling a function with
@@ -1304,6 +1308,9 @@ Example(s):
//This will set the .var variable of TargetNPC to 1.
set getvariableofnpc(.var,"TargetNPC"),1;
+Note: even though function objects can have .variables,
+getvariableofnpc will not work on them.
+
---------------------------------------
*goto <label>;
@@ -2167,6 +2174,7 @@ Whatever it returns is determined by type.
1 - The visible part of the NPC's display name
2 - The hidden part of the NPC's display name
3 - The NPC's unique name (::name)
+ 4 - The name of the map the NPC is in.
---------------------------------------
@@ -2195,11 +2203,14 @@ This will make @arraysize == 6. But if you try this:
This command retrieves the value of the element of given array at given index.
This is equivalent to using:
- array[index]
+ <array name>[<index>]
The reason for this is, that this short form is internally converted into a call
to getelementofarray, when the script is loaded.
+Also useful when passing arrays to functions.
+getelementofarray(getarg(0),<index>) will work, but getarg(0)[<index>] will not.
+
---------------------------------------
*readparam(<parameter number>)
@@ -3690,7 +3701,7 @@ is executing this script, unless it's some kind of "chosen" script.
Example:
-warpchar "prontera",150,100,20000001;
+warpchar "prontera",150,100,150001;
---------------------------------------
@@ -6128,13 +6139,14 @@ the NPC with the said name.
*rand(<number>{,<number>});
-This function returns a number, randomly positioned between 0 and the number you
-specify (if you only specify one) and the two numbers you specify if you give it
-two.
+This function returns a number ...
+(if you specify one) ... randomly positioned between 0 and the number you specify -1.
+(if you specify two) ... randomly positioned between the two numbers you specify.
-rand(10) would result in 0,1,2,3,4,5,6,7,8 or 9
+rand(10) would result in 0,1,2,3,4,5,6,7,8 or 9
+rand(0,9) would result in 0,1,2,3,4,5,6,7,8 or 9
-rand(2,10) would result in 2,3,4,5,6,7,8,9 or 10
+rand(2,5) would result in 2,3,4 or 5
---------------------------------------