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authormomacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-10 19:44:12 +0000
committermomacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-10 19:44:12 +0000
commit5d9d3adf3fd4795bf2483ec8549ddc30e01629db (patch)
treeb31963fe134a1e8a5cc694123b80bde0aab03418 /doc
parent1fc55f1687f9d99ac7270b28082a5f0727640469 (diff)
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- Modified *monster and *areamonster script commands to allow size and ai parameters.
-- Event parameter now no longer works as size & ai replacement. -- If not defined, it'll assume the default size (0 = medium) and default ai (0 = none). - Changed all hardcoded AI states to recently created enum. Please test, if you find any bugs, report on our Bug Tracker. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16904 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt20
1 files changed, 13 insertions, 7 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index bcb632443..7d893f75d 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -5201,8 +5201,8 @@ Example(s):
==================================
---------------------------------------
-*monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>"};
-*areamonster "<map name>",<x1>,<y1>,<x2>,<y2>,"<name to show>",<mob id>,<amount>{,"<event label>"};
+*monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>};
+*areamonster "<map name>",<x1>,<y1>,<x2>,<y2>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>};
This command will spawn a monster on the specified coordinates on the specified
map. If the script is invoked by a character, a special map name, "this", will
@@ -5224,11 +5224,17 @@ and upon the monster being killed, it will execute the script inside of the
specified NPC object starting from the label given. The RID of the player
attached at this execution will be the RID of the killing character.
-The Event field can be used alternatively to specify other mob properties. Use
-2 to specify that the mob should be small, 4 for big monsters, and 8 for
-special ai mobs (which by default attack other monsters instead of players).
-You can add these, so using 10 will spawn small monsters that attack other
-mobs (if you specify both 2 and 4, the small version takes priority).
+<size> can be:
+ 0 = medium (default)
+ 1 = small
+ 2 = big
+
+<ai> can be:
+ 0 = none (default)
+ 1 = attack/friendly
+ 2 = sphere (Alchemist skill)
+ 3 = flora (Alchemist skill)
+ 4 = zanzou (Kagerou/Oboro skill)
monster "place",60,100,"Poring",1002,1,"NPCNAME::OnLabel";