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author | Ridley <ridley8819@gmail.com> | 2017-02-26 10:15:57 +0100 |
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committer | GitHub <noreply@github.com> | 2017-02-26 10:15:57 +0100 |
commit | af4fbc19e20a02e515af9fa2d4a249e30edb8d4f (patch) | |
tree | 256232ea03ae098d7ee5fe17f40bbe8cdc462ff0 /doc | |
parent | 113865cd441c1ebd04f8d0b9d7380cc852a08fb9 (diff) | |
parent | eb5fc0076764d2f604e6a484fe144988f6e9da9b (diff) | |
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Merge pull request #1586 from mekolat/getd2
Allow getd to get vars if other players
Diffstat (limited to 'doc')
-rw-r--r-- | doc/script_commands.txt | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index ca7ebacca..77b361498 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -1371,10 +1371,11 @@ Examples: --------------------------------------- -*getd("<variable name>") +*getd("<variable name>"{, <GID>{, <default value>}}) Returns a reference to a variable, the name can be constructed dynamically. -Refer to setd() for usage. +If <GID> is present, it can be used to get a variable from another player or +npc. If the target player or npc is not found, <default value> is returned. This can also be used to set an array dynamically: setarray(getd(".array[0]"), 1, 2, 3, 4, 5); |