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authorHaru <haru@dotalux.com>2016-12-02 15:46:59 +0100
committerGitHub <noreply@github.com>2016-12-02 15:46:59 +0100
commit78854572cfc432ae439cdb20f83d9d19c4748b4c (patch)
tree60688527a8343114d677cfdc6a729d3379a8b493 /doc
parentfb0b03305568f0ef96564038120fd4a2d8385a85 (diff)
parent99a36a426b7d2adb6a0f417e02e92366939e5d22 (diff)
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Merge pull request #1405 from Emistry/scriptcommand_makeitem2
Add *makeitem2 script command.
Diffstat (limited to 'doc')
-rw-r--r--doc/script_commands.txt27
1 files changed, 26 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 9777038a4..82471aed8 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4977,7 +4977,32 @@ will be used.
---------------------------------------
-*cleanarea("<map name>", <x1>, <y1>, <x2>, <y2>)
+*makeitem2(<item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,{"<map name>",<X>,<Y>,<range>})
+*makeitem2("<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,{"<map name>",<X>,<Y>,<range>})
+
+This script command work like 'makeitem', but it has additional parameters
+to expand the usage of the scritp command.
+
+Parameter List:
+ itemid - ID / Name of an item
+ amount - Amount you want produced (Value: 1~MAX_AMOUNT)
+ - if item type is Armor/Wepaon/PetEgg/PetArmor, amount will be limit to 1
+ identify - Item to be identified (1) or not (0)
+ refine - Refine count of item. (Value: 0 ~ MAX_REFINE)
+ attribute - Item is broken (1) or not (0)
+ card1,2,3,4 - Card IDs that compound on each slot
+
+Optional Parameter List:
+ map name - Map name (Default to attached player map)
+ X,Y - The coordinate of item will be dropped
+ If value = 0, it's drop random across the map
+ If value = -1, its drop around player
+ range - Range of item drop around player. (Value: 1 ~ battle_config.area_size, Default: 3)
+ Default value will be used if no player are attached to the script.
+
+---------------------------------------
+
+*cleanarea("<map name>",<x1>,<y1>,<x2>,<y2>)
*cleanmap("<map name>")
These commands will clear all items lying on the ground on the specified