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authorai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-12-06 16:17:46 +0000
committerai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-12-06 16:17:46 +0000
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* Corrected description for bonuses bHealPower and bHealPower2 stating skill names being supported, although the bonus does not accept 'skill' as parameter (bugreport:4619, since r13821).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14560 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc')
-rw-r--r--doc/item_bonus.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 09f6c4371..5eca4e471 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -115,8 +115,8 @@ bonus bNoGemStone,n; Skills requiring Gemstones do no require them
(Hocus Pocus will still require 1 Yellow Gemstone | n is meaningless)
bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meaningless)
-bonus bHealPower,n; Increase heal amount of all heal skills by n% (supports skill names)
-bonus bHealPower2,n; Increase heal amount if you are healed by any skills by n% (supports skill names)
+bonus bHealPower,n; Increase heal amount of all heal skills by n%
+bonus bHealPower2,n; Increase heal amount if you are healed by any skills by n%
bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc)
e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)