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authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-14 17:25:43 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-14 17:25:43 +0000
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* Follow-up r16427, cleaned new quest script and slightly edited hommutate documentation
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16428 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt13
1 files changed, 7 insertions, 6 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index d50ee5184..0e7675642 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -5318,14 +5318,15 @@ the homunculus must have above 91000 intimacy with it's owner.
*hommutate {<ID>};
-This Command will evolve the current player's Homunculus into the new Homunculus S.
-If it doesn't work, the /swt emotion is shown.
+This command will try to evolve the current player's homunculus into the
+new Homunculus S. If it doesn't work, the /swt emotion is shown.
-To change a Homunculus into the new Homunculus S,
-the invoking Player must have an evolved Homunculus and it must be at least Level 99.
+To mutate a homunculus, the invoking player must have an evolved
+homunculus and it must be at least level 99.
-If the optional parameter <ID> is set, the invoking Players Homunculus will change into the given ID's Homunculus S,
-otherwise the Homunculus will change into an randomly chosen Homunculus S Class.
+If the optional parameter <ID> is set, the invoking player's homunculus will
+change into the given homunculus ID. Otherwise, a random Homunculus S
+will be chosen.
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