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authorAnnieRuru <jeankof@ymail.com>2014-03-20 04:14:49 +0800
committerAnnieRuru <jeankof@ymail.com>2014-03-20 04:14:49 +0800
commitf7cd6b42179e2cdb5bbea3b9c060d0fc56d265b6 (patch)
treeaee9c8bc0adc537b9c1e0ff6117098ffcfa75f31 /doc/sample
parent68b16d11c5f3cdf67a58154dbf22ad3da60a6f9f (diff)
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Fix various documentation bugs
Fix certain type of bonus can actually trigger with weapon skills http://hercules.ws/board/tracker/issue-7897-bug-or-bad-description/ Fix duplicate sample typo http://hercules.ws/board/tracker/issue-4984-wrong-test-duplicate-npc-sample/ skill script command doesn't has type 4 http://hercules.ws/board/tracker/issue-7565-skill-script-command-invalid-flag/
Diffstat (limited to 'doc/sample')
-rw-r--r--doc/sample/npc_test_duplicate.txt7
1 files changed, 4 insertions, 3 deletions
diff --git a/doc/sample/npc_test_duplicate.txt b/doc/sample/npc_test_duplicate.txt
index 7f2855a49..55d64bc7b 100644
--- a/doc/sample/npc_test_duplicate.txt
+++ b/doc/sample/npc_test_duplicate.txt
@@ -3,13 +3,13 @@
//===== By: ==================================================
//= Hercules Dev Team
//===== Current Version: =====================================
-//= 20131225
+//= 20140320
//===== Description: =========================================
//= An example of how duplicate NPCs are handled:
//= NPC variables are shared between all duplicates.
-//= Each duplicate knows its own map coordinates.
+//= In this sample, to get the NPC coordinate, has to trigger OnTouch
//= Duplicates always override the source NPC's trigger area (even 0x0).
-//= 'OnInit' loads the middle Poring last, for some reason.
+//= 'OnInit' loads the main npc last, for some reason. (check with debugmes)
//============================================================
- script Test Script -1,1,1,{
@@ -19,6 +19,7 @@
OnInit:
getmapxy(.map$, .x, .y, 1);
+ debugmes strnpcinfo(0);
end;
OnTouch: