summaryrefslogtreecommitdiff
path: root/doc/sample/npc_test_skill.txt
diff options
context:
space:
mode:
authoreuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-10-03 23:13:33 +0000
committereuphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-10-03 23:13:33 +0000
commitbafe9ca1ceaac5554b4716b7b5b4911c3f40a51d (patch)
tree65732204e49c51946b48244eabaeae2747cc7e81 /doc/sample/npc_test_skill.txt
parentd4cec2529589b43bb4fd70ba79589bc1bb75da98 (diff)
downloadhercules-bafe9ca1ceaac5554b4716b7b5b4911c3f40a51d.tar.gz
hercules-bafe9ca1ceaac5554b4716b7b5b4911c3f40a51d.tar.bz2
hercules-bafe9ca1ceaac5554b4716b7b5b4911c3f40a51d.tar.xz
hercules-bafe9ca1ceaac5554b4716b7b5b4911c3f40a51d.zip
* Standardization of doc\sample\ folder.
* Deleted doc\sample\PCLoginEvent.txt, which contained outdated information. * Follow-up r16812, fixed file encoding. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16813 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/sample/npc_test_skill.txt')
-rw-r--r--doc/sample/npc_test_skill.txt35
1 files changed, 22 insertions, 13 deletions
diff --git a/doc/sample/npc_test_skill.txt b/doc/sample/npc_test_skill.txt
index 8d7d88dfe..99eaa9f37 100644
--- a/doc/sample/npc_test_skill.txt
+++ b/doc/sample/npc_test_skill.txt
@@ -1,4 +1,12 @@
-// Giving skills to characters via an NPC
+//===== rAthena Script =======================================
+//= Sample: Skill
+//===== By: ==================================================
+//= rAthena Dev Team
+//===== Current Version: =====================================
+//= 20121003
+//===== Description: =========================================
+//= Demonstrates the 'skill' command.
+//============================================================
// skill <skill id>,<level>{,<flag>};
// flag=0 Grants the skill permanently
@@ -9,16 +17,17 @@
prontera,157,182,0 script Skills 116,{
mes "What skill would you like?";
- menu "First Aid",L_GETSKILL142,"Play Dead",L_GETSKILL143,"Heal",L_GETSKILL28,"None",L_YAME;
-L_GETSKILL142:
- skill 142,1,0; // Permanently gives player level 1 First Aid
- close;
-L_GETSKILL143:
- skill 143,1,0; // Permanently gives player level 1 Play Dead
- close;
-L_GETSKILL28:
- skill 28,3,1; // Temporarily gives player level 3 Heal
- close;
-L_YAME:
- close;
+ switch(select("First Aid:Play Dead:Heal:None")) {
+ case 1:
+ skill 142,1,0; // Permanently gives player level 1 First Aid
+ close;
+ case 2:
+ skill 143,1,0; // Permanently gives player level 1 Play Dead
+ close;
+ case 3:
+ skill 28,3,1; // Temporarily gives player level 3 Heal
+ close;
+ case 4:
+ close;
+ }
}