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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2019-03-11 21:55:00 +0300 |
commit | 2f6d4516113059d9edbe71b085540c9cda92fa03 (patch) | |
tree | 4b9a4d9d3ddbff7d478f3f7363f395fd44036ecc /doc/mob_db_mode_list.md | |
parent | d8215077643025d10527cbab22d6949a59d3258c (diff) | |
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Remove conf dir.
Diffstat (limited to 'doc/mob_db_mode_list.md')
-rw-r--r-- | doc/mob_db_mode_list.md | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/doc/mob_db_mode_list.md b/doc/mob_db_mode_list.md deleted file mode 100644 index a8ad4fa0a..000000000 --- a/doc/mob_db_mode_list.md +++ /dev/null @@ -1,72 +0,0 @@ -# Hercules Monster Modes Reference - -<!-- -## Copyright -> This file is part of Hercules. -> http://herc.ws - http://github.com/HerculesWS/Hercules -> -> Copyright (C) 2012-2018 Hercules Dev Team -> Copyright (C) Athena Dev Teams -> -> Hercules is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -> -> This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -> See the GNU General Public License for more details. -> -> You should have received a copy of the GNU General Public License along with this program. -> If not, see <http://www.gnu.org/licenses/>. ---> - -## Description -A reference description of Hercules's mob_db.conf `mode` field. - -## Monster Mode Legend: -Constant Name | Bits | Value | Description -:-------------------- | :-----: | :------: | :---------------- -MD_CANMOVE | 0x00001 | 1 | Enables the mob to move/chase characters. -MD_LOOTER | 0x00002 | 2 | The mob will loot up nearby items on the ground when it's on idle state. -MD_AGGRESSIVE | 0x00004 | 4 | Normal aggressive mob, will look for a close-by player to attack. -MD_ASSIST | 0x00008 | 8 | When a nearby mob of the same class attacks, assist types will join them. -MD_CASTSENSOR_IDLE | 0x00010 | 16 | Will go after characters who start casting on them if idle or walking (without a target). -MD_BOSS | 0x00020 | 32 | Special flag which makes mobs immune to certain status changes and skills. -MD_PLANT | 0x00040 | 64 | Always receives 1 damage from attacks. -MD_CANATTACK | 0x00080 | 128 | Enables the mob to attack/retaliate when you are within attack range. <br/>Note that this only enables them to use normal attacks, skills are always allowed. -MD_DETECTOR | 0x00100 | 256 | Enables mob to detect and attack characters who are in hiding/cloak. -MD_CASTSENSOR_CHASE | 0x00200 | 512 | Will go after characters who start casting on them if idle or chasing other players (they switch chase targets) -MD_CHANGECHASE | 0x00400 | 1024 | Allows chasing mobs to switch targets if another player happens to be within attack range (handy on ranged attackers, for example) -MD_ANGRY | 0x00800 | 2048 | These mobs are "hyper-active". Apart from "chase"/"attack", they have the states "follow"/"angry". </br>Once hit, they stop using these states and use the normal ones. The new states are used to determine a different skill-set for their "before attacked" and "after attacked" states. </br>Also, when "following", they automatically switch to whoever character is closest. -MD_CHANGETARGET_MELEE | 0x01000 | 4096 | Enables a mob to switch targets when attacked while attacking someone else. -MD_CHANGETARGET_CHASE | 0x02000 | 8192 | Enables a mob to switch targets when attacked while chasing another character. -MD_TARGETWEAK | 0x04000 | 16384 | Allows aggressive monsters to only be aggressive against characters that are five levels below it's own level. </br>For example, a monster of level 104 will not pick fights with a level 99. -MD_NOKNOCKBACK | 0x08000 | 32768 | Monsters will be immune to knockback's effect. -MD_RANDOMTARGET | 0x10000 | 65536 | Picks a new random target in range on each attack/skill. (not implemented) - -## Aegis Mob Types: -What Aegis has are mob-types, where each type represents an AI behavior that is mimicked by a group of eA mode bits. -This is the table to convert from one to another: - -No. | Bits | Mob Type | Aegis/eA Description ---: | :----: | :------: | :---------------- - 01 | 0x0081 | Any | passive - 02 | 0x0083 | Any | passive, looter - 03 | 0x1089 | Any | passive, assist and change-target melee - 04 | 0x3885 | Any | angry, change-target melee/chase - 05 | 0x2085 | Any | aggressive, change-target chase - 06 | 0x0000 | Plants | passive, immobile, can't attack - 07 | 0x108B | Any | passive, looter, assist, change-target melee - 08 | 0x6085 | Any | aggressive, change-target chase, target weak enemies - 09 | 0x3095 | Guardian | aggressive, change-target melee/chase, cast sensor idle - 10 | 0x0084 | Any | aggressive, immobile - 11 | 0x0084 | Guardian | aggressive, immobile - 12 | 0x2085 | Guardian | aggressive, change-target chase - 13 | 0x308D | Any | aggressive, change-target melee/chase, assist - 17 | 0x0091 | Any | passive, cast sensor idle - 19 | 0x3095 | Any | aggressive, change-target melee/chase, cast sensor idle - 20 | 0x3295 | Any | aggressive, change-target melee/chase, cast sensor idle/chase - 21 | 0x3695 | Any | aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target - 25 | 0x0001 | Pet | passive, can't attack - 26 | 0xB695 | Any | aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target, random target - 27 | 0x8084 | Any | aggressive, immobile, random target - -- Note that the detector bit due to being Insect/Demon, Plant and Boss mode bits need to be added independently of this list. - |