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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-18 21:12:35 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-18 21:12:35 +0000
commit74e339cf16f44296ea4318c06cf8a736f1994861 (patch)
tree350de12492ff0ad0d294720243e3dbfe05648053 /doc/item_bonus.txt
parentaca45c0dd3ea658ad4bad00c7e0106856bde8200 (diff)
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- Added atcommand @partyoption, lets you alter the party item-distribution type on the go. Usage is "@partyoption <pickup share> <item distribution>", where both arguments can be 0/1, yes/no, etc.
- Updated @changeleader and @partyoption to use msg_Athena entries. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7737 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/item_bonus.txt')
-rw-r--r--doc/item_bonus.txt11
1 files changed, 2 insertions, 9 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index bcc416b85..b6a947646 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -147,9 +147,9 @@ bonus bDamageWhenUnequip,n; You lose n HP when the item is unequipped
bonus2 bCriticalAddRace,n,r; Critical + n vs. enemies of race r
r: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds
-bonus2 bAddEffWhenHit,e,n; n% chance to cause e state to the enemy when
+bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when
being hit by physical damage
-bonus2 bAddEffWhenHitShort,e,n; n% chance to cause x state to the enemy when
+bonus2 bAddEffWhenHitShort,n,x; n% chance to cause x state to the enemy when
being hit by physical close range damage
bonus2 bSkillAtk,n,x; Increase damage of skill n by x%
bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase
@@ -208,10 +208,3 @@ bonus3 bAddMonsterDropItemGroup,n,x,y; y% chance to get an item of group type n
0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
if 'y' is negative value, then it's a part of formula
chance = -y*(killed_mob_level/10)+1
-
-bonus3 bAddEff,e,x,i; Adds a x/10000 chance to cause effect e on
- physical attack. i signals target:
- 0: Self, 1: Target, 2: Both.
-bonus3 bAddEffWhenHit,e,x,i; Adds a x/10000 chance to cause effect e when
- physically attacked. i signals target:
- 0: Self, 1: Target, 2: Both