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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-04 01:17:11 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-04 01:17:11 +0000
commit06d560398ec2e5d39b802b1db41aeb1d02316894 (patch)
tree08f8d5e7f2fd1c5433d524fe1f6baa11c17a32e0 /doc/item_bonus.txt
parent5189f62c76d4606c6203f8622e82b135244cf89a (diff)
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- Cleared up the bAutoSpellWhenHit description in doc/item_bonus.txt
- Fixed Phantasmic Arrow and Magical Bullet not being correctly tagged as a ranged arrow-type attack. - Updated help.txt and help2.txt, thanks to Inuyasha for providing the updated files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7490 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/item_bonus.txt')
-rw-r--r--doc/item_bonus.txt11
1 files changed, 7 insertions, 4 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index f5816f373..b6a947646 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -159,8 +159,10 @@ bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n
bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time
y: 0=Don't show damage 1=Show damage
-bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y when
- being hit by physical close range damage
+bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y on
+ attacker when being hit by a direct
+ attack. Target must be within spell's
+ range to go off.
bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either
gain SP equivalent to x% of damage dealt, OR
drain the amount of sp from the enemy.
@@ -175,8 +177,9 @@ bonus4 bAutoSpell,x,y,n,i; n/10% chance to cast skill x of level y when
being attacking
i:0=cast on self 1=cast on enemy
bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when
- being hit by physical close range damage
- i:0=cast on self 1=cast on enemy
+ being hit by a direct attack. Target
+ must be within spell's range to go
+ off. i:0=cast on self 1=cast on enemy
//---- 2/22 new card effects ----