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authorEmistry Haoyan <equinox1991@gmail.com>2018-10-06 05:01:00 +0800
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+# Hercules Item Bonuses List
+
+<!--
+# Copyright
+> This file is part of Hercules.
+> http://herc.ws - http://github.com/HerculesWS/Hercules
+>
+> Copyright (C) 2012-2018 Hercules Dev Team
+> Copyright (C) Athena Dev Teams
+>
+> Hercules is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
+>
+> This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+> See the GNU General Public License for more details.
+>
+> You should have received a copy of the GNU General Public License along with this program.
+> If not, see <http://www.gnu.org/licenses/>.
+-->
+
+## Description
+List of script instructions used in item bonuses, mainly `bonus`/`bonus2`/`bonus3`/`bonus4`/`bonus5` arguments and etc.
+
+
+## Constants
+This table contains all available constants referenced in the `bonus` commands.
+
+Race (`r`) | Status effect (`eff`) | Element (`e`) | Monster Race (`mr`) | Size (`s`)
+:----------------- | :-------------------- | :------------- | :------------------ | :-----------
+RC_Formless | Eff_Stone | Ele_Neutral | RC2_Goblin | Size_Small
+RC_Undead | Eff_Freeze | Ele_Water | RC2_Kobold | Size_Medium
+RC_Brute | Eff_Stun | Ele_Earth | RC2_Orc | Size_Large
+RC_Plant | Eff_Sleep | Ele_Fire | RC2_Golem |
+RC_Insect | Eff_Poison | Ele_Wind | RC2_Guardian |
+RC_Fish | Eff_Curse | Ele_Poison | RC2_Ninja |
+RC_Demon | Eff_Silence | Ele_Holy | RC2_Scaraba |
+RC_DemiHuman | Eff_Confusion | Ele_Dark | RC2_Turtle |
+RC_Angel | Eff_Blind | Ele_Ghost | |
+RC_Dragon | Eff_Bleeding | Ele_Undead | |
+RC_Player | Eff_DPoison | Ele_All | |
+RC_Boss | Eff_Fear | | |
+RC_NonBoss | Eff_Cold | | |
+RC_NonDemiHuman | Eff_Burning | | |
+RC_NonPlayer | Eff_Deepsleep | | |
+RC_DemiPlayer | | | |
+RC_NonDemiPlayer | | | |
+RC_All | | | |
+
+
+### Trigger criteria (`bf`)
+ Type 1 | Description
+:----------------- | :------------------------------
+`BF_WEAPON` | Trigger on weapon skills
+`BF_MAGIC` | Trigger on magic skills
+`BF_MISC` | Trigger on misc skills
+
+(Default: `BF_WEAPON`)
+
+ Type 2 | Description
+:----------------- | :------------------------------
+`BF_SHORT` | Trigger on melee attacks
+`BF_LONG` | Trigger on ranged attacks
+
+(Default: `BF_SHORT`+`BF_LONG`)
+
+ Type 3 | Description
+:----------------- | :------------------------------
+`BF_NORMAL` | Trigger on normal attacks
+`BF_SKILL` | Trigger on skills
+
+(Default: `BF_SKILL` if type is `BF_MISC` or `BF_MAGIC`, `BF_NORMAL` if type is `BF_WEAPON`)
+
+
+### Attack Trigger Criteria (`abf`)
+ Type 1 | Description
+:----------------- | :------------------------------
+`ATF_SELF` | Trigger on self
+`ATF_TARGET` | Trigger on target
+
+(Default: `ATF_TARGET`)
+
+ Type 2 | Description
+:----------------- | :------------------------------
+`ATF_SHORT` | Trigger on melee attack
+`ATF_LONG` | Trigger on ranged attack
+
+(Default: `ATF_SHORT`+`ATF_LONG`)
+
+ Type 3 | Description
+:----------------- | :------------------------------
+`ATF_WEAPON` | Trigger on Weapon Skills
+`ATF_MAGIC` | Trigger on magic attacks
+`ATF_MISC` | Trigger on misc skills
+`ATF_SKILL` | Trigger on skill attack
+
+(Default: `ATF_WEAPON`)
+
+ Type 4 | Description
+:----------------- | :------------------------------
+`ATF_SELF` | Trigger effect on self.
+`ATF_TARGET` | Trigger effect on target (default)
+`ATF_SHORT` | Trigger on melee attacks
+`ATF_LONG` | Trigger in ranged attacks (default: trigger on all attacks)
+
+(Default: `ATF_TARGET`)
+
+ Other values | Remarks
+:----------------- | :------------------------------
+Skill (`sk`) | see `db/(pre-)re/skill_db.txt` (NOTE: Both skill IDs and names, with and without quotes, are supported.)
+Monster id (`mid`) | see `db/(pre-)re/mob_db.txt`
+Item id (`id`) | see `db/(pre-)re/item_db.conf`
+Item chain (`ic`) | see `db/(pre-)re/item_chain.conf` (Only Constants)
+Item group (`ig`) | see `db/(pre-)re/item_group.conf` (ItemID)
+Weapon type (`w`) | see `doc/item_db.txt` -> View -> Weapons
+Class (`c`) | see `db/(pre-re)/mob_db.txt` -> For Players, `c` = JobID
+
+---------------
+
+
+## Bonuses
+---------------
+The format of bonuses listed in this file is as follows:
+ * 1. Basic Bonuses
+ * 2. Extended Bonuses
+ * 3. Group-specific Bonuses
+ * 4. Status-related Bonuses
+ * 5. AutoSpell Bonuses
+ * 6. Misc Bonuses
+
+
+---------------
+
+### 1. Basic Bonuses
+
+Base Stats | Description
+:-------------------------------- | :-------------------------
+bonus bStr,`n`; | STR + `n`
+bonus bAgi,`n`; | AGI + `n`
+bonus bVit,`n`; | VIT + `n`
+bonus bInt,`n`; | INT + `n`
+bonus bDex,`n`; | DEX + `n`
+bonus bLuk,`n`; | LUK + `n`
+bonus bAgiVit,`n`; | AGI + `n`, VIT + `n`
+bonus bAgiDexStr,`n`; | STR + `n`, AGI + `n`, DEX + `n`
+bonus bAllStats,`n`; | STR + `n`, AGI + `n`, VIT + `n`, INT + `n`, DEX + `n`, LUK + `n`
+
+HP/SP | Description
+:-------------------------------- | :-------------------------
+bonus bMaxHP,`n`; | MaxHP + `n`
+bonus bMaxHPrate,`n`; | MaxHP + `n`%
+bonus bMaxSP,`n`; | MaxSP + `n`
+bonus bMaxSPrate,`n`; | MaxSP + `n`%
+
+Attack/Def | Description
+:-------------------------------- | :-------------------------
+bonus bAtk,`n`; | ATK + `n`
+bonus bAtk2,`n`; | ATK2 + `n`
+bonus bAtkRate,`n`; | Attack Power + `n`%
+bonus bBaseAtk,`n`; | Basic Attack Power + `n`
+bonus bDef,`n`; | Equipment DEF + `n`
+bonus bDef2,`n`; | VIT based DEF + `n`
+bonus bDefRate,`n`; | Equipment DEF + `n`%
+bonus bDef2Rate,`n`; | VIT based DEF + `n`%
+
+Magic Attack/Def | Description
+:-------------------------------- | :-------------------------
+bonus bMatk,`n`; | Magical attack power + `n`
+bonus bMatkRate,`n`; | Magical attack power + `n`%
+bonus bMdef,`n`; | Equipment MDEF + `n`
+bonus bMdef2,`n`; | INT based MDEF + `n`
+bonus bMdefRate,`n`; | Equipment MDEF + `n`%
+bonus bMdef2Rate,`n`; | INT based MDEF + `n`%
+
+Other Stats | Description
+:-------------------------------- | :-------------------------
+bonus bHit,`n`; | Hit + `n`
+bonus bHitRate,`n`; | Hit + `n`%
+bonus bCritical,`n`; | Critical + `n`
+bonus bCriticalRate,`n`; | Critical + `n`%
+bonus bFlee,`n`; | Flee + `n`
+bonus bFleeRate,`n`; | Flee + `n`%
+bonus bFlee2,`n`; | Perfect Dodge + `n`
+bonus bFlee2Rate,`n`; | Perfect Dodge + `n`%
+bonus bPerfectHitRate,`n`; | On-target impact attack probability `n`% (only the highest among all is applied)
+bonus bPerfectHitAddRate,`n`; | On-target impact attack probability + `n`%
+bonus bSpeedRate,`n`; | Moving speed + `n`% (only the highest among all is applied)
+bonus bSpeedAddRate,`n`; | Moving speed + `n`%
+bonus bAspd,`n`; | Attack speed + `n`
+bonus bAspdRate,`n`; | Attack speed + `n`%
+bonus bAtkRange,`n`; | Attack range + `n`
+bonus bAddMaxWeight,`n`; | MaxWeight + `n` (in units of 0.1)
+
+
+---------------
+
+### 2. Extended Bonuses
+
+HP | Description
+:-------------------------------- | :-------------------------
+bonus bHPrecovRate,`n`; | Natural HP recovery ratio + `n`%
+bonus2 bHPRegenRate,`n`,`t`; | Gain `n` HP every `t` milliseconds
+bonus2 bHPLossRate,`n`,`t`; | Lose `n` HP every `t` millisecond
+
+SP | Description
+:-------------------------------- | :-------------------------
+bonus bSPrecovRate,`n`; | Natural SP recovery ratio + `n`%
+bonus2 bSPRegenRate,`n`,`t`; | Gain `n` SP every `t` milliseconds
+bonus2 bSPLossRate,`n`,`t`; | Lose `n` SP every `t` milliseconds
+bonus bUseSPrate,`n`; | SP consumption + `n`%
+bonus2 bSkillUseSP,`sk`,`n`; | Reduces SP consumption of skill `sk` by n.
+bonus2 bSkillUseSPrate,`sk`,`n`; | Reduces SP consumption of skill `sk` by `n`%
+bonus bNoRegen,`x`; | Stops regeneration for `x` (`x`: 1=HP, 2=SP)
+
+Attack/Def | Description
+:-------------------------------- | :-------------------------
+bonus bNearAtkDef,`n`; | Adds `n`% damage reduction against melee physical attacks
+bonus bLongAtkDef,`n`; | Adds `n`% damage reduction against ranged physical attacks
+bonus bMagicAtkDef,`n`; | Adds `n`% damage reduction against magical attacks
+bonus bMiscAtkDef,`n`; | Adds `n`% damage reduction against MISC attacks (traps, falcon, ...)
+bonus bCriticalDef,`n`; | Decreases Chance of being hit by critical by `n`%
+bonus2 bSkillAtk,`sk`,`n`; | Increase damage of skill `sk` by `n`%
+bonus2 bWeaponAtk,`w`,`n`; | Adds `n` ATK when weapon of type `w` is equipped
+bonus2 bWeaponAtkRate,`w`,`n`; | Adds `n`% damage to weapon attacks when weapon of type `w` is equipped
+bonus bLongAtkRate,`n`; | Increases damage of ranged attacks by `n`%
+bonus bCritAtkRate,`n`; | Increase critical damage by +`n`%
+bonus bNoWeaponDamage,`n`; | Prevents from receiving `n`% physical damage
+bonus bNoMagicDamage,`n`; | Prevents from receiving `n`% magical effect (Attack, Healing, Support spells are all blocked)
+bonus bNoMiscDamage,`n`; | Adds `n`% reduction to received misc damage
+
+Heal | Description
+:-------------------------------- | :-------------------------
+bonus bHealPower,`n`; | Increase heal amount of all heal skills used by player on self by `n`%
+bonus bHealPower2,`n`; | Increase heal amount if you are healed by any skills of others by `n`%
+bonus2 bSkillHeal,`sk`,`n`; | Increase heal amount of skill `sk` by `n`%
+bonus2 bSkillHeal2,`sk`,`n`; | Increase heal amount if you are healed by skill `sk` by `n`%
+bonus bAddItemHealRate,`n`; | Increases HP recovered by `n`% for healing items.
+bonus2 bAddItemHealRate,`id`,`n`; | Increases HP recovered by `n`% for item `id`/`ig`
+
+Skill Cast | Description
+:---------------------------------- | :-------------------------
+bonus bCastrate,`n`; | Skill casting time rate + `n`%
+bonus2 bCastrate,`sk`,`n`; | Adjust casting time of skill `sk` by `n`%
+bonus bFixedCastrate,`n`; | Increases fixed cast time of all skills by `n`%
+bonus2 bFixedCastrate,`s`,`n`; | Increases fixed cast time of skill `sk` by `n`%
+bonus bFixedCast,`t`; | Increases fixed cast time of all skills by `t` milliseconds
+bonus2 bSkillFixedCast,`sk`,`t`; | Increases fixed cast time of skill `sk` by `t` milliseconds
+bonus bVariableCastrate,`n`; | Increases variable cast time of all skills by `n`%
+bonus2 bVariableCastrate,`sk`,`n`; | Increases variable cast time of skill `sk` by `n`%
+bonus bVariableCast,`t`; | Increases variable cast time of all skills by `t` milliseconds
+bonus2 bSkillVariableCast,`sk`,`t`; | Increases variable cast time of skill `sk` by `t` milliseconds
+bonus bNoCastCancel,`n`; | Prevents casting from being interrupted when hit (does not work in GvG | `n` is meaningless)
+bonus bNoCastCancel2,`n`; | Prevents casting from being interrupted when hit (works even in GvG | `n` is meaningless)
+bonus bDelayrate,`n`; | Increases skill delay by `n`%
+bonus2 bSkillCooldown,`sk`,`t`; | Increases cooldown of skill `sk` by `t` milliseconds
+
+
+---------------
+
+### 3. Group-specific Bonuses
+
+Damage Modifiers | Description
+:----------------------------------- | :-------------------------
+bonus2 bAddSize,`s`,`n`; | +n% Physical damage against size `s`
+bonus2 bMagicAddSize,`s`,`n`; | +n% Magical damage against size `s`
+bonus2 bSubSize,`s`,`n`; | +n% Damage reduction against size `s`
+bonus2 bAddRaceTolerance,`r`,`n`; | +n% tolerance against race `r` (Renewal Only)
+bonus2 bAddRace,`r`,`n`; | +n% Physical damage against race `r`
+bonus2 bMagicAddRace,`n`,`x`; | +n% Magical damage against race `r`
+bonus2 bSubRace,`r`,`n`; | +n% Damage reduction against race `r`
+bonus2 bAddRace2,`mr`,`n`; | +n% Damage Against monster race `mr`
+bonus2 bSubRace2,`mr`,`n`; | +n% Damage reduction against monster race `mr`
+bonus2 bAddEle,`e`,`n`; | +n% Physical damage against element `e`
+bonus2 bMagicAddEle,`e`,`n`; | +n% Magical damage against element `e`
+bonus2 bMagicAtkEle,`e`,`n`; | Increases damage of element `e` magic by `n`%
+bonus3 bAddEle,`e`,`n`,`bf`; | +n% physical damage against element `e`
+bonus2 bSubEle,`e`,`n`; | +n% Damage reduction against element `e`
+bonus3 bSubEle,`e`,`n`,`bf`; | +n% Damage reduction against element `e`.
+bonus2 bAddDamageClass,`c`,`x`; | +n% extra physical damage against monsters of class `c`
+bonus2 bAddMagicDamageClass,`c`,`x`; | +n% extra magical damage against monsters of class `c`
+bonus2 bAddDefClass,`c`,`x`; | +n% physical damage reduction against monsters of class `c`
+bonus2 bAddMDefClass,`c`,`x`; | +n% magical damage reduction against monsters of class `c`
+bonus2 bCriticalAddRace,`r`,`n`; | +`n` Critical Against race `r`
+
+Attack/Def | Description
+:------------------------------------- | :-------------------------
+bonus bAtkEle,`e`; | Gives the player's attacks element `e`
+bonus bDefEle,`e`; | Gives the player's defense element `e`
+bonus bDefRatioAtkEle,`e`; | Deals more damage to enemies of element `e` with higher defense
+bonus bDefRatioAtkRace,`r`; | Deals more damage to enemies of race `r` with higher defense
+bonus4 bSetDefRace,`r`,`n`,`t`,`y`; | Set DEF to `y` of an enemy of race `r` at `n`/100% for `t` milliseconds with normal attack
+bonus4 bSetMDefRace,`r`,`n`,`t`,`y`; | Set MDEF to `y` of an enemy of race `r` at `n`/100% for `t` milliseconds with normal attack
+
+Ignore Def | Description
+:-------------------------------- | :-------------------------
+bonus bIgnoreDefRace,`r`; | Disregard DEF against enemies of race `r`
+bonus bIgnoreMDefRace,`r`; | Disregard MDEF against enemies of race `r`
+bonus bIgnoreDefEle,`e`; | Disregard DEF against enemies of element `e`
+bonus bIgnoreMDefEle,`e`; | Disregard MDEF against enemies of element `e`
+bonus2 bIgnoreDefRate,`r`,`n`; | Disregard `n`% of the target's DEF if the target belongs to race `r`
+bonus2 bIgnoreMdefRate,`r`,`n`; | Disregard `n`% of the target's MDEF if the target belongs to race `r`
+bonus bIgnoreMdefRate,`n`; | Disregard `n`% of the target's MDEF
+
+Experience | Description
+:-------------------------------- | :-------------------------
+bonus2 bExpAddRace,`r`,`n`; | +n% Experience from enemies of race `r`
+
+
+---------------
+
+### 4. Status-related Bonuses
+
+Status-related Bonuses | Description
+:------------------------------------------- | :-------------------------
+bonus2 bResEff,`e`,`n`; | Adds a `n`/100% tolerance to effect `e`
+bonus2 bAddEff,`eff`,`n`; | Adds a `n`/100% chance to cause effect `eff` to the target when attacking
+bonus2 bAddEff2,`eff`,`n`; | Adds a `n`/100% chance to cause effect `eff` on self when attacking.
+bonus3 bAddEff,`eff`,`n`,`abf`; | Adds a `n`/100% chance to cause effect `eff` to the target when attacking for target abf
+bonus4 bAddEff,`eff`,`n`,`abf`,`t`; | Adds a `n`/100% chance to cause effect `eff` to the target when attacking for target `abf` for `t` milliseconds <br/> (Note:The effect can't be avoided nor its duration reduced. Duration: 0-65535)
+bonus3 bAddEffOnSkill,`sk`,`eff`,`n`; | Adds a `n`/100% chance to cause effect `eff` on enemy when using skill `sk`
+bonus4 bAddEffOnSkill,`sk`,`eff`,`n`,`abf`; | Adds a `n`/100% chance to cause effect `eff` when using skill `sk`
+bonus2 bAddEffWhenHit,`eff`,`n`; | `n`/100% chance to cause effect `eff` to the enemy when being hit by physical damage
+bonus3 bAddEffWhenHit,`eff`,`n`,`abf`; | Adds a `n`/100% chance to cause effect `eff` to the enemy when being hit by physical damage
+bonus2 bWeaponComaRace,`r`,`n`; | Adds a `n`/100% chance to cause Coma when attacking a monster of race `r` with a weapon attack
+bonus2 bWeaponComaEle,`e`,`n`; | Adds a `n`/100% chance to cause Coma when attacking a monster of element `e` with weapon attack
+
+
+---------------
+
+### 5. AutoSpell Bonuses
+
+NOTES:
+ - For all AutoSpell bonuses, target must be within the spell's range to go off.
+ - By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16).
+
+AutoSpell Bonuses | Description
+:------------------------------------------------- | :-------------------------
+bonus4 bAutoSpellOnSkill,`sk`,`x`,`y`,`n`; | Adds a `n`/10% chance to autospell skill `x` at level `y` when using skill `sk`
+bonus5 bAutoSpellOnSkill,`sk`,`x`,`y`,`n`,`i`; | Adds a `n`/10% chance to autospell skill `x` at level `y` when using skill `sk` <br/> i: <br/> Flags (bitfield)<br/> &1: Forces the skill to be casted on self, rather than on the target of skill `sk`<br/> &2: Random skill level between 1 and l is chosen.
+bonus4 bAutoSpell,`sk`,`y`,`n`,`i`; | `n`/10% chance to cast skill `sk` of level `y` when attacking
+bonus5 bAutoSpell,`sk`,`y`,`n`,`bf`,`i`; | `n`/10% chance to cast skill `sk` of level `y` when attacking
+bonus4 bAutoSpellWhenHit,`sk`,`y`,`n`,`i`; | `n`/10% chance to cast skill `sk` of level `y` when being hit by a direct attack
+bonus5 bAutoSpellWhenHit,`sk`,`y`,`n`,`bf`,`i`; | `n`/10% chance to cast skill `sk` of level `y` when being hit by a direct attack <br/>i: <br/>0 = cast on self <br/>1 = cast on enemy, not on self <br/>2 = use random skill lv in [1..y] <br/>3 = 1+2 (random lv on enemy)
+bonus3 bAutoSpellWhenHit,`sk`,`x`,`n`; | `n`/10% chance to cast skill `sk` of level `x` on attacker when being hit by a direct attack
+bonus3 bAutoSpell,`sk`,`x`,`n`; | Auto Spell casting on attack of spell `sk` at level `x` with `n`/10% chance
+
+
+---------------
+
+### 6. Misc Bonuses
+
+HP/SP Drain | Description
+:------------------------------------- | :-------------------------
+bonus bHPDrainValue,`n`; | Heals +`n` HP with weapon attack.
+bonus2 bHPDrainValue,`n`,`x`; | Heals +`n` HP with weapon attack. When `x` is non-zero, the HP is drained instead.
+bonus2 bHPDrainRate,`n`,`x`; | `n`/10% probability to drain `x`% HP when attacking
+bonus bSPDrainValue,`n`; | When hitting a monster by physical attack, you gain `n` SP
+bonus2 bSPDrainRate,`n`,`x`; | `n`/10% probability to drain `x`% SP when attacking
+bonus2 bSPDrainValue,`n`,`x`; | When hitting a monster by physical attack <br/> x: <br/> 0: Gain `n` SP <br/> 1: drain `n` SP from target
+bonus3 bSPDrainRate,`n`,`x`,`y`; | When attacking there is a `n`/10% chance to either gain SP equivalent to `x`% of damage dealt, OR drain the amount of sp from the enemy. <br/> y: <br/> 0: Gain SP <br/> 1: Drain SP from target
+bonus2 bHPDrainValueRace,`r`,`n`; | Heals +`n` HP when attacking a monster of race `r` with weapon attack.
+bonus2 bSPDrainValueRace,`r`,`n`; | Heals +`n` SP when attacking a monster of race `r` with weapon attack.
+bonus3 bHPDrainRateRace,`r`,`n`,`x`; | Adds a `n`/10% chance to receive `x`% of damage dealt as HP from a monster of race `r` with weapon attack.
+bonus3 bSPDrainRateRace,`r`,`n`,`x`; | Adds a `n`/10% chance to receive `x`% of damage dealt as SP from a monster of race `r` with weapon attack.
+
+HP/SP Vanish | Description
+:------------------------------------- | :-------------------------
+bonus2 bHPVanishRate,`n`,`x`; | Add the (`n`/10)% chance of decreasing enemy HP amount by `x`% when attacking
+bonus2 bSPVanishRate,`n`,`x`; | Add the (`n`/10)% chance of decreasing enemy SP amount by `x`% when attacking
+bonus3 bHPVanishRate,`n`,`x`,`bf`; | Add the (`n`/10)% chance of decreasing enemy HP amount by `x`% when attacking for criteria `bf`
+bonus3 bSPVanishRate,`n`,`x`,`bf`; | Add the (`n`/10)% chance of decreasing enemy SP amount by `x`% when attacking for criteria `bf`
+
+HP/SP Gain | Description
+:------------------------------------- | :-------------------------
+bonus bHPGainValue,`n`; | When killing a monster by physical attack, you gain `n` HP
+bonus bSPGainValue,`n`; | When killing a monster by physical attack, you gain `n` SP
+bonus bMagicHPGainValue,`n`; | Gains +`n` HP when killing an enemy with magic attack
+bonus bMagicSPGainValue,`n`; | Gains +`n` SP when killing an enemy with magic attack
+bonus2 bHPGainRaceAttack,`r`,`n`; | Heals `n` HP when attacking race `r` on every hit
+bonus2 bSPGainRaceAttack,`r`,`n`; | Heals `n` SP when attacking race `r` on every hit
+bonus2 bSPGainRace,`r`,`n`; | When killing a monster of race `r` by physical attack gain `n` SP
+
+Damage return | Description
+:------------------------------------- | :-------------------------
+bonus bMagicDamageReturn,`n`; | Adds a `n`% chance to reflect targetted magic spells back to the enemy that caused it
+bonus bShortWeaponDamageReturn,`n`; | Reflects `n`% of received melee damage back to the enemy that caused it
+bonus bLongWeaponDamageReturn,`n`; | Reflects `n`% of received ranged damage back to the enemy that caused it
+
+NOTE:
+ - `n` is meaningless if not mentioned.
+
+Strip/Break equipment | Description
+:--------------------------------------- | :-------------------------
+bonus bUnstripable,`n`; | Equipment cannot be taken off via strip skills
+bonus bUnstripableWeapon,`n`; | Weapon cannot be taken off via Strip skills
+bonus bUnstripableArmor,`n`; | Armor cannot be taken off via Strip skills
+bonus bUnstripableHelm,`n`; | Helm cannot be taken off via Strip skills
+bonus bUnstripableShield,`n`; | Shield cannot be taken off via Strip skills
+bonus bUnbreakable,`n`; | Reduces the break chance of all equipped equipment by `n`%.
+bonus bUnbreakableGarment,`n`; | Garment cannot be damaged/broken by any means
+bonus bUnbreakableWeapon,`n`; | Weapon cannot be damaged/broken by any means
+bonus bUnbreakableArmor,`n`; | Armor cannot be damaged/broken by any means
+bonus bUnbreakableHelm,`n`; | Helm cannot be damaged/broken by any means
+bonus bUnbreakableShield,`n`; | Shield cannot be damaged/broken by any means
+bonus bUnbreakableShoes,`n`; | Shoes cannot be damaged/broken by any means
+bonus bBreakWeaponRate,`n`; | Adds a `n`/100% chance to break enemy's weapon while attacking (Stackable)
+bonus bBreakArmorRate,`n`; | Adds a `n`/100% chance to break enemy's armor while attacking (Stackable)
+
+NOTE:
+ - `n` is meaningless if not mentioned.
+
+Monster Related | Description
+:----------------------------------------- | :-------------------------
+bonus3 bAddClassDropItem,`id`,`c`,`n`; | Adds a `n`/100% chance of dropping item id when killing monster mid
+bonus2 bAddMonsterDropItem,`id`,`n`; | Adds a `n`/100% chance for item id to be dropped, when killing any monster.
+bonus3 bAddMonsterDropItem,`id`,`r`,`n`; | Adds a `n`/100% chance for item id to be dropped, when killing any monster of race `r`. <br/> If `n` is negative value, then it's a part of formula <br/> `chance = -y*(killed_mob_level/10)+1`
+bonus bAddMonsterDropChainItem,`ic`; | Able to get Item of chain `ic` when you kill a monster
+bonus2 bAddMonsterDropChainItem,`ic`,`r`; | Able to get item of chain `ic` when you kill a monster of race `r`
+bonus2 bGetZenyNum,`x`,`n`; | When killing a monster, there is a `n`% chance of gaining 1~x zeny (only the highest among all is applied).
+bonus2 bAddGetZenyNum,`x`,`n`; | When killing a monster, there is a `n`% chance of gaining 1~x zeny (Stackable) <br/> x: <br/> < 0: Max Zeny gain is `(-x*monster_level)`
+
+Misc effects | Description
+:------------------------------------- | :-------------------------
+skill i,`n`; | Gives skill #i at level n
+bonus bDoubleRate,`n`; | Double Attack probability +n% (works with all weapons | only the highest among all is applied)
+bonus bDoubleAddRate,`n`; | Double Attack probability +n% (works with all weapons)
+bonus bSplashRange,`n`; | Splash attack radius +`n` (highest is applied)
+bonus bSplashAddRange,`n`; | Splash attack radius + `n` (e.g. `n`=1 makes a `3*3` cells area, `n`=2 a `5*5` area, etc) <br/> `n`: <br/> 1: 3*3 Area <br/> 2: 5*5 Area <br/> ...
+bonus bClassChange,`n`; | Gives a `n`/100% chance to change the attacked monster's class with normal attack.
+bonus bAddStealRate,`n`; | `n`/100% increase to Steal skill success chance
+bonus bRestartFullRecover,`n`; | When reviving, HP and SP are fully healed
+bonus bNoSizeFix,`n`; | The attack revision with the size of the monster is not received
+bonus bNoGemStone,`n`; | Skills requiring Gemstones do no require them (Hocus Pocus will still require 1 Yellow Gemstone)
+bonus bIntravision,`n`; | Always see Hiding and Cloaking players/mobs <br/> `n`: is meaningless
+bonus2 bAddSkillBlow,`sk`,`n`; | Knockbacks the target by `n` cells when using skill `sk`
+bonus bNoKnockback,`n`; | Character is no longer knocked back by enemy skills with such effect (`n` is meaningless)
+bonus bPerfectHide,`n`; | Hidden/cloaked character is no longer detected by monsters with 'detector' mode (`n` is meaningless).
+