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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-31 21:49:48 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-31 21:49:48 +0000
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- Standardized headers of /doc files.
- Added svn:eol-style=native property on some recently added text files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16726 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-rw-r--r--doc/ea_job_system.txt27
1 files changed, 13 insertions, 14 deletions
diff --git a/doc/ea_job_system.txt b/doc/ea_job_system.txt
index 3fd7e9bb9..d483c5639 100644
--- a/doc/ea_job_system.txt
+++ b/doc/ea_job_system.txt
@@ -1,17 +1,16 @@
-//===== Athena Doc=========================================
-//= eAthena Job System
-//===== By ================================================
+//===== rAthena Documentation ================================
+//= *Athena Job System
+//===== By: ==================================================
//= Skotlex
-//===== Version ===========================================
+//===== Current Version: =====================================
//= 0.2
-//=========================================================
+//===== Description: =========================================
+//= A reference description of eA's inner job system (for use
+//= on scripts through the eaclass and roclass script commands)
+//===== Additional Comments: =================================
//= 0.1 - First release, explained as well as I could.
//= 0.2 - Added info on third jobs. [Euphy]
-//===== Description =======================================
-//= A reference description of eA's inner job system (for
-//= use on scripts through the eaclass and roclass script
-//= commands)
-//=========================================================
+//============================================================
Preface:
-------------------------------------------------------------------------------
@@ -185,10 +184,10 @@ About Bards and Dancers:
About Novices and Super Novices:
These are treated a bit differently from you'd expect. Because.. for instance, a novice is not supposed to be a 1st class, but it is considered as one on this tree system:
- EAJ_NOVICE -> Novice
- EAJ_NOVICE|EAJL_2_1 -> EAJ_SUPER_NOVICE
- EAJ_NOVICE|EAJL_UPPER -> EAJ_NOVICE_HIGH
- EAJ_NOVICE|EAJL_BABY -> EAJ_BABY
+ EAJ_NOVICE -> Novice
+ EAJ_NOVICE|EAJL_2_1 -> EAJ_SUPER_NOVICE
+ EAJ_NOVICE|EAJL_UPPER -> EAJ_NOVICE_HIGH
+ EAJ_NOVICE|EAJL_BABY -> EAJ_BABY
EAJ_NOVICE|EAJL_BABY|EAJL_2_1 -> EAJ_SUPER_BABY
So as you can see, on this job system, the Super Novice is treated as the 2-1 job of a Novice, and the Novice job it's at the same level of the other 1st jobs. Even though that may seem like a hindrance, it makes it very easy to add a check to discard Novice types from a quest: