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authorParadox924X <Paradox924X@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-24 13:31:52 +0000
committerParadox924X <Paradox924X@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-24 13:31:52 +0000
commit5fec3c99a93cb59d66423c361ae443f6cf081c36 (patch)
tree84b15fd0cb21cf2466ad9f12518b91f8904ad2a8 /db
parent5f5eff969313694cd5c75e85b1d45c87acaea8d7 (diff)
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Removed an extra ) in Item 2765's script.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12987 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r--db/Changelog.txt2
-rw-r--r--db/item_db.txt2
2 files changed, 3 insertions, 1 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 59db68922..2ac3b0f5a 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -40,6 +40,8 @@
2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well.
=======================
+2008/07/24
+ * Removed an extra ) in Item 2765's script. [Paradox924X]
2008/07/22
* Rev. 12983 Implemented stats for Sealed Shine and Endless Tower monsters. [L0ne_W0lf]
* Rev. 12981 Finally getting around to fixing a few bug reports [L0ne_W0lf]
diff --git a/db/item_db.txt b/db/item_db.txt
index ff5166edd..42fcc1198 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -1448,7 +1448,7 @@
// **
2751,Academy_of_Badge,Academy of Badge,5,,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ if(BaseLevel < 80) { bonus bMaxHP,400; bonus bMaxSP,200; } },{},{}
// **
-2765,Novice_Figure,Novice Figure,5,,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMaxHP,70; if(Class == Job_Novice) bonus bMaxHP,30;) },{},{}
+2765,Novice_Figure,Novice Figure,5,,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMaxHP,70; if(Class == Job_Novice) bonus bMaxHP,30; },{},{}
2766,Swordsman_Figure,Swordsman Figure,5,,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bVit,1; if(Class == Job_Swordman) bonus bDef,2; },{},{}
2767,Acolyte_Figure,Acolyte Figure,5,,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bInt,1; if(Class == Job_Acolyte) bonus bMaxSP,50; },{},{}
2768,Magician_Figure,Magician Figure,5,,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bInt,1; if(Class == Job_Mage) bonus bSPrecovRate,5; },{},{}