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authorHaru <haru@dotalux.com>2020-05-03 22:52:02 +0200
committerGitHub <noreply@github.com>2020-05-03 22:52:02 +0200
commit24f518fa590066e6a303cfacccbe7c748b6dbdae (patch)
tree475b5ca6cfeb08a7d3ec55669b01787794eae22b /db
parent090d276f4b329b37afdb1a370fbad15d6903f22a (diff)
parente8d6a43de1ad1efe19f7091ce62b0ea52aaf3617 (diff)
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Merge pull request #2691 from Kenpachi2k13/mob_skill_db
Extend and clean up monster skill DB code
Diffstat (limited to 'db')
-rw-r--r--db/mob_skill_db2.conf8
-rw-r--r--db/pre-re/mob_skill_db.conf8
-rw-r--r--db/re/mob_skill_db.conf8
3 files changed, 12 insertions, 12 deletions
diff --git a/db/mob_skill_db2.conf b/db/mob_skill_db2.conf
index 6a732ff2d..de4b014fa 100644
--- a/db/mob_skill_db2.conf
+++ b/db/mob_skill_db2.conf
@@ -36,20 +36,20 @@ mob_skill_db:(
<Skill_Constant>: {
ClearSkills: (boolean, defaults to false) allows cleaning all previous defined skills for the mob.
SkillLevel: (int, defaults to 1)
- SkillState: (int, defaults to 0)
- SkillTarget: (int, defaults to 0)
+ SkillState: (string, defaults to "MSS_ANY")
+ SkillTarget: (string, defaults to "MST_TARGET")
Rate: (int, defaults to 1)
CastTime: (int, defaults to 0)
Delay: (int, defaults to 0)
Cancelable: (boolean, defaults to false)
- CastCondition: (int, defaults to 0)
+ CastCondition: (string, defaults to "MSC_ALWAYS")
ConditionData: (int, defaults to 0)
val0: (int, defaults to 0)
val1: (int, defaults to 0)
val2: (int, defaults to 0)
val3: (int, defaults to 0)
val4: (int, defaults to 0)
- Emotion: (int, defaults to 0)
+ Emotion: (int, defaults to -1)
ChatMsgID: (int, defaults to 0)
}
}
diff --git a/db/pre-re/mob_skill_db.conf b/db/pre-re/mob_skill_db.conf
index 11af05e98..b6e3af07f 100644
--- a/db/pre-re/mob_skill_db.conf
+++ b/db/pre-re/mob_skill_db.conf
@@ -36,20 +36,20 @@ mob_skill_db:(
<Skill_Constant>: {
ClearSkills: (boolean, defaults to false) allows cleaning all previous defined skills for the mob.
SkillLevel: (int, defaults to 1)
- SkillState: (int, defaults to 0)
- SkillTarget: (int, defaults to 0)
+ SkillState: (string, defaults to "MSS_ANY")
+ SkillTarget: (string, defaults to "MST_TARGET")
Rate: (int, defaults to 1)
CastTime: (int, defaults to 0)
Delay: (int, defaults to 0)
Cancelable: (boolean, defaults to false)
- CastCondition: (int, defaults to 0)
+ CastCondition: (string, defaults to "MSC_ALWAYS")
ConditionData: (int, defaults to 0)
val0: (int, defaults to 0)
val1: (int, defaults to 0)
val2: (int, defaults to 0)
val3: (int, defaults to 0)
val4: (int, defaults to 0)
- Emotion: (int, defaults to 0)
+ Emotion: (int, defaults to -1)
ChatMsgID: (int, defaults to 0)
}
}
diff --git a/db/re/mob_skill_db.conf b/db/re/mob_skill_db.conf
index ea9f7b97c..b7f1164da 100644
--- a/db/re/mob_skill_db.conf
+++ b/db/re/mob_skill_db.conf
@@ -36,20 +36,20 @@ mob_skill_db:(
<Skill_Constant>: {
ClearSkills: (boolean, defaults to false) allows cleaning all previous defined skills for the mob.
SkillLevel: (int, defaults to 1)
- SkillState: (int, defaults to 0)
- SkillTarget: (int, defaults to 0)
+ SkillState: (string, defaults to "MSS_ANY")
+ SkillTarget: (string, defaults to "MST_TARGET")
Rate: (int, defaults to 1)
CastTime: (int, defaults to 0)
Delay: (int, defaults to 0)
Cancelable: (boolean, defaults to false)
- CastCondition: (int, defaults to 0)
+ CastCondition: (string, defaults to "MSC_ALWAYS")
ConditionData: (int, defaults to 0)
val0: (int, defaults to 0)
val1: (int, defaults to 0)
val2: (int, defaults to 0)
val3: (int, defaults to 0)
val4: (int, defaults to 0)
- Emotion: (int, defaults to 0)
+ Emotion: (int, defaults to -1)
ChatMsgID: (int, defaults to 0)
}
}