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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-14 17:51:42 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-14 17:51:42 +0000
commitde8f91ae9dcda19d7a931e67104cc8fde86d0b73 (patch)
tree533057c803e498f1456ba90d020c4d65e83910c1 /db
parent3f8b52f6d673b3e5d259a9bb10004375d7647533 (diff)
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- Fixed incorrect range check in autospell2 triggers.
- Modified Wedding recall skills to behave as in officials. - Modified Arrow Shower to be a ground-based skill and work as it should on officials. - Fixed skill_additional_effect triggering every time you were being hit even if no damage was returned. - Fixed battle_calc_damage_return to make magic damage be returned by 100%, and received damage nullified git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5598 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r--db/Changelog.txt4
-rw-r--r--db/skill_cast_db.txt4
-rw-r--r--db/skill_db.txt6
-rw-r--r--db/skill_unit_db.txt3
4 files changed, 12 insertions, 5 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 13b753067..2e6a480e3 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -25,6 +25,10 @@
-----
=========================
+03/14
+ * Modified skill entries for the Wedding recall skills. Updated their
+ splash value to signal the area around the caster where the warp will be
+ placed. [Skotlex]
03/13
* Changed the mode of the crystals to 193 (can move, can attack, plants)
[Skotlex]
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt
index 11fd60c73..f55b49613 100644
--- a/db/skill_cast_db.txt
+++ b/db/skill_cast_db.txt
@@ -653,9 +653,9 @@
//-- WE_BABY
408,3000,0,0,300000,0
//-- WE_CALLPARENT
-409,20000,0,0,0,0
+409,0,0,0,20000,0
//-- WE_CALLBABY
-410,20000,0,0,0,0
+410,0,0,0,20000,0
//==========================================
diff --git a/db/skill_db.txt b/db/skill_db.txt
index fb0eebd3d..652f039a4 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -355,7 +355,7 @@
333,0,6,4,0,1,0,1,0,no,0,2,0,none,0 //NPC_REVENGE
334,9,6,4,0,1,0,1,1,yes,0,4,0,none,0 //WE_MALE#I Will Protect You#
335,9,6,4,0,1,0,1,1,yes,0,4,0,none,0 //WE_FEMALE#I Look up to You#
-336,9,6,4,0,1,0,1,1,yes,0,4,1,none,0 //WE_CALLPARTNER#I miss You#
+336,9,6,4,0,1,3,1,1,yes,0,4,1,none,0 //WE_CALLPARTNER#I miss You#
337,9,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //ITM_TOMAHAWK#Throw Tomahawk#
338,-1,8,1,7,0,0,0,-2,no,0,2,0,weapon,0 //NPC_DARKCROSS#Cross of Darkness#
339,0,6,4,7,0,0,10,1,no,33,258,0,magic,0 //NPC_GRANDDARKNESS#Grand cross of Darkness#
@@ -428,8 +428,8 @@
406,0,6,4,-1,2,2,10,1,no,33,0,0,weapon,0 //ASC_METEORASSAULT#Meteor Assault#
407,0,6,4,0,1,0,1,0,no,0,0,0,none,0 //ASC_CDP#Create Deadly Poison#
408,9,6,4,0,1,0,1,1,yes,0,4,0,none,0 //WE_BABY#Baby#
-409,9,6,4,0,1,0,1,1,yes,0,4,0,none,0 //WE_CALLPARENT#Call Parent#
-410,9,6,4,0,1,0,1,1,yes,0,4,0,none,0 //WE_CALLBABY#Call Baby#
+409,9,6,4,0,1,3,1,1,yes,0,4,1,none,0 //WE_CALLPARENT#Call Parent#
+410,9,6,4,0,1,3,1,1,yes,0,4,1,none,0 //WE_CALLBABY#Call Baby#
411,0,6,4,0,1,0,10,1,yes,0,0,0,misc,0 //TK_RUN#Running#
412,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYSTORM#Prepare Whirlwind#
413,0,6,4,-1,2,2,7,1,no,0,512,0,weapon,0 //TK_STORMKICK#Whirlwind Kick#
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt
index 45240d82a..c615b30be 100644
--- a/db/skill_unit_db.txt
+++ b/db/skill_unit_db.txt
@@ -26,6 +26,7 @@
21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM#サンダーストーム
25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA#ニューマ
27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP#ワープポータル
+ 47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY#サンクチュアリ
79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS#マグヌスエクソシズム
80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR#ファイアーピラー
@@ -78,6 +79,8 @@
369,0xb3, , -1, 0,10000,all, 0x000 //PA_GOSPEL#ゴスペル
404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL#フォグウォール
405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB#スパイダーウェッブ
+409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
+410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x000 //CG_HERMODE
535,0xba, , 2, 0,1000,enemy, 0x008 //NJ_KAENSIN#NJ_KAENSIN#