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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-04 05:21:17 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-04 05:21:17 +0000
commitff35e6448d38510b727c2f381260aac9969cf784 (patch)
tree011daac6cd85456ced50662ed32e0db7e33affd8 /db
parent4e909b3f50b8a3750dc8af9075a763aafc2088a6 (diff)
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- Removed usage of MAX_PC_BONUS all over the code, it is now only used in map.h (this is done so that individual bonuses can have their array length modified without having to change all the other bonuses as well).
- Removed bonus bAddDamageByClass since it is not needed, and implemented bAddDefClass which can be used for the same (but previously was doing nothing). - Cleaned up the weapon_data structure to use a sub-structure to hold the add_dmg information. - Cleaned up some of the add dmg/def bonuses so the 'count' variable is not needed anymore. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11121 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r--db/const.txt1
1 files changed, 0 insertions, 1 deletions
diff --git a/db/const.txt b/db/const.txt
index 2090985b3..9b5c308cc 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -383,7 +383,6 @@ bAddEffWhenHit 2016
bAutoSpellWhenHit 2017
bSkillAtk 2018
bUnstripable 2019
-bAddDamageByClass 2020
bSPGainValue 2021
bHPRegenRate 2022
bHPLossRate 2023