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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-03-18 07:00:31 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-03-18 07:00:31 +0000
commit712ea2e956dbaae6f23229e0c7634cd95a14fe9d (patch)
treef91b0bcbfe657ffe3eff11c793c226a7c72f0335 /db
parent13c7d7cbceddc381bfaeb54889364780573dd0ae (diff)
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* Fixed the bDamageWhenUnequip effect dealing damage when unequipping unrelated items
* Fixed Incantation Samurai card reducing hp too quickly git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1248 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r--db/Changelog.txt2
-rw-r--r--db/item_db.txt2
2 files changed, 3 insertions, 1 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 44876c60e..44b59f0b2 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -6,6 +6,8 @@
Skill databases == celest working on them i believe.
03/18
+ * Fixed Incantation Samurai card reducing HP too quickly - the time should
+ be in milliseconds ^^; [celest]
* Added ~86 new cards. Fixed, optimized [Lupus]
Thanks to Indiona,Landarma. Gosh, I had to fix some bugz ^_-
03/16
diff --git a/db/item_db.txt b/db/item_db.txt
index de4ff01cb..a4135aa77 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -1299,7 +1299,7 @@
4260,Wootan_Shooter_Card,Wootan Shooter Card,6,20,0,10,,,,,,,769,,,,{},{ bonus bDef,1; bonus2 bResEff,Eff_Confusion,2000; } //OK
4261,Wootan_Fighter_Card,Wootan Fighter Card,6,20,0,10,,,,,,,769,,,,{},{ bonus bDef,1; bonus2 bResEff,Eff_Bleeding,2000; } //OK
4262,Taoist_Hermit_Card,Taoist Hermit Card,6,20,0,10,,,,,,,,,,,{},{}
-4263,Incantation_Samurai_Card,Incantation Samurai Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bIgnoreDefMob,0; bonus2 bHPLossRate,300,10; bonus bDamageWhenUnequip,1000; } //??OK
+4263,Incantation_Samurai_Card,Incantation Samurai Card,6,20,0,10,,,,,,,2,,,,{},{ bonus bIgnoreDefMob,0; bonus2 bHPLossRate,300,10000; bonus bDamageWhenUnequip,1000; } //??OK
4264,Wind_Ghost_Card,Wind Ghost Card,6,20,0,10,,,,,,,136,,,,{},{ if(getskilllv(84)==10) goto JT_10; bonus3 bAutoSpell,84,3,1; JT_10: bonus3 bAutoSpell,66,10,1; } //??OK
4265,Li_Me_Mang_Ryang_Card,Li Me Mang Ryang Card,6,20,0,10,,,,,,,,,,,{},{}
4266,Eclipse_Card,Eclipse Card,6,20,0,10,,,,,,,4,,,,{},{ bonus bVit,1; if(isequipped(4006)) bonus bFlee,18; } //OK