diff options
author | Haru <haru@dotalux.com> | 2017-06-03 22:52:17 +0200 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2017-06-03 22:52:17 +0200 |
commit | 10cb83a30cc50d757e05924fb29c11fc68abda49 (patch) | |
tree | d25f9efea9b8d07a2ea1d784f08811acf136629a /db | |
parent | 68059ee62a223edb323abba0bc980faab8ed4b52 (diff) | |
parent | 9913f13573d737b4c54c7cad23b77c6a940fe8f4 (diff) | |
download | hercules-10cb83a30cc50d757e05924fb29c11fc68abda49.tar.gz hercules-10cb83a30cc50d757e05924fb29c11fc68abda49.tar.bz2 hercules-10cb83a30cc50d757e05924fb29c11fc68abda49.tar.xz hercules-10cb83a30cc50d757e05924fb29c11fc68abda49.zip |
Merge pull-request #1746
This is equivalent to, and replaces, commit 19883c583
Diffstat (limited to 'db')
-rw-r--r-- | db/pre-re/item_combo_db.txt | 14 | ||||
-rw-r--r-- | db/pre-re/item_db.conf | 172 | ||||
-rw-r--r-- | db/re/item_combo_db.txt | 18 | ||||
-rw-r--r-- | db/re/item_db.conf | 328 |
4 files changed, 266 insertions, 266 deletions
diff --git a/db/pre-re/item_combo_db.txt b/db/pre-re/item_combo_db.txt index adb91e59c..f3bf81e38 100644 --- a/db/pre-re/item_combo_db.txt +++ b/db/pre-re/item_combo_db.txt @@ -46,7 +46,7 @@ 2121:2717:2239,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; } 2123:2701,{ bonus bCastrate,-10; } 2124:2702,{ bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; } -2135:2426,{ bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }"; } +2135:2426,{ bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect(EF_INCAGILITY, AREA, playerattached()); }"; } 2137:2353:5124,{ bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getrefine()+getequiprefinerycnt(EQI_HEAD_TOP); } 2278:18656,{ bonus2 bAddMonsterDropItem,12192,1; } 2281:18656,{ bonus bFlee,10; bonus2 bAddEff,Eff_Stun,1000; } @@ -69,11 +69,11 @@ 2371:2523,{ bonus bAgi,5; bonus bFlee,10; } 2374:2729,{ bonus2 bAddRace, RC_All, 3; bonus bMatkRate,3; } 2375:2729,{ bonus2 bAddRace, RC_All, 3; bonus bMatkRate,3; } -2376:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bVit,3; bonus bMaxHPrate,12; bonus bHealPower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } +2376:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bVit,3; bonus bMaxHPrate,12; bonus bHealPower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect(EF_HEAL, AREA, playerattached()); }"; } 2377:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bStr,3; bonus bMaxHPrate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; } -2378:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bAgi,3; bonus bMaxHPrate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } -2379:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; } -2380:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; } +2378:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bAgi,3; bonus bMaxHPrate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect(EF_HEAL, AREA, playerattached()); }"; } +2379:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; } +2380:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; } 2381:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bDex,3; bonus bMaxHPrate,12; bonus bLongAtkDef,10; bonus bDelayrate,-25; } 2382:2437:2540,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bDex,3; bonus bMaxHPrate,12; bonus bLongAtkDef,10; bonus bDelayrate,-25; } 2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; } @@ -155,11 +155,11 @@ 5068:5653,{ bonus bStr,1; bonus bAtkRate,5; } 5074:5653,{ bonus bStr,1; bonus bAspdRate,2; } 5086:18656,{ bonus2 bAddMonsterDropItem,12192,1; bonus2 bAddMonsterDropItem,538,1; bonus2 bAddItemHealRate,12192,100; bonus2 bAddItemHealRate,538,100; } -5176:18656,{ bonus bAspdRate,5; autobonus "{ bonus bAtk,50; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; } +5176:18656,{ bonus bAspdRate,5; autobonus "{ bonus bAtk,50; }",5,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } //5184:5657,{ bonus bLongAtkRate,getrefine(); } 5358:5653,{ bonus bAgi,1; bonus bFlee,3; } 5401:5653,{ bonus bInt,1; bonus bMatkRate,2; } //5470:5653,{ bonus bDex,1; bonus bLongAtkRate,3; } 5574:5073,{ bonus bDex, 2; bonus bDef, 2; } -13034:13035,{ bonus bMaxSP,20; bonus bMaxHPrate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; } +13034:13035,{ bonus bMaxSP,20; bonus bMaxHPrate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } 18507:18539,{ bonus bUseSPrate,-3; } diff --git a/db/pre-re/item_db.conf b/db/pre-re/item_db.conf index 82168a1ca..90b50cdac 100644 --- a/db/pre-re/item_db.conf +++ b/db/pre-re/item_db.conf @@ -6443,7 +6443,7 @@ item_db: ( View: 3 Script: <" bonus bFlee2,10; - if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; if(getrefine()>8) { bonus bCastrate,-20; bonus bDelayrate,-20; @@ -6472,7 +6472,7 @@ item_db: ( View: 3 Script: <" bonus bAtkEle,Ele_Ghost; - autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; + autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect(EF_FIRESPLASHHIT, AREA, playerattached()); }"; bonus bHPGainValue,100; "> }, @@ -9168,7 +9168,7 @@ item_db: ( bonus2 bAddRace,RC_DemiPlayer,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiPlayer,5; } - if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -9203,7 +9203,7 @@ item_db: ( bonus2 bAddRace,RC_DemiPlayer,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiPlayer,5; } - if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -10552,7 +10552,7 @@ item_db: ( Script: <" bonus bStr,3; bonus2 bAddRace,RC_DemiPlayer,55; - autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -13639,7 +13639,7 @@ item_db: ( bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,AL_CRUCIS,1+getrefine(),100; - autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect2 EF_BLOODDRAIN; }"; + autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect(EF_BLOODDRAIN, AREA, playerattached()); }"; "> }, { @@ -13719,7 +13719,7 @@ item_db: ( bonus bDex,1; bonus2 bAddRace,RC_DemiPlayer,75; bonus bUnbreakableWeapon,0; - autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -14580,7 +14580,7 @@ item_db: ( bonus2 bAddRace,RC_DemiPlayer,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiPlayer,5; } - if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; "> }, { @@ -15635,7 +15635,7 @@ item_db: ( bonus bMatkRate,15; bonus bInt,3; bonus bHealPower,5; - autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; + autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect(EF_HEAL, AREA, playerattached()); }"; "> }, { @@ -17073,7 +17073,7 @@ item_db: ( EquipLv: 70 View: 11 Script: <" - autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; + autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect(EF_HASTEUP, AREA, playerattached()); }"; bonus2 bAddSkillBlow,AC_CHARGEARROW,3; "> }, @@ -18329,7 +18329,7 @@ item_db: ( bonus bInt,1; bonus2 bAddRace,RC_DemiPlayer,95; bonus2 bCastrate,MO_EXTREMITYFIST,-25; - autobonus "{ bonus2 bCastrate,MO_EXTREMITYFIST,-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; + autobonus "{ bonus2 bCastrate,MO_EXTREMITYFIST,-100; }",50,6000,BF_WEAPON,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -20072,7 +20072,7 @@ item_db: ( bonus bMatkRate,20; bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); - autobonus "{ bonus bMatkRate,12; bonus bUseSPrate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bMatkRate,12; bonus bUseSPrate,20; }",1,5000,BF_MAGIC,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -20100,7 +20100,7 @@ item_db: ( bonus bMatkRate,15+getrefine()/2; bonus bInt,6; bonus bVit,2; - autobonus3 "{ }",20,1000,AL_HEAL,"{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }"; + autobonus3 "{ }",20,1000,AL_HEAL,"{ specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); heal 0,200; }"; "> }, { @@ -20842,7 +20842,7 @@ item_db: ( View: 2 Script: <" bonus bMdef,3; - autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; + autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect(EF_GUARD, AREA, playerattached()); }"; "> }, { @@ -24194,7 +24194,7 @@ item_db: ( Script: <" bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); - autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; + autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; if( BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte ) bonus bMdef,5; else if( BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief ) bonus bDef,3; "> @@ -24285,7 +24285,7 @@ item_db: ( EquipLv: 70 Script: <" bonus bMdef,2; - autobonus "{ bonus bBaseAtk,20; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bBaseAtk,20; }",10,10000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -30200,7 +30200,7 @@ item_db: ( nodrop: true nogstorage: true } - Script: <" autobonus "{ bonus bAspdRate,2; }",10,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; "> + Script: <" autobonus "{ bonus bAspdRate,2; }",10,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { Id: 2781 @@ -35896,7 +35896,7 @@ item_db: ( Loc: 769 Script: <" bonus bStr,2; - autobonus "{ bonus bCritical,100; }",5,5000,0,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bCritical,100; }",5,5000,0,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -35909,7 +35909,7 @@ item_db: ( Loc: 769 Script: <" bonus bInt,2; - autobonus "{ bonus bCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; + autobonus "{ bonus bCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; "> }, { @@ -35924,7 +35924,7 @@ item_db: ( bonus2 bSubSize,Size_Small,15; bonus2 bSubSize,Size_Medium,15; bonus2 bSubSize,Size_Large,15; - autobonus2 "{ bonus bFlee2,30; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_WIND; }"; + autobonus2 "{ bonus bFlee2,30; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect(EF_WIND, AREA, playerattached()); }"; "> }, { @@ -35977,7 +35977,7 @@ item_db: ( Loc: 64 Script: <" bonus bVit,2; - autobonus2 "{ bonus bDef,10; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_FREEZED; }"; + autobonus2 "{ bonus bDef,10; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect(EF_FREEZED, AREA, playerattached()); }"; "> }, { @@ -36077,7 +36077,7 @@ item_db: ( Loc: 2 Script: <" bonus bBaseAtk,25; - autobonus "{ bonus bAspdRate,100; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bAspdRate,100; }",5,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -43292,7 +43292,7 @@ item_db: ( Script: <" bonus2 bSubRace,RC_DemiPlayer,5; bonus bDex,2; - autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -43327,7 +43327,7 @@ item_db: ( Script: <" bonus2 bSubRace,RC_DemiPlayer,5; bonus bVit,2; - autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect2 EF_HASTEUP; }"; + autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect(EF_HASTEUP, AREA, playerattached()); }"; "> }, { @@ -45393,8 +45393,8 @@ item_db: ( Script: <" bonus bStr,1; bonus bInt,1; - autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; - autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; + autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; + autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); }"; "> }, { @@ -47991,7 +47991,7 @@ item_db: ( if(getrefine()>6) { bonus bFlee,10; bonus bAspdRate,3; - autobonus "{ bonus bSplashRange,1; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bSplashRange,1; }",10,10000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; } "> @@ -48153,7 +48153,7 @@ item_db: ( bonus bAspdRate,1; if(getrefine()>6) { bonus2 bSubEle,Ele_Earth,5; - autobonus "{ bonus bDex,20; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bDex,20; }",10,6000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; } "> @@ -49127,7 +49127,7 @@ item_db: ( bonus bInt,2; bonus bAgi,2; bonus bDex,-2; - autobonus "{ bonus bCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; + autobonus "{ bonus bCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; "> }, */ @@ -51153,7 +51153,7 @@ item_db: ( noselltonpc: true nogstorage: true } - Script: <" autobonus "{ sc_start SC_PROPERTYWIND, 180000, 1; }", 3, 180000, BF_WEAPON, "{ specialeffect2 EF_ENHANCE; }"; "> + Script: <" autobonus "{ sc_start SC_PROPERTYWIND, 180000, 1; }", 3, 180000, BF_WEAPON, "{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { Id: 5771 @@ -70990,7 +70990,7 @@ item_db: ( Type: 2 Weight: 10 Script: <" - specialeffect2 EF_BENEDICTIO; + specialeffect(EF_BENEDICTIO, AREA, playerattached()); sc_start SC_BENEDICTIO,300000,1; "> }, @@ -71263,7 +71263,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_ATKER_BLOOD,3600000,15; "> }, @@ -71284,7 +71284,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_TARGET_BLOOD,3600000,10; "> }, @@ -71864,7 +71864,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_MANU_ATK,600000,10; "> }, @@ -71885,7 +71885,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_MANU_DEF,600000,10; "> }, @@ -71906,7 +71906,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_SPL_ATK,600000,10; "> }, @@ -71927,7 +71927,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_SPL_DEF,600000,10; "> }, @@ -71977,7 +71977,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_MANU_MATK,600000,10; "> }, @@ -71998,7 +71998,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_SPL_MATK,600000,10; "> }, @@ -72070,7 +72070,7 @@ item_db: ( Weight: 50 BuyingStore: true Script: <" - specialeffect2 EF_ANGELUS; + specialeffect(EF_ANGELUS, AREA, playerattached()); sc_start4 SC_BUCHEDENOEL, 600000, 3, 3, 3, 7; "> }, @@ -72359,7 +72359,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_STEAL; + specialeffect(EF_STEAL, AREA, playerattached()); sc_start2 SC_ACARAJE,120000,5,10; "> }, @@ -72712,9 +72712,9 @@ item_db: ( else if (.@temp == 5) percentheal 50,50; else if (.@temp == 6) getitem Apple,1; else if (.@temp == 7) itemskill ALL_REVERSEORCISH,1; - else if (.@temp == 8) specialeffect2 EF_MAPPILLAR2; - else if (.@temp == 9) specialeffect2 EF_ANGEL2; - else specialeffect2 EF_COIN; + else if (.@temp == 8) specialeffect(EF_MAPPILLAR2, AREA, playerattached()); + else if (.@temp == 9) specialeffect(EF_ANGEL2, AREA, playerattached()); + else specialeffect(EF_COIN, AREA, playerattached()); "> }, { @@ -72741,9 +72741,9 @@ item_db: ( else if (.@temp == 5) percentheal 50,50; else if (.@temp == 6) getitem Jellopy,1; else if (.@temp == 7) itemskill AL_RUWACH,1; - else if (.@temp == 8) specialeffect2 EF_BEGINASURA; - else if (.@temp == 9) specialeffect2 EF_MVP; - else specialeffect2 EF_CURSEATTACK; + else if (.@temp == 8) specialeffect(EF_BEGINASURA, AREA, playerattached()); + else if (.@temp == 9) specialeffect(EF_MVP, AREA, playerattached()); + else specialeffect(EF_CURSEATTACK, AREA, playerattached()); "> }, { @@ -72866,7 +72866,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_ENERGYCOAT; + specialeffect(EF_ENERGYCOAT, AREA, playerattached()); sc_start4 SC_ARMOR_PROPERTY, 10000, 1, Ele_Neutral, 1, 0; "> }, @@ -74757,7 +74757,7 @@ item_db: ( Upper: 8 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_PARALYSE, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -74774,7 +74774,7 @@ item_db: ( Upper: 8 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_LEECHESEND, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -74791,7 +74791,7 @@ item_db: ( Upper: 8 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_OBLIVIONCURSE, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -74808,7 +74808,7 @@ item_db: ( Upper: 8 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_DEATHHURT, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -74825,7 +74825,7 @@ item_db: ( Upper: 8 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_TOXIN, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -74842,7 +74842,7 @@ item_db: ( Upper: 8 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_PYREXIA, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -74860,7 +74860,7 @@ item_db: ( Upper: 8 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_MAGICMUSHROOM, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -74877,7 +74877,7 @@ item_db: ( Upper: 8 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_VENOMBLEED, 15000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -75195,7 +75195,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_STR_SCROLL, 60000, 20; "> }, @@ -75211,7 +75211,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_INT_SCROLL, 60000, 20; "> }, @@ -75370,7 +75370,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_POK_JAP; + specialeffect(EF_POK_JAP, AREA, playerattached()); itemskill MO_CALLSPIRITS,3; itemskill MO_FINGEROFFENSIVE,5; "> @@ -78305,7 +78305,7 @@ item_db: ( bonus bAgi,1; bonus2 bAddRace,RC_DemiPlayer,75; bonus bUnbreakableWeapon,0; - autobonus "{ bonus bDefRatioAtkRace, RC_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; + autobonus "{ bonus bDefRatioAtkRace, RC_All; }",10,6000,BF_WEAPON,"{ specialeffect(EF_HASTEUP, AREA, playerattached()); }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; "> }, @@ -78685,7 +78685,7 @@ item_db: ( View: 1 Script: <" bonus3 bAddEffOnSkill,RG_RAID,Eff_Poison,1000; - autobonus "{ bonus2 bAddRace, RC_All, 10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus2 bAddRace, RC_All, 10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -78916,7 +78916,7 @@ item_db: ( bonus bHit,-10; bonus2 bAddRace,RC_DemiPlayer,55; bonus2 bIgnoreDefRate,RC_DemiPlayer,20; - autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -79537,7 +79537,7 @@ item_db: ( bonus bDex,2; bonus2 bAddRace,RC_DemiPlayer,35; bonus2 bIgnoreDefRate,RC_DemiPlayer,20; - autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -79568,7 +79568,7 @@ item_db: ( bonus bSplashRange,1; bonus2 bAddRace,RC_DemiPlayer,55; bonus2 bIgnoreDefRate,RC_DemiPlayer,20; - autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -79598,7 +79598,7 @@ item_db: ( bonus bDex,2; bonus2 bAddRace,RC_DemiPlayer,35; bonus2 bIgnoreDefRate,RC_DemiPlayer,20; - autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -79785,7 +79785,7 @@ item_db: ( if(getrefine()>8) { bonus2 bSkillAtk,GS_GROUNDDRIFT,getrefine() * 2; bonus3 bAddEffOnSkill,GS_SPREADATTACK,Eff_Stun,2000; - autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } "> @@ -80782,7 +80782,7 @@ item_db: ( bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiPlayer,95; - autobonus "{ bonus2 bSkillAtk,NJ_HUUMA,100; bonus2 bSkillAtk,NJ_ISSEN,100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus2 bSkillAtk,NJ_HUUMA,100; bonus2 bSkillAtk,NJ_ISSEN,100; }",50,10000,BF_WEAPON,"{specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -81632,7 +81632,7 @@ item_db: ( WeaponLv: 3 EquipLv: 50 View: 2 - Script: <" autobonus "{ bonus2 bSkillAtk,KN_BOWLINGBASH,20; bonus2 bSkillAtk,SM_BASH,20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; "> + Script: <" autobonus "{ bonus2 bSkillAtk,KN_BOWLINGBASH,20; bonus2 bSkillAtk,SM_BASH,20; }",5,15000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { Id: 13422 @@ -93725,7 +93725,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_HEAL3; + specialeffect(EF_HEAL3, AREA, playerattached()); sc_start2 SC_S_LIFEPOTION, 600000, -5, 5; "> }, @@ -93745,7 +93745,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_HEAL3; + specialeffect(EF_HEAL3, AREA, playerattached()); sc_start2 SC_L_LIFEPOTION, 600000, -7, 4; "> }, @@ -93765,7 +93765,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_MAGICALATTHIT; + specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); sc_start SC_CRITICALPERCENT, 300000, 30; "> }, @@ -93785,7 +93785,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start SC_HEALPLUS, 1800000, 20; "> }, @@ -93806,7 +93806,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_STEAL; + specialeffect(EF_STEAL, AREA, playerattached()); sc_start SC_PLUSAVOIDVALUE, 60000, 20; "> }, @@ -93826,7 +93826,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); sc_start4 SC_ARMOR_PROPERTY, 1800000, 1, Ele_Dark, 1, 0; "> }, @@ -93846,7 +93846,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_BENEDICTIO; + specialeffect(EF_BENEDICTIO, AREA, playerattached()); sc_start4 SC_ARMOR_PROPERTY, 1800000, 1, Ele_Holy, 1, 0; "> }, @@ -93866,7 +93866,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_PROTECT_DEF, 60000, 3; "> }, @@ -93886,7 +93886,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_PROTECT_DEF, 180000, 3; "> }, @@ -93906,7 +93906,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_PROTECT_MDEF, 60000, 3; "> }, @@ -93926,7 +93926,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_PROTECT_MDEF, 180000, 3; "> }, @@ -94426,7 +94426,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_HASTEUP; + specialeffect(EF_HASTEUP, AREA, playerattached()); sc_start2 SC_STEAMPACK, 60000, 20, 25; "> }, @@ -94630,7 +94630,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start4 SC_ARMOR_PROPERTY, 60000, 1, Ele_Neutral, 1, 0; "> }, @@ -94665,7 +94665,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_TARGET_ASPD,1800000,10; "> }, @@ -94703,7 +94703,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start4 SC_MVPCARD_TAOGUNKA, 180000, 100, 50, 50, 0; "> }, @@ -94723,7 +94723,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_MVPCARD_MISTRESS, 180000, 25; "> }, @@ -94760,7 +94760,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start SC_MVPCARD_ORCLORD, 180000, 30; "> }, @@ -95928,7 +95928,7 @@ item_db: ( Loc: 256 EquipLv: 50 View: 757 - Script: <" autobonus "{ bonus bBaseAtk,100; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; "> + Script: <" autobonus "{ bonus bBaseAtk,100; }",5,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { Id: 18596 diff --git a/db/re/item_combo_db.txt b/db/re/item_combo_db.txt index 20c6e5168..33dbe499e 100644 --- a/db/re/item_combo_db.txt +++ b/db/re/item_combo_db.txt @@ -47,7 +47,7 @@ 1616:2515,{ bonus bSpeedRate,25; } 1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } } 1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; } -1618:19020,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; if (getequiprefinerycnt(EQI_HAND_R)>=10) autobonus "{ bonus bVariableCastrate,-50; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; } +1618:19020,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; if (getequiprefinerycnt(EQI_HAND_R)>=10) autobonus "{ bonus bVariableCastrate,-50; }",50,5000,BF_MAGIC,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; } 1620:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } } 1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; } 1625:18542,{ bonus bHealPower,getequiprefinerycnt(EQI_HAND_R); } @@ -94,7 +94,7 @@ 2123:2881,{ bonus bMatk,getrefine()*2; } 2124:2702,{ bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; } 2125:5782,{ bonus bDef,2; } -2135:2426,{ bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }"; } +2135:2426,{ bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect(EF_INCAGILITY, AREA, playerattached()); }"; } 2137:2353:5124,{ bonus bDef,2-getequiprefinerycnt(EQI_HAND_L)-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP); } 2153:28372,{ if(getequiprefinerycnt(EQI_HAND_L)>5) { bonus2 bSkillAtk,LG_SHIELDPRESS,(getequiprefinerycnt(EQI_HAND_L)*8)-40; } } 2157:2905,{ bonus2 bAddRaceTolerance,RC_Insect,10; if (getequiprefinerycnt(EQI_HAND_L)>7) { bonus2 bMagicAddRace,RC_Insect,4; bonus2 bAddRaceTolerance,RC_Insect,20; } } @@ -136,11 +136,11 @@ 2371:2523,{ bonus bAgi,5; bonus bFlee,10; } 2374:2729,{ bonus2 bAddRace, RC_All, 3; bonus bMatkRate,3; } 2375:2729,{ bonus2 bAddRace, RC_All, 3; bonus bMatkRate,3; } -2376:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bVit,3; bonus bMaxHPrate,12; bonus bHealPower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } +2376:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bVit,3; bonus bMaxHPrate,12; bonus bHealPower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect(EF_HEAL, AREA, playerattached()); }"; } 2377:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bStr,3; bonus bMaxHPrate,12; bonus2 bSkillAtk,MC_MAMMONITE,20; bonus2 bSkillHeal,AM_POTIONPITCHER,10; bonus2 bSkillHeal2,AM_POTIONPITCHER,10; bonus2 bSkillHeal2,AL_HEAL,10; bonus bUnbreakableArmor,0; } -2378:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bAgi,3; bonus bMaxHPrate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; } -2379:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; } -2380:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bVariableCastrate,AL_HOLYLIGHT,-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; } +2378:2435:2538,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bAgi,3; bonus bMaxHPrate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect(EF_HEAL, AREA, playerattached()); }"; } +2379:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; } +2380:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bInt,3; bonus bMaxHPrate,12; bonus2 bVariableCastrate,AL_HOLYLIGHT,-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; } 2381:2436:2539,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bDex,3; bonus bMaxHPrate,12; bonus bLongAtkDef,10; bonus bDelayrate,-25; } 2382:2437:2540,{ bonus2 bSubRace,RC_NonDemiPlayer,-300; bonus bDex,3; bonus bMaxHPrate,12; bonus bLongAtkDef,10; bonus bDelayrate,-25; } 2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bVariableCastrate,-3; bonus bDelayrate,-15; } @@ -160,7 +160,7 @@ 2472:2570:15030:16013,{ bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bSkillAtk,AB_ADORAMUS,100; } 2472:2570:15030:16018,{ bonus2 bAddRace,RC_Undead,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bSkillAtk,AB_ADORAMUS,200; bonus bVariableCastrate,-50; } 2475:2574:2883:15036,{ bonus bMaxHPrate,14; bonus2 bSkillAtk,RK_HUNDREDSPEAR,50; skill CR_AUTOGUARD,1; bonus bUseSPrate,10; bonus2 bSubEle,Ele_Neutral,10; } -2476:2575:2884:15037,{ bonus2 bAddRace, RC_All, 10; bonus2 bSkillAtk,RK_SONICWAVE,100; bonus2 bSkillAtk,RK_WINDCUTTER,100; bonus3 bAutoSpell,RK_STORMBLAST,1,20; autobonus3 "{ bonus bAspd,2; }",1000,10000,LK_CONCENTRATION,"{ specialeffect2 EF_ENHANCE; }"; } +2476:2575:2884:15037,{ bonus2 bAddRace, RC_All, 10; bonus2 bSkillAtk,RK_SONICWAVE,100; bonus2 bSkillAtk,RK_WINDCUTTER,100; bonus3 bAutoSpell,RK_STORMBLAST,1,20; autobonus3 "{ bonus bAspd,2; }",1000,10000,LK_CONCENTRATION,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; } 2477:2577:2886:15038,{ bonus bCritical,15; bonus bFlee,10; bonus bCritAtkRate,40; bonus2 bSkillAtk,GC_CROSSIMPACT,20; bonus bUseSPrate,10; } 2478:2578:2887:15039,{ bonus2 bAddRace, RC_All, 10; bonus bMatkRate,10; if(readparam(bStr)>119) { bonus bBaseAtk,30; } bonus3 bAutoSpell,ASC_BREAKER,getskilllv(ASC_BREAKER),10; bonus bCritical,-20; } 2479:2580:2890:15042,{ bonus bAspd,2; bonus bLongAtkRate,30; bonus3 bAutoSpell,AC_DOUBLE,3,10; bonus2 bSkillAtk,RA_ARROWSTORM,50; } @@ -290,8 +290,8 @@ 5932:1737,{ if (Class == Job_Ranger || Class == Job_Ranger_T) skill HT_BLITZBEAT,5*getequiprefinerycnt(EQI_HAND_R); } //5967:28321,{ skill HT_BLITZBEAT,-200; } 13027:15044,{ bonus3 bAddMonsterDropItem,929,RC_Brute,100+(getequiprefinerycnt(EQI_HAND_R)*10); bonus3 bAddMonsterDropItem,929,RC_DemiPlayer,100+(getequiprefinerycnt(EQI_HAND_R)*10); bonus3 bAddMonsterDropItem,970,RC_Brute,20+(getequiprefinerycnt(EQI_HAND_R)*2); bonus3 bAddMonsterDropItem,970,RC_DemiPlayer,20+(getequiprefinerycnt(EQI_HAND_R)*2); } -13034:13035,{ bonus bMaxSP,20; bonus bMaxHPrate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } -13035:28704,{ bonus bMaxSP,20; bonus bMaxHPrate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } +13034:13035,{ bonus bMaxSP,20; bonus bMaxHPrate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } +13035:28704,{ bonus bMaxSP,20; bonus bMaxHPrate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } 15041:18659,{ bonus2 bAddEle,Ele_Earth,10; bonus bDefEle,Ele_Fire; } 15061:19026,{ bonus2 bAddRaceTolerance,RC_Fish,10+getequiprefinerycnt(EQI_ARMOR); } 15128:20773,{ bonus bDelayrate,-10; bonus bFlee2,6; if(BaseLevel>130) { bonus bDelayrate,-10;} } diff --git a/db/re/item_db.conf b/db/re/item_db.conf index f10e29289..22ef1a6cf 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -6232,7 +6232,7 @@ item_db: ( Script: <" bonus bFlee2,10; if((JobLevel >= 70 && Class == Job_Rune_Knight_T) || (JobLevel >= 50 && Class == Job_Rune_Knight)) { - autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } if(getrefine()>8) { bonus bUseSPrate,-20; @@ -6262,7 +6262,7 @@ item_db: ( View: 3 Script: <" bonus bAtkEle,Ele_Ghost; - autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; + autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect(EF_FIRESPLASHHIT, AREA, playerattached()); }"; bonus bHPGainValue,100; "> }, @@ -9133,7 +9133,7 @@ item_db: ( bonus2 bAddRace,RC_DemiPlayer,((min(getrefine(),14)-4) ** (2)); bonus2 bIgnoreDefRate,RC_DemiPlayer,5; } - if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -9168,7 +9168,7 @@ item_db: ( bonus2 bAddRace,RC_DemiPlayer,((min(getrefine(),14)-4) ** (2)); bonus2 bCriticalAddRace,RC_DemiPlayer,5; } - if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -10958,7 +10958,7 @@ item_db: ( Script: <" bonus bStr,3; bonus2 bAddRace,RC_DemiPlayer,55; - autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -13620,7 +13620,7 @@ item_db: ( bonus2 bSkillAtk,KN_SPEARBOOMERANG,50; } if(getrefine()>=9) { - autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",100,2000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_REFLECTSHIELD; }"; + autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",100,2000,BF_WEAPON|BF_MAGIC,"{ specialeffect(EF_REFLECTSHIELD, AREA, playerattached()); }"; } "> }, @@ -14524,7 +14524,7 @@ item_db: ( bonus bStr,20; bonus bAspdRate,10; bonus3 bAutoSpell,MG_THUNDERSTORM,10,100; - autobonus "{ bonus bSplashRange,1; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bSplashRange,1; }",50,10000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -14832,7 +14832,7 @@ item_db: ( bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,AL_CRUCIS,1+getrefine(),100; - autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect2 EF_BLOODDRAIN; }"; + autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect(EF_BLOODDRAIN, AREA, playerattached()); }"; "> }, { @@ -14914,7 +14914,7 @@ item_db: ( bonus bDex,1; bonus2 bAddRace,RC_DemiPlayer,75; bonus bUnbreakableWeapon,0; - autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -15773,7 +15773,7 @@ item_db: ( bonus2 bAddRace,RC_DemiPlayer,((min(getrefine(),14)-4) ** (2)); bonus2 bIgnoreDefRate,RC_DemiPlayer,5; } - if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; "> }, { @@ -16096,7 +16096,7 @@ item_db: ( Script: <" bonus2 bAddRace,RC_Player,80+getrefine(); bonus2 bIgnoreDefRate,RC_Player,30; - autobonus "{ bonus bBaseAtk,200; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bBaseAtk,200; }",10,3000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -17134,7 +17134,7 @@ item_db: ( Script: <" bonus bInt,3; bonus bHealPower,5; - autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; + autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect(EF_HEAL, AREA, playerattached()); }"; "> }, { @@ -19664,7 +19664,7 @@ item_db: ( EquipLv: 70 View: 11 Script: <" - autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; + autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect(EF_HASTEUP, AREA, playerattached()); }"; bonus2 bAddSkillBlow,AC_CHARGEARROW,3; "> }, @@ -21103,7 +21103,7 @@ item_db: ( bonus bInt,1; bonus2 bAddRace,RC_DemiPlayer,95; bonus2 bVariableCastrate,MO_EXTREMITYFIST,-25; - autobonus "{ bonus2 bVariableCastrate,MO_EXTREMITYFIST,-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; + autobonus "{ bonus2 bVariableCastrate,MO_EXTREMITYFIST,-100; }",50,6000,BF_WEAPON,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -23671,7 +23671,7 @@ item_db: ( Script: <" bonus bInt,3+(getrefine()/2); bonus bMaxHP,300+(50*getrefine()/2); - autobonus "{ bonus bMatkRate,12; bonus bUseSPrate,20; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bMatkRate,12; bonus bUseSPrate,20; }",1,5000,BF_MAGIC,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -23700,7 +23700,7 @@ item_db: ( bonus bMatkRate,getrefine()/2; bonus bInt,6; bonus bVit,2; - autobonus3 "{ }",20,1000,AL_HEAL,"{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }"; + autobonus3 "{ }",20,1000,AL_HEAL,"{ specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); heal 0,200; }"; "> }, { @@ -24884,7 +24884,7 @@ item_db: ( Script: <" bonus bMdef,2; bonus bMagicDamageReturn,2; - autobonus2 "{ bonus bShortWeaponDamageReturn,5; }",20,1000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; + autobonus2 "{ bonus bShortWeaponDamageReturn,5; }",20,1000,BF_WEAPON,"{ specialeffect(EF_REFLECTSHIELD, AREA, playerattached()); }"; "> }, { @@ -25083,7 +25083,7 @@ item_db: ( View: 2 Script: <" bonus bMdef,3; - autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; + autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect(EF_GUARD, AREA, playerattached()); }"; "> }, { @@ -25809,7 +25809,7 @@ item_db: ( Loc: 32 EquipLv: 100 View: 1 - Script: <" autobonus "{ bonus bBaseAtk,100; bonus bFlee,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; "> + Script: <" autobonus "{ bonus bBaseAtk,100; bonus bFlee,-50; }",10,5000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { Id: 2173 @@ -29548,7 +29548,7 @@ item_db: ( Script: <" bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); - autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; + autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }"; if( BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte ) bonus bMdef,5; else if( BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief ) bonus bDef,3; "> @@ -29633,7 +29633,7 @@ item_db: ( Loc: 16 Script: <" bonus bMdef,2; - autobonus "{ bonus bBaseAtk,20; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bBaseAtk,20; }",10,10000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -33922,7 +33922,7 @@ item_db: ( Script: <" bonus bAgi,2; bonus bFlee,10; - autobonus2 "{ bonus bFlee,20; }",10,7000,BF_LONG,"{ specialeffect2 EF_WIND; }"; + autobonus2 "{ bonus bFlee,20; }",10,7000,BF_LONG,"{ specialeffect(EF_WIND, AREA, playerattached()); }"; "> }, { @@ -37898,7 +37898,7 @@ item_db: ( Trade: { nodrop: true } - Script: <" autobonus "{ bonus bAspdRate,2; }",10,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; "> + Script: <" autobonus "{ bonus bAspdRate,2; }",10,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { Id: 2781 @@ -38972,7 +38972,7 @@ item_db: ( Trade: { nodrop: true } - Script: <" autobonus "{ bonus bMaxHPrate,10; }",10,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; "> + Script: <" autobonus "{ bonus bMaxHPrate,10; }",10,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { Id: 2828 @@ -46163,7 +46163,7 @@ item_db: ( Loc: 769 Script: <" bonus bStr,2; - autobonus "{ bonus bCritical,100; }",5,5000,0,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bCritical,100; }",5,5000,0,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -46176,7 +46176,7 @@ item_db: ( Loc: 769 Script: <" bonus bInt,2; - autobonus "{ bonus bVariableCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; + autobonus "{ bonus bVariableCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; "> }, { @@ -46191,7 +46191,7 @@ item_db: ( bonus2 bSubSize,Size_Small,15; bonus2 bSubSize,Size_Medium,15; bonus2 bSubSize,Size_Large,15; - autobonus2 "{ bonus bFlee2,30; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_WIND; }"; + autobonus2 "{ bonus bFlee2,30; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect(EF_WIND, AREA, playerattached()); }"; "> }, { @@ -46244,7 +46244,7 @@ item_db: ( Loc: 64 Script: <" bonus bVit,2; - autobonus2 "{ bonus bDef,10; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_FREEZED; }"; + autobonus2 "{ bonus bDef,10; }",3,10000,BF_WEAPON|BF_MAGIC,"{ specialeffect(EF_FREEZED, AREA, playerattached()); }"; "> }, { @@ -46344,7 +46344,7 @@ item_db: ( Loc: 2 Script: <" bonus bBaseAtk,25; - autobonus "{ bonus bAspdRate,100; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bAspdRate,100; }",5,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -46797,7 +46797,7 @@ item_db: ( Loc: 769 Script: <" bonus bBaseAtk,10; - autobonus "{ bonus bFlee2,10; }",10,10000,0,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bFlee2,10; }",10,10000,0,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -46810,7 +46810,7 @@ item_db: ( Loc: 769 Script: <" bonus bMatk,10; - autobonus "{ bonus bFixedCastrate,-50; }",5,4000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; + autobonus "{ bonus bFixedCastrate,-50; }",5,4000,BF_MAGIC,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; "> }, { @@ -46837,7 +46837,7 @@ item_db: ( Script: <" bonus bDex,1; bonus bAgi,1; - autobonus "{ bonus bCritical,20; }",15,4000,0,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bCritical,20; }",15,4000,0,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -47786,7 +47786,7 @@ item_db: ( Loc: 2 Script: <" bonus bBaseAtk,((getrefine()>14)?25:15); - autobonus "{ bonus bAspdRate,((getrefine()>14)?75:50); }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bAspdRate,((getrefine()>14)?75:50); }",5,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -48452,7 +48452,7 @@ item_db: ( Weight: 10 Loc: 64 Script: <" - autobonus "{ sc_start SC_MOVHASTE_HORSE, 3000, 25; bonus bAgi, 44; heal 0, -40; }", 3, 3000, 0, "{ specialeffect2 EF_WIND; }"; + autobonus "{ sc_start SC_MOVHASTE_HORSE, 3000, 25; bonus bAgi, 44; heal 0, -40; }", 3, 3000, 0, "{ specialeffect(EF_WIND, AREA, playerattached()); }"; "> }, { @@ -51556,7 +51556,7 @@ item_db: ( Name: "Strength of Bear" Type: 6 Loc: 1023 - Script: <" autobonus2 "{ bonus bStr, 200; bonus2 bHPLossRate, 500, 1000; montransform BIGFOOT, 5000; }", 20, 5000, BF_WEAPON, "{ specialeffect2 EF_POTION_BERSERK; showscript \"?!!!!\"; }"; "> + Script: <" autobonus2 "{ bonus bStr, 200; bonus2 bHPLossRate, 500, 1000; montransform BIGFOOT, 5000; }", 20, 5000, BF_WEAPON, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); showscript \"?!!!!\"; }"; "> OnUnequipScript: <" heal 0, -300; "> }, { @@ -51565,7 +51565,7 @@ item_db: ( Name: "Runaway Magic" Type: 6 Loc: 1023 - Script: <" autobonus "{ bonus bInt, 200; bonus2 bSPLossRate, 200, 1000; }", 15, 10000, BF_MAGIC, "{ specialeffect2 EF_POTION_BERSERK; showscript \"YOooooooo!!!!!\"; }"; "> + Script: <" autobonus "{ bonus bInt, 200; bonus2 bSPLossRate, 200, 1000; }", 15, 10000, BF_MAGIC, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); showscript \"YOooooooo!!!!!\"; }"; "> OnUnequipScript: <" heal 0, -2000; "> }, { @@ -51574,7 +51574,7 @@ item_db: ( Name: "Speed Of Light" Type: 6 Loc: 1023 - Script: <" autobonus "{ bonus bAspdRate, 100; bonus bFlee2, 100; bonus2 bHPLossRate, 400, 1000; bonus2 bSPLossRate, 40, 1000; }", 10, 5000, BF_WEAPON, "{ specialeffect2 EF_FLASHER; }"; "> + Script: <" autobonus "{ bonus bAspdRate, 100; bonus bFlee2, 100; bonus2 bHPLossRate, 400, 1000; bonus2 bSPLossRate, 40, 1000; }", 10, 5000, BF_WEAPON, "{ specialeffect(EF_FLASHER, AREA, playerattached()); }"; "> OnUnequipScript: <" heal 0, -300; "> }, { @@ -51583,7 +51583,7 @@ item_db: ( Name: "Muscle Fool" Type: 6 Loc: 1023 - Script: <" autobonus2 "{ bonus bDef, 1000; bonus bMatkRate, -50; bonus bAtkRate, -50; }", 20, 5000, BF_WEAPON, "{ specialeffect2 EF_MAGNUMBREAK; }"; "> + Script: <" autobonus2 "{ bonus bDef, 1000; bonus bMatkRate, -50; bonus bAtkRate, -50; }", 20, 5000, BF_WEAPON, "{ specialeffect(EF_MAGNUMBREAK, AREA, playerattached()); }"; "> OnUnequipScript: <" heal 0, -300; "> }, { @@ -51592,7 +51592,7 @@ item_db: ( Name: "Hawkeye" Type: 6 Loc: 1023 - Script: <" autobonus "{ bonus bDex, 200; bonus2 bSPLossRate, 50, 1000; }", 30, 5000, BF_WEAPON, "{ specialeffect2 EF_FLASHER; }"; "> + Script: <" autobonus "{ bonus bDex, 200; bonus2 bSPLossRate, 50, 1000; }", 30, 5000, BF_WEAPON, "{ specialeffect(EF_FLASHER, AREA, playerattached()); }"; "> OnUnequipScript: <" heal 0, -300; "> }, { @@ -51602,8 +51602,8 @@ item_db: ( Type: 6 Loc: 1023 Script: <" - autobonus "{ bonus2 bAddMonsterDropItem, Treasure_Box, 10; bonus bLuk, 200; }", 15, 5000, BF_WEAPON | BF_MAGIC, "{ specialeffect2 EF_MVP; }"; - autobonus2 "{ bonus2 bAddMonsterDropItem, Treasure_Box, 1; bonus bLuk, 200; }", 1, 5000, BF_WEAPON | BF_MAGIC, "{ specialeffect2 EF_MVP; }"; + autobonus "{ bonus2 bAddMonsterDropItem, Treasure_Box, 10; bonus bLuk, 200; }", 15, 5000, BF_WEAPON | BF_MAGIC, "{ specialeffect(EF_MVP, AREA, playerattached()); }"; + autobonus2 "{ bonus2 bAddMonsterDropItem, Treasure_Box, 1; bonus bLuk, 200; }", 1, 5000, BF_WEAPON | BF_MAGIC, "{ specialeffect(EF_MVP, AREA, playerattached()); }"; "> OnUnequipScript: <" heal 0, -300; "> }, @@ -58617,7 +58617,7 @@ item_db: ( View: 356 Script: <" bonus2 bAddRaceTolerance,RC_DemiPlayer,5; - autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -58652,7 +58652,7 @@ item_db: ( View: 358 Script: <" bonus2 bAddRaceTolerance,RC_DemiPlayer,5; - autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect2 EF_HASTEUP; }"; + autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect(EF_HASTEUP, AREA, playerattached()); }"; "> }, { @@ -60608,8 +60608,8 @@ item_db: ( Script: <" bonus bStr,1; bonus bInt,1; - autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; - autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; + autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; + autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); }"; "> }, { @@ -62970,7 +62970,7 @@ item_db: ( if(getrefine()>6) { bonus bFlee,10; bonus bAspdRate,3; - autobonus "{ bonus bSplashRange,1; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bSplashRange,1; }",10,10000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; } "> }, @@ -63166,7 +63166,7 @@ item_db: ( bonus bAspdRate,1; if(getrefine()>6) { bonus2 bSubEle,Ele_Earth,5; - autobonus "{ bonus bDex,20; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bDex,20; }",10,6000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; } "> }, @@ -64081,7 +64081,7 @@ item_db: ( bonus bInt,2; bonus bAgi,2; bonus bDex,-2; - autobonus "{ bonus bVariableCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; + autobonus "{ bonus bVariableCastrate,-50; bonus bFlee,30; }",50,5000,BF_MAGIC,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; "> }, { @@ -64265,7 +64265,7 @@ item_db: ( Script: <" bonus2 bAddRaceTolerance,RC_Demon,10; bonus2 bAddRaceTolerance,RC_Undead,10; - if(getrefine()>=7) autobonus "{ bonus bCritical,30; bonus bHit,10; }",10,10000,0,"{ specialeffect2 EF_ENHANCE; }"; + if(getrefine()>=7) autobonus "{ bonus bCritical,30; bonus bHit,10; }",10,10000,0,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -65333,7 +65333,7 @@ item_db: ( if(getrefine()>6) bonus bAspdRate,2; if(getrefine()>7) bonus bAgi,2; if(getrefine()>8) bonus bLongAtkRate,5; - if(getrefine()>9) autobonus2 "{ bonus bDex,10; bonus bAgi,10; }",3,10000,BF_WEAPON,"{ specialeffect2 EF_WIND; }"; + if(getrefine()>9) autobonus2 "{ bonus bDex,10; bonus bAgi,10; }",3,10000,BF_WEAPON,"{ specialeffect(EF_WIND, AREA, playerattached()); }"; "> }, { @@ -66079,7 +66079,7 @@ item_db: ( Slots: 1 Loc: 256 View: 349 - Script: <" autobonus "{ sc_start SC_PROPERTYWIND,180000,1; }",3,180000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; "> + Script: <" autobonus "{ sc_start SC_PROPERTYWIND,180000,1; }",3,180000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { Id: 5771 @@ -84700,7 +84700,7 @@ item_db: ( showscript "Yeeyuck...!! This is rotten!!"; sc_start SC_POISON, 50000, 0; } else { - specialeffect2 EF_HIT4; + specialeffect(EF_HIT4, AREA, playerattached()); showscript "Arrrrrgggg...!! Bu, Bu, Bugggggg!!!!!"; getitem Rice_weevil_Bug, 1; } @@ -84715,27 +84715,27 @@ item_db: ( Script: <" .@temp = rand(1,6); if (.@temp == 1) { - specialeffect2 EF_POISONHIT; + specialeffect(EF_POISONHIT, AREA, playerattached()); showscript "Errrgg!!! This is so.. bitter....!!"; heal 0,-50; } else if (.@temp == 2) { - specialeffect2 EF_HEAL; + specialeffect(EF_HEAL, AREA, playerattached()); showscript "....Well at least this is good for my health though."; percentheal 15,0; } else if (.@temp == 3) { - specialeffect2 EF_POISONHIT; + specialeffect(EF_POISONHIT, AREA, playerattached()); showscript "Phewphew!! Arg.... Is this poisoned or what?!"; heal 0,-100; } else if (.@temp == 4) { - specialeffect2 EF_POISONHIT; + specialeffect(EF_POISONHIT, AREA, playerattached()); showscript "Whasdfhwkljhrtklwert....!!"; heal 0,-200; } else if (.@temp == 5) { - specialeffect2 EF_HEAL; + specialeffect(EF_HEAL, AREA, playerattached()); showscript "It's ok, no one sew me yet.."; percentheal 10,0; } else { - specialeffect2 EF_HEAL; + specialeffect(EF_HEAL, AREA, playerattached()); showscript "I really need something to eat... ?? Sorry, little buggy."; percentheal 5,0; } @@ -84949,7 +84949,7 @@ item_db: ( Weight: 30 Script: <" itemheal rand(45,65), 0; - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Bloody Murderer Fo-rm!!"; montransform BLOODY_MURDERER, 600000, SC_MTF_MHP, 1000; "> @@ -84962,7 +84962,7 @@ item_db: ( Weight: 30 Script: <" itemheal rand(45,65), 0; - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!!! Bathory Fo-rm!!"; montransform BATHORY, 600000, SC_MTF_MSP, 100; "> @@ -84975,7 +84975,7 @@ item_db: ( Weight: 30 Script: <" itemheal rand(45,65),0; - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Jack Fo-rm!!"; montransform JAKK, 600000, SC_MTF_PUMPKIN, 2000; "> @@ -84988,7 +84988,7 @@ item_db: ( Weight: 30 Script: <" itemheal rand(45,65),0; - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Cube Fo-rm!!"; montransform QUVE, 600000, SC_MTF_HITFLEE, 10, 20; "> @@ -85126,7 +85126,7 @@ item_db: ( Type: 0 Weight: 10 Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_TARGET_ASPD, 180000, 10; "> }, @@ -85137,7 +85137,7 @@ item_db: ( Type: 0 Weight: 10 Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start SC_HEALPLUS, 180000, 20; "> }, @@ -85148,7 +85148,7 @@ item_db: ( Type: 0 Weight: 140 Script: <" - specialeffect2 EF_HEAL3; + specialeffect(EF_HEAL3, AREA, playerattached()); sc_start2 SC_ATKER_MOVESPEED, 180000, 5, 10; "> }, @@ -85159,7 +85159,7 @@ item_db: ( Type: 0 Weight: 60 Script: <" - specialeffect2 EF_HEAL3; + specialeffect(EF_HEAL3, AREA, playerattached()); sc_start2 SC_M_LIFEPOTION, 180000, -4, 4; "> }, @@ -88808,7 +88808,7 @@ item_db: ( Type: 2 Weight: 10 Script: <" - specialeffect2 EF_BENEDICTIO; + specialeffect(EF_BENEDICTIO, AREA, playerattached()); sc_start SC_BENEDICTIO,300000,1; "> }, @@ -89081,7 +89081,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_ATKER_BLOOD, 3600000, 15; "> }, @@ -89102,7 +89102,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_TARGET_BLOOD, 3600000, 10; "> }, @@ -89711,7 +89711,7 @@ item_db: ( Weight: 50 BuyingStore: true Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_MANU_ATK,600000,10; "> }, @@ -89723,7 +89723,7 @@ item_db: ( Weight: 50 BuyingStore: true Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_MANU_DEF,600000,10; "> }, @@ -89735,7 +89735,7 @@ item_db: ( Weight: 50 BuyingStore: true Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_SPL_ATK,600000,10; "> }, @@ -89747,7 +89747,7 @@ item_db: ( Weight: 50 BuyingStore: true Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_SPL_DEF,600000,10; "> }, @@ -89779,7 +89779,7 @@ item_db: ( Weight: 50 BuyingStore: true Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_MANU_MATK,600000,10; "> }, @@ -89791,7 +89791,7 @@ item_db: ( Weight: 50 BuyingStore: true Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_SPL_MATK,600000,10; "> }, @@ -89849,7 +89849,7 @@ item_db: ( Weight: 50 BuyingStore: true Script: <" - specialeffect2 EF_ANGELUS; + specialeffect(EF_ANGELUS, AREA, playerattached()); sc_start4 SC_BUCHEDENOEL, 600000, 3, 3, 3, 7; "> }, @@ -90128,7 +90128,7 @@ item_db: ( Type: 2 Weight: 80 Script: <" - specialeffect2 EF_STEAL; + specialeffect(EF_STEAL, AREA, playerattached()); sc_start2 SC_ACARAJE,120000,5,10; "> }, @@ -90471,9 +90471,9 @@ item_db: ( else if (.@temp == 5) percentheal 50,50; else if (.@temp == 6) getitem Apple,1; else if (.@temp == 7) itemskill ALL_REVERSEORCISH,1; - else if (.@temp == 8) specialeffect2 EF_MAPPILLAR2; - else if (.@temp == 9) specialeffect2 EF_ANGEL2; - else specialeffect2 EF_COIN; + else if (.@temp == 8) specialeffect(EF_MAPPILLAR2, AREA, playerattached()); + else if (.@temp == 9) specialeffect(EF_ANGEL2, AREA, playerattached()); + else specialeffect(EF_COIN, AREA, playerattached()); "> }, { @@ -90495,9 +90495,9 @@ item_db: ( else if (.@temp == 5) percentheal 50,50; else if (.@temp == 6) getitem Jellopy,1; else if (.@temp == 7) itemskill AL_RUWACH,1; - else if (.@temp == 8) specialeffect2 EF_BEGINASURA; - else if (.@temp == 9) specialeffect2 EF_MVP; - else specialeffect2 EF_CURSEATTACK; + else if (.@temp == 8) specialeffect(EF_BEGINASURA, AREA, playerattached()); + else if (.@temp == 9) specialeffect(EF_MVP, AREA, playerattached()); + else specialeffect(EF_CURSEATTACK, AREA, playerattached()); "> }, { @@ -90630,7 +90630,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_ENERGYCOAT; + specialeffect(EF_ENERGYCOAT, AREA, playerattached()); sc_start4 SC_ARMOR_PROPERTY, 10000, 1, Ele_Neutral, 1, 0; "> }, @@ -92508,7 +92508,7 @@ item_db: ( BuyingStore: true Script: <" itemheal 0, rand(50,65); - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_MORA_BUFF, 120000, 50; "> }, @@ -92567,7 +92567,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_HEAL; + specialeffect(EF_HEAL, AREA, playerattached()); sc_start2 SC_G_LIFEPOTION, 600000, -6, 3; "> }, @@ -92785,7 +92785,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_HASTEUP; + specialeffect(EF_HASTEUP, AREA, playerattached()); sc_start2 SC_MAGIC_CANDY, 60000, 30, 70; "> }, @@ -93499,7 +93499,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Deviling Fo-rm!!"; montransform DEVIRUCHI, 1200000, SC_MTF_ASPD, 10, 5; "> @@ -93521,7 +93521,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Raydric Archer Fo-rm!!"; montransform RAYDRIC_ARCHER, 1200000, SC_MTF_RANGEATK, 25; "> @@ -93543,7 +93543,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Mavka Fo-rm!!"; montransform MAVKA, 1200000, SC_MTF_RANGEATK, 25; "> @@ -93565,7 +93565,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Marduk Fo-rm!!"; montransform MARDUK, 1200000, SC_MTF_MATK, 25; "> @@ -93587,7 +93587,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Banshee Fo-rm!!"; montransform BANSHEE, 1200000, SC_MTF_MATK, 25; "> @@ -93609,7 +93609,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Poring Fo-rm!!"; montransform PORING, 1200000, SC_MTF_CRIDAMAGE, 5; "> @@ -93631,7 +93631,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); showscript "Trans-Form-!! Golem Fo-rm!!"; montransform GOLEM, 1200000, SC_MTF_MLEATKED, 2; "> @@ -94168,7 +94168,7 @@ item_db: ( Upper: 56 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_PARALYSE, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -94185,7 +94185,7 @@ item_db: ( Upper: 56 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_LEECHESEND, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -94202,7 +94202,7 @@ item_db: ( Upper: 56 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_OBLIVIONCURSE, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -94219,7 +94219,7 @@ item_db: ( Upper: 56 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_DEATHHURT, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -94236,7 +94236,7 @@ item_db: ( Upper: 56 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_TOXIN, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -94253,7 +94253,7 @@ item_db: ( Upper: 56 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_PYREXIA, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -94270,7 +94270,7 @@ item_db: ( Upper: 56 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_MAGICMUSHROOM, 300000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -94287,7 +94287,7 @@ item_db: ( Upper: 56 BuyingStore: true Script: <" - specialeffect2 EF_ENCHANTPOISON; + specialeffect(EF_ENCHANTPOISON, AREA, playerattached()); sc_start SC_VENOMBLEED, 15000, 0, 10, SCFLAG_FIXEDTICK; "> }, @@ -94610,7 +94610,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start SC_STR_SCROLL, 60000, 20; "> }, @@ -94631,7 +94631,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_INT_SCROLL, 60000, 20; "> }, @@ -94763,7 +94763,7 @@ item_db: ( Buy: 2 Weight: 10 Script: <" - specialeffect2 EF_POK_JAP; + specialeffect(EF_POK_JAP, AREA, playerattached()); itemskill MO_CALLSPIRITS,3; itemskill MO_FINGEROFFENSIVE,5; "> @@ -94925,7 +94925,7 @@ item_db: ( Buy: 20 Weight: 600 Script: <" - specialeffect2 EF_PROVIDENCE; + specialeffect(EF_PROVIDENCE, AREA, playerattached()); sc_start SC_PHI_DEMON, 1200000, 10; "> }, @@ -95073,7 +95073,7 @@ item_db: ( Buy: 20 Weight: 150 Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start2 SC_GM_BATTLE, 600000, 5, 3; "> }, @@ -95085,7 +95085,7 @@ item_db: ( Buy: 20 Weight: 150 Script: <" - specialeffect2 EF_POTION_BERSERK; + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); sc_start2 SC_GM_BATTLE2, 600000, 10, 5; "> }, @@ -95195,7 +95195,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_WIND; + specialeffect(EF_WIND, AREA, playerattached()); sc_start2 SC_MYSTICPOWDER, 300000, 20, 10; "> }, @@ -95510,7 +95510,7 @@ item_db: ( Buy: 20 Weight: 100 Script: <" - specialeffect2 EF_POTION_CON; + specialeffect(EF_POTION_CON, AREA, playerattached()); autobonus "{ heal -3000,0; bonus2 bAddRace,RC_Player,100; bonus2 bMagicAddRace,RC_Player,100; }",10,0,0,SI_GVG_GIANT; "> }, @@ -95522,7 +95522,7 @@ item_db: ( Buy: 20 Weight: 10 Script: <" - specialeffect2 EF_POTION_CON; + specialeffect(EF_POTION_CON, AREA, playerattached()); autobonus "{ heal 0,-300; bonus2 bSubRace,RC_Player,15; }",10,0,0,SI_GVG_GOLEM; "> }, @@ -95599,7 +95599,7 @@ item_db: ( } Script: <" sc_start SC_ATTHASTE_POTION1,1800000,4; - specialeffect2 EF_POTION_CON; /* NOTE: No special effect when used. */ + specialeffect(EF_POTION_CON, AREA, playerattached()); /* NOTE: No special effect when used. */ "> }, { @@ -95649,7 +95649,7 @@ item_db: ( } Script: <" sc_start SC_ATTHASTE_POTION2,1800000,6; - specialeffect2 EF_POTION_; /* NOTE: No special effect when used. */ + specialeffect(EF_POTION_, AREA, playerattached()); /* NOTE: No special effect when used. */ "> }, { @@ -95685,7 +95685,7 @@ item_db: ( } Script: <" sc_start SC_ATTHASTE_POTION3,1800000,9; - specialeffect2 EF_POTION_BERSERK; /* NOTE: No special effect when used. */ + specialeffect(EF_POTION_BERSERK, AREA, playerattached()); /* NOTE: No special effect when used. */ "> }, { @@ -98713,7 +98713,7 @@ item_db: ( bonus bAgi,1; bonus2 bAddRace,RC_DemiPlayer,75; bonus bUnbreakableWeapon,0; - autobonus "{ bonus bDefRatioAtkRace, RC_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; + autobonus "{ bonus bDefRatioAtkRace, RC_All; }",10,6000,BF_WEAPON,"{ specialeffect(EF_HASTEUP, AREA, playerattached()); }"; if(BaseClass==Job_Ninja||BaseClass==Job_Rogue) bonus bMatk,90; "> }, @@ -99063,7 +99063,7 @@ item_db: ( View: 1 Script: <" bonus3 bAddEffOnSkill,RG_RAID,Eff_Poison,1000; - autobonus "{ bonus2 bAddRace, RC_All, 10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus2 bAddRace, RC_All, 10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -99157,7 +99157,7 @@ item_db: ( } if(getrefine()>=6) { bonus2 bAddSize,Size_Medium,8; - autobonus "{ bonus bNoSizeFix,0; }",10,5000,0,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus bNoSizeFix,0; }",10,5000,0,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; } if(getrefine()>=9) bonus2 bAddSize,Size_Medium,20; if(getrefine()>=12) bonus bNoSizeFix,0; @@ -99756,8 +99756,8 @@ item_db: ( Script: <" bonus bAgi,3; bonus bUnbreakableWeapon,0; - autobonus "{ bonus bBaseAtk,30; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; - autobonus "{ bonus bMatk,20; }",10,7000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; + autobonus "{ bonus bBaseAtk,30; }",10,7000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; + autobonus "{ bonus bMatk,20; }",10,7000,BF_MAGIC,"{ specialeffect(EF_SUFFRAGIUM, AREA, playerattached()); }"; if(BaseLevel>99) { bonus bBaseAtk,10; bonus bMatk,10; @@ -100491,7 +100491,7 @@ item_db: ( bonus bHit,-10; bonus2 bAddRace,RC_DemiPlayer,55; bonus2 bIgnoreDefRate,RC_DemiPlayer,20; - autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -101381,7 +101381,7 @@ item_db: ( bonus bDex,2; bonus2 bAddRace,RC_DemiPlayer,35; bonus2 bIgnoreDefRate,RC_DemiPlayer,20; - autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -101415,7 +101415,7 @@ item_db: ( bonus bSplashRange,1; bonus2 bAddRace,RC_DemiPlayer,55; bonus2 bIgnoreDefRate,RC_DemiPlayer,20; - autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -101449,7 +101449,7 @@ item_db: ( bonus bSplashRange,1; bonus2 bAddRace,RC_DemiPlayer,55; bonus2 bIgnoreDefRate,RC_DemiPlayer,20; - autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -101642,7 +101642,7 @@ item_db: ( if(getrefine()>8) { bonus2 bSkillAtk,GS_GROUNDDRIFT,getrefine() * 2; bonus3 bAddEffOnSkill,GS_SPREADATTACK,Eff_Stun,2000; - autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } "> }, @@ -103444,7 +103444,7 @@ item_db: ( bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiPlayer,95; - autobonus "{ bonus2 bSkillAtk,NJ_HUUMA,100; bonus2 bSkillAtk,NJ_ISSEN,100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus2 bSkillAtk,NJ_HUUMA,100; bonus2 bSkillAtk,NJ_ISSEN,100; }",50,10000,BF_WEAPON,"{specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -104600,7 +104600,7 @@ item_db: ( WeaponLv: 3 EquipLv: 50 View: 2 - Script: <" autobonus "{ bonus2 bSkillAtk,KN_BOWLINGBASH,20; bonus2 bSkillAtk,SM_BASH,20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; "> + Script: <" autobonus "{ bonus2 bSkillAtk,KN_BOWLINGBASH,20; bonus2 bSkillAtk,SM_BASH,20; }",5,15000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { Id: 13422 @@ -121317,7 +121317,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_HEAL3; + specialeffect(EF_HEAL3, AREA, playerattached()); sc_start2 SC_S_LIFEPOTION, 600000, -5, 5; "> }, @@ -121337,7 +121337,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_HEAL3; + specialeffect(EF_HEAL3, AREA, playerattached()); sc_start2 SC_L_LIFEPOTION, 600000, -7, 4; "> }, @@ -121357,7 +121357,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_MAGICALATTHIT; + specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); sc_start SC_CRITICALPERCENT, 300000, 30; "> }, @@ -121377,7 +121377,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start SC_HEALPLUS, 1800000, 20; "> }, @@ -121398,7 +121398,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_STEAL; + specialeffect(EF_STEAL, AREA, playerattached()); sc_start SC_PLUSAVOIDVALUE, 60000, 20; "> }, @@ -121418,7 +121418,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_CLOAKING; + specialeffect(EF_CLOAKING, AREA, playerattached()); sc_start4 SC_ARMOR_PROPERTY, 1800000, 1, Ele_Dark, 1, 0; "> }, @@ -121438,7 +121438,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_BENEDICTIO; + specialeffect(EF_BENEDICTIO, AREA, playerattached()); sc_start4 SC_ARMOR_PROPERTY, 1800000, 1, Ele_Holy, 1, 0; "> }, @@ -121458,7 +121458,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_PROTECT_DEF, 60000, 3; "> }, @@ -121478,7 +121478,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_PROTECT_DEF, 180000, 3; "> }, @@ -121498,7 +121498,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_PROTECT_MDEF, 60000, 3; "> }, @@ -121518,7 +121518,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_PROTECT_MDEF, 180000, 3; "> }, @@ -122328,7 +122328,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_HASTEUP; + specialeffect(EF_HASTEUP, AREA, playerattached()); sc_start2 SC_STEAMPACK, 60000, 20, 25; "> }, @@ -122551,7 +122551,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start4 SC_ARMOR_PROPERTY, 60000, 1, Ele_Neutral, 1, 0; "> }, @@ -122590,7 +122590,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_TARGET_ASPD, 1800000, 10; "> }, @@ -122632,7 +122632,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start4 SC_MVPCARD_TAOGUNKA, 1800000, 100, 50, 50, 0; "> }, @@ -122652,7 +122652,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_MVPCARD_MISTRESS, 180000, 25; "> }, @@ -122689,7 +122689,7 @@ item_db: ( nogstorage: true } Script: <" - specialeffect2 EF_LIGHTSPHERE; + specialeffect(EF_LIGHTSPHERE, AREA, playerattached()); sc_start SC_MVPCARD_ORCLORD, 180000, 30; "> }, @@ -122770,7 +122770,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_PROTECT_DEF, 120000, 3; "> }, @@ -122790,7 +122790,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_SPELLBREAKER; + specialeffect(EF_SPELLBREAKER, AREA, playerattached()); sc_start SC_PROTECT_MDEF, 120000, 3; "> }, @@ -122827,7 +122827,7 @@ item_db: ( noauction: true } Script: <" - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_PROTECT_DEF, 1800000, 3; sc_start SC_PROTECT_MDEF, 1800000, 3; "> @@ -122969,7 +122969,7 @@ item_db: ( Weight: 10 Script: <" sc_start SC_FOOD_VIT, 180000, 15; - specialeffect2 EF_GUARD; + specialeffect(EF_GUARD, AREA, playerattached()); sc_start SC_PROTECT_DEF, 60000, 3; sc_start SC_PROTECT_MDEF, 60000, 3; "> @@ -125098,8 +125098,8 @@ item_db: ( Script: <" bonus bStr,1; bonus bInt,1; - autobonus "{ bonus2 bMagicAddRace,RC_Demon,20; }",30,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; - autobonus "{ bonus2 bAddRace,RC_Demon,20; }",5,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus2 bMagicAddRace,RC_Demon,20; }",30,7000,BF_MAGIC,"{ specialeffect(EF_SPELLBREAKER, AREA, playerattached()); }"; + autobonus "{ bonus2 bAddRace,RC_Demon,20; }",5,7000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -125252,8 +125252,8 @@ item_db: ( Script: <" bonus bStr,2; bonus bInt,2; - autobonus "{ bonus2 bMagicAddRace,RC_Demon,40; }",60,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; - autobonus "{ bonus2 bAddRace,RC_Demon,40; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; + autobonus "{ bonus2 bMagicAddRace,RC_Demon,40; }",60,7000,BF_MAGIC,"{ specialeffect(EF_SPELLBREAKER, AREA, playerattached()); }"; + autobonus "{ bonus2 bAddRace,RC_Demon,40; }",10,7000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; "> }, { @@ -130363,7 +130363,7 @@ item_db: ( Script: <" bonus bUnbreakableWeapon,0; bonus bAgi,3; - autobonus "{ bonus bAspd,2; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; + autobonus "{ bonus bAspd,2; }",10,7000,BF_WEAPON,"{ specialeffect(EF_HASTEUP, AREA, playerattached()); }"; if(BaseLevel>99) { bonus bLongAtkRate,10; } @@ -131149,8 +131149,8 @@ item_db: ( noauction: true } Script: <" - autobonus "{ bonus bBaseAtk,10; }",50,5000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; - autobonus "{ bonus bMatk,10; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; + autobonus "{ bonus bBaseAtk,10; }",50,5000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }"; + autobonus "{ bonus bMatk,10; }",50,5000,BF_MAGIC,"{ specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); }"; "> }, { @@ -132441,7 +132441,7 @@ item_db: ( Loc: 256 EquipLv: 50 View: 757 - Script: <" autobonus "{ bonus bBaseAtk,100; }",5,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; "> + Script: <" autobonus "{ bonus bBaseAtk,100; }",5,10000,0,"{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { Id: 18596 @@ -133023,7 +133023,7 @@ item_db: ( bonus2 bAddRace, RC_DemiPlayer, 10; bonus2 bAddRace, RC_Demon, 10; if(getrefine() > 6) { - autobonus "{ bonus bAspdRate, 100; }", 10, 7000, 0, "{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus "{ bonus bAspdRate, 100; }", 10, 7000, 0, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; } "> }, @@ -136591,7 +136591,7 @@ item_db: ( Script: <" bonus bUnbreakableHelm, 0; bonus bMaxSPrate, 3; - autobonus2 "{ bonus2 bAddRaceTolerance, RC_DemiPlayer, 100; }", 10, 3000, BF_WEAPON|BF_MAGIC, "{ specialeffect2 EF_POTION_BERSERK; }"; + autobonus2 "{ bonus2 bAddRaceTolerance, RC_DemiPlayer, 100; }", 10, 3000, BF_WEAPON|BF_MAGIC, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }"; "> }, { @@ -145626,7 +145626,7 @@ item_db: ( bonus2 bIgnoreDefRate,RC_DemiPlayer,30; if(getrefine()>=6) { bonus2 bAddRace,RC_DemiPlayer,40; } if(getrefine()>=9) { - autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",200,1000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; + autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",200,1000,BF_WEAPON,"{ specialeffect(EF_REFLECTSHIELD, AREA, playerattached()); }"; } "> }, @@ -146914,13 +146914,13 @@ item_db: ( Script: <" .@temp = rand(1,3); if (.@temp == 1) { - specialeffect2 EF_DEVIL; + specialeffect(EF_DEVIL, AREA, playerattached()); warp "niflheim",193,186; } else if (.@temp == 2) { - specialeffect2 EF_DEVIL; + specialeffect(EF_DEVIL, AREA, playerattached()); warp "niflheim",106,254; } else { - specialeffect2 EF_DEVIL; + specialeffect(EF_DEVIL, AREA, playerattached()); warp "niflheim",347,255; } "> @@ -150479,7 +150479,7 @@ item_db: ( bonus bSplashRange,1; bonus2 bAddRace,RC_DemiPlayer,30; bonus2 bIgnoreDefRate,RC_DemiPlayer,10; - autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; + autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect(EF_BASH3D, AREA, playerattached()); }"; bonus bUnbreakableWeapon,0; "> }, @@ -151265,7 +151265,7 @@ item_db: ( bonus bAtkRate,5; bonus bMatkRate,5; bonus bShortWeaponDamageReturn,10; - autobonus "{ bonus bMagicDamageReturn,60; }",100,2000,BF_MAGIC,"{ specialeffect2 EF_NONE; }"; + autobonus "{ bonus bMagicDamageReturn,60; }",100,2000,BF_MAGIC,"{ specialeffect(EF_NONE, AREA, playerattached()); }"; if(getrefine()>6) { bonus bAtk,5; bonus bMatk,5; @@ -151293,7 +151293,7 @@ item_db: ( bonus bAtkRate,5; bonus bMatkRate,5; bonus bShortWeaponDamageReturn,10; - autobonus "{ bonus bMagicDamageReturn,60; }",100,2000,BF_MAGIC,"{ specialeffect2 EF_NONE; }"; + autobonus "{ bonus bMagicDamageReturn,60; }",100,2000,BF_MAGIC,"{ specialeffect(EF_NONE, AREA, playerattached()); }"; if(getrefine()>6) { bonus bAtk,5; bonus bMatk,5; |