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authorKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-07-26 17:10:37 +0000
committerKisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-07-26 17:10:37 +0000
commit4055cb0cb12cab48da433489982a96a8dea0ef82 (patch)
treecd955c4f41d46744df76121b6b53d64257f2c305 /db
parentd294dde2182cfc0529c7aaeb9f9aa3abcee68579 (diff)
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Updated attribute table values and made it cleaner.
Fixed Battle Hook item (bugreport:3335). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13966 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r--db/attr_fix.txt95
-rw-r--r--db/item_db.txt2
2 files changed, 47 insertions, 50 deletions
diff --git a/db/attr_fix.txt b/db/attr_fix.txt
index 32ce86cb8..f9d6da1a8 100644
--- a/db/attr_fix.txt
+++ b/db/attr_fix.txt
@@ -1,53 +1,50 @@
-// Attribute correction
-// Side:Attribute of monster // Length:Attribute of attack
+//Neutral,Water,Earth,Fire,Wind,Poison,Holy,Shadow,Ghost,Undead
+// Row: Monster's Attribute // Column: Attack's Attribute
+
1,10 // lv1 Attribute table
-//Netr Watr Erth Fire Wind Pois Hly Shdw Sens Imor
- 100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral
- 100, 25, 100, 150, 50, 100, 75, 100, 100, 100, // Water
- 100, 100, 100, 50, 150, 100, 75, 100, 100, 100, // Earth
- 100, 50, 150, 25, 100, 100, 75, 100, 100, 125, // Fire
- 100, 175, 50, 100, 25, 100, 75, 100, 100, 100, // Wind
- 100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison
- 100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy
- 100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow
- 25, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Sense
- 100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Immortality
-// Side:Attribute of monster // Length:Attribute of attack
+100,100,100,100,100,100,100,100,25,100, // Neutral
+100,25,100,150,50,100,75,100,100,100, // Water
+100,100,100,50,150,100,75,100,100,100, // Earth
+100,50,150,25,100,100,75,100,100,125, // Fire
+100,175,50,100,25,100,75,100,100,100, // Wind
+100,100,125,125,125,0,75,50,100,-25, // Poison
+100,100,100,100,100,100,0,125,100,150, // Holy
+100,100,100,100,100,50,125,0,100,-25, // Shadow
+25,100,100,100,100,100,75,75,125,100, // Ghost
+100,100,100,100,100,50,100,0,100,0, // Undead
+
2,10 // lv2 Attribute table
-//Netr Watr Erth Fire Wind Pois Hly Shdw Sens Imor
- 100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral
- 100, 0, 100, 175, 25, 100, 50, 75, 100, 100, // Water
- 100, 100, 50, 25, 175, 100, 50, 75, 100, 100, // Earth
- 100, 25, 175, 0, 100, 100, 50, 75, 100, 150, // Fire
- 100, 175, 25, 100, 0, 100, 50, 75, 100, 100, // Wind
- 100, 75, 125, 125, 125, 0, 50, 25, 75, -50, // Poison
- 100, 100, 100, 100, 100, 100, -25, 150, 100, 175, // Holy
- 100, 100, 100, 100, 100, 25, 150, -25, 100, -50, // Shadow
- 0, 75, 75, 75, 75, 75, 50, 50, 150, 125, // Sense
- 100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // Immortality
-// Side:Attribute of monster // Length:Attribute of attack
+100,100,100,100,100,100,100,100,25,100, // Neutral
+100,0,100,175,25,100,50,75,100,100, // Water
+100,100,50,25,175,100,50,75,100,100, // Earth
+100,25,175,0,100,100,50,75,100,150, // Fire
+100,175,25,100,0,100,50,75,100,100, // Wind
+100,75,125,125,125,0,50,25,75,-50, // Poison
+100,100,100,100,100,100,-25,150,100,175,// Holy
+100,100,100,100,100,25,150,-25,100,-50, // Shadow
+0,75,75,75,75,75,50,50,150,125, // Ghost
+100,75,75,75,75,25,125,0,100,0, // Undead
+
3,10 // lv3 Attribute table
-//Netr Watr Erth Fire Wind Pois Hly Shdw Sens Imor
- 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
- 100, -25, 100, 200, 0, 100, 25, 50, 100, 125, // Water
- 100, 100, 0, 0, 200, 100, 25, 50, 100, 75, // Earth
- 100, 0, 200, -25, 100, 100, 25, 50, 100, 175, // Fire
- 100, 200, 0, 100, -25, 100, 25, 50, 100, 100, // Wind
- 100, 50, 100, 100, 100, 0, 25, 0, 50, -75, // Poison
- 100, 100, 100, 100, 100, 125, -50, 175, 100, 200, // Holy
- 100, 100, 100, 100, 100, 0, 175, -50, 100, -75, // Shadow
- 0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // Sense
- 100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // Immortality
-// Side:Attribute of monster // Length:Attribute of attack
+100,100,100,100,100,100,100,100,0,100, // Neutral
+100,-25,100,200,0,100,25,50,100,125, // Water
+100,100,0,0,200,100,25,50,100,75, // Earth
+100,0,200,-25,100,100,25,50,100,175, // Fire
+100,200,0,100,-25,100,25,50,100,100, // Wind
+100,50,100,100,100,0,25,0,50,-75, // Poison
+100,100,100,100,100,125,-50,175,100,200,// Holy
+100,100,100,100,100,0,175,-50,100,-75, // Shadow
+0,50,50,50,50,50,25,25,175,150, // Ghost
+100,50,50,50,50,0,150,0,100,0, // Undead
+
4,10 // lv4 Attribute table
-//Netr Watr Erth Fire Wind Pois Hly Shdw Sens Imor
- 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
- 100, -50, 100, 200, 0, 75, 0, 25, 100, 150, // Water
- 100, 100, -25, 0, 200, 75, 0, 25, 100, 50, // Earth
- 100, 0, 200, -50, 100, 75, 0, 25, 100, 200, // Fire
- 100, 200, 0, 100, -50, 75, 0, 25, 100, 100, // Wind
- 100, 25, 75, 75, 75, 0, 0, -25, 25,-100, // Poison
- 100, 75, 75, 75, 75, 125,-100, 200, 100, 200, // Holy
- 100, 75, 75, 75, 75, -25, 200,-100, 100,-100, // Shadow
- 0, 25, 25, 25, 25, 25, 0, 0, 200, 175, // Sense
- 100, 25, 25, 25, 25, -25, 175, 0, 100, 0, // Immortality
+100,100,100,100,100,100,100,100,0,100, // Neutral
+100,-50,100,200,0,75,0,25,100,150, // Water
+100,100,-25,0,200,75,0,25,100,50, // Earth
+100,0,200,-50,100,75,0,25,100,200, // Fire
+100,200,0,100,-50,75,0,25,100,100, // Wind
+100,25,75,75,75,0,0,-25,25,-100, // Poison
+100,75,75,75,75,125,-100,200,100,200, // Holy
+100,75,75,75,75,-25,200,-100,100,-100, // Shadow
+0,25,25,25,25,25,0,0,200,175, // Ghost
+100,25,25,25,25,-25,175,0,100,0, // Undead \ No newline at end of file
diff --git a/db/item_db.txt b/db/item_db.txt
index b5dd7f8eb..2a6c3fd7d 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -696,7 +696,7 @@
1418,Gungnir_,Gungnir,4,20,,500,120,,3,2,0x00004082,7,2,2,4,4,1,4,{ bonus bAtkEle,Ele_Wind; bonus bPerfectHitRate,25; bonus bHit,30; },{},{}
1419,Pole_Axe_C,Refined Pole Axe,4,1,,4800,159,,3,0,0x00004082,7,2,2,3,1,0,4,{ bonus bStr,1; bonus bInt,2; bonus bDex,1; },{},{}
1420,Long_Horn,Long Horn,4,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; if(isequipped(2115)) bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; },{},{}
-1421,Battle_Hook,Battle Hook,4,20,,900,140,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,10; skill "KN_PIERCE",3; },{},{}
+1421,Battle_Hook,Battle Hook,4,20,,900,140,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; skill "KN_PIERCE",3; },{},{}
1422,Hunting_Spear,Hunting Spear,4,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100; },{},{}
1423,Pole_XO,Pole XO,4,20,,0,120,,3,0,0x00004082,7,2,2,1,1,0,4,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{}
1424,Skewer_C,Refined Brocca,4,1,,0,149,,3,0,0x00004082,7,2,2,4,1,0,4,{ bonus bIgnoreDefRace,RC_NonBoss; bonus2 bAddSize,1,20; },{},{}